
THE BITSY MYSTERY DUNGEON{br}A game by everyone


# BITSY VERSION 4.9

! ROOM_FORMAT 1

PAL 0
28,12,12
160,96,0
238,238,238

PAL 1
NAME ducklingsmith palette
51,25,0
162,86,0
204,0,0

PAL 2
NAME candle palette
82,66,56
183,157,129
210,129,176

PAL 3
NAME rarelike palette
12,12,12
128,128,128
255,255,255

PAL 4
NAME flowerditch palette
0,0,0
255,255,255
255,255,255

PAL 5
NAME sergio palette
255,250,244
64,53,37
64,53,37

PAL 6
NAME becklespinax palette
101,134,123
136,166,125
160,166,176

PAL 7
NAME onion palette
38,31,74
147,121,206
255,166,138
255,200,208
50,38,96

PAL 8
NAME voec palette
28,10,61
97,82,140
192,177,235
235,131,185
106,89,207
88,121,206
88,183,206
186,89,207

PAL 9
NAME ianm palette
255,255,255
0,0,0
0,0,0

PAL 10
NAME sean palette
12,12,12
255,255,255
255,255,255

PAL 11
NAME rift_colors
30,112,153
101,169,204
101,169,204

PAL 12
NAME pan-palette
35,12,43
84,163,148
255,255,255

PAL 13
NAME tgnm_palette
23,26,33
65,142,168
249,234,147
141,167,190
97,28,53

PAL 14
NAME mae palette
29,211,231
20,93,148
145,37,13

PAL 15
NAME natalie palette
84,88,153
229,159,255
114,255,153

PAL 16
NAME ruin_chillzone
207,97,64
173,222,181
174,219,255

PAL 17
NAME em palette
66,2,82
200,152,240
47,150,49
220,40,40

PAL 18
NAME sarah palette
222,227,214
125,160,212
86,124,189

PAL 19
NAME ebeth palette
40,71,68
114,232,212
156,217,141

PAL 20
NAME dark_guts
120,38,42
163,79,75
69,24,27

PAL 21
NAME lmpn_palette
31,29,8
109,110,105
138,139,109

PAL 22
89,79,59
255,173,105
245,230,99
38,96,164
156,56,72

PAL 23
NAME modron palette
12,12,12
128,82,62
215,212,252

PAL 24
NAME BalletDrain
91,112,34
217,156,2
0,0,0
250,250,250
90,50,65
65,105,40

PAL 25
NAME laiska palette
127,189,123
17,84,14
255,253,130

PAL 26
NAME mari palette
72,204,193
215,253,235
255,255,255

PAL 27
NAME wyvy palette
25,58,59
16,99,79
199,191,42
81,132,156
146,7,46
229,220,211
138,77,36
16,16,31

PAL 28
NAME lenny palette
181,155,212
254,165,134
255,255,255

PAL 29
NAME kai palette
252,216,168
0,168,0
0,168,0

PAL 30
NAME MY EYES
4,255,246
255,4,246
0,0,0
251,255,11

PAL 31
NAME ayo_pal
86,140,115
115,70,50
137,195,191
86,78,95
71,126,111
117,88,50

PAL 32
NAME wjh_pal
4,1,51
255,17,4
255,199,156

PAL 33
NAME teri palette
5,20,92
188,216,250
127,157,235

PAL 34
NAME grey palette
79,34,67
184,89,181
165,222,70


ROOM 0
t,u,u,u,1l,u,15,0,0,14,u,u,u,u,u,v
w,0,0,2,1l,2,1k,0,0,1k,0,0,0,0,0,y
w,0,0,2,1l,2,0,0,0,0,0,0,0,0,0,y
w,0,0,0,1l,2,0,0,0,0,0,0,1j,0,0,y
w,0,0,0,0,0,0,1j,0,0,0,0,0,0,0,y
w,0,0,0,0,0,0,0,0,0,0,0,0,0,0,y
15,1k,0,0,0,0,0,0,0,0,0,0,0,0,1k,14
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
13,1k,0,0,0,0,0,0,0,0,1f,1g,0,0,1k,12
w,0,0,1j,0,0,0,0,1f,1d,1e,19,0,0,0,y
w,0,0,0,0,0,0,0,1h,17,17,1i,0,0,0,y
w,0,0,0,0,0,0,0,0,0,0,0,0,0,0,y
w,0,0,0,0,0,0,0,0,0,0,0,1j,0,0,y
w,0,0,0,0,0,1k,0,0,1k,0,0,0,0,0,y
z,10,10,10,10,10,13,0,0,12,10,10,10,10,10,11
NAME The Entryway
EXT 7,0 32 7,14
EXT 8,0 32 8,14
EXT 0,7 18 14,7
EXT 0,8 18 14,8
EXT 7,15 23 7,1
EXT 8,15 23 8,1
EXT 15,7 2 1,7
EXT 15,8 2 1,8
END 0 4,0
PAL 0

ROOM 1
g,h,h,h,h,i,j,1o,1p,r,h,h,h,h,h,i
j,1q,1q,1q,1q,l,j,1o,1p,1k,1q,1q,1q,1q,1q,l
j,1q,1q,1q,1q,l,j,1o,1p,1q,1q,1q,1q,1q,1q,l
j,22,1w,1q,1q,21,j,1o,1p,1q,1q,1q,1q,1q,1q,l
j,1q,1q,1q,1q,l,j,1o,1p,1q,1q,1q,1q,1q,1q,l
m,n,1r,1r,n,o,j,1o,1p,1q,1q,1q,1q,1q,1q,l
h,h,1m,1n,h,h,s,1o,1p,1q,1q,1q,1q,1q,1k,r
1q,1q,1q,1q,1q,1q,1q,1o,1p,1q,1q,1q,1q,1q,1q,1q
1q,1q,1q,1q,1q,1q,1q,1o,1p,1q,1w,1x,1y,1w,1q,1q
q,1k,1q,1q,1q,1q,1q,1o,1p,1q,1w,1z,20,1w,1k,p
j,1q,1q,1q,1q,1q,1q,1o,1p,1q,1q,1q,1q,1q,1q,l
j,1q,1q,1q,1q,1q,1q,1o,1p,1q,1q,1q,1q,1q,1q,l
j,1q,1q,1q,1q,1q,1q,1o,1p,1q,1q,1q,1q,1v,1q,l
j,1q,1q,1q,1q,1q,1q,1o,1p,1q,1q,1s,1t,1u,1q,l
j,1q,1q,1q,1q,1q,1k,1o,1p,1k,1q,1q,1q,1q,1q,l
m,n,n,n,n,n,q,1o,1p,p,n,n,n,n,n,o
NAME The Red Library
ITM 1 14,1
EXT 2,6 1 2,4
EXT 3,6 1 3,4
EXT 2,5 1 2,7
EXT 3,5 1 3,7
EXT 7,0 25 7,14
EXT 8,0 25 8,14
EXT 0,7 13 14,7
EXT 0,8 13 14,8
EXT 7,15 15 7,1
EXT 8,15 15 8,1
EXT 15,7 22 1,7
EXT 15,8 22 1,8
PAL 1

ROOM 2
13,13,11,13,11,13,15,0,0,12,15,1a,1a,1a,14,13
11,10,0,0,0,0,0,0,0,14,1a,1a,1a,1a,1a,y
11,15,1j,0,0,26,26,1d,1d,16,1a,1a,16,17,17,y
10,0,26,0,26,26,26,26,26,18,12,16,1i,26,26,y
z,26,23,26,26,26,26,26,26,1h,17,1i,26,26,26,y
z,25,27,28,27,24,26,26,26,24,26,26,26,26,26,y
15,23,26,26,26,29,28,28,28,27,28,28,27,26,26,14
28,27,26,26,26,26,26,26,26,23,26,26,29,28,24,0
0,23,26,26,26,26,26,26,26,23,26,26,26,26,29,28
13,26,26,26,26,26,26,26,26,23,26,26,26,26,26,12
w,26,26,26,28,27,28,28,28,27,28,28,24,26,26,12
w,26,26,26,26,23,26,26,26,26,26,26,29,27,26,14
11,10,26,26,26,23,26,26,26,26,26,26,26,23,26,13
11,15,26,26,26,29,28,27,28,28,28,28,28,2a,26,14
12,10,13,26,26,26,26,26,26,26,26,26,26,26,12,y
11,11,11,13,12,12,15,26,1j,12,12,11,11,13,14,15
NAME kaiju
EXT 7,0 14 7,14
EXT 8,0 14 8,14
EXT 0,7 0 14,7
EXT 0,8 0 14,8
EXT 7,15 26 7,1
EXT 8,15 26 8,1
EXT 15,7 31 1,7
EXT 15,8 31 1,8
ITM 2 5,4
ITM 2 5,3
ITM 2 6,4
ITM 2 7,3
ITM 2 7,4
ITM 2 6,5
ITM 3 4,3
ITM 3 5,2
ITM 3 8,4
ITM 3 8,5
ITM 4 4,4
ITM 4 6,2
ITM 4 8,3
ITM 4 7,5
ITM 3 6,3
ITM 3 11,5
ITM 3 14,5
ITM 3 13,6
ITM 3 14,3
ITM 2 13,5
ITM 2 13,4
ITM 2 12,4
ITM 2 12,5
ITM 2 14,4
ITM 4 13,3
ITM 4 14,6
ITM 4 10,5
ITM 4 1,4
ITM 3 3,4
ITM 2 4,7
ITM 2 2,7
ITM 2 3,7
ITM 2 3,6
ITM 2 5,7
ITM 2 7,7
ITM 2 6,8
ITM 2 8,8
ITM 2 7,9
ITM 2 7,8
ITM 2 6,9
ITM 2 4,8
ITM 2 5,9
ITM 2 5,8
ITM 2 4,9
ITM 2 3,9
ITM 2 2,8
ITM 2 2,9
ITM 2 1,10
ITM 2 2,10
ITM 2 2,11
ITM 2 3,11
ITM 2 4,12
ITM 2 4,13
ITM 2 2,12
ITM 2 3,12
ITM 2 3,13
ITM 2 4,14
ITM 2 5,14
ITM 2 6,14
ITM 2 10,14
ITM 2 12,14
ITM 2 13,14
ITM 2 11,14
ITM 2 14,13
ITM 2 14,12
ITM 2 14,11
ITM 2 14,10
ITM 2 12,8
ITM 2 11,7
ITM 2 10,8
ITM 2 11,8
ITM 2 11,9
ITM 2 13,9
ITM 2 13,10
ITM 2 12,9
ITM 2 10,11
ITM 2 10,12
ITM 2 11,12
ITM 2 12,12
ITM 2 8,11
ITM 2 7,11
ITM 2 6,12
ITM 2 7,12
ITM 4 8,7
ITM 3 10,7
ITM 3 2,6
ITM 3 4,6
ITM 4 1,9
ITM 4 9,12
ITM 4 6,11
ITM 4 11,11
ITM 4 8,9
ITM 3 10,9
ITM 3 9,14
ITM 3 4,11
ITM 3 3,8
ITM 3 6,7
ITM 3 13,8
ITM 3 3,10
ITM 3 2,13
ITM 4 1,11
ITM 4 3,14
ITM 4 14,9
ITM 2 9,11
ITM 3 8,12
PAL 2

ROOM 3
g,h,h,h,h,h,s,2f,2g,l,k,g,h,2e,h,i
j,2o,2o,2o,2o,2o,2p,2b,2c,l,k,j,2n,2h,2n,l
j,2r,2r,2r,2r,2r,19,2b,2c,2i,h,s,0,2d,0,l
j,16,2m,2m,2m,18,19,2b,2c,2h,2n,2n,0,2n,1j,l
j,19,2q,2q,2q,1b,1c,2b,2c,2h,0,0,1j,0,0,l
s,1i,2l,1l,2l,1h,18,2b,2c,2j,n,q,0,0,0,r
2n,0,0,1j,0,1k,1b,2b,2c,r,h,s,0,0,1j,2n
0,0,0,0,0,0,1b,2b,2c,2p,2n,2n,1j,0,0,0
0,1j,0,1j,1j,0,1b,2b,2c,19,0,0,0,0,0,0
q,0,0,0,0,0,1b,2b,2c,19,0,0,0,1j,0,p
j,0,2k,0,1f,1d,1e,2b,2c,19,0,2k,0,2k,0,l
j,0,2n,2k,1h,17,18,2b,2c,19,1k,2n,0,2n,0,l
j,0,0,2n,1j,1f,1e,2b,2c,1c,1g,0,0,1j,0,l
j,0,1j,0,0,1b,16,2b,2c,18,1c,1g,0,0,0,l
j,1k,0,1f,1d,1e,19,2b,2c,1h,18,1c,1d,1g,1k,l
m,n,n,n,n,n,q,2f,2g,p,n,n,n,n,n,o
NAME rlauRoom
ITM a 10,4
ITM 9 11,4
ITM 7 12,3
ITM 8 14,3
ITM 6 14,2
ITM 5 12,2
EXT 7,0 29 7,14
EXT 8,0 29 8,14
EXT 0,7 6 14,7
EXT 0,8 6 14,8
EXT 7,15 13 7,1
EXT 8,15 13 8,1
EXT 15,7 25 1,7
EXT 15,8 25 1,8
PAL 3

ROOM 4
2s,2s,2s,2s,2s,2s,2s,2t,2t,2s,0,0,0,0,0,0
2s,0,0,0,0,0,0,0,0,2s,0,2s,2s,2s,2s,0
0,0,0,2s,2s,2s,2s,2s,0,2s,0,2s,0,0,2s,0
0,2s,0,0,0,0,0,2s,0,2s,0,2s,0,2s,2s,0
2s,0,0,2s,2s,2s,2s,2s,2s,2s,0,0,0,2s,0,0
2s,0,0,2s,0,0,0,0,0,0,0,2s,2s,0,0,2s
2s,2s,0,0,0,2s,0,2s,2s,2s,0,2s,2s,0,2s,2s
2u,0,2s,2s,2s,2s,0,2s,0,0,0,2s,2s,0,0,2v
2u,0,0,0,0,0,0,2s,2s,2s,0,2s,2s,2s,0,2v
2s,2s,2s,0,2s,2s,2s,2s,0,2s,0,2s,2s,2s,0,2s
2s,2s,2s,0,2s,0,0,0,0,0,0,2s,0,0,0,2s
2s,0,0,0,2s,0,2s,0,2s,2s,2s,0,0,2s,2s,2s
2s,2s,2s,0,0,0,2s,0,2s,2s,2s,0,2s,0,0,0
2s,2s,0,0,2s,0,2s,2s,0,0,0,0,2s,0,2s,0
2s,0,0,2s,2s,0,0,0,0,2s,2s,0,2s,2s,2s,0
2s,2s,2s,2s,2s,2s,2s,2w,2w,2s,2s,0,0,0,0,0
NAME A Dark Place
ITM c 8,7
ITM c 13,2
ITM c 1,14
ITM c 0,3
ITM c 13,13
ITM d 6,1
ITM d 8,2
ITM d 1,6
ITM d 2,8
ITM d 13,7
ITM d 14,9
ITM d 6,14
ITM d 8,13
ITM d 1,7
ITM d 1,8
ITM d 7,14
ITM d 8,14
ITM d 14,7
ITM d 14,8
ITM d 7,1
ITM d 8,1
EXT 7,0 34 7,14
EXT 8,0 34 8,14
EXT 0,7 25 14,7
EXT 0,8 25 14,8
EXT 7,15 22 7,1
EXT 8,15 22 8,1
EXT 15,7 33 1,8
EXT 15,8 33 1,8
PAL 4

ROOM 5
2,2,2,2,2,2,6,0,0,8,2,2,2,2,2,2
2,2,4,4,4,4,30,0,0,2z,4,4,4,4,2,2
2,6,0,0,0,0,0,0,0,0,0,0,0,0,8,2
2,6,0,0,0,0,0,1,1,1,1,0,0,0,8,2
2,6,0,0,0,1,1,1,1,0,0,0,0,0,8,2
2,6,0,0,1,1,1,0,0,0,0,0,0,0,8,2
4,30,0,0,1,1,1,1,0,0,0,0,0,0,2z,4
0,0,0,1,1,0,1,1,1,0,0,0,0,0,0,0
0,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0
a,2y,0,1,0,0,0,0,1,1,1,0,0,0,2x,a
2,6,0,1,0,0,0,0,0,1,1,1,0,0,8,2
2,6,0,0,0,0,0,0,0,0,1,1,1,0,8,2
2,6,0,0,0,0,0,0,0,0,0,1,1,0,8,2
2,6,0,0,0,0,0,0,0,0,0,0,0,0,8,2
2,2,a,a,a,a,2y,0,0,2x,a,a,a,a,2,2
2,2,2,2,2,2,6,0,0,8,2,2,2,2,2,2
NAME My First Bitsy
EXT 7,0 19 7,14
EXT 8,0 19 8,14
EXT 0,7 17 14,7
EXT 0,8 17 14,8
EXT 7,15 18 7,1
EXT 8,15 18 8,1
EXT 15,7 32 1,7
EXT 15,8 32 1,8
PAL 5

ROOM 6
x,15,31,31,31,31,31,0,1j,31,35,31,31,31,31,35
15,35,31,31,35,31,31,0,0,31,31,31,31,31,32,31
31,37,0,38,31,35,34,1j,1a,38,31,12,10,10,13,31
35,0,33,0,31,31,31,39,1j,0,31,14,x,x,x,13
31,39,0,1j,31,31,34,31,36,0,38,35,14,u,u,15
32,31,31,0,35,31,31,31,0,33,0,31,31,32,31,31
31,31,31,0,0,0,0,0,0,0,0,31,31,31,31,31
0,1a,0,33,0,1j,0,0,0,1j,33,0,36,1j,1a,0
0,33,1j,0,0,36,0,1j,0,0,1a,1j,0,0,0,33
31,31,36,0,0,33,0,3a,31,31,31,0,31,31,35,31
31,32,31,31,0,0,0,31,35,31,31,1j,38,31,31,31
31,31,35,31,39,0,0,38,31,31,35,31,0,38,31,32
31,31,31,31,31,0,1a,1j,38,31,31,31,0,33,1a,31
32,35,31,31,1a,39,33,0,1j,31,31,31,0,0,3a,31
31,12,13,31,31,31,31,0,0,31,32,31,31,31,31,35
31,14,15,31,32,31,31,1j,0,35,31,31,32,31,31,35
NAME Crows
EXT 7,0 30 7,14
EXT 8,0 30 8,14
EXT 0,7 16 14,7
EXT 0,8 16 14,8
EXT 7,15 14 7,1
EXT 8,15 14 8,1
EXT 15,7 3 1,7
EXT 15,8 3 1,8
PAL 6

ROOM 7
k,k,k,k,k,j,3q,0,3q,3q,l,k,k,k,k,k
k,k,k,k,k,j,3c,1l,k,j,l,k,k,k,k,k
h,h,h,h,h,s,3c,1l,k,j,r,h,h,h,h,h
0,0,3k,0,0,0,3d,1l,h,s,0,0,0,3j,0,0
3t,0,0,0,0,3j,0,0,0,0,3e,3e,3e,0,0,0
0,3u,0,0,0,0,0,1j,3l,0,3e,3e,3e,0,3k,0
0,3s,0,3k,0,0,3l,1j,3l,1j,0,0,0,0,0,0
1j,0,3s,0,0,0,3l,3l,0,3m,0,3o,0,0,0,3l
3l,0,0,3j,0,3l,1j,0,0,3n,3b,3p,0,0,0,1j
0,0,0,0,0,3l,1j,0,0,3e,3e,3e,0,3j,0,0
0,3h,3i,0,0,0,3l,3l,0,3e,3e,3e,0,0,0,0
0,3f,3g,3h,3i,3k,0,1j,1j,0,0,0,0,0,0,3h
3r,3e,3e,3f,3g,0,0,0,0,0,3k,0,3h,3i,0,3f
3i,0,0,3e,3e,0,3r,0,0,0,0,3r,3f,3g,0,3e
3g,0,3h,3i,3r,0,0,0,0,0,3h,3i,3e,3e,3h,3i
3e,0,3f,3g,0,0,0,3l,1j,0,3f,3g,0,3r,3f,3g
NAME relaxzone
ITM e 1,14
ITM e 14,13
ITM e 5,12
ITM e 10,3
ITM f 10,4
ITM g 11,4
ITM h 12,4
ITM i 10,5
ITM j 11,5
ITM k 12,5
ITM k 11,10
ITM j 10,10
ITM i 9,10
ITM h 11,9
ITM g 10,9
ITM f 9,9
ITM l 4,13
ITM l 2,12
ITM l 13,14
ITM l 0,15
EXT 7,0 15 7,14
EXT 8,0 15 8,14
EXT 0,7 21 14,7
EXT 0,8 21 14,8
EXT 7,15 8 7,1
EXT 8,15 8 8,1
EXT 15,7 24 1,7
EXT 15,8 24 1,8
PAL 7

ROOM 8
0,0,12,11,x,x,w,3z,3z,y,x,x,x,z,0,0
0,12,15,4b,4b,t,15,1j,0,14,0,u,3z,3z,8,0
6,15,0,0,4b,w,0,0,1j,3v,0,0,3y,3z,13,0
12,f,1l,e,f,u,13,0,0,40,1a,0,41,1l,y,8
11,46,0,46,46,0,w,0,0,3w,0,0,3x,1l,14,13
t,1l,46,46,0,46,w,0,0,42,0,0,43,0,4b,11
15,0,0,0,0,0,y,0,0,0,0,1j,0,0,0,14
0,1j,0,0,0,0,14,13,0,0,0,0,0,1j,1j,0
1j,0,0,0,0,0,47,14,3z,3z,u,13,0,0,0,1j
44,0,0,0,0,0,0,0,0,0,0,14,u,u,13,45
6,0,0,0,0,0,0,0,1j,0,0,c,a,d,14,8
6,4b,4e,0,48,0,0,0,0,0,0,46,46,46,4b,8
6,4b,0,4c,47,49,4a,0,0,4c,4d,0,4d,1j,4b,8
0,44,0,0,0,0,0,1j,0,0,4c,c,a,d,4b,8
0,6,4b,4b,0,0,0,0,0,0,4b,46,46,46,45,0
0,0,0,a,a,a,44,0,1j,45,0,0,a,0,0,0
NAME alchemist
ITM m 15,2
ITM m 15,14
ITM m 1,15
ITM m 0,13
ITM m 1,0
ITM n 10,2
ITM n 10,1
ITM o 11,3
ITM p 11,4
ITM q 10,4
ITM r 11,2
ITM s 2,15
ITM s 11,15
ITM s 10,15
ITM s 13,15
ITM t 3,2
EXT 7,0 7 7,14
EXT 8,0 7 8,14
EXT 0,7 29 14,7
EXT 0,8 29 14,8
EXT 7,15 25 7,1
EXT 8,15 25 8,1
EXT 15,7 34 1,7
EXT 15,8 34 1,8
PAL 8

ROOM 9
0,c,1,1,1,1,a,4m,4l,a,1,1,1,1,d,0
c,b,4n,4r,4p,4o,0,0,0,0,4n,4t,4v,4o,9,d
8,0,4n,4s,4q,4o,0,0,0,0,4n,4u,4w,4o,0,6
8,0,4n,4r,4p,4o,0,0,0,0,4n,4t,4v,4o,0,0
8,0,4n,4s,4q,4o,0,0,0,0,4n,4u,4w,4o,0,6
8,0,4n,4r,4p,4o,0,0,0,0,4n,4t,4v,4o,0,6
8,0,1,1,1,1,0,0,0,0,1,1,1,1,0,6
4g,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4h
4f,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4i
8,0,1,1,1,1,0,0,0,0,1,1,1,1,0,6
8,0,4n,4y,50,4o,0,0,0,0,4n,52,54,4o,0,6
8,0,4n,4x,4z,4o,1,1,1,1,4n,51,53,4o,0,6
8,0,4n,4y,50,4o,8,0,0,6,4n,52,54,4o,0,6
8,0,4n,4x,4z,4o,8,0,0,6,4n,51,53,4o,0,6
e,5,4n,4y,50,4o,8,0,0,6,4n,52,54,4o,3,f
0,e,1,1,1,1,1,4j,4k,1,1,1,1,1,f,0
NAME the factory
ITM u 14,13
EXT 7,0 20 7,14
EXT 8,0 20 8,14
EXT 0,7 24 14,7
EXT 0,8 24 14,8
EXT 7,15 11 7,1
EXT 8,15 11 8,1
EXT 15,7 10 1,7
EXT 15,8 10 1,8
PAL 9

ROOM 10
5i,5i,5i,5i,5i,5i,5k,0,0,5l,5i,5i,5i,5i,5i,5i
5i,5k,0,0,0,0,0,0,0,0,0,0,55,0,5l,5i
5i,0,55,0,0,0,0,0,0,0,0,0,0,0,0,5i
5i,0,0,0,56,0,0,0,0,0,0,0,0,0,0,5i
5i,0,0,0,0,55,5d,5a,5a,5e,56,0,0,56,0,5i
5i,0,56,0,55,5d,59,59,57,59,5e,5h,0,0,0,5i
5a,5a,5a,5a,5a,59,59,59,59,59,57,5c,5j,0,5d,5a
59,58,59,57,59,59,59,0,0,59,57,0,0,58,59,59
59,57,59,58,59,58,59,0,0,59,59,5j,0,0,59,59
5a,5a,5a,5a,5a,5e,57,59,59,59,5d,5g,5h,0,5d,5a
5g,0,55,0,0,5f,5e,59,57,5d,5g,5h,0,0,5g,5f
5k,0,0,0,0,0,5b,58,59,5c,0,0,0,0,0,5l
5i,0,0,0,56,0,5b,59,59,5c,0,55,0,56,0,5i
5i,0,0,0,0,55,5b,59,59,5c,0,0,0,0,0,5i
5i,5k,0,0,0,0,5b,59,58,5c,0,0,0,0,5l,5i
5i,5i,5i,5i,5i,5k,5b,59,59,5c,5l,5i,5i,5i,5i,5i
NAME sean_wishing_well
EXT 7,0 18 7,14
EXT 8,0 18 8,14
EXT 0,7 9 14,7
EXT 0,8 9 14,8
EXT 7,15 12 7,1
EXT 8,15 12 8,1
EXT 15,7 23 1,7
EXT 15,8 23 1,8
PAL 10

ROOM 11
61,61,61,61,61,5u,5s,5p,5q,5r,5t,61,61,61,61,61
61,61,61,61,61,5u,5n,5m,5m,5o,5t,61,61,61,61,61
61,61,61,61,61,5u,5n,5m,5m,5o,5t,61,61,61,61,61
61,61,61,61,61,5u,5w,60,60,5v,5t,61,61,61,61,61
5z,5z,5z,5z,5z,5z,0,5m,5m,0,5z,5z,5z,5z,5z,5z
0,0,0,0,65,0,0,5m,5m,0,0,0,0,0,0,0
5x,5x,5x,5x,5x,5x,64,60,60,63,5x,5x,5x,5x,5x,5x
62,60,60,60,60,60,60,60,60,60,60,60,60,60,60,62
62,60,60,60,60,60,60,60,60,60,60,60,60,60,60,62
5z,5z,5z,5z,5z,5z,0,60,60,0,5z,5z,5z,5z,5z,5z
0,65,0,0,0,0,0,60,60,0,0,0,0,0,0,0
0,0,0,0,0,0,0,60,60,0,0,0,0,0,0,0
0,0,0,0,0,0,0,60,60,0,0,0,0,0,65,0
0,0,0,0,0,0,0,60,60,0,0,0,0,0,0,0
0,0,65,0,0,0,0,60,60,0,0,0,0,0,0,0
5x,5x,5x,5x,5x,5x,64,62,62,63,5x,5x,5x,5x,5x,5x
NAME Reflection
EXT 7,0 9 7,14
EXT 8,0 9 8,14
EXT 0,7 34 14,7
EXT 0,8 34 14,8
EXT 7,15 33 7,1
EXT 8,15 33 8,1
EXT 15,7 12 1,7
EXT 15,8 12 1,8
PAL 11

ROOM 12
k,k,k,k,k,g,s,0,0,l,k,o,k,k,k,k,
k,k,k,m,k,j,6e,0,0,l,k,k,k,m,o,k
m,o,k,k,k,j,0,1j,0,l,k,k,k,k,k,k
k,k,k,k,k,m,q,0,0,l,m,o,k,k,k,k
k,k,k,o,g,h,s,0,0,r,h,i,k,m,k,k,k,
m,k,k,k,j,0,0,0,0,0,0,l,k,k,k,k,k
h,h,h,i,j,0,0,0,0,0,1j,l,g,h,h,h
1j,0,0,l,j,0,0,0,0,0,0,l,j,0,0,1j
0,0,0,l,j,6e,0,0,0,0,0,l,j,0,0,0
q,6d,0,l,j,66,67,68,69,6a,6b,l,j,0,6c,p
j,0,0,l,j,0,0,0,0,0,0,l,j,0,0,l
j,0,0,l,m,n,n,n,n,n,n,o,j,0,0,l
j,0,6e,r,h,h,h,h,h,h,h,h,s,0,6e,l
j,0,0,0,0,0,0,0,0,0,0,0,0,0,0,l
j,0,0,0,0,1j,0,0,0,0,0,0,0,0,0,l
m,n,n,n,n,n,q,0,1j,p,n,n,n,n,n,o
NAME pan-danceparty
EXT 7,0 10 7,14
EXT 8,0 10 8,14
EXT 0,7 11 14,7
EXT 0,8 11 14,8
EXT 7,15 19 7,1
EXT 8,15 19 8,1
EXT 15,7 28 1,7
EXT 15,8 28 1,8
ITM v 10,10
PAL 12

ROOM 13
6x,6g,6g,6g,6g,6g,6x,0,0,6x,6g,6g,6g,6g,6g,6x
6x,6f,6f,6f,6f,6f,6x,6s,0,6x,6f,6f,6f,6f,6f,6x
6x,0,0,0,0,0,6x,0,0,6x,0,0,0,0,0,6x
6x,0,0,0,0,0,6x,0,0,6x,0,0,0,6s,0,6x
6x,6f,6f,6f,6w,6f,6f,0,6s,6f,6f,6f,6h,6f,6f,6x
6x,0,6s,0,0,0,0,0,0,0,0,0,0,0,0,6x
6g,6i,6i,6i,6j,6s,0,0,0,0,6s,6k,6i,6i,6i,6g
6r,0,0,0,6m,6u,6s,0,0,6s,6u,6l,6t,0,0,0
0,0,6t,0,6m,6s,0,0,0,0,6s,6l,0,0,0,6r
6x,6r,0,0,6m,0,0,6s,0,0,0,6l,0,0,0,6x
6x,0,0,0,6m,6q,6q,6q,6q,6q,6q,6l,0,0,6r,6x
6x,0,0,0,6o,6p,6p,6p,6p,6p,6p,6n,0,0,0,6x
6x,0,0,6r,0,0,0,0,0,0,6r,0,0,0,0,6x
6x,0,6t,0,0,0,0,6r,0,0,0,0,6r,0,0,6x
6x,0,0,0,6v,0,0,0,0,0,6v,0,0,0,0,6x
6x,6y,6y,6y,6y,6y,6y,0,0,6y,6y,6y,6y,6y,6y,6x
NAME Hall X
ITM w 4,4
ITM x 2,2
ITM y 3,2
ITM x 4,2
EXT 7,0 3 7,14
EXT 8,0 3 8,14
EXT 0,7 14 14,7
EXT 0,8 14 14,8
EXT 7,15 31 7,1
EXT 8,15 31 8,1
EXT 15,7 1 1,7
EXT 15,8 1 1,8
PAL 13

ROOM 14
i,l,g,i,g,i,o,0,0,k,m,o,g,i,n,g
o,0,0,0,0,0,0,0,0,0,0,6z,0,0,0,m
i,0,71,0,0,0,0,0,0,0,0,0,0,0,0,m
o,0,0,70,0,0,0,0,0,0,0,0,0,71,0,g
i,0,0,0,0,74,0,0,0,73,0,0,0,0,0,m
o,0,0,0,0,0,0,0,0,0,0,0,0,0,0,i
i,0,0,0,0,0,0,0,0,0,0,0,0,0,0,o
0,0,0,0,0,0,1k,0,1k,0,0,0,0,0,0,0
0,0,0,0,73,0,0,0,0,0,0,0,0,71,0,0
i,0,0,0,0,0,0,0,0,0,0,70,0,0,0,i
o,0,0,0,0,0,0,0,0,0,0,0,1f,1g,0,o
g,0,0,0,0,0,0,0,0,0,0,6z,1b,19,0,i
m,0,0,70,0,0,0,0,0,0,73,1f,1e,19,0,o
g,0,6z,0,74,0,72,0,0,0,1f,1e,16,1i,0,g
m,0,0,0,0,0,0,0,0,0,1h,17,1i,0,0,m
n,n,n,n,n,n,n,0,0,n,n,n,n,n,n,n
NAME crabroom
ITM z 1,6
EXT 7,0 6 7,14
EXT 8,0 6 8,14
EXT 0,7 32 14,7
EXT 0,8 32 14,8
EXT 7,15 2 7,1
EXT 8,15 2 8,1
EXT 15,7 13 1,7
EXT 15,8 13 1,8
PAL 14

ROOM 15
7b,7b,7b,7k,7n,79,7v,7y,7x,7w,79,7g,7a,7c,7b,7b
7b,7b,7b,7m,7n,78,77,76,75,77,78,7g,7e,7f,7d,7b
7b,7b,7k,7l,7n,0,0,75,76,7n,0,7i,7h,7n,7a,7c
7b,7b,7k,7g,0,0,0,75,75,0,0,7n,7g,7n,7e,7f
7c,7c,7m,7g,0,0,0,0,75,0,0,0,7g,0,7n,7n
7f,7f,7l,7g,0,0,0,75,0,0,75,0,7i,7j,7j,7j
7n,0,7n,7g,0,0,0,0,7u,0,0,0,0,0,0,0
0,0,0,7i,7h,0,75,0,7t,0,75,76,0,0,0,0
75,75,77,75,7g,76,0,77,7s,77,76,0,0,0,75,76
0,0,0,0,7g,0,75,0,77,0,75,0,75,7p,7q,7q
7q,7q,7r,7n,7g,0,0,75,0,75,0,0,0,7d,7b,7b
7c,7c,7m,7n,7g,0,75,0,0,0,75,0,7n,7a,7c,7c
7f,7f,7l,7n,7g,0,0,0,75,0,75,7p,7q,7q,7q,7q
7q,7q,7q,7r,7g,0,76,0,76,0,0,7d,7b,7b,7b,7b
7b,7b,7b,7k,7i,7j,7j,7h,0,75,7n,7a,7b,7b,7b,7b
7b,7b,7b,7k,7n,7n,7n,7g,75,0,7n,7e,7d,7b,7b,7b
NAME Drifter's Crossing
EXT 7,0 1 7,14
EXT 8,0 1 8,14
EXT 0,7 31 14,7
EXT 0,8 31 14,8
EXT 7,15 7 7,1
EXT 8,15 7 8,1
EXT 15,7 27 1,7
EXT 15,8 27 1,8
PAL 15

ROOM 16
15,12,11,t,t,t,t,0,0,14,u,u,u,u,t,z
12,11,u,u,t,t,15,0,0,16,17,17,17,17,14,t
11,15,12,13,14,15,0,0,0,19,7z,80,81,82,1b,y
t,12,11,15,0,0,0,0,0,1k,1d,1d,1d,1d,1k,y
w,y,w,8c,8a,8b,8c,8a,8b,0,87,0,0,87,0,y
w,14,15,0,89,0,0,89,0,0,0,0,0,0,p,g
15,0,0,0,88,0,0,88,0,0,0,0,0,0,r,k
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,8d,8d,8d
13,0,0,1f,1d,1g,0,0,0,0,0,0,19,85,86,g
t,13,0,1b,0,1c,1d,1g,0,0,0,0,9,1d,1d,g
t,t,13,1b,0,0,0,19,0,0,84,83,83,83,83,g
u,u,w,1h,18,0,3,1i,0,0,84,0,0,0,0,g
10,10,14,13,1h,17,1i,0,0,0,84,0,0,0,0,g
t,t,13,14,10,13,0,0,0,1k,84,0,0,0,87,g
t,t,t,13,t,t,13,0,0,g,g,g,g,g,g,g
NAME chillzone
ITM 10 14,4
EXT 7,0 28 7,14
EXT 8,0 28 8,14
EXT 0,7 19 14,7
EXT 0,8 19 14,8
EXT 7,15 32 7,1
EXT 8,15 32 8,1
EXT 15,7 6 1,7
EXT 15,8 6 1,8
PAL 16

ROOM 17
1a,1a,8e,u,u,u,15,1j,1j,14,u,u,u,u,u,v
1a,1a,19,1j,1j,1j,1j,1j,1j,1j,1j,1j,1j,1j,1j,y
1a,1a,19,1j,1j,1j,1j,1j,1j,1j,1j,1j,1j,1j,1j,y
1a,1a,1c,1g,1j,1j,1j,1j,1j,1j,1j,1j,1j,1j,1j,y
1a,1a,1a,1c,1d,1g,1j,1j,1j,1j,1j,1j,1j,1j,1j,y
1a,1a,1a,1a,1a,1c,1d,1g,1j,1j,1j,1j,1j,1j,1j,y
8i,8i,8i,8i,8i,8i,8i,8m,1j,1j,1j,1j,1j,1j,1j,14
8g,8g,8g,8g,8g,8g,8g,8l,1j,1j,1j,1j,1j,1j,1j,1j
8h,8h,8h,8h,8h,8h,8h,8k,1j,1j,1j,1j,1j,1j,1j,1j
8j,8j,8j,8j,8j,8j,8j,8n,1j,1j,1j,1j,1j,1j,1j,12
1a,1a,16,17,17,17,17,8p,1d,1g,1j,1j,1j,1j,1j,y
8f,17,1i,1j,1j,1j,1j,1h,18,1c,1g,1j,1j,1j,1j,y
w,1j,1j,1j,1j,1j,1j,1j,1h,18,1c,1d,1g,1j,1j,y
w,1j,1j,1j,1j,1j,1j,1j,1j,1b,1a,1a,1c,1d,1d,8o
w,1j,1j,1j,1j,1j,1j,1j,1j,1b,1a,1a,1a,1a,1a,y
z,10,10,10,10,10,13,1j,1j,1b,1a,1a,1a,12,10,11
NAME purple beach
EXT 7,0 33 7,14
EXT 8,0 33 8,14
EXT 0,7 22 14,7
EXT 0,8 22 14,8
EXT 7,15 20 7,1
EXT 8,15 20 8,1
EXT 15,7 5 1,7
EXT 15,8 5 1,8
PAL 17

ROOM 18
8t,8s,8t,8s,8t,99,99,8r,8r,99,99,8t,8s,8t,8s,8t
8s,8q,8v,8x,8w,0,0,0,0,0,0,0,0,8q,8q,8s
8t,0,99,99,99,0,0,8q,8q,8q,8s,0,0,8v,8x,8x
8s,0,99,8r,99,0,0,8q,8s,8t,0,0,0,99,99,99
8t,0,0,0,0,8q,8y,98,97,96,8q,0,0,8r,99,99
8s,0,0,0,8q,8z,8u,8u,8u,8u,95,0,0,0,0,8s
8t,0,0,0,91,91,91,8u,8u,91,91,91,8t,0,8s,8t
8q,8q,0,90,90,90,90,93,94,90,90,90,0,8s,0,0
8q,0,0,0,90,90,90,93,94,90,90,90,90,0,8q,8q
8t,0,8t,8s,92,92,92,8u,8u,92,92,92,0,8q,0,8t
8s,8t,8q,0,0,95,8u,8u,8u,8u,8z,8q,0,0,8v,8x
8t,0,0,8q,8q,0,96,8u,8u,8y,8q,0,8v,8x,99,99
8x,8x,8w,0,0,0,0,97,98,0,0,0,99,99,99,99
99,99,99,0,0,0,0,0,0,0,0,0,99,8r,99,99
99,99,8r,0,0,0,0,8q,0,8q,0,0,0,0,0,8s
8t,8s,8t,8s,8t,8s,8t,8q,8q,8t,8s,8t,8s,8t,8s,8t
NAME The Bird Village
ITM 11 1,4
ITM 12 1,3
ITM 11 5,3
ITM 12 1,11
ITM 11 4,10
ITM 11 14,14
ITM 12 13,6
ITM 12 14,5
ITM 11 11,5
ITM 12 9,12
EXT 7,0 5 7,14
EXT 8,0 5 8,14
EXT 0,7 20 14,7
EXT 0,8 20 14,8
EXT 7,15 10 7,1
EXT 8,15 10 8,1
EXT 15,7 0 1,7
EXT 15,8 0 1,8
PAL 18

ROOM 19
9a,9a,9a,9a,9a,9a,9a,9d,9c,9a,9a,9a,9a,9a,9a,9a
9a,9i,9u,9g,9s,9j,9b,9d,9c,9b,9b,9b,9b,9b,9h,9a
9a,9v,9g,9w,9w,9w,9b,9d,9c,9u,9b,9b,9v,9t,9b,9a
9a,9q,9w,9w,9w,9w,9j,9d,9c,9b,9b,9b,9j,9u,9b,9a
9a,9o,9w,9w,9w,9w,9w,9k,9l,9w,9j,0,9b,9b,9b,9a
9a,9p,9w,9w,9w,9w,9w,9w,9w,9w,9w,9j,9g,9j,9b,0
9a,9b,9h,9w,9w,9w,9w,9w,9w,9w,9w,9w,9w,9i,9b,9a
9c,9c,9c,9w,9w,9w,9w,9i,9h,9w,9w,9w,9w,9d,9d,9d
9c,9c,9c,9w,9w,9w,9i,9v,9b,9w,9w,9w,9w,9d,9d,9d
9n,9m,9m,9i,9h,9i,9b,9t,9g,9w,9w,9w,9w,9n,9m,9n
0,9b,9b,9t,9g,9s,9j,9g,0,9w,9w,9w,9w,9i,9b,9a
9a,9v,9b,9g,9w,9w,9w,9w,9w,9w,9w,9w,9i,9u,9b,9a
9a,9b,9b,9o,0,9w,9w,9w,9w,9w,9w,9i,9u,9v,9b,9a
9a,9b,9t,9h,9w,0,9w,9f,9e,9w,9i,9b,9t,9b,9b,0
9a,9j,9b,9b,9h,9r,9i,9d,9c,9h,9b,9b,9b,9b,9g,9a
9a,9a,9a,9a,9a,9a,9a,9d,9c,9a,9a,9a,9a,9a,9a,9a
NAME Swamp Room
ITM 13 5,8
EXT 7,0 12 7,14
EXT 8,0 12 8,14
EXT 0,7 33 14,8
EXT 0,8 33 14,8
EXT 7,15 5 7,1
EXT 8,15 5 8,1
EXT 15,7 16 1,7
EXT 15,8 16 1,8
PAL 19

ROOM 20
af,af,af,a4,a7,af,a4,0,0,a7,af,9z,9z,9z,af,af
9x,9z,a4,0,a7,ae,0,0,0,a7,a4,0,0,0,9x,af
a8,0,0,0,a7,a4,0,9y,a0,a4,0,0,0,0,0,a7
ae,0,0,0,a3,0,0,0,0,0,0,0,0,0,0,a7
ae,0,0,0,ad,0,9y,a2,a0,a8,0,0,0,0,ac,af
af,a8,0,ac,ae,0,0,9x,9z,9z,a1,0,0,0,a7,af
9z,9z,a0,af,af,a8,0,0,0,0,0,a9,0,9y,9z,9z
0,0,0,9x,9z,9z,a2,a2,a0,a1,0,aa,0,0,0,0
0,0,0,0,0,0,a7,a4,0,0,0,0,ab,a1,0,0
a2,a0,a0,a1,0,0,a6,0,0,0,0,0,0,0,ab,a2
ae,0,0,0,0,a5,0,0,0,0,0,0,0,0,0,a7
ae,0,9y,a0,a2,ae,0,0,0,0,0,0,0,0,0,a7
ae,0,0,0,a7,a4,0,0,0,0,0,0,0,0,0,a7
af,a0,a1,0,a3,0,0,0,0,0,0,0,0,0,0,a7
ae,0,0,0,0,0,ad,0,0,ad,0,0,0,0,ac,af
af,a2,a2,a2,a2,a2,ae,0,0,a7,a2,a2,a2,a2,af,af
NAME Ulgomogoth the Sizeable
ITM 14 1,14
EXT 7,0 17 7,14
EXT 8,0 17 8,14
EXT 0,7 27 14,7
EXT 0,8 27 14,8
EXT 7,15 9 7,1
EXT 8,15 9 8,1
EXT 15,7 18 1,7
EXT 15,8 18 1,8
PAL 20

ROOM 21
ag,ag,ag,ag,ag,ag,ag,ai,ai,ag,ag,ag,ag,ag,ag,ag
ag,ag,0,0,0,0,0,ai,0,0,ag,ag,0,ag,ag,ag
ag,1k,0,0,0,0,0,0,0,0,0,0,ai,ai,ai,ah
ag,ai,0,0,0,0,0,0,0,0,0,0,0,0,ah,ah
ag,0,0,0,0,0,0,0,ai,0,0,0,0,ai,ah,ah
ag,1k,0,0,0,0,0,0,0,0,0,0,0,ah,ah,ag
ag,0,0,0,0,0,0,0,ai,0,0,ah,ah,ah,ag,ag
ai,0,0,0,0,0,0,0,0,0,ah,ah,ai,0,0,0
0,0,0,0,0,0,0,0,0,ah,ah,0,0,0,0,0
ag,0,0,0,ai,0,0,0,ah,ah,0,0,0,0,0,ag
ag,0,0,0,0,0,0,ah,ah,0,0,0,0,ai,0,ag
ag,0,0,0,0,ah,ah,ah,0,0,0,0,0,0,0,ag
ag,0,ag,0,ah,ah,0,0,0,0,0,0,0,0,0,ag
ag,ag,ah,ah,ah,0,0,0,0,0,0,0,0,0,0,ag
ah,ah,ah,ah,ag,0,ai,0,0,0,ag,0,aj,0,0,ag
ah,ah,ah,ag,ag,ag,ag,ai,0,ag,ag,ag,ag,ag,ag,ag
NAME port-o-potties
ITM 15 12,5
ITM 16 14,13
EXT 7,0 31 7,14
EXT 8,0 31 8,14
EXT 0,7 26 14,7
EXT 0,8 26 14,8
EXT 7,15 29 7,1
EXT 8,15 29 8,1
EXT 15,7 7 1,7
EXT 15,8 7 1,8
PAL 21

ROOM 22
b1,b1,b1,b1,b1,b1,b1,ax,ay,b1,b1,b1,b1,b1,b1,b1
b1,ap,au,ao,aw,ap,au,az,b0,aw,ap,au,au,au,ao,b1
b1,av,aw,av,aw,an,aw,0,av,aw,av,aw,b2,aw,av,b1
b1,av,b2,av,aw,an,ap,am,al,au,ak,au,au,au,aq,b1
b1,av,aw,av,aw,an,av,aw,av,b1,av,aw,aw,aw,aw,b1
b1,ar,au,al,au,as,al,am,ak,au,at,am,am,am,ao,b1
b1,aw,aw,av,b1,av,an,ap,at,am,ak,au,ao,aw,av,b1
ax,ay,au,ak,au,al,as,al,ak,ao,an,aw,an,0,ax,ay
az,b0,0,an,aw,an,ar,ak,al,as,al,au,ak,au,az,b0
b1,av,aw,ar,au,ak,am,at,aq,an,av,b1,av,aw,aw,b1
b1,ar,am,am,am,at,au,ak,am,al,as,au,al,au,ao,b1
b1,aw,aw,aw,aw,av,b1,av,aw,av,an,aw,av,aw,av,b1
b1,ap,au,au,au,ak,au,al,am,aq,an,aw,av,b2,av,b1
b1,av,aw,b2,aw,av,aw,av,0,aw,an,aw,av,aw,av,b1
b1,ar,au,au,au,aq,aw,ax,ay,au,aq,aw,ar,au,aq,b1
b1,b1,b1,b1,b1,b1,b1,az,b0,b1,b1,b1,b1,b1,b1,b1
NAME Meet the Thom(p)sons
EXT 1,10 22 13,10
EXT 14,10 22 14,11
EXT 14,14 22 13,14
EXT 12,14 22 12,13
EXT 12,11 22 12,6
EXT 11,6 22 8,6
EXT 7,6 22 7,13
EXT 10,14 22 10,2
EXT 10,1 22 11,1
EXT 14,1 22 14,2
EXT 14,3 22 13,3
EXT 11,3 22 6,3
EXT 6,4 22 6,7
EXT 6,8 22 13,8
EXT 14,5 22 2,5
EXT 1,5 22 1,4
EXT 1,1 22 2,1
EXT 3,1 22 3,2
EXT 3,4 22 3,9
EXT 4,9 22 7,9
EXT 8,9 22 8,2
EXT 5,1 22 5,13
EXT 5,14 22 4,14
EXT 1,14 22 1,13
EXT 1,12 22 2,12
EXT 4,12 22 9,12
EXT 9,11 22 9,8
EXT 9,7 22 2,7
EXT 7,0 4 7,14
EXT 8,0 4 8,14
EXT 0,7 1 14,7
EXT 0,8 1 14,8
EXT 7,15 27 7,1
EXT 8,15 27 8,1
EXT 15,7 17 1,7
EXT 15,8 17 1,8
PAL 22

ROOM 23
x,x,x,b8,b8,v,z,0,0,y,x,x,x,x,x,v
x,x,b8,bl,b3,14,z,1j,b9,14,x,x,u,x,x,y
14,z,b5,0,0,bd,15,0,b9,0,14,15,0,14,u,y
b7,15,b6,0,0,b3,1j,0,b9,0,0,0,b9,1j,1j,y
b6,0,1j,b5,bl,0,b3,1j,ba,bf,bf,bf,bg,1j,b4,14
b7,0,0,b6,0,0,0,bd,0,0,1j,0,0,0,bd,1j
bj,bj,bj,bj,bj,bj,bj,bj,bj,bj,bj,bj,bj,bj,bj,bj
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
bj,bj,bj,bj,bj,bj,bj,bj,bj,bj,bj,bj,bj,bj,bj,bj
bb,bc,bb,bb,bc,bb,bb,bc,bb,bc,bb,bc,bb,bc,bb,bd
0,be,b6,bl,be,0,b4,be,0,be,0,be,0,be,0,bd
bj,bi,b7,0,be,0,bd,bi,bj,bi,0,bi,bj,bi,b4,1j
0,1j,b6,0,bk,0,bd,0,0,0,0,0,0,0,bd,0
13,0,1j,b5,0,0,b3,0,0,0,0,12,10,b4,1j,12
11,13,0,b7,0,bl,b4,1j,0,12,10,11,x,bd,0,y
NAME The Bits Coin Mine
ITM 18 10,14
EXT 10,11 23 10,5
EXT 10,5 23 10,11
EXT 7,0 0 7,14
EXT 8,0 0 8,14
EXT 0,7 10 14,7
EXT 0,8 10 14,8
EXT 7,15 28 7,1
EXT 8,15 28 8,1
EXT 15,7 26 1,7
EXT 15,8 26 1,8
PAL 23

ROOM 24
j,k,k,n,l,k,m,0,0,k,g,n,g,h,g,i
h,bn,bn,bn,bn,bn,j,bs,bs,i,i,j,i,l,i,j
l,bn,bn,bn,0,0,0,i,bs,bn,0,0,0,bn,bn,n
h,bn,bn,bn,bs,h,bs,bn,bs,bn,bs,h,bs,bn,bn,l
j,bm,bm,0,bs,bn,bs,0,bs,bn,bs,bn,bs,bn,bn,n
i,l,k,i,bs,bn,o,j,o,bn,bs,bn,bs,0,bm,k
g,g,0,0,bs,0,i,bn,bn,bn,bs,bn,bs,h,g,g
0,2,j,l,o,bs,i,bm,0,0,bs,bn,bs,0,0,0
0,0,0,0,bp,bs,i,l,j,h,k,bn,g,bs,0,0
g,g,h,h,s,bs,0,0,0,bn,bn,bn,bn,bs,g,k
k,bn,bn,bn,k,bs,k,k,k,bn,bn,bn,bn,bs,bn,n
k,bm,0,0,l,bs,0,0,0,0,0,0,bn,bs,bn,k
k,l,l,bs,i,h,g,l,i,n,k,bs,bn,bs,bn,l
k,bn,bn,bs,bn,0,0,0,0,0,0,bs,bn,bs,bn,k
k,0,0,bs,0,0,g,0,0,k,h,bs,0,bs,0,k
bo,bo,bo,bo,bo,bo,bo,bs,bs,bo,bo,bo,bo,bo,bo,k
NAME Sewer Ballet
ITM 19 2,6
ITM 19 14,14
ITM 1b 5,8
ITM 1a 2,8
ITM 1c 13,11
ITM 1d 8,3
EXT 7,0 27 7,14
EXT 8,0 27 8,14
EXT 0,7 7 14,7
EXT 0,8 7 14,8
EXT 7,15 34 7,1
EXT 8,15 34 8,1
EXT 15,7 9 1,7
EXT 15,8 9 1,8
EXT 15,8 9 1,8
PAL 24

ROOM 25
bt,by,1,1,bv,bv,bv,c3,c4,bv,bv,bv,bv,bv,bv,bu
bt,bu,bw,1,c1,c2,c3,c4,c4,bu,c4,bt,bv,bt,bt,bu
bt,c3,bx,1,1,bz,c4,c3,bu,bu,c4,bv,bt,bv,bt,bu
bt,bu,c4,by,1,c0,c4,c4,c4,c4,c4,c4,bt,bt,bv,bu
bt,bu,c4,c3,bw,1,c1,c2,c4,c4,c4,bt,bv,bt,bt,bu
bt,c3,bu,c3,bx,1,1,bz,c4,c4,c4,c4,c4,c4,bt,bu
bt,c3,c4,c4,c3,by,1,c0,c4,c4,c4,c4,bu,bu,c4,bu
c4,c4,c4,c4,c4,c3,bw,1,c1,c4,c4,c4,bu,bu,c4,c4
c4,c4,c4,bu,c4,c4,bx,1,1,bz,c4,c4,c4,c4,c4,c4
bt,bu,bu,bu,c4,c4,c4,by,1,c0,c4,c4,c4,c4,bt,bu
bt,bu,c4,bt,c3,c4,c4,c4,bw,1,c1,c2,c4,c4,c4,bu
bt,c3,c4,c4,c4,c4,c4,c4,bx,1,1,bz,c4,c4,c4,bu
bt,c3,c4,c4,c4,c4,bu,c4,c4,by,1,c0,c4,c4,c4,bu
bt,bv,bu,c4,c4,bu,c4,c4,c4,c4,bw,1,c1,c2,bt,bu
bt,bu,bv,bv,c4,bu,c4,c4,c4,bu,bx,1,1,bz,bt,bu
bt,bv,bv,bv,bv,bv,bv,c3,c4,bv,bv,bw,1,c0,c2,bu
NAME The rift
ITM 1e 10,1
EXT 7,0 8 7,14
EXT 8,0 8 8,14
EXT 0,7 3 14,7
EXT 0,8 3 14,8
EXT 7,15 1 7,1
EXT 8,15 1 8,1
EXT 15,7 4 1,7
EXT 15,8 4 1,8
PAL 25

ROOM 26
cl,cl,cl,cl,cl,cl,c6,cf,cj,c6,cl,cl,cl,cl,cl,cl
0,ce,0,0,0,0,0,ch,ci,0,0,0,cm,0,0,c8
0,0,0,0,c7,0,0,c5,c5,0,0,0,0,0,c8,0
0,c6,0,0,0,cm,0,c5,c5,0,0,0,0,0,0,c8
0,0,0,0,0,0,0,c5,c5,0,0,0,0,0,0,0
0,0,0,0,0,ce,0,c5,c5,0,0,0,cd,0,0,0
c6,0,cb,0,0,0,0,c5,c5,0,0,ce,0,0,0,c6
cf,cj,c5,c5,c5,c5,c5,ck,c5,c6,c5,c5,c5,c5,cf,cj
ch,ci,c5,c5,c5,c5,c5,c5,c5,c5,c5,cc,c5,c5,ch,ci
c6,0,0,0,ck,0,0,c5,c5,0,0,0,0,0,0,c6
0,0,0,0,0,0,0,c5,c5,0,0,cm,0,0,0,0
0,ce,0,0,0,0,0,c5,c5,c7,0,0,cd,0,0,0
0,0,0,ca,0,ce,0,c5,c5,0,0,0,0,0,c6,0
0,cm,0,0,0,0,0,c5,c5,0,0,0,0,0,0,0
0,0,0,cd,ca,0,0,cf,cj,0,0,ce,0,0,c9,0
cl,cl,cl,cl,cl,cl,c6,ch,ci,c6,cl,cl,cl,cl,cl,cl
NAME saltwater room
ITM 1f 3,11
EXT 7,0 2 7,14
EXT 8,0 2 8,14
EXT 0,7 23 14,7
EXT 0,8 23 14,8
EXT 7,15 30 7,1
EXT 8,15 30 8,1
EXT 15,7 21 1,7
EXT 15,8 21 1,8
PAL 26

ROOM 27
cn,cn,cn,cs,cs,cs,cs,ct,ct,cs,cs,cs,cs,cn,cn,d0
cr,co,cp,cr,cy,cy,cy,cq,0,cy,cy,co,cp,cr,0,co
cn,cz,d3,cn,cn,cn,0,0,cn,cn,cn,cn,0,cn,cs,cs
cp,cp,cr,d3,cq,d3,cy,cq,d3,co,cp,cp,cr,co,cp,cp
cn,0,d3,cq,cn,cq,0,0,cq,0,cn,cn,cn,0,0,cn
cp,cr,0,0,d3,cq,cq,cq,cy,co,cp,cp,cr,0,co,cp
cn,d3,cq,cq,0,0,d3,d3,cq,cq,cn,d3,0,d3,cn,cn
d1,cq,d3,cq,cq,d3,cq,d3,0,cq,0,co,cp,cp,cr,d3
d2,0,cn,cq,cq,cq,cq,cq,cq,0,cq,cn,cq,cq,cy,d3
cp,cp,cp,cp,cr,d3,cq,d3,d3,co,cp,cr,co,cp,cp,cp
cn,cn,cn,0,cq,cq,0,cq,cy,cn,d3,cq,cn,cz,cn,cn
cp,cp,cp,cp,cp,cr,d3,d3,co,cp,cr,co,cp,cr,co,cp
cn,d3,cy,cn,0,cq,0,cn,cn,0,cq,cn,0,0,d3,co
cp,cr,cu,cv,co,cp,cp,cr,cq,co,cp,cp,cr,0,cq,d3
cn,cy,cw,cx,cn,cn,0,0,cq,cn,cn,d3,0,0,cq,co
cp,cp,cp,cp,cp,cp,cp,cr,co,cp,cr,cq,cq,0,co,cp
NAME jborictu'a
ITM 1h 6,7
ITM 1h 6,6
ITM 1g 1,4
ITM 1g 11,14
ITM 1k 11,4
ITM 1l 14,1
ITM 1j 5,14
ITM 1k 1,10
ITM 1j 15,10
ITM 1m 6,8
ITM 1n 1,2
ITM 1o 4,6
ITM 1o 6,4
ITM 1o 6,2
ITM 1o 7,1
ITM 1o 1,8
ITM 1o 8,9
ITM 1o 10,7
ITM 1o 12,6
ITM 1o 6,12
ITM 1p 6,3
ITM 1p 7,2
ITM 1p 13,5
ITM 1p 7,14
ITM 1p 9,8
ITM 1p 13,14
ITM 1o 14,13
ITM 1q 3,5
ITM 1q 7,4
ITM 1q 4,12
ITM 1q 12,14
ITM 1q 11,15
ITM 1q 14,14
ITM 1g 8,14
ITM 1g 0,1
ITM 1g 5,1
ITM 1g 2,7
ITM 1g 7,11
ITM 1g 9,12
ITM 1g 12,8
ITM 1g 11,10
ITM 1g 15,13
ITM 1g 13,15
ITM 1g 1,12
ITM 1i 6,14
EXT 1,2 27 13,10
EXT 13,10 27 1,2
EXT 7,0 22 7,14
EXT 8,0 22 8,14
EXT 0,7 15 14,7
EXT 0,8 15 14,8
EXT 7,15 24 7,1
EXT 8,15 24 8,1
EXT 15,7 20 1,7
EXT 15,8 20 1,8
PAL 27

ROOM 28
dg,dg,dg,dg,dg,dg,dh,0,0,di,dg,dg,dg,dg,dg,dg
dg,dg,dg,dg,dh,0,0,0,0,0,0,0,0,0,0,dg
dg,dh,0,1j,0,0,0,0,0,0,d9,d8,d7,0,0,dg
dg,0,0,0,0,0,0,1j,0,0,d5,0,d6,0,0,dg
db,dc,0,0,da,0,0,0,0,0,0,0,1j,0,0,dg
db,db,db,dc,0,0,0,0,0,0,0,0,0,0,0,dg
dj,0,df,db,dc,0,0,0,0,0,1j,0,0,0,0,dj
0,0,0,db,db,dc,0,0,0,0,0,0,0,0,0,0
0,1j,0,db,db,db,0,0,0,0,0,0,0,0,0,0
dk,0,0,db,db,db,0,0,1j,0,0,0,da,0,0,dk
dg,0,0,db,db,dd,0,0,0,0,0,0,0,1j,0,dg
dg,0,de,db,db,0,0,0,0,0,1j,0,0,0,0,dg
dg,0,0,df,db,dc,0,0,0,0,0,0,0,0,dk,dg
dg,0,0,0,db,db,dc,0,0,da,0,0,1j,0,dg,dg
dg,0,0,0,db,db,db,0,0,0,0,0,0,di,dg,dg
dg,dg,dg,dh,db,db,db,0,0,di,dg,dg,dg,dg,dg,dg
NAME Crumpet Seller
ITM 1r 2,13
ITM 1r 5,1
EXT 7,0 23 7,14
EXT 8,0 23 8,14
EXT 0,7 12 14,7
EXT 0,8 12 14,8
EXT 7,15 16 7,1
EXT 8,15 16 8,1
EXT 15,7 30 1,7
EXT 15,8 30 1,8
PAL 28

ROOM 29
dq,0,0,0,dq,dl,dl,0,0,dl,dl,dl,dl,dl,dl,dl
0,0,dr,0,0,dl,dl,0,0,dl,dl,dl,dl,dl,dl,dl
0,dq,0,dq,0,dl,dl,0,0,dl,dl,dl,dl,dl,dl,dl
0,0,0,0,0,dl,dn,0,0,dl,dl,dl,dl,dl,dl,dl
0,0,0,0,dp,dn,0,0,0,dl,dl,dl,dl,dl,dl,0
dl,dl,dl,dn,0,0,0,0,0,dm,dl,dl,dl,dl,dl,dl
dl,dl,dn,0,0,0,0,0,0,0,dm,dl,dl,dl,dl,dl
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
do,do,0,0,0,0,0,0,0,0,0,0,0,0,do,do
dl,dl,0,0,0,0,0,0,0,0,0,0,0,0,dl,dl
dl,dl,do,0,0,0,0,0,0,0,0,0,0,0,dl,dl
dl,dl,dl,do,do,do,do,0,0,do,do,do,do,do,dl,dl
dl,dl,dl,dl,dl,dl,dl,0,0,dl,dl,dl,dl,dl,dl,dl
dl,dl,dl,dl,dl,dl,dl,0,0,dl,dl,dl,dl,dl,dl,dl
dl,dl,dl,dl,dl,dl,dl,0,0,dl,dl,dl,dl,dl,dl,dl
NAME Legend
ITM 1s 15,4
ITM 1s 15,5
ITM 1s 4,2
ITM 1s 4,3
ITM 1s 4,1
ITM 1s 4,0
ITM 1s 3,0
ITM 1s 2,0
ITM 1s 1,0
ITM 1s 0,0
ITM 1s 0,1
ITM 1s 1,1
ITM 1s 2,1
ITM 1s 3,1
ITM 1s 3,2
ITM 1s 2,2
ITM 1s 1,2
ITM 1s 0,2
ITM 1s 0,3
ITM 1s 1,3
ITM 1s 3,3
ITM 1s 2,3
ITM 1s 0,4
ITM 1s 1,4
ITM 1s 2,4
ITM 1s 3,4
EXT 7,0 21 7,14
EXT 8,0 21 8,14
EXT 0,7 30 14,7
EXT 0,8 30 14,8
EXT 7,15 3 7,1
EXT 8,15 3 8,1
EXT 15,7 8 1,7
EXT 15,8 8 1,8
PAL 29

ROOM 30
dv,ds,dv,dv,dz,dv,dv,dt,dt,ds,dv,ds,ds,dv,dv,dv
dz,ds,0,du,dw,du,ds,dt,dt,dw,dt,0,du,0,0,ds
du,e1,dw,du,0,e1,dt,dx,dt,dv,du,0,du,0,0,du
du,0,0,dt,dx,du,dv,du,dt,ds,du,dt,dv,dv,dt,du
du,dw,0,du,ds,du,ds,du,dt,du,du,0,e1,e0,0,du
ds,dt,0,dw,0,du,dw,dt,dt,du,dv,dv,dv,dv,dv,ds
du,0,dw,dt,dw,0,dx,dt,dv,du,dw,dt,dt,ds,du,du
dt,dx,dt,dt,dt,dx,dt,dt,dt,du,dt,dt,dx,dt,dt,0
dt,dt,dt,dx,dt,dt,dt,dt,dx,dt,dt,dt,dt,dt,dt,dt
du,dt,dw,0,dx,0,dx,dt,dt,dx,dw,dt,0,dx,du,du
dv,dv,dv,dt,dv,dv,dv,dt,dt,ds,dv,dt,dw,dt,dv,dv
du,dx,dy,dw,dw,du,dz,dt,dt,dw,0,0,0,e0,e1,du
du,dy,0,dy,dy,du,0,dw,dt,e0,0,0,dz,0,0,du
du,ds,dy,dy,0,du,dw,dt,dt,dw,dx,dt,0,dw,0,du
du,dy,ds,ds,dy,du,ds,dt,dw,dx,0,du,0,0,0,du
dv,dv,dv,dv,dv,dv,du,dt,dt,du,dv,dz,dv,dv,dv,ds
NAME 4-255-246
ITM 1t 11,4
ITM 1u 14,4
ITM 1v 12,11
ITM 1w 5,9
ITM 1w 10,14
ITM 1w 4,2
ITM 1w 10,6
ITM 1w 1,9
ITM 1w 1,3
ITM 1w 6,5
ITM 1w 13,9
ITM 1w 12,13
ITM 1w 1,11
ITM 1w 4,12
EXT 13,2 30 11,12
EXT 10,8 30 12,9
EXT 6,7 30 3,7
EXT 12,13 30 6,12
EXT 7,0 26 7,14
EXT 8,0 26 8,14
EXT 0,7 28 14,7
EXT 0,8 28 14,8
EXT 7,15 6 7,1
EXT 8,15 6 8,1
EXT 15,7 29 1,7
EXT 15,8 29 1,8
PAL 30

ROOM 31
g,h,h,ec,h,h,s,ef,ef,l,k,k,k,k,k,k
j,eb,ef,ea,e8,eb,ef,ef,ef,l,k,k,k,ed,k,k
j,ef,ef,ef,p,n,n,n,n,o,k,k,k,k,k,ed
j,ef,ef,ef,l,ed,ec,h,h,h,ec,h,h,h,h,i
j,ef,2,ef,l,j,e4,e4,e3,e4,e4,e3,e4,e3,e4,l
j,ef,ef,e9,l,j,ej,ej,ej,2,2,2,ej,2,ej,l
s,ef,e9,e8,l,j,e2,e5,e2,e5,e2,e5,e2,e5,e2,r
ef,ef,e8,e8,r,s,eg,0,ei,eg,eg,eh,eg,eg,eg,eg
ef,ef,ea,eb,e7,eg,ei,eg,ei,ei,eg,ei,0,ei,eh,eg
q,ef,ef,ef,p,q,ei,2,0,2,ei,0,e6,0,eg,p
m,n,n,n,o,j,eg,2,e6,2,eh,eg,eh,eg,2,l
g,ec,ec,h,i,j,ei,eg,eh,eg,eg,eg,ei,eg,eg,l
j,e8,eb,ef,l,ed,n,n,n,n,q,ei,0,2,ei,l
j,ef,2,ef,r,h,h,h,ec,i,j,eh,e6,2,eg,l
j,ee,ef,ef,e9,e8,e8,ee,ef,l,j,eg,eh,eg,eg,l
m,n,n,n,n,n,q,eb,ef,l,m,n,n,n,n,o
NAME Dive Bar - Back Alley
ITM 1x 7,5
ITM 1x 8,9
ITM 1y 9,10
ITM 1y 7,10
ITM 1x 13,5
ITM 1x 12,8
ITM 1x 12,12
ITM 1y 13,13
ITM 1x 11,5
EXT 7,0 13 7,14
EXT 8,0 13 8,14
EXT 0,7 2 14,7
EXT 0,8 2 14,8
EXT 7,15 21 7,1
EXT 8,15 21 8,1
EXT 15,7 15 1,7
EXT 15,8 15 1,8
PAL 31

ROOM 32
0,0,0,0,0,0,el,eu,ev,em,0,0,0,0,0,0
0,0,0,0,0,0,el,ev,eu,em,0,0,0,0,0,0
0,0,0,ek,ek,ek,eq,eu,ev,er,ek,ek,ek,0,0,0
0,0,el,ep,ep,ep,ep,ev,eu,ep,ep,ep,ep,em,0,0
ek,ek,eq,eo,eo,eo,eo,eu,ev,eo,eo,eo,eo,er,ek,ek
ep,ep,ep,ev,eu,ev,eu,ev,eu,f0,0,0,0,ep,ep,ep
eo,eo,eo,eu,ev,eu,ev,eu,ev,ez,ey,ey,ey,eo,eo,eo
eu,ev,eu,ev,ex,ew,ew,ew,ew,ew,ew,ex,eu,ev,eu,ev
ev,eu,ev,eu,ex,ew,f2,ew,ew,f2,ew,ex,ev,eu,ev,eu
en,en,et,ev,ex,ew,f3,f3,f3,f3,ew,ex,eu,es,en,en
0,0,el,eu,ex,ew,ew,ew,ew,ew,ew,ex,ev,em,0,0
0,0,el,ev,eu,ev,eu,ev,eu,ev,eu,ev,eu,f1,0,0
0,0,el,eu,ev,eu,ev,eu,ev,eu,ev,eu,ev,em,0,0
0,0,0,en,en,en,et,ev,eu,es,en,en,en,0,0,0
0,0,0,0,0,0,el,eu,ev,em,0,0,0,0,0,0
0,0,0,0,0,0,el,ev,eu,em,0,0,0,0,0,0
NAME wjholly_Haunted Hotel
EXT 7,0 16 7,14
EXT 8,0 16 8,14
EXT 0,7 5 14,7
EXT 0,8 5 14,8
EXT 7,15 0 7,1
EXT 8,15 0 8,1
EXT 15,7 14 1,7
EXT 15,8 14 1,8
PAL 32

ROOM 33
fn,fn,fn,fn,fn,fn,fn,fl,fi,fn,fn,fn,fn,fn,fn,fn
fn,0,0,0,0,0,fn,fl,fi,0,0,0,fn,0,0,fn
fn,0,fn,fn,fn,fn,fn,fl,fi,f4,fe,f6,0,0,0,fn
fn,fn,0,fj,0,0,0,0,fi,fn,f7,0,0,0,0,fn
fn,fn,fk,f4,f5,fe,f5,f6,fn,0,f8,0,0,0,0,fn
fn,fn,fl,fn,0,f7,0,0,0,0,f8,0,0,0,0,fn
fn,fn,fl,fn,0,f8,0,0,0,0,f8,0,0,0,fn,fn
0,0,fl,fn,fn,f8,0,0,fn,fn,ff,fn,fn,fn,0,0
0,0,fl,fg,0,ff,0,fn,0,fj,f8,0,0,0,0,0
f4,fe,f5,f6,fh,ff,fn,fn,fk,f4,f5,fe,f5,fe,fe,f6
fn,f9,fm,0,fi,f8,fg,0,fl,fn,ff,fn,f7,0,0,fn
fn,fb,fc,f5,fe,fe,f6,fh,fl,0,f8,0,ff,0,0,fn
fn,fb,fc,f9,fa,f8,fn,fi,f4,fe,f5,f5,fd,f6,0,fn
fn,fb,fc,fb,fc,f8,fn,fi,fl,fn,f9,fa,f8,0,0,fn
fn,fb,fc,fb,fc,f8,fn,fi,fl,fn,fb,fc,f8,0,0,fn
fn,fb,fc,fb,fc,ff,fn,fi,fl,fn,fb,fc,ff,fn,fn,fn
NAME Mushroom Forest
ITM 1z 14,4
ITM 21 12,6
ITM 21 14,14
ITM 22 7,7
ITM 21 0,14
ITM 1z 5,1
ITM 22 15,11
ITM 20 1,2
ITM 20 13,1
ITM 23 9,5
ITM 24 13,10
ITM 25 0,5
ITM 26 4,6
ITM 24 2,1
ITM 26 14,2
ITM 2a 6,0
ITM 2a 9,0
ITM 27 5,0
ITM 27 10,0
ITM 29 12,0
ITM 28 11,0
ITM 28 4,0
ITM 29 3,0
ITM 2b 6,15
ITM 2b 9,15
ITM 1z 3,10
EXT 7,0 11 7,14
EXT 8,0 11 8,14
EXT 0,7 4 14,7
EXT 0,8 4 14,8
EXT 7,15 17 7,1
EXT 8,15 17 8,1
EXT 15,7 19 1,7
EXT 15,8 19 1,8
PAL 33

ROOM 34
g,h,h,h,h,h,s,0,0,r,h,h,h,h,h,i
j,0,0,0,0,0,0,0,0,0,0,0,0,0,0,l
j,0,fq,fq,fq,fq,fq,fq,fq,fq,fq,fq,fq,fr,0,l
j,0,fp,0,0,0,0,0,0,0,0,0,0,fr,0,l
j,0,fp,0,fq,fq,fq,fq,fq,fq,fq,fr,0,fr,0,l
j,0,fp,0,fp,0,0,0,0,0,0,fr,0,fr,0,l
s,0,fp,0,fp,0,fq,fq,fq,fr,0,fr,0,fr,0,r
0,0,fp,0,fp,0,fp,0,0,fr,0,fr,0,fr,0,0
0,0,fp,0,fp,0,fp,0,0,0,0,fr,0,fr,0,0
q,0,fp,0,fp,0,fp,fo,fo,fo,fo,fo,0,fr,0,p
j,0,fp,0,fp,0,0,0,0,0,0,0,0,fr,0,l
j,0,fp,0,fp,fo,fo,fo,fo,fo,fo,fo,fo,fo,0,l
j,0,fp,0,0,0,0,0,0,0,0,0,0,0,0,l
j,0,fp,fo,fo,fo,fo,fo,fo,fo,fo,fo,fo,fo,0,l
j,0,0,0,0,0,0,0,0,0,0,0,0,0,0,l
m,n,n,n,n,n,q,0,0,p,n,n,n,n,n,o
ITM 2c 14,7
ITM 2c 14,8
ITM 2c 8,1
ITM 2c 7,1
ITM 2c 8,14
ITM 2c 7,14
ITM 2c 1,8
ITM 2c 1,7
ITM 2d 12,12
ITM 2d 3,10
ITM 2d 10,3
ITM 2d 5,7
ITM 2d 8,5
ITM 2d 6,12
ITM 2d 3,6
ITM 2d 5,3
ITM 2d 12,7
ITM 2d 9,10
ITM 2d 10,8
ITM 2d 9,8
ITM 2d 8,8
EXT 7,0 24 7,14
EXT 8,0 24 8,14
EXT 0,7 8 14,7
EXT 0,8 8 14,8
EXT 7,15 4 7,1
EXT 8,15 4 8,1
EXT 15,7 11 1,7
EXT 15,8 11 1,8
PAL 34

TIL 1
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME Solid Wall
WAL true

TIL 2
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Blank Wall
WAL true

TIL 3
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000001
NAME Line 1
WAL true

TIL 4
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11111111
NAME Line 2
WAL true

TIL 5
00000000
00000000
00000000
00000000
00000000
00000000
00000000
10000000
NAME Line 3
WAL true

TIL 6
00000001
00000001
00000001
00000001
00000001
00000001
00000001
00000001
NAME Line 4
WAL true

TIL 8
10000000
10000000
10000000
10000000
10000000
10000000
10000000
10000000
NAME Line 6
WAL true

TIL 9
00000001
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Line 7
WAL true

TIL 10
00000000
11001100
11011110
11011110
11011101
11001101
11101111
11101111
NAME Rock 8
WAL true

TIL 11
01111101
11101110
11011110
11011110
11011101
11001101
11101111
11101111
NAME Rock 9
WAL true

TIL 12
00000000
00001100
00111110
00111110
01011101
01001101
00101111
00101111
NAME Rock A
WAL true

TIL 13
00000000
11001100
11011110
11011110
11011100
11001100
11101110
11101110
NAME Rock B
WAL true

TIL 14
01111101
01101110
00111110
00111110
01011101
01001101
00110011
00000000
NAME Rock C
WAL true

TIL 15
11111100
11101100
11011110
11011110
11011100
11001100
00110000
00000000
NAME Rock D
WAL true

TIL 16
00000000
00100000
01010000
00000000
00000000
00000000
00000001
00000010
>
00000000
00010000
00101000
00000000
00000000
00000000
00000001
00000010
NAME Water 1
WAL true

TIL 17
00000000
00100000
01010000
00000000
00000000
00000000
11111111
00000000
>
00000000
00010000
00101000
00000000
00000000
00000000
11111111
00000000
NAME Water 2
WAL true

TIL 18
00000000
00100000
01010000
00000000
00000000
00000100
10001010
01000000
>
00000000
00010000
00101000
00000000
00000000
00001000
10010100
01000000
NAME Water 3
WAL true

TIL 19
00000010
00100010
01010010
00000010
00000010
00000010
00000010
00000010
>
00000010
00010010
00101010
00000010
00000010
00000010
00000010
00000010
NAME Water 4
WAL true

TIL a
11111111
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Line 8
WAL true

TIL b
10000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Line 9
WAL true

TIL c
11111111
10000000
10000000
10000000
10000000
10000000
10000000
10000000
NAME Line A
WAL true

TIL d
11111111
00000001
00000001
00000001
00000001
00000001
00000001
00000001
NAME Line B
WAL true

TIL e
10000000
10000000
10000000
10000000
10000000
10000000
10000000
11111111
NAME Line C
WAL true

TIL f
00000001
00000001
00000001
00000001
00000001
00000001
00000001
11111111
NAME Line D
WAL true

TIL g
11111110
11111110
11111110
00000000
11101111
11101111
11101100
00000001
NAME Brick 1
WAL true

TIL h
11111110
11111110
11111110
00000000
11101111
11101111
00000000
11111111
NAME Brick 2
WAL true

TIL i
11111110
11111110
11111110
00000000
11101111
11101111
00101111
10000000
NAME Brick 3
WAL true

TIL j
11111101
11111101
11111101
00000001
11101101
11101101
11101101
00000001
NAME Brick 4
WAL true

TIL k
11111110
11111110
11111110
00000000
11101111
11101111
11101111
00000000
NAME Brick 5
WAL true

TIL l
10111110
10111110
10111110
10000000
10101111
10101111
10101111
10000000
NAME Brick 6
WAL true

TIL m
11111101
11111100
11111110
00000000
11101111
11101111
11101111
00000000
NAME Brick 7
WAL true

TIL n
11111111
00000000
11111110
00000000
11101111
11101111
11101111
00000000
NAME Brick 8
WAL true

TIL o
10111110
00111110
11111110
00000000
11101111
11101111
11101111
00000000
NAME Brick 9
WAL true

TIL p
11111111
10000000
10111110
10000000
10101111
10101111
10101111
10000000
NAME Brick A
WAL true

TIL q
11111111
00000001
11111101
00000001
11101101
11101101
11101101
00000001
NAME Brick B
WAL true

TIL r
10111110
10111110
10111110
10000000
10101111
10101111
10000000
11111111
NAME Brick C
WAL true

TIL s
11111101
11111101
11111101
00000001
11101101
11101101
00000001
11111111
NAME Brick D
WAL true

TIL t
11111101
11101110
11011110
11011110
11011101
11001101
11101111
11101110
NAME Rock 1
WAL true

TIL u
11111101
11101110
11011110
11011110
11011101
11001101
00110011
00000000
NAME Rock 2
WAL true

TIL v
11111101
11101110
11011110
11011110
11011101
11001101
00101111
00101111
NAME Rock 3
WAL true

TIL w
11111100
11101100
11011110
11011110
11011100
11001100
11101110
11101110
NAME Rock 4
WAL true

TIL x
11111101
11101110
11011110
11011110
11011101
11001101
11101111
11101111
NAME Rock 5
WAL true

TIL y
01111101
01101110
00111110
00111110
01011101
01001101
00101111
00101111
NAME Rock 6
WAL true

TIL z
11111100
11101100
11011110
11011110
11011101
11001101
11101111
11101111
NAME Rock 7
WAL true

TIL 1a
00000000
00100000
01010000
00000000
00000000
00000100
00001010
00000000
>
00000000
00010000
00101000
00000000
00000000
00001000
00010100
00000000
NAME Water 5

TIL 1b
01000000
01000000
01000000
01000000
01000000
01000100
01001010
01000000
>
01000000
01000000
01000000
01000000
01000000
01001000
01010100
01000000
NAME Water 6
WAL true

TIL 1c
00000010
00100001
01010000
00000000
00000000
00000100
00001010
00000000
>
00000010
00010001
00101000
00000000
00000000
00001000
00010100
00000000
NAME Water 7
WAL true

TIL 1d
00000000
11111111
00000000
00000000
00000000
00000100
00001010
00000000
>
00000000
11111111
00000000
00000000
00000000
00001000
00010100
00000000
NAME Water 8
WAL true

TIL 1e
01000000
10000000
00000000
00000000
00000000
00000100
00001010
00000000
>
01000000
10000000
00000000
00000000
00000000
00001000
00010100
00000000
NAME Water 9
WAL true

TIL 1f
00000000
00111111
01000000
01000000
01000000
01000100
01001010
01000000
>
00000000
00111111
01000000
01000000
01000000
01001000
01010100
01000000
NAME Water A
WAL true

TIL 1g
00000000
11111100
00000010
00000010
00000010
00000010
00000010
00000010
>
00000000
11111100
00000010
00000010
00000010
00000010
00000010
00000010
NAME Water B
WAL true

TIL 1h
01000000
01000000
01000000
01000000
01000000
01000000
00111111
00000000
>
01000000
01000000
01000000
01000000
01000000
01000000
00111111
00000000
NAME Water C
WAL true

TIL 1i
00000010
00100010
01010010
00000010
00000010
00000010
11111100
00000000
>
00000010
00010010
00101010
00000010
00000010
00000010
11111100
00000000
NAME Water D
WAL true

TIL 1j
00000000
00010000
00000000
00000000
00000010
00000000
01000000
00000000
NAME Dirt

TIL 1k
00010000
00100000
00010000
00101000
00111000
00010000
00010000
00000000
>
00010000
00011000
00000000
00101000
00111000
00010000
00010000
00000000
NAME Torch

TIL 1l
01000010
01111110
01000010
01000010
01000010
01111110
01000010
01000010
NAME Ladder

TIL 1m
11110000
11000111
10011000
00100001
01000010
01000100
01001000
10010000
NAME ducklingsmith_Brick Arch L

TIL 1n
00001110
11100010
10011000
00000100
10000010
01000010
00101010
00010001
NAME ducklingsmith_Brick Arch R

TIL 1o
01011010
11010101
01011010
11010101
01011010
11010101
01011010
11010101
NAME ducklingsmith_Carpet Left

TIL 1p
10101010
01011011
10101010
01011011
10101010
01011011
10101010
01011011
NAME ducklingsmith_Carpet Right

TIL 1q
00100000
01000000
10000000
00000001
10000010
01000100
00101000
00010000
NAME ducklingsmith_Tile

TIL 1r
11111111
00000000
11111110
00000000
11101111
11101111
11101111
00000000
NAME ducklingsmith_Passthrough Brick 8
WAL false

TIL 1s
01111111
10000000
10000000
10000000
11111111
01101010
01010101
00111111
NAME ducklingsmith_Desk A
WAL true

TIL 1t
11111111
00000000
00000000
00000000
11111111
10101010
01010101
11111111
NAME ducklingsmith_Desk B
WAL true

TIL 1u
11100001
00000001
00000001
00000001
11111110
10101010
01010110
11111100
NAME ducklingsmith_Desk C
WAL true

TIL 1v
00100000
01011110
10100001
00100001
00101101
00101101
00101101
00100001
NAME ducklingsmith_Desk D
WAL true

TIL 1w
00100000
01000000
10000000
00111101
10100110
01100100
00000000
00010000
NAME ducklingsmith_stool

TIL 1x
00100011
01001100
10010000
00100001
00100110
01000100
01001000
01001000
NAME ducklingsmith_Table A
WAL true

TIL 1y
11000000
00110000
00001000
10000101
01100110
00100010
00010010
00010010
NAME ducklingsmith_Table B
WAL true

TIL 1z
01000100
01100110
10100001
00010000
10011100
01010111
00111000
00010000
NAME ducklingsmith_Table C
WAL true

TIL 20
00100010
01100100
10000100
00001001
00111010
11001100
00001000
00010000
NAME ducklingsmith_Table D
WAL true

TIL 21
11111110
01111010
10000110
10010110
10100110
10010110
11111110
10000000
>
11111110
01111010
10000110
10100110
10010110
10100110
11111110
10000000
NAME ducklingsmith_stove
WAL true

TIL 22
00100000
01000000
11111110
10000001
10000001
01111110
01000010
01000010
NAME ducklingsmith_desk
WAL true

TIL 23
00010000
00001000
00010000
00001000
00010000
00001000
00010000
00001000

TIL 24
00000000
00000000
00000000
10100000
01010000
00001000
00010000
00001000

TIL 25
00000000
00000000
00000000
00001010
00010101
00001000
00010000
00001000

TIL 26
00100000
00000100
10000000
00100010
00000000
00010000
01000010
00000000

TIL 27
00010000
00001000
00010000
10101010
01010101
00001000
00010000
00001000

TIL 28
00000000
00000000
00000000
10101010
01010101
00000000
00000000
00000000

TIL 29
00010000
00001000
00010000
00001010
00000101
00000000
00000000
00000000

TIL 2a
00010000
00001000
00010000
10101000
01010000
00000000
00000000
00000000

TIL 2b
01011111
01011111
00101111
00100101
01011111
01011111
00100101
00101111
NAME rareBridgeLeft

TIL 2c
11110100
10100100
11111010
11111010
10100100
11110100
11111010
11111010
NAME rareBridgeRight

TIL 2d
10111101
10111101
10111101
10000001
10101101
10101101
10000001
11111111
NAME rareCustomBrick1
WAL true

TIL 2e
11111110
11111110
11111110
00000000
11101111
11101111
00101100
10000001
NAME rareCustomBrick2
WAL true

TIL 2f
00101010
00101100
01010000
01011010
00100000
00100000
01011010
01010000
NAME rareBridgeLeftInv

TIL 2g
00001010
01011100
00000100
00000100
01011010
00001010
00110100
01010100
NAME rareBridgeRightInv

TIL 2h
10111101
10111101
10111101
10000001
10101101
10101101
10101101
10000001
NAME rareCustomBrick3
WAL true

TIL 2i
10111110
10111110
10111110
10000000
10101111
10101111
10101100
10000001
NAME rareCustomBrick4
WAL true

TIL 2j
10111101
10111100
10111110
10000000
10101111
10101111
10101111
10000000
NAME rareCustomBrick5
WAL true

TIL 2k
11111111
10000001
10111101
10000001
10101101
10101101
10000001
11111111
NAME rareCustomBrick6
WAL true

TIL 2l
00000000
11111111
00100100
11111111
11111111
11000011
00000000
00000000
NAME rarePlatWall
WAL true

TIL 2m
00000000
11111111
11110111
11011111
11111011
11101111
11111111
11111111
NAME rarePlatform

TIL 2n
00000000
11111111
11111111
11111111
11111111
11111111
00000000
00000000
NAME rareBrickLow
WAL true

TIL 2o
00000000
11111111
11111111
11111111
11111111
11111111
00000000
11111111
NAME rareBrickLowWater
WAL true

TIL 2p
00000000
11111111
11111111
11111111
11111111
11111111
00000000
11111100
NAME rareBrickLowWater2
WAL true

TIL 2q
00111100
11111111
11110111
11011111
11111011
11101111
11111111
11111111
NAME rarePlatform2

TIL 2r
00000000
00100000
01010000
00000000
00000000
00000100
00001010
00000000
>
00000000
00010000
00101000
00000000
00000000
00001000
00010100
00000000
NAME rareWater5b
WAL true

TIL 2s
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME flowerditch_wall
WAL true

TIL 2t
00000000
00011000
00111100
01111110
00011000
00011000
00011000
00000000
NAME flowerditch_uparrow

TIL 2u
00000000
00010000
00110000
01111110
01111110
00110000
00010000
00000000
NAME flowerditch_leftarrow

TIL 2v
00000000
00001000
00001100
01111110
01111110
00001100
00001000
00000000
NAME flowerditch_rightarrow

TIL 2w
00000000
00011000
00011000
00011000
01111110
00111100
00011000
00000000
NAME flowerditch_downarrow

TIL 2x
01111111
10000000
10000000
10000000
10000000
10000000
10000000
10000000
NAME Line A1
WAL true

TIL 2y
11111110
00000001
00000001
00000001
00000001
00000001
00000001
00000001
NAME Line B1
WAL true

TIL 2z
10000000
10000000
10000000
10000000
10000000
10000000
10000000
01111111
NAME Line C1
WAL true

TIL 30
00000001
00000001
00000001
00000001
00000001
00000001
00000001
11111110
NAME Line D1
WAL true

TIL 31
00000000
00000000
00100000
01010010
00100101
00110010
01100011
00100110
NAME becklespinax_a
WAL true

TIL 32
00000000
00000000
00100000
01010010
00100101
00110010
01100011
00100110
>
00000000
00100000
01010010
00100101
00110010
01100011
00100110
00100010
NAME becklespinax_b
WAL true

TIL 33
00000000
00000000
00000000
00000000
10010000
01001000
01001010
10110101
NAME becklespinax_d

TIL 34
00000000
00000000
00100000
01010010
00100101
00110010
01100011
00100110
>
00000000
00000000
00000000
00100000
01010010
00100101
00110010
01100011
NAME becklespinax_c
WAL true

TIL 35
00000000
00100000
01010000
00100010
00000101
01000010
10100000
01000000
>
00010000
00101000
00010000
00000100
01001010
10100100
01000000
00000000
NAME becklespinax_e
WAL true

TIL 36
00000000
00000000
00000000
00000000
00000000
01000100
10001001
01110110
NAME becklespinax_f

TIL 37
00100000
01010000
00100000
10000000
01000000
10000000
00000000
00000000
NAME becklespinax_g

TIL 38
00000100
00001010
00000100
00100001
00000010
00001001
01000000
00000000
NAME beckespinax_h

TIL 39
00000000
00000000
10001000
01000000
10000000
00100001
01010000
00100000
NAME becklespinax_i

TIL 3a
00000000
00010000
00000000
00000010
01000101
00000010
00001000
00010100

TIL 3b
11111111
11111111
00011000
00011000
00000000
00000000
00000000
00000000
NAME onion_tile

TIL 3c
10111111
10111111
10111111
10000000
10101111
10101111
10101111
10000000
NAME onion_tile
WAL true

TIL 3d
10111111
10111111
10111111
10000000
10101111
10101111
10000000
11111111
NAME onion_tile
WAL true

TIL 3e
00011111
00011111
00111111
00111111
01111111
00000011
00000011
00000011
NAME onion_tile
WAL true

TIL 3f
00001111
00000111
00001111
00001111
00011111
00011111
00111111
00001111
NAME onion_tile
WAL true

TIL 3g
11110000
11100000
11110000
11110000
11111000
11111000
11111100
11110000
NAME onion_tile
WAL true

TIL 3h
00000000
00000000
00000000
00000001
00000011
00000011
00000111
00000111
NAME onion_tile

TIL 3i
00000000
00000000
00000000
10000000
11000000
11000000
11100000
11100000
NAME onion_tile

TIL 3j
00000000
00000000
00000000
00000000
00000000
00000000
10010010
01010100
NAME onion_tile

TIL 3k
00000000
00000000
00000100
00001010
01000100
10100000
01000000
00000000
NAME onion_tile

TIL 3l
00000000
00000000
00000000
00000000
00000000
00010000
00000000
00000000
NAME onion_tile

TIL 3m
01110000
11111000
11111000
11111000
11111000
11111000
11111000
11111000
NAME onion_tile

TIL 3n
11111000
11111000
11111000
11111000
11011000
10001000
10001000
01110000
NAME onion_tile

TIL 3o
00001110
00011111
00011111
00011111
00011111
00011111
00011111
00011111
NAME onion_tile

TIL 3p
00011111
00011111
00011111
00011111
00011011
00010001
00010001
00001110
NAME onion_tile

TIL 3q
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11111111
NAME onion_not_wall
WAL false

TIL 3r
00000000
00000000
00000000
00000000
00000000
01001001
00101010
00101010
>
00000000
00000000
00000000
00000000
00000000
10010100
01001010
00101010
NAME onion_tile

TIL 3s
00000000
00000000
00011000
11011011
11000011
00011000
00111100
00111100
NAME onion_paw
COL 4

TIL 3t
00011000
00011000
00000011
00110111
00110111
00000011
00011000
00011000
NAME onion_paw
COL 4

TIL 3u
00000110
00110110
00110000
00000110
01101110
01101100
00000000
00000000
NAME onion_paw
COL 4

TIL 3v
00000000
00000000
00000000
00000011
00000100
00001000
00010001
00010011
>
00000000
00000000
00000000
00000011
00000100
00001000
00010000
00010001
NAME voec01
WAL true

TIL 3w
10001011
10000101
10000011
10000000
10000000
10000000
01000000
01000000
>
10001001
10000100
10000011
10000000
10000000
10000000
01000000
01000000
NAME voec02
WAL true

TIL 3x
11010101
10100011
11000101
00001011
00000101
00001011
00010110
00001010
>
10010101
00100011
11000101
00001011
00000101
00001011
00010110
00001010
NAME voec03
WAL true

TIL 3y
00000000
00101001
00010011
11000000
00100101
00010010
10001001
11001000
>
00000000
00101001
00010011
11000000
00100101
00010010
00001001
10001000
NAME voec04
WAL true

TIL 3z
00100010
10011101
00000000
01010111
00111000
00000000
10100101
00011110
NAME voec05

TIL 40
00100110
00100100
00101100
01101100
10101100
10100100
11010110
01010010
>
00100010
00100010
00100100
01100100
10100100
10100100
11010010
01010010
NAME voec06
WAL true

TIL 41
01100100
00100100
01110100
00110110
00110101
00110101
01101011
01101010
>
01000100
01000100
00100100
00100110
00100101
01000101
01001011
01001010
NAME voec07
WAL true

TIL 42
00100000
00010000
00001000
00011010
00110000
00000000
00000000
00000000
NAME voec08
WAL false

TIL 43
00000100
00001000
00010000
01011000
10001100
00000000
00000000
00000000
NAME voec09

TIL 44
11100000
00001100
00000010
00000001
00000001
00000000
00000001
00000000
NAME voec10
WAL true

TIL 45
00000111
00010100
00110000
01000000
10000000
00000000
10000000
10000000
NAME voec11
WAL true

TIL 46
10000001
11011111
10000001
11110111
10101001
00000000
00000000
00000000
NAME voec12
WAL false

TIL 47
00000000
00000000
00000000
00111100
01111110
00111100
01001010
00001000
NAME voec13

TIL 48
00001100
00010111
00101010
01001100
01110011
00111100
00101110
00101011
NAME voec14
WAL true

TIL 49
11001010
01100100
00110000
00011000
00001101
10000110
00100100
00000100
NAME voec15
WAL true

TIL 4a
10000000
01000000
01100000
11000000
01000000
01000000
00000000
00000000
NAME voec16

TIL 4b
00111100
01100110
01000010
11100111
10111101
10001001
01000010
00111100
NAME voec17
WAL true

TIL 4c
00101100
00010011
10100000
01000000
11000000
00110000
00001100
00000011
NAME voec18

TIL 4d
00000000
00000000
11000000
00010000
00000010
00000100
00000000
00010100
NAME voec19

TIL 4e
01001010
01001010
00001000
00000000
00000000
00000000
00000000
00000000
NAME voec20

TIL 4f
00000000
00000000
00010000
00010000
00100000
00100000
01000000
01000000
NAME ianm_doorA

TIL 4g
01000000
01000000
00100000
00100000
00010000
00010000
00000000
00000000
NAME ianm_doorB

TIL 4h
00000010
00000010
00000100
00000100
00001000
00001000
00000000
00000000
NAME ianm_doorC

TIL 4i
00000000
00000000
00001000
00001000
00000100
00000100
00000010
00000010
NAME ianm_doorD

TIL 4j
00000000
00000000
00000000
00000000
00001100
00110000
11000000
00000000
NAME ianm_doorE

TIL 4k
00000000
00000000
00000000
00000000
00110000
00001100
00000011
00000000
NAME ianm_doorF

TIL 4l
00000000
00000011
00001100
00110000
00000000
00000000
00000000
00000000
NAME ianm_doorG

TIL 4m
00000000
11000000
00110000
00001100
00000000
00000000
00000000
00000000
NAME ianm_doorH

TIL 4n
11111111
10000000
10000000
10000000
11111111
10000000
10000000
10000000
>
10000000
11111111
10000000
10000000
10000000
11111111
10000000
10000000
NAME ianm_belt1
WAL true

TIL 4o
11111111
00000001
00000001
00000001
11111111
00000001
00000001
00000001
>
00000001
11111111
00000001
00000001
00000001
11111111
00000001
00000001
NAME ianm_belt2
WAL true

TIL 4p
11010111
00100000
00010000
00101000
10111011
00010000
00010000
00000000
>
00000000
11111111
00000000
00000000
00000000
11111111
00000000
00000000
NAME ianm_torch1
WAL true

TIL 4q
11111111
00000000
00000000
00000000
11111111
00000000
00000000
00000000
>
00010000
11011011
00000000
00101000
00111000
11010011
00010000
00000000
NAME ianm_torch2
WAL true

TIL 4r
01000010
01111110
01000010
01000010
01000010
01111110
01000010
01000010
>
00000000
11111111
00000000
00000000
00000000
11111111
00000000
00000000
NAME ianm_ladder1
WAL true

TIL 4s
11111111
00000000
00000000
00000000
11111111
00000000
00000000
00000000
>
01000010
01111110
01000010
01000010
01000010
01111110
01000010
01000010
NAME ianm_ladder2
WAL true

TIL 4t
11111110
11111110
11111110
00000000
11101111
11101111
11101111
00000000
>
00000000
11111111
00000000
00000000
00000000
11111111
00000000
00000000
NAME ianm_brick1
WAL true

TIL 4u
11111111
00000000
00000000
00000000
11111111
00000000
00000000
00000000
>
11111110
11111110
11111110
00000000
11101111
11101111
11101111
00000000
NAME ianm_brick2
WAL true

TIL 4v
00000000
00100000
01010000
00000000
00000000
00000100
00001010
00000000
>
00000000
11111111
00000000
00000000
00000000
11111111
00000000
00000000
NAME ianm_water1
WAL true

TIL 4w
11111111
00000000
00000000
00000000
11111111
00000000
00000000
00000000
>
00000000
00010000
00101000
00000000
00000000
00001000
00010100
00000000
NAME ianm_water2
WAL true

TIL 4x
01011000
01011011
01010011
00011010
11011010
11010000
11010110
11000110
>
00000000
11111111
00000000
00000000
00000000
11111111
00000000
00000000
NAME ianm_candle1
WAL true

TIL 4y
11111111
00000000
00000000
00000000
11111111
00000000
00000000
00000000
>
01011000
01011011
01010011
00011010
11011010
11010000
11010110
11000110
NAME ianm_candle2
WAL true

TIL 4z
00000000
00000000
11111110
11111111
00000000
10110011
01010111
10110101
>
00000000
11111111
00000000
00000000
00000000
11111111
00000000
00000000
NAME ianm_modron1
WAL true

TIL 50
11111111
00000000
00000000
00000000
11111111
00000000
00000000
00000000
>
00000000
00000000
11111110
11111111
00000000
10110011
01010111
10110101
NAME ianm_modron2
WAL true

TIL 51
00110011
01010010
10010010
10100100
11110111
10010100
10010100
11110100
>
00000000
11111111
00000000
00000000
00000000
11111111
00000000
00000000
NAME ianm_synth1
WAL true

TIL 52
11111111
00000000
00000000
00000000
11111111
00000000
00000000
00000000
>
00110011
01010010
10010010
10100100
11110111
10010100
10010100
11110100
NAME ianm_synth2
WAL true

TIL 53
10111111
10111111
01011111
01001011
10111111
10111111
01001011
01011111
>
00000000
11111111
00000000
00000000
00000000
11111111
00000000
00000000
NAME ianm_rare1
WAL true

TIL 54
11111111
00000000
00000000
00000000
11111111
00000000
00000000
00000000
>
10111111
10111111
01011111
01001011
10111111
10111111
01001011
01011111
NAME ianm_rare2
WAL true

TIL 55
00000000
00000000
00000000
00000010
00000100
00100000
00100000
00000001
>
00000000
00000000
00000000
00000100
00000100
01000000
00100000
00000001
NAME sean_well_grass

TIL 56
00000000
00000000
00010000
00100000
00000000
00000000
00000100
10000100
>
00000000
00000000
00100000
00100000
00000000
00000000
00001000
10000100
NAME sean_well_grass

TIL 57
01010101
00000000
10001110
00000000
00101100
00000000
11100110
00000000
NAME sean_well_walkway

TIL 58
00011100
00000000
10100110
00000000
01010011
00000000
01100010
00000000
NAME sean_well_walkway

TIL 59
10001001
00000000
00110100
00000000
01001000
00000000
10010010
00000000
NAME sean_well_walkway

TIL 5a
11111111
11111111
10101010
01010101
10101010
00000000
01010101
10101010
NAME sean_well_wall
WAL true

TIL 5b
00100111
00000101
00010111
01000101
00010111
00000101
00010111
00000101
NAME sean_well_wall
WAL true

TIL 5c
11100100
10100000
11101000
10100010
11101000
10100000
11101000
10100000
NAME sean_well_wall
WAL true

TIL 5d
00000011
00100111
00001110
10011101
00111010
01110100
11101001
11010010
NAME sean_well_wall
WAL true

TIL 5e
11000000
11100100
01110000
10111001
01011100
00101110
10010111
01001011
NAME sean_well_wall
WAL true

TIL 5f
00100101
00010010
00001001
00000100
00000010
00000001
00000000
00000000
NAME sean_well_wall
WAL true

TIL 5g
10100100
01001000
10010000
00100000
01000000
10000000
00000000
00000000
NAME sean_well_wall
WAL true

TIL 5h
00000000
00011000
00100100
01011100
01111110
10111111
11111111
01111110
NAME sean_well_rock
WAL true

TIL 5i
10101010
01010110
00011001
10101000
00010101
10010010
11011011
00100100
NAME sean_well_edge
WAL true

TIL 5j
00000000
00001000
00011100
00101010
01110101
00100010
01000001
00000000
NAME sean_well_blockade
WAL true

TIL 5k
01001000
00000100
10100000
10001010
00100000
10000010
11010001
01110000
NAME sean_well_edge
WAL true

TIL 5l
00001000
00010000
00000001
01001000
00000100
00100010
10001011
00110110
NAME sean_well_edge
WAL true

TIL 5m
00000000
11111111
00000000
11111111
00000000
11111111
00000000
11111111
NAME rift01

TIL 5n
01000101
01000101
00100101
00100101
00100001
00100001
00101001
00001001
>
00100001
00100001
00101001
00001001
01001001
01001001
01000101
01000101
NAME rift02
WAL true

TIL 5o
10100000
10100000
10100000
10100100
10000100
10000100
10000100
10010000
>
10000100
10010100
10010100
10010100
10010000
10100000
10100000
10100010
NAME rift03
WAL true

TIL 5p
11111111
11000000
10000000
10000000
00000000
00000000
00000000
00000000
NAME rift04

TIL 5q
11111111
00000011
00000001
00000001
00000000
00000000
00000000
00000000
NAME rift05

TIL 5r
10000000
10000000
11111111
11111111
10101110
10101010
10000010
10100000
>
10000000
10000000
11111111
11111111
11011101
10010100
10000100
10000100
NAME rift06
WAL true

TIL 5s
00000001
00000001
11111111
11110111
01010101
00010101
01000001
01000101
>
00000001
00000001
11111111
11101111
10101011
00100001
00000001
00100001
NAME rift07
WAL true

TIL 5t
10000100
11000100
11100000
10010100
10000100
11000100
10100100
10010100
>
10000100
11000100
10100000
10010100
10000100
11000100
11100100
10010100
NAME rift08
WAL true

TIL 5u
01000001
01000011
01000111
01011001
01000001
00000011
01000101
01011001
>
01000001
01000011
01000101
01011001
01000001
00000011
01000111
01011001
NAME rift09
WAL true

TIL 5v
10010000
11010100
10100001
10001010
11111111
10100001
10000100
11010010
>
10001010
10100010
10010100
11000001
11111111
10010010
11000001
10100100
NAME rift10
WAL true

TIL 5w
00001011
10101001
00010001
01000101
11111111
00101001
10000101
00100001
>
01000101
00010001
10000011
00101001
11111111
10010001
01000011
00001001
NAME rift11
WAL true

TIL 5x
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11111111
NAME rift12
WAL false

TIL 5y
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift13
WAL true

TIL 5z
11111111
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME rift14

TIL 60
10001000
11111111
00100010
11111111
10001000
11111111
00100010
11111111
NAME rift15

TIL 61
01000100
01000000
01000100
01000100
00000100
01000100
01000100
01000100
NAME rift16
WAL true

TIL 62
10001000
11111111
01000010
11001011
01010010
11000011
01111110
11111111
NAME rift17

TIL 63
11111111
10000000
10000000
10000000
10000000
10000000
10000000
11111111
NAME rift18

TIL 64
11111111
00000001
00000001
00000001
00000001
00000001
00000001
11111111
NAME rift19

TIL 65
00000000
00000000
00000000
00000000
00000000
01000000
00000000
00000000
NAME rift20

TIL 66
00111000
00100100
00100100
00100100
00100100
00111000
00000000
00000000
>
00000000
00111000
00100100
00100100
00100100
00100100
00111000
00000000
NAME pan-D

TIL 67
00000000
00011000
00100100
00100100
00111100
00100100
00100100
00000000
>
00011000
00100100
00100100
00111100
00100100
00100100
00000000
00000000
NAME pan-A

TIL 68
00100100
00110100
00110100
00101100
00101100
00100100
00000000
00000000
>
00000000
00100100
00110100
00110100
00101100
00101100
00100100
00000000
NAME pan-N

TIL 69
00000000
00011100
00100000
00100000
00100000
00100000
00011100
00000000
>
00011100
00100000
00100000
00100000
00100000
00011100
00000000
00000000
NAME pan-C

TIL 6a
00111100
00100000
00111000
00100000
00100000
00111100
00000000
00000000
>
00000000
00111100
00100000
00111000
00100000
00100000
00111100
00000000
NAME pan-E

TIL 6b
00000000
00001000
00001000
00001000
00001000
00000000
00001000
00000000
>
00001000
00001000
00001000
00001000
00000000
00001000
00000000
00000000
NAME pan-!

TIL 6c
00010000
00100000
00010000
00101000
00111000
00011111
00010000
00000000
>
00010000
00011000
00000000
00101000
00111000
00011111
00010000
00000000
NAME pan-walltorchR

TIL 6d
00001000
00000100
00001000
00010100
00011100
11111000
00001000
00000000
>
00001000
00011000
00000000
00010100
00011100
11111000
00001000
00000000
NAME pan-walltorchL

TIL 6e
00000010
00000000
01000000
00010000
00000000
00000000
00100000
00000000
NAME pan-Dirt2

TIL 6f
01100110
11111111
01011010
11011011
11011011
01011010
00111100
00000000
NAME tgnm_wall
WAL true

TIL 6g
00111101
11100111
11000011
10000001
11111111
10011001
01111110
11100111
NAME tgnm_wallUpper
WAL true

TIL 6h
00000000
00000000
10000001
10000001
00000001
10100000
10000001
11000010
NAME tgnm_wallBreak

TIL 6i
00000000
11111111
11111111
10011001
11111111
01110110
00110100
00011000
NAME tgnm_railT
WAL true

TIL 6j
00000000
00000000
11000000
11100000
11100000
11110000
11110000
11110000
NAME tgnm_rTrightCorner
WAL true

TIL 6k
00000000
00000000
00000011
00000111
00001111
00001111
00001111
00001111
NAME tgnm_TleftCorner
WAL true

TIL 6l
00001111
00001111
00011111
00101111
00101111
00001111
00001111
00001111
NAME tgnm_Lside
WAL true

TIL 6m
11110000
11110000
11111000
11110100
11110100
11110000
11110000
11110000
NAME tgnm_Rside
WAL true

TIL 6n
00001111
11111111
11111111
10011001
11111111
01110110
00110100
11011000
NAME tgnm_LcornerB
WAL true

TIL 6o
11110000
11111111
11111111
10011001
11111111
01110110
00110100
00011011
NAME tgnm_LcornerB
WAL true

TIL 6p
00000000
11111111
11111111
10011001
11111111
01110110
00110100
11011011
NAME tgnm_railB
WAL true

TIL 6q
00000000
00000000
00000000
00000000
00000000
00000000
00011000
00101100
NAME tgnm_pillar

TIL 6r
00000000
01110001
00110000
00000000
00000000
00100110
00000100
00000000
NAME tgnm_hGround1

TIL 6s
00000000
01100000
00000000
00000110
00000000
00000000
00110000
00000000
NAME tgnm_ground

TIL 6t
00000000
00000000
00000111
00000110
00000000
00111000
00011000
00000000
NAME tgnm_hGround2

TIL 6u
00000000
00001000
00010100
00100100
01111110
00111100
00011000
00110100
>
00000000
00010000
00011000
00101100
01111110
00111100
00011000
00110100
NAME tgnm_torch

TIL 6v
00000000
00000000
00000000
00011000
01111110
00111100
00011000
00110100
NAME tgnm_torch2

TIL 6w
00000000
00001000
00000000
00100000
00000100
00000000
01000000
00000000

TIL 6x
01111110
11011011
11000011
10000001
10000001
11000011
11011011
01111110
NAME Solid Wall
WAL true

TIL 6y
00000000
00000000
00000000
01111110
11111111
11000011
10000001
10000001
NAME Blank Wall
WAL true

TIL 6z
00000000
10100000
01000101
01000010
00111100
00111100
01000100
00000000
>
00000000
00000101
10100010
01000010
00111100
00111100
00100010
00000000
NAME maeCRAB1a
WAL true

TIL 70
11000011
11000011
10000001
10111101
01111110
01111110
00111100
01000010
>
00000000
11000011
11000011
10000001
10111101
01111110
01111110
01111110
NAME maeCRAB2a
WAL true

TIL 71
00000000
00000101
10100010
01000010
00111100
00111100
00100010
00000000
>
00000000
10100000
01000101
01000010
00111100
00111100
01000100
00000000
NAME maeCRAB1b
WAL true

TIL 72
00000000
11000011
11000011
10000001
10111101
01111110
01111110
01111110
>
11000011
11000011
10000001
10111101
01111110
01111110
00111100
01000010
NAME maeCRAB2b
WAL true

TIL 73
00000000
10000001
11000011
10000001
10111101
01111110
01111110
00100010
>
00000000
11000011
11000011
10000001
10111101
01111110
01111110
01000100
NAME maeCRAB3a
WAL true

TIL 74
00000000
11000011
11000011
10000001
10111101
01111110
01111110
01000100
>
00000000
10000001
11000011
10000001
10111101
01111110
01111110
00100010
NAME maeCRAB3b
WAL true

TIL 75
00100000
01100000
00001110
00001110
11101110
11100010
11101000
00000000

TIL 76
00000000
01011110
01111110
01111010
01101010
01001110
01111100
00000000

TIL 77
00000000
01111110
01010010
01111010
01011110
00001010
01111110
00000000

TIL 78
01111110
01111110
01111110
01111110
10000001
11111111
11111111
00000000
WAL true

TIL 79
01111110
01111110
01111110
01111110
01111110
01111110
01111110
01111110
WAL true

TIL 7a
11011111
11011111
11011111
11011111
11001111
11100000
10110110
10011111
WAL true

TIL 7b
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
WAL true

TIL 7c
11111111
11111111
11111111
11111111
11111111
00000000
11100110
11111111
WAL true

TIL 7d
10001111
11011111
11011111
11011111
11011111
10011111
11011111
11011111
WAL true

TIL 7e
10000000
10110000
10011011
10000000
10000000
10011100
10000000
01000101
WAL true

TIL 7f
01000010
00000000
00101110
00000100
00000000
01110111
00000110
10110000
WAL true

TIL 7g
00011100
00001000
00010100
00011100
00011100
00011100
00001000
00010100
>
00001000
00010100
00011100
00011100
00001000
00010100
00011100
00011100
WAL false

TIL 7h
00000000
00000000
10111000
11011100
10111100
00011100
00001000
00010100
>
00000000
00000000
11110000
01110100
11000100
00011100
00011100
00001000
WAL false

TIL 7i
00001000
00010100
00011101
00011110
00001101
00000000
00000000
00000000
>
00011100
00011100
00001011
00010011
00001111
00000000
00000000
00000000
WAL false

TIL 7j
00000000
00000000
01111011
10111101
01111011
00000000
00000000
00000000
>
00000000
00000000
11011101
11101110
11011101
00000000
00000000
00000000
WAL false

TIL 7k
11111001
11111011
11111011
11111011
11111011
11111001
11111011
11111011
WAL true

TIL 7l
00111001
00000011
10001101
00100001
00000001
11010001
00000001
01000110
WAL true

TIL 7m
11111011
11111011
11111011
11111011
11100011
00001101
10111001
11110001
WAL true

TIL 7n
00000100
00000010
00000000
10000000
01001000
00000100
01000000
00100000
>
00000010
00000010
00000000
01000000
01000100
00000100
00100000
00100000
WAL true

TIL 7o
00000000
00001000
00011000
01011110
11011100
00011000
00011000
00011000
WAL true

TIL 7p
00000000
00000000
00000000
00000000
00011111
00111111
01100000
11011111
WAL true

TIL 7q
00000000
00000000
00000000
00000000
11111111
11111111
00000000
11111111
WAL true

TIL 7r
00000000
00000000
00000000
00000000
11110000
11111100
00000010
11011011
WAL true

TIL 7s
00011000
00011000
00011000
00111100
10111101
10011001
10000001
11111111
WAL true

TIL 7t
00011000
00011000
00011000
00111100
00011000
00011000
00011000
00011000
WAL true

TIL 7u
10000001
00011000
00101100
00000000
10011001
00000000
00101100
00011000
>
00000000
00011000
10101101
00000000
00011000
00000000
00101100
10011001
WAL true

TIL 7v
10111111
10111111
10111111
10111111
10111111
10111111
10111111
10000000

TIL 7w
11111101
11111101
11111101
11111101
11111101
11111101
11111101
00000001

TIL 7x
00011111
00011111
00111111
00111111
00011111
00011111
00011111
00000000

TIL 7y
11111000
11111000
11111100
11111100
11111000
11111000
11111000
00000000

TIL 7z
00110101
01000101
01000101
10000101
10001110
10001010
10001010
01101010
NAME ruin_ch

TIL 80
01010010
01010010
01010010
01010010
10100100
10100100
10100100
10110110
NAME ruin_ill

TIL 81
11100100
00101010
01001010
10010010
10010010
10010010
10010010
11101100
NAME ruin_zo

TIL 82
01010011
01010100
01010100
10101000
10101110
10101000
10101000
10100111
NAME ruin_ne

TIL 83
01111111
11111111
11111111
10000010
00100000
10101010
10101010
10001000
NAME ruin_bar
WAL true

TIL 84
00111111
01111110
11111100
01111010
01111100
11110100
01111000
01111100
NAME ruin_bar_vertical
WAL true

TIL 85
00110011
01010010
10010010
10100100
11110111
10010100
10010100
11110100
NAME ruin_ba

TIL 86
10011000
10010100
10010100
10101000
10111000
10100100
10100100
10100100
NAME ruin_r

TIL 87
00000000
00000000
00111110
01111111
11111101
10111001
10000011
01111110
NAME ruin_beanbag

TIL 88
00001100
00001100
00001100
00011100
00011100
00011100
00111100
00011000
NAME ruin_palm_tree_base
WAL true

TIL 89
11101100
11001100
01000110
01000110
00000110
00000110
00000110
00000110
NAME ruin_palm_tree_mid
WAL true

TIL 8a
00001100
11011001
11111111
11111110
01111100
11111111
11100111
11100011
NAME ruin_palm_tree_top
WAL true

TIL 8b
00000000
11000000
10100000
00000000
00000000
00000000
10000000
11000000
NAME ruin_palm_tree_right

TIL 8c
00000000
00000011
00000111
00001101
00001000
00000000
00000000
00000000
NAME ruin_palm_tree_left

TIL 8d
00000000
00000000
00000000
00000000
00000000
00000000
11111111
00000000
NAME ruin_line

TIL 8e
01111101
01101110
00111110
00111110
01011101
01001101
00110011
00000010
WAL true

TIL 8f
00000000
11001100
11011110
11011110
11011100
11001100
11101111
11101110
WAL true

TIL 8g
11111111
10111111
10111011
10111011
10111011
10111011
10111011
10111011

TIL 8h
10111011
10111011
10111011
10111011
10111011
10111011
10111111
11111111

TIL 8i
00000000
00000000
00000000
00000000
10111011
11101110
11111111
11111111

TIL 8j
11111111
11111111
11101110
10111011
00000000
00000000
00000000
00000000

TIL 8k
10111011
10111011
10111011
10111011
10111011
10111011
10111111
11111111

TIL 8l
11111111
10111111
10111011
10111011
10111011
10111011
10111011
10111011

TIL 8m
00000010
00000010
00000010
00000010
10111010
11101010
11111110
11111111

TIL 8n
11111111
11111110
11101010
10111010
00000010
00000010
00000010
00000010

TIL 8o
01111101
11101110
00111110
00111110
01011101
01001101
00101111
00101111
WAL true

TIL 8p
00000010
00100001
01010000
00000000
00000000
00000100
10001010
01000000
>
00000010
00010001
00101000
00000000
00000000
00001000
10010100
01000000
WAL true

TIL 8q
00000000
00000000
00001000
00000101
00000101
00100000
01000000
01000000
NAME sarah_grass

TIL 8r
11111111
11000011
11000011
11001011
11000011
11000011
11000011
11111111
NAME sarah_door

TIL 8s
00000000
00011000
00100100
01010110
01101001
01110001
00111011
00001110
NAME sarah_bush1
WAL true

TIL 8t
00001100
00010010
00100001
00110101
00111001
01100101
01110110
00111100
NAME sarah_bush2
WAL true

TIL 8u
00000000
00001100
00000000
01100000
00000000
00000110
00000000
00000000
>
00000000
00000010
00000000
00110000
00000000
00001100
00000000
00000000
NAME sarah_water1
WAL true

TIL 8v
00000000
00000000
00011111
00100000
01001000
11110011
11111111
11111111
NAME sarah_roof1
WAL true

TIL 8w
00000000
00000000
11111000
00000100
10000010
00010001
11000101
11111111
NAME sarah_roof3
WAL true

TIL 8x
00000000
00000000
11111111
00000000
10001000
00110011
11001100
11111111
NAME sarah_roof2
WAL true

TIL 8y
00000001
00000001
00000010
00001100
00110000
01000000
10000000
10000000
NAME sarah_water2
WAL true

TIL 8z
00000011
00000100
00001000
00001000
00000100
00000100
00111000
11000000
NAME sarah_water3
WAL true

TIL 90
00000100
00100100
00100100
00100000
00100100
00100100
00000100
00100000
NAME sarah_bridge2

TIL 91
00000000
00000000
00000000
00000000
11111111
11111111
01010101
11111111
NAME sarah_bridge1
WAL true

TIL 92
11111111
11111111
01010101
11111111
00000000
00000000
00000000
00000000
NAME sarah_bridge3
WAL true

TIL 93
10000011
10000000
10000000
11100000
10000000
10000110
10000000
10000000
>
10000110
10000000
10000000
10110000
10000000
10000011
10000000
10000000
NAME sarah_water8
WAL true

TIL 94
00000001
00000001
01000001
00000001
00000011
00000001
00000001
00001101
>
00000001
00000001
00110001
00000001
00000111
00000001
00000001
00011001
NAME sarah_water9
WAL true

TIL 95
10000000
10000000
01110000
00001000
00000100
00000100
00000010
00000001
NAME sarah_water4
WAL true

TIL 96
11100000
00010000
00001000
00001000
00001000
00001000
00000100
00000011
NAME sarah_water5
WAL true

TIL 97
10000001
01100010
00011100
00000000
00000000
00000000
00000000
00000000
NAME sarah_water6
WAL true

TIL 98
11100001
00010001
00001110
00000000
00000000
00000000
00000000
00000000
NAME sarah_water7
WAL true

TIL 99
00000000
11011010
00000000
01110111
01110111
00000000
11011101
11011101
NAME sarah_wall
WAL true

TIL 9a
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME ebeth_tile_1
WAL true

TIL 9b
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME ebeth_tile_2
WAL true

TIL 9c
00101010
10101010
00101010
10101010
10101010
00101010
10101010
00101010
NAME ebeth_tile_3

TIL 9d
01010100
01010101
01010100
01010101
01010101
01010100
01010101
01010100
NAME ebeth_tile_4

TIL 9e
00000000
00100010
00000000
00000000
00100010
00000000
00000000
11111110
NAME ebeth_tile_5

TIL 9f
00000000
00000100
00100000
00000000
00010000
10000010
00000000
01111111
NAME ebeth_tile_6

TIL 9g
11111111
11111111
11111111
11111111
11111110
11111110
11111100
11110000
NAME ebeth_tile_7
WAL true

TIL 9h
11110000
11111100
11111110
11111110
11111111
11111111
11111111
11111111
NAME ebeth_tile_8
WAL true

TIL 9i
00001111
00111111
01111111
01111111
11111111
11111111
11111111
11111111
NAME ebeth_tile_9
WAL true

TIL 9j
11111111
11111111
11111111
11111111
01111111
01111111
00111111
00001111
NAME ebeth_tile_10
WAL true

TIL 9k
01111111
01100001
01100001
01100001
01100001
00000000
00000000
00000000
NAME ebeth_tile_11
WAL false

TIL 9l
11111110
10000110
10000110
10000110
10000110
00000000
00000000
00000000
NAME ebeth_tile_12

TIL 9m
01111110
01100110
01100110
01100110
01100110
00000000
11111111
11111111
NAME ebeth_tile_13
WAL true

TIL 9n
01111110
01100110
01100110
01100110
01100110
00000000
00000000
00000000
NAME ebeth_tile_14
WAL true

TIL 9o
11111000
11110001
11110000
11111000
11110000
11110010
11110000
11110100
NAME ebeth_tile_15
WAL true

TIL 9p
11110000
11110100
11110000
11110010
11110000
11111000
11111100
11111110
NAME ebeth_tile_16
WAL true

TIL 9q
11111110
11111000
11110000
11110100
11110000
11110000
11110010
11110000
NAME ebeth_tile_17
WAL true

TIL 9r
00000000
00000000
00000000
01011010
11111111
11111111
11111111
11111111
NAME ebeth_tile_18

TIL 9s
11111111
11111111
11111111
11111111
11111111
01011010
00000000
00000000
NAME ebeth_tile_19
WAL true

TIL 9t
11111111
11111101
11101101
11101111
11111111
10111011
10111011
11111111
NAME ebeth_tile_20

TIL 9u
11111111
10111111
10111111
11111011
11111011
11011111
11011111
11111111
NAME ebeth_tile_21

TIL 9v
11111111
11111011
11111011
11011111
11011111
11111011
11111011
11111111
NAME ebeth_tile_22

TIL 9w
00000000
01000010
00000000
00001000
00010000
00000000
00100010
00000000
NAME ebeth_tile_23

TIL 9x
01111111
01111111
01111111
01111111
01111111
00111111
00010111
00010000
>
00111111
00111111
00011111
00011111
00011111
00010111
00000000
00000000
NAME spookyman_sw
WAL true

TIL 9y
00000001
01110111
01111111
11111111
11111111
01110111
01110001
00000000
>
00000001
01110111
11111111
11111111
11111111
11111111
01110001
00000000
NAME spookyman_westend
WAL true

TIL 9z
11111111
11111111
11111111
11111111
11111111
11111111
01111111
00011100
>
11111111
11111111
11111111
11111111
11111110
01111100
00000000
00000000
NAME spookyman_s
WAL true

TIL a0
00001100
11111110
11111111
11111111
11111111
11111111
01111111
00011110
>
00000000
01111100
11111111
11111111
11111111
11111111
00111110
00000000
NAME spookyman_ew
WAL true

TIL a1
00000000
00011110
11111111
11111111
11111111
11111111
00111110
00011000
>
00000000
00111100
11111110
11111110
11111110
11111110
11111100
00110000
NAME spookyman_eastend
WAL true

TIL a2
00000000
00000000
01111100
11111111
11111111
11111111
11111111
11111111
>
00000000
00111100
01111110
11111111
11111111
11111111
11111111
11111111
NAME spookyman_n
WAL true

TIL a3
00111100
01111110
01111111
01111111
11111111
11111111
01111111
00011100
>
00111100
00111100
01111100
01111110
01111110
00111110
00011100
00000000
NAME spookyman_southend
WAL true

TIL a4
11111110
11111111
11111111
11111111
11111111
01111110
00011100
00000000
>
11111100
11111100
11111110
11111110
11111110
00111100
00000000
00000000
NAME spookyman_se
WAL true

TIL a5
00000111
01111110
11111110
11111111
11111111
11111111
01111111
00111110
>
00000111
00111110
00111110
01111110
01111110
01111110
00111110
00111100
NAME spookyman_s_ne
WAL true

TIL a6
01111111
01111110
00111111
00111111
00111111
00111111
01111111
11111110
>
01111111
01111110
00111100
01111100
01111110
01111110
11111110
11111100
NAME spookyman_n_sw
WAL true

TIL a7
00111111
00111111
01111111
01111111
01111111
01111111
00111111
00111111
>
00011111
00011111
00111111
00111111
00111111
00111111
00111111
00011111
NAME spookyman_w
WAL true

TIL a8
00000000
01110000
11111000
11111100
11111100
11111100
11111110
11111110
>
00000000
01111000
11111100
11111110
11111111
11111111
11111110
11111110
NAME spookyman_ne
WAL true

TIL a9
11000000
11110000
11111100
11111110
11111110
11111111
01111111
00111111
>
11000000
11100000
11110000
01111100
01111110
01111110
00111111
00111111
NAME spookyman_s_nw
WAL true

TIL aa
01111110
11111111
11111111
11111111
01111111
01111111
01111111
00011111
>
01111110
01111110
01111111
01111111
00111111
00111111
00011111
00001111
NAME spookyman_n_se
WAL true

TIL ab
11100000
11111100
11111111
01111111
01111111
01111111
01111111
00001111
>
01111100
11111110
01111111
01111111
00111111
00111111
00001111
00000011
NAME spookyman_e_nw
WAL true

TIL ac
00000000
00111000
01111100
01111101
00111111
00011111
00011111
00111111
>
00000000
00111100
01111111
01111111
01111111
00111111
00111111
00111111
NAME spookyman_nw
WAL true

TIL ad
00111100
01111110
11111111
11111111
11111111
11111111
11111111
01111110
>
00000000
01111100
01111100
11111110
11111110
01111110
01111110
01111100
NAME spookyman_northend
WAL true

TIL ae
11111100
11111100
11111110
11111110
11111110
11111110
11111110
11111100
>
11111000
11111000
11111100
11111100
11111100
11111100
11111000
11111000
NAME spookyman_e
WAL true

TIL af
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME spookyman_flesh
WAL true

TIL ag
10011001
01101111
00001010
10110000
01000100
00000001
11011110
01110111
NAME lmpn_wall
WAL true

TIL ah
00000010
01000100
10000000
00000001
00000010
00000000
01000100
10001001
>
00010001
00100000
01000100
00001000
00000010
00100100
01000001
00000100
NAME lmpn_river
WAL true

TIL ai
00000000
00000000
00000000
00010000
00000000
00000000
00000100
00000000
NAME lmpn_ground

TIL aj
00000100
00011100
00110110
00100010
01100001
01000101
01000101
00010000
NAME lmpn_rockthing
WAL true

TIL ak
10010101
00000000
01111110
11010111
01111101
11100011
00010100
00011101
NAME peterf_wcroiseligne
WAL true

TIL al
10010101
00111101
00101000
10111011
00101001
10111011
00110100
00011101
NAME peterf_wcroisedroite
WAL true

TIL am
10000011
00111001
00000000
11111111
01010101
11111111
00000000
00111001
NAME peterf_wligne
WAL true

TIL an
10010101
00011101
01010100
10011100
10010100
10011100
01010100
00011101
NAME peterf_wdroite
WAL true

TIL ao
10000011
00111001
00000100
11110010
01011010
11111100
00110100
00011101
NAME peterf_virg

TIL ap
10000011
00111001
01000000
10000111
10001101
10011111
01010110
00011100
NAME peterf_vird

TIL aq
10010101
00011101
00110100
11111100
01011010
11110010
00000100
00111001
NAME peterf_virhg

TIL ar
10010101
00011100
01010110
10001111
10010101
10000011
01000100
00111001
NAME peterf_virhd

TIL as
10010101
00000000
01111110
11010111
01111101
11100011
00010100
00011101
NAME peterf_tcroisel
WAL false

TIL at
10010101
00111101
00101000
10111011
00101001
10111011
00110100
00011101
NAME peterf_tcroised
WAL false

TIL au
10000011
00111001
00000000
11111111
01010101
11111111
00000000
00111001
NAME peterf_tligne
WAL false

TIL av
10010101
00011101
01010100
10011100
10010100
10011100
01010100
00011101
NAME peterf_tdroite
WAL false

TIL aw
10000011
00111001
01000100
10000010
10010010
10000010
01000100
00111001
NAME peterf_solidwater
WAL true

TIL ax
10010111
00011000
00100111
01011000
01010111
10100010
10100100
00101101
NAME peterf_entreeh

TIL ay
11100011
00011001
11100100
00011111
10001101
11010111
00110101
10010101
NAME peterf_entreed

TIL az
10101001
00101100
00101011
11010001
01011000
11100111
00011000
00100101
NAME peterf_entreeg

TIL b0
10110101
00100101
01000101
11101010
00011010
11101100
00010100
11111101
NAME peterf_entreeba

TIL b1
10000011
00111001
01000100
10010010
10111010
10010010
01000100
00111001
NAME peterf_solidvar
WAL true
COL 3

TIL b2
10000011
00111001
01000100
10010010
10111010
10010010
01000100
00111001
NAME peterf_solidvar2
WAL true
COL 4

TIL b3
10000001
11100000
11111010
11111100
11111110
01111110
00011111
00000111
WAL true

TIL b4
00000001
00000010
00000110
00011001
00101000
01000010
01000000
10101000
WAL true

TIL b5
10000000
01000000
00110000
10001000
00000100
00100100
10000010
00010010
WAL true

TIL b6
00010010
00000110
10001110
00011110
00011110
00011100
01001110
00000001
WAL true

TIL b7
00100001
00000011
00000111
00010110
10000010
00000001
00010001
00000001
WAL true

TIL b8
11111111
11111110
01110100
01100100
00100000
00100000
00000000
00000000

TIL b9
00100100
00111100
00100100
00111100
00100100
00111100
00100100
00111100

TIL ba
00100100
00111100
00100100
00111100
00100111
00101010
00010010
00001111

TIL bb
00000000
00111100
10111101
11011011
11000011
00000000
00000000
00000000
WAL true

TIL bc
00000000
11011111
00011100
11000011
01010111
10110111
01010110
00110100
WAL true

TIL bd
10000000
10010000
11000000
11100010
11100000
01001000
10000001
10000000
WAL true

TIL be
01000010
00111110
01011110
00111100
01000010
00110110
01010110
00110100
WAL true

TIL bf
00000000
00000000
00000000
00000000
11111111
10101010
10101010
11111111

TIL bg
00100100
00111100
00100100
00111100
11100100
10010100
10001000
11110000

TIL bh
00000001
00000011
00011111
01111111
01111110
11111100
11110000
11000000
WAL true

TIL bi
01000010
00111010
01011010
10111000
00000010
10100101
01110011
10110101
WAL true

TIL bj
00000000
00000000
11100111
11110111
00000000
10110011
01010111
10110101
WAL true

TIL bk
01000010
00101010
01010100
00101000
01000000
00100010
01010100
00100000
WAL true

TIL bl
00000000
00000010
00000000
00000000
00000000
00100000
01110000
00100000
WAL true

TIL bm
00000000
00000000
00000000
00000000
00000000
01100110
10011001
01100110
NAME AshGary_chain1
COL 3

TIL bn
00001000
01001000
01000010
10000010
10100000
00100100
00000100
00000000
>
00000000
00001000
01001000
01000010
10000010
10100000
00100100
00000100
NAME AshGary_Sludge
WAL true
COL 5

TIL bo
11111111
11111111
11111110
01011000
00000000
00001100
01100000
00000110
>
11111111
11111111
11111110
01011000
00000000
00011000
11000000
00001100
NAME AshGary_brickwater
WAL true

TIL bp
01111110
10100101
11111111
10100101
11111011
10100101
11111111
10100101
NAME AshGary_lockedGate
WAL true
COL 2

TIL bq
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

TIL br
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

TIL bs
01000010
01111110
01000010
01000010
01000010
01111110
01000010
01000010
NAME Purple Ladder
COL 4

TIL bt
01111011
10000100
10000100
11001011
01110101
01010101
01010101
01010101
NAME laiska_t1
WAL true

TIL bu
01111110
10010001
10001001
10011001
01110111
01010101
01010101
01010101
NAME laiska_t2
WAL true

TIL bv
01110110
10001001
10001000
10011000
01110111
01010101
01010101
01010101
NAME laiska_t3
WAL true

TIL bw
11111111
01111111
01111111
00111111
10111111
01111111
00001111
00001111
NAME laiska_r1
WAL true

TIL bx
01001111
00100111
00011111
10001011
01001011
01010101
00100101
00010101
NAME laiska_r2
WAL true

TIL by
11111111
01111111
01111111
01011111
10100111
10010011
00001001
00010000
NAME laiska_r3
WAL true

TIL bz
11000010
11001001
11010101
11110010
11100000
11110000
11111000
11111000
NAME laiska_r4
WAL true

TIL c0
11111000
11111101
11111101
11111111
11111110
11111111
11111111
11111111
NAME laiska_r5
WAL true

TIL c1
10001010
11000100
11101100
11111000
11111100
11111110
11111111
11111111
NAME laiska_r6
WAL true

TIL c2
00001000
00010001
00010110
00001010
00000010
00011100
10110000
11100000
NAME laiska_r7

TIL c3
00100000
10010110
10000000
10100100
00000000
01001010
00000000
00110001
NAME laiska_g1

TIL c4
10000100
00010000
10000010
00110000
00000110
01010000
00000010
00101000
NAME laiska_g2

TIL c5
00000000
00100000
00000000
00001000
00000100
01000000
00000000
00000000

TIL c6
00000000
01000000
10000000
10000000
10000010
01000100
01001000
01001000
>
00000000
00100000
00010000
00010000
00100100
00100010
01000100
01001000
NAME seaweed

TIL c7
00000000
00000000
01111011
10111110
11111110
01111011
00000000
00000000
>
00000000
00111000
01111101
10111110
11111110
01111101
00111000
00000000
NAME pufferfish

TIL c8
00000000
00110000
10001100
01011110
00111011
01011110
10001100
00010000
>
00110000
10001100
01011110
00111011
01011110
10001100
00010000
00000000
NAME angelfish

TIL c9
00000110
00001001
10111100
11111110
01111010
11111111
10111111
00000000
>
00000000
00000110
00001001
10111100
11111110
01111010
01111111
10111111
NAME angler fish

TIL ca
00011000
00111100
01110110
00111111
00010000
00111000
10011000
01111000
>
00110000
01111000
11101100
01111110
00100000
01110000
10110000
11110000
NAME seahorse

TIL cb
00000000
01111000
11101100
10111100
11001100
11111100
01101000
10100100
>
00000000
01111000
10111100
11101100
10011100
11111100
10010100
01010010
NAME jelly

TIL cc
00111000
01111100
11111110
01010100
01111100
01111100
10101010
00000000
>
00000000
00111000
01111100
11111110
01010100
01111100
01111100
10101010
NAME squid

TIL cd
00000000
00110000
01001000
01001000
00110000
00000010
00000101
00000010
>
01110000
10001000
10001000
10001000
01110000
00000000
00000010
00000000
NAME bubbles

TIL ce
00000000
00100000
01010000
00100000
00000000
00000100
00010000
00000000
>
00110000
01001000
01001000
00110000
00000000
00010000
00000000
00000100
NAME bubbles2

TIL cf
00000000
00000111
00011111
00111111
01100111
01101011
11110011
11111101
NAME sandollar1

TIL ch
11111111
11111101
11110011
01101011
01100111
00111111
00011111
00000011
NAME sanddollar2

TIL ci
11111111
10111111
11001111
11010110
11100110
11111100
11111000
11000000
NAME sanddollar3

TIL cj
00000000
11100000
11111000
11111100
11100110
11010110
11001111
10111111
NAME sanddollar4

TIL ck
00000100
00010000
00010000
11111110
00111000
00101000
01000100
00000001
>
00000010
00010000
00010000
11111110
00111000
00101000
01000100
00000010
NAME starfish

TIL cl
00000000
00001110
00011111
00110001
01110000
11110000
11111000
11111111
>
00000000
00000000
00001110
00011111
00110001
01110000
11111000
11111111
NAME waves

TIL cm
00000000
00100000
01010000
01110010
01110101
01110110
00110110
00011100
NAME coral

TIL cn
00001000
00011100
00011100
00101010
01111111
00110110
00001000
00011100
NAME wyvy_tile1
WAL true

TIL co
00000000
00000001
00000001
00000010
00000111
00000011
00000000
00000001
NAME wyvy_tile2
WAL false

TIL cp
10000000
11000001
11000001
10100010
11110111
01100011
10000000
11000001
NAME wyvy_tile3
WAL true

TIL cq
00000010
01000000
00010000
00000000
00000001
10000000
00010000
00000100
NAME wyvy_tile4

TIL cr
10000000
11000000
11000000
10100000
11110000
01100000
10000000
11000000
NAME wyvy_tile6
WAL false

TIL cs
00000000
01111111
10111011
11111011
10111111
10111011
11110111
00000000
>
00000000
11111101
11101110
11111111
11101110
11111111
11111101
00000000
NAME wyvy_tile7
COL 3

TIL ct
11011111
11011111
01000010
11110111
11110111
11110111
01000010
10111101
NAME wyvy_tile8
COL 6

TIL cu
00000000
00001111
00011111
00110011
01111111
01111111
01111111
11111111
>
00000000
00001111
00011111
00111111
01111111
01111111
01101111
11011111
NAME wyvy_tile9
COL 3

TIL cv
00000000
11100000
11110000
11110000
11110000
11110000
11111100
11100110
>
00000000
11100000
11110000
10110000
11010000
11110000
11111100
11111110
NAME wyvy_tile10
COL 3

TIL cw
11111111
11111111
01111111
01111111
00111111
00011100
00000111
00000000
>
11111111
11111111
01101111
01110111
00111111
00011111
00000111
00000000
NAME wyvy_tile11
COL 3

TIL cx
11111110
11111110
11111110
11101100
11011100
11111000
11000000
00000000
>
11111010
11111010
11111110
11111100
11111100
11111000
11000000
00000000
NAME wyvy_tile12
COL 3

TIL cy
00000000
00010100
00001000
00000000
10100000
01001010
00000100
00000000
NAME wyvy_tile13
COL 5

TIL cz
00000000
00111100
01111110
01111110
01111110
01111110
01111110
00000000
NAME wyvy_tile14
COL 7

TIL d0
01010101
01110010
01110010
00000000
01010101
01010010
00100010
00000000
NAME wyvy_tile15
COL 7

TIL d1
00000000
00111111
01111110
01111010
01101010
01101010
01101010
01101010
NAME wyvy_tile16
COL 7

TIL d2
01101010
01101010
01101010
01101010
01111010
01111110
00111111
00000000
NAME wyvy_tile17
COL 7

TIL d3
00000000
00001000
00001000
01001000
01001000
01001000
01000010
00000010
>
00000000
00000100
00000100
00101000
00101000
01001000
01000001
00000010
NAME wyvy_tile18

TIL d4
00000000
00000000
00000000
00000000
00111100
01111110
00111100
00000000
NAME wyvy_tile19

TIL d5
00001000
00001000
00000000
00000100
00011110
00001100
00001100
00001100
NAME crumpetStand 1
WAL true

TIL d6
00100000
00100000
00100000
00100000
00100000
00100000
00100000
00100000
NAME crumpetStand2
WAL true

TIL d7
00000000
00000000
00000000
11111100
11111100
00100000
00100000
00100000
NAME crumpetStand 3
WAL true

TIL d8
00000000
00011000
01111110
11100111
10000001
00000000
00000000
00000000
NAME crumpetStand 4
WAL true

TIL d9
00000000
00000000
00000000
01111111
01111111
00001000
00001000
00001000
NAME crumpetStand 5
WAL true

TIL da
00000000
00000000
00000000
00011100
00111110
00001000
00001000
00000000
NAME mushroom

TIL db
11111111
11111011
11111111
11111111
11111101
11011111
11111111
11111111
>
11111111
11110111
11111111
11111101
11111111
10111111
11111111
11111111
NAME water
WAL true

TIL dc
11110000
11011100
11111110
11111110
11111101
11011111
11111111
11111111
>
11110000
11101100
11111110
11111110
11111111
10111101
11111111
11111111
NAME water 2
WAL true

TIL dd
11111111
11111011
11111111
11110110
11111110
11011110
11111100
11100000
>
11111111
11110111
11111111
11111110
11111010
10111110
11111100
11100000
NAME water 3
WAL true

TIL de
00001111
00011011
00111111
00111111
00101101
00111111
00011111
00001111
>
00001111
00010111
00111111
00111101
00111111
00110111
00011111
00001111
NAME water 4
WAL true

TIL df
11111111
11111011
11111111
11111111
11011101
01111111
00111111
00011111
>
11111111
11110111
11111111
11011101
11111111
01111111
00111111
00011111
NAME water 5
WAL true

TIL dg
11101110
10101010
10111011
10101010
11101110
10101010
10111011
10101010
NAME wall 1
WAL true

TIL dh
11101111
10101011
10111011
10101011
11101111
10101011
10111011
10101011
NAME wall 2
WAL true

TIL di
11101110
11101010
11111011
11101010
11101110
11101010
11111011
11101010
NAME wall 3
WAL true

TIL dj
11101110
10101010
10111011
10101010
11101110
10101010
11111111
11111111
NAME wall 4
WAL true

TIL dk
11111111
11111111
10111011
10101010
11101110
10101010
10111011
10101010
NAME wall 5
WAL true

TIL dl
11111000
11110111
00111110
11001101
11110111
11111011
11001011
10110111
NAME middle
WAL true

TIL dm
11101111
11010011
01011010
01011010
00111000
00011101
00000011
00000001
NAME left
WAL true

TIL dn
00111111
10001110
11010100
11010100
10111100
10111000
11110000
10000000
NAME right
WAL true

TIL do
00000000
00000000
11000011
11101001
11110110
10010110
01101111
11110111
NAME top
WAL true

TIL dp
00000000
01000000
01010000
01010100
01010100
01010100
01010100
00000000
WAL false

TIL dq
00001000
00111100
01100110
11000010
10000001
10010011
11000110
01111100
>
00011000
01101100
11000110
10000010
10010010
11010010
01000110
00111000

TIL dr
00011000
00011000
00111000
01111110
10111101
00111100
00111100
01111100

TIL ds
01111011
01101110
11001011
11011010
01011010
11010011
01110110
11011110
>
10110101
10010101
11111101
00110111
11100101
00111100
11101001
10101111
WAL true

TIL dt
00000000
01000010
00010001
00000000
00001000
00000010
00101000
10000000
>
00000010
00010000
01000000
00000001
00000100
00100000
10000010
00001000
WAL false

TIL du
11000011
11011011
11000011
11011011
11000011
11011011
11000011
11000011
>
11000011
11000011
11011011
11000011
11011011
11000011
11011011
11000011
WAL true

TIL dv
11111111
11111111
00000000
00101010
00101010
00000000
11111111
11111111
>
11111111
11111111
00000000
01010100
01010100
00000000
11111111
11111111
WAL true

TIL dw
00000000
00000000
00000000
00000000
00010000
00000000
00000000
00000000
>
00000000
00000000
00000000
00001000
00000000
00000000
00000000
00000000

TIL dx
00000000
00000000
00000000
00000000
00000000
00100000
00000000
00000000
>
00000000
00000000
00000000
00000000
01000000
00000000
00000000
00000000

TIL dy
00010000
00010000
00010000
00010000
00010000
00010000
00010000
00010000
>
00000010
00000010
00000010
00000010
00000010
00000010
00000010
00000010

TIL dz
11111111
11100111
00011000
00000000
00000000
00011000
11100111
11111111
>
11111111
11100111
00000000
00011000
00011000
00000000
11100111
11111111
WAL true

TIL e0
11000011
11011011
11000011
11011011
11000011
11011011
11000011
11000011
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

TIL e1
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
11000011
11000011
11011011
11000011
11011011
11000011
11011011
11000011

TIL e2
11111111
00000000
01011010
01011010
00000000
11111111
00000000
00000000
NAME ayo_bar_01
WAL false
COL 5

TIL e3
11111111
11101111
11101111
11000100
11000100
11000100
00000000
11111111
NAME ayo_bottles_01
COL 3

TIL e4
11111111
11011000
10001101
10001000
10001000
10001000
00000000
11111111
NAME ayo_bottles_02
COL 3

TIL e5
11111111
00000000
10011110
10001100
00001100
11101101
00001100
00000000
NAME ayo_bar_02
WAL false
COL 5

TIL e6
11111111
11111111
10000001
00000000
00000000
00000000
00000000
00000000
NAME ayo_table
WAL true
COL 5

TIL e7
11111111
11000011
10000001
10000001
10100001
10100001
10000001
10000001
NAME ayo_door
COL 5

TIL e8
11111111
11011111
10101111
11111111
11111111
11111011
11110101
11111111
>
11111111
11101111
11010111
11111111
11111111
11110111
11101011
11111111
NAME ayo_puddle_01
COL 3

TIL e9
00000001
00001111
00111111
01111111
01111111
01111011
11110101
11111111
>
00000011
00011111
00111111
01111111
01111111
01110111
11101011
11111111
NAME ayo_puddle_02
COL 3

TIL ea
11111111
11011111
10101111
01111111
01111111
00111111
00001111
00000011
>
11111111
11101111
11010111
01111111
01111111
00111111
00011111
00000111
NAME ayo_puddle_03
COL 3

TIL eb
11111110
11011110
10101100
11111000
11111000
11111000
11110000
11000000
>
11111110
11101110
11010100
11111100
11111000
11111000
11110000
11100000
NAME ayo_puddle_04
COL 3

TIL ec
11111110
11110110
11101110
00000000
11110111
11110011
00000000
11111111
WAL true

TIL ed
11011110
11011110
11101110
00000000
11101111
11001111
10101111
00000000
WAL true

TIL ee
11111000
11011100
10101110
11111110
11111110
11111011
11110101
11111111
>
11111000
11101100
11010100
11111110
11111110
11110110
11101011
11111111
NAME ayo_puddle_05
COL 3

TIL ef
11100111
11100111
11100111
00000000
01111110
01111110
01111110
00000000
NAME ayo_deco_01
WAL false
COL 4

TIL eg
00010000
00010000
00010000
11111111
00000001
00000001
00000001
11111111
NAME ayo_boards_01
COL 4

TIL eh
00000000
00000000
00000000
00111000
00000000
00000000
00000000
11111111
NAME ayo_board_02
COL 4

TIL ei
00000000
00000000
00000000
11111111
00000000
00000000
00000000
00111000
NAME ayo_boards_03
COL 4

TIL ej
00011000
00011000
00011000
00000000
00000000
00000000
00000000
00000000
NAME ayo_shelf
WAL true
COL 5

TIL ek
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11111111
NAME wjh_tile0
WAL true

TIL el
00000001
00000001
00000001
00000001
00000001
00000001
00000001
00000001
NAME wjh_tile1
WAL true

TIL em
10000000
10000000
10000000
10000000
10000000
10000000
10000000
10000000
NAME wjh_tile2
WAL true

TIL en
11111111
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME wjh_tile3
WAL true

TIL eo
10100101
10100101
10100101
10100101
10100101
10100101
10100101
11111111
NAME wjh_tile4
WAL true

TIL ep
10100101
10100101
10100101
10100101
10100101
10100101
10100101
10100101
NAME wjh_tile5
WAL true

TIL eq
00000001
00000001
00000001
00000001
00000001
00000001
00000001
11111111
NAME wjh_tile6
WAL true

TIL er
10000000
10000000
10000000
10000000
10000000
10000000
10000000
11111111
NAME wjh_tile7
WAL true

TIL es
11111111
10000000
10000000
10000000
10000000
10000000
10000000
10000000
NAME wjh_tile8
WAL true

TIL et
11111111
00000001
00000001
00000001
00000001
00000001
00000001
00000001
NAME wjh_tile9
WAL true

TIL eu
00000000
00000000
00000000
00011000
00100100
00011000
00000000
00000000
NAME wjh_tile10

TIL ev
00000000
00011000
00100100
01000010
10000001
01000010
00100100
00011000
NAME wjh_tile11

TIL ew
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME wjh_tile12

TIL ex
00011000
11100111
00011000
11100111
00011000
11100111
00011000
11100111
NAME wjh_tile13

TIL ey
00000000
00000000
11111111
00000000
00000000
11111111
00000000
11111111
NAME wjh_tile14
WAL true

TIL ez
10001000
10001000
10001111
10000000
10000000
11111111
00000000
11111111
NAME wjh_tile15
WAL true

TIL f0
11111000
10001000
10001000
10001000
10001000
10001000
10001000
10001000
NAME wjh_tile16
WAL true

TIL f1
10000000
10000000
10000000
10000000
10000000
10000000
10000000
10000000
NAME wjh_tile17

TIL f2
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11000011
11111111
11111111
11111111
11111111
>
11111111
11111111
11000011
10011001
11000011
11111111
11111111
11111111
>
11111111
11000011
10011001
00111100
10011001
11000011
11111111
11111111
>
11111111
11000011
10011001
00111100
00111100
10011001
11000011
11111111
>
11111111
11000011
10011001
00111100
10011001
11000011
11111111
11111111
>
11111111
11111111
11000011
10011001
11000011
11111111
11111111
11111111
>
11111111
11111111
11111111
11000011
11111111
11111111
11111111
11111111
NAME wjh_tile18

TIL f3
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
00000000
11111111
11111111
11111111
11111111
>
11111111
11111111
00000000
01100110
00000000
11111111
11111111
11111111
>
11111111
00000000
01100110
01100110
01100110
00000000
11111111
11111111
>
11111111
00000000
01100110
00000000
01100110
01100110
00000000
11111111
>
11111111
00000000
01100110
01100110
01100110
00000000
11111111
11111111
>
11111111
11111111
00000000
01100110
00000000
11111111
11111111
11111111
>
11111111
11111111
11111111
00000000
11111111
11111111
11111111
11111111
NAME wjh_tile19

TIL f4
00011111
00111111
01111111
01111111
10110011
10010100
10000000
01111111
NAME teri_left
WAL true

TIL f5
11111111
11111111
11111111
11111111
11011111
01010100
00000000
11111111
NAME teri_middle1
WAL true

TIL f6
11111000
11111100
11111110
11111110
10101001
00100101
00000001
11111110
NAME teri_right
WAL true

TIL f7
01000010
01000010
01000010
01010110
01101010
01010110
01101110
01111110
NAME teri_tstalk1

TIL f8
01111110
01111110
01111110
01111110
01111110
01111110
01111110
01111110
NAME teri_tstalk2

TIL f9
01000000
01000000
01000000
01101010
01010101
01101110
01111011
01111111
NAME teri_lstalk1

TIL fa
00000010
00000010
00000010
10101010
01010110
10101110
11011010
11111110
NAME teri_rstalk1

TIL fb
01111111
01111111
01111111
01111111
01111111
01111111
01111111
01111111
NAME teri_lstalk2
WAL true

TIL fc
11111110
11111110
11111110
11111110
11111110
11111110
11111110
11111110
NAME teri_rstalk2
WAL true

TIL fd
11111111
11111111
11111111
11111111
11111111
01111110
01111110
11111111
NAME teri_overtstalk

TIL fe
11111111
11111111
11111111
11011111
01010101
00100100
00000000
11111111
NAME teri_middle2
WAL true

TIL ff
01111110
01111110
01111110
01111110
01111110
01111110
01111110
01111110
NAME teri_stalkwall
WAL true

TIL fg
00000000
00000000
00000000
00111100
00100100
00011000
00111110
00011001
NAME teri_rrope1

TIL fh
10000000
01000000
00100000
00100000
00100000
00010000
00010000
00100000
NAME teri_rrope2

TIL fi
00010000
00010000
00100000
00010000
00100000
00100000
00010000
00100000
NAME teri_rrope3

TIL fj
00000000
00000000
00000000
00111100
00100100
00011000
01111100
10011000
NAME teri_lrope1

TIL fk
00000001
00000010
00000100
00000100
00000100
00001000
00001000
00000100
NAME teri_lrope2

TIL fl
00001000
00001000
00000100
00001000
00000100
00000100
00001000
00000100
NAME teri_lrope3

TIL fm
00000010
00000010
00000010
10101010
01010110
10101010
11110110
10111110
NAME teri_stupidwall
WAL true

TIL fn
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME teri_blankwall
WAL true

TIL fo
00000000
11000000
00000110
01100000
00000000
00001100
11000000
00000011
>
00000000
00000011
00011000
10000001
00000000
00110000
00000011
00001100
WAL true

TIL fp
00000000
00000100
00010100
10010000
10000000
01000010
01000010
00000000
>
00010100
10010000
10000000
01000010
01000010
00000000
00000000
00000100
WAL true

TIL fq
00110000
10000001
00011000
00000000
00001100
11000000
00000011
00011000
>
00001100
01100000
00000110
00000000
00000011
00110000
11000000
00000110
WAL true

TIL fr
01010000
01000100
00000100
00100000
00100001
00000101
00000100
00010000
>
00000100
00010000
01010000
01000100
00000100
00100000
00100001
00000101
WAL true

SPR A
00011000
00011000
00011000
00111100
01111110
10111101
00100100
00100100
POS 0 4,4

SPR a
00000000
00000000
01010001
01110001
01110010
01111100
00111100
00100100
DLG SPR_0
POS 0 8,9

SPR b
00000000
01111110
01001110
01111110
01110010
01111110
00011000
00000000
NAME Entrance Room Sign
DLG SPR_1
POS 0 3,4

SPR c
00010000
00010000
00010000
01010100
10111010
00111000
01000100
00000000
>
00010000
00010000
01010100
10111010
00111000
01000100
00000000
00000000
NAME ducklingsmith_Library Spider
DLG SPR_2
POS 1 13,1

SPR e
01111111
01111111
01000001
01000001
01111111
01000001
01000001
01111111
NAME ducklingsmith_bookcase_skeletons
DLG SPR_4
POS 1 4,11

SPR f
11111110
11111110
10000010
10000010
11111110
10000010
10000010
11111110
NAME ducklingsmith_bookcase_maps
DLG SPR_3
POS 1 12,5

SPR i
11111110
11111110
10110010
11111010
11111110
10110010
10111010
11111110
DLG SPR_g
POS 1 2,1

SPR j
01111111
01111111
01011001
01011101
01111111
01011001
01011011
01111111
DLG SPR_f
POS 1 1,1

SPR k
00010100
00111110
01010101
01001001
00111110
01100011
01000010
10000010
>
00000000
00010100
00111110
01010101
01001001
01111111
01000010
10000010
NAME ducklingsmith_owlibrarian
DLG SPR_j
POS 1 12,12

SPR l
01111111
01111111
01011001
01011101
01111111
01011001
01011011
01111111
NAME ducklingsmith_bookcase_history
DLG SPR_5
POS 1 11,3

SPR m
11111110
11111110
10110010
11111010
11111110
10110010
10111010
11111110
NAME ducklingsmith_bookcase_cookery
DLG SPR_6
POS 1 12,3

SPR n
01111111
01111111
01011001
01011101
01111111
01011001
01011011
01111111
NAME ducklingsmith_bookcase_travel
DLG SPR_7
POS 1 11,5

SPR o
11111110
11111110
10110010
11111010
11111110
10110010
10111010
11111110
NAME ducklingsmith_bookcase_literary
DLG SPR_b
POS 1 3,13

SPR p
01111111
01111111
01011001
01011101
01111111
01011001
01011011
01111111
NAME ducklingsmith_bookcase_crime
DLG SPR_8
POS 1 2,11

SPR q
11111110
11111110
10110010
11111010
11111110
10110010
10111010
11111110
NAME ducklingsmith_bookcase_scifi
DLG SPR_9
POS 1 3,11

SPR r
01111111
01111111
01011001
01011101
01111111
01011001
01011011
01111111
DLG SPR_h
POS 1 3,1

SPR s
11111110
11111110
10110010
11111010
11111110
10110010
10111010
11111110
NAME ducklingsmith_mythcase_4
DLG SPR_i
POS 1 4,1

SPR t
01111111
01111111
01011001
01011101
01111111
01011001
01011011
01111111
NAME ducklingsmith_bookcase_poetry
DLG SPR_a
POS 1 2,13

SPR u
11111110
11111110
10110010
11111010
11111110
10110010
10111010
11111110
NAME ducklingsmith_bookcase_thrillers
DLG SPR_c
POS 1 5,11

SPR v
01111111
01111111
01011001
01011101
01111111
01011001
01011011
01111111
NAME ducklingsmith_bookcase_horror
DLG SPR_d
POS 1 4,13

SPR w
11111110
11111110
10110010
11111010
11111110
10110010
10111010
11111110
NAME ducklingsmith_bookcase_comics
DLG SPR_e
POS 1 5,13

SPR y
00011110
00111111
00101101
00011110
00100000
11111110
00111101
00101000
>
00011110
00111111
00101101
00011110
00100000
01111111
10111100
00101000
NAME rareImelda
DLG SPR_k
POS 3 5,8

SPR z
00111100
01111110
01011010
00111100
01000010
01111101
01011101
00010100
>
00111100
01111110
01011010
00111100
00000000
01111110
01011101
00010100
NAME rareKoobu
DLG SPR_l
POS 3 10,8

SPR 10
00111100
01111110
01011010
00111101
00000011
01111110
00011101
00010100
>
00111100
01111110
01011010
00111101
00000011
00111110
01011101
00010100
NAME rareMerrit
DLG SPR_m
POS 3 13,5

SPR 11
00011000
11111111
10000011
10111011
10000011
11111111
00011000
00111100
NAME rareRiver
DLG SPR_n
POS 3 4,9

SPR 12
00011000
11111111
10000011
10111011
10000011
11111111
00011000
00111100
NAME rareStore
DLG SPR_o
POS 3 13,7

SPR 13
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME flowerditch_easteregg
DLG SPR_p
POS 4 8,9

SPR 14
00000000
01111110
01000010
01011010
01000010
01111110
00000000
11111111
NAME sergio_sign
DLG SPR_q
POS 5 11,1

SPR 15
00000000
00000000
00000000
00001110
00011100
00111100
01111000
00001000
>
00000000
00000000
00000000
00000000
00111100
00011111
00011111
00001001
NAME becklespinax_crow
DLG SPR_r
POS 6 2,4

SPR 16
00000000
00000000
00000000
01110000
00111000
00111100
00011110
00010000
>
00000000
00000000
00000000
00111000
00011100
00011110
00001111
00000100
NAME becklespinax_crow2
DLG SPR_s
POS 6 13,13

SPR 17
11000000
01100000
01110000
01000000
00011000
00001100
00001110
00000100
>
11010000
01100000
01110000
00100000
00011010
00001100
00001110
00001000
NAME becklespinax_crows
DLG SPR_v
POS 6 5,12

SPR 18
00000000
00000000
00000000
01110111
00111110
00111100
00011110
00010000
>
00000000
00000000
00000000
01110111
00111110
00111100
00011110
00010000
NAME becklespinax_crowflap
POS 6 15,2

SPR 19
00000001
00000010
00111000
01110010
11110001
00100000
00000000
00000000
>
00000000
00000000
00111000
01110000
11110000
00100000
00000000
00000000
NAME becklespinax_caw
DLG SPR_t
POS 6 3,9

SPR 1a
00000000
00000000
00000000
00000000
00011100
00011100
10011000
01111000
>
00000000
00000000
00000000
00000000
00001110
00001111
01001100
00111100
NAME onion_snake
DLG SPR_w
POS 7 1,9

SPR 1b
00000000
00000000
00010000
00100000
00111000
00011100
01111110
00111100
>
00000000
00000000
00100000
00010000
00011000
00111000
00111100
01111100
NAME onion_fire
DLG SPR_x
POS 7 10,7

SPR 1c
00000000
00000000
00100000
00011000
00111100
01011010
01111110
00111100
>
00000000
00100000
00011000
00111100
01011010
01111110
00111100
00000000
NAME onion_onion
DLG SPR_y
POS 7 13,7

SPR 1d
00000000
00000000
00000000
01001010
00110010
01111100
00011100
00010100
>
00000000
00000000
00000000
10010100
01100100
11111000
00111000
00101000
NAME onion_mouse
DLG SPR_z
POS 7 9,13

SPR 1e
00000000
00000000
00000000
00000000
00000000
00010000
01100000
10010000
>
00000000
00000000
00001100
00010000
00100000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00001000
00000110
00000001
00000000
>
00000000
00000000
00000000
00000000
00000000
00000001
00000110
00001001
>
00000000
00000000
00000000
00000000
00000000
00000010
00001100
00010010
>
00000000
00000000
00000000
00000000
00000000
00000100
00011000
00100100
>
00000000
00000000
00000000
00000000
00000000
00001000
00110000
01001000
>
00000000
00000000
00000000
00000000
00000000
00010000
01100000
10010000
NAME onion_cricket
DLG SPR_11
POS 7 3,4

SPR 1f
10100000
11100000
11101000
00011110
01111111
10011011
01010101
00000010
>
10100000
11100000
11101000
00011110
01111111
10011111
01010001
00000110
NAME voec_witches_cat
DLG SPR_13
POS 8 10,10

SPR 1g
00001111
00111110
01111110
00000111
00101000
01000110
00111111
01111011
>
00000110
00111111
11111110
00001110
01010011
10000100
01111110
10110111
DLG SPR_1o
POS 8 11,1

SPR 1h
00000000
00100001
00100001
00010011
01000011
00000111
00100001
00000000
>
01000101
00000001
00000011
00010011
01010110
00001101
01100000
00000000
DLG SPR_15
POS 8 10,5
COL 3

SPR 1i
00000000
00000001
10001000
11000000
10000010
11110000
00001000
00010000
>
00000000
10000000
10000000
11001010
11110010
01100000
10001100
00011000
DLG SPR_16
POS 8 11,5
COL 3

SPR 1j
00000000
00111000
01000100
10000010
11000110
01111100
00111000
00000000
DLG SPR_1h
POS 8 10,11

SPR 1k
00000000
11111111
10100001
11010101
10101001
11110111
10000001
00000000
DLG SPR_1i
POS 8 2,5

SPR 1l
00000000
11111111
10001001
10101101
11001101
11110111
10101001
00000000
DLG SPR_1l
POS 8 3,5

SPR 1m
00000000
11111111
10000001
11011001
10100101
11110101
10000101
00001000
>
00000000
11111111
10000001
10111001
11000101
11110011
10001011
00000100
DLG SPR_18
POS 8 4,5

SPR 1n
00000000
11111111
10000001
11011111
10000001
11110111
10101001
00000000
DLG SPR_1m
POS 8 5,5

SPR 1o
00011110
00100100
01000010
10000001
10111101
10111001
01000010
00111100
NAME voec_vial01
DLG SPR_1k
POS 8 12,10
COL 6

SPR 1p
00001110
00010001
00100101
00101010
01000100
01001010
01000010
00111100
NAME voec_vial02
DLG SPR_1j
POS 8 13,10
COL 4

SPR 1q
11111111
10000000
10011100
10010100
10100010
10101110
10100010
10011100
NAME voec_vial03
DLG SPR_1e
POS 8 11,13
COL 7

SPR 1r
11011011
00100101
01111101
10100100
11000010
01010110
01101010
00111100
NAME voec_vial04
DLG SPR_1f
POS 8 13,13
COL 5

SPR 1s
00000000
00010000
10101000
01010100
10000100
11001000
01110010
00100001
NAME voec_recipe_book
DLG SPR_17
POS 8 5,11

SPR 1t
00111100
01000010
10000001
10100001
10110001
01000010
01111110
01001010
NAME voec_crystalball
DLG SPR_19
POS 8 2,10

SPR 1u
00101100
01110110
01010010
01100111
10111101
10001001
01000010
00111100
POS 8 2,14

SPR 1v
00000000
01000000
01010000
00110010
00011100
00001000
00011000
00010000
DLG SPR_1d
POS 8 2,13

SPR 1w
00011110
00101001
01000100
01111100
00111000
01010100
10010010
00010000
POS 8 5,8
COL 1

SPR 1x
00000000
00000000
01010001
01110001
01110010
01111100
00111100
00100100
NAME ianm_cat1
DLG SPR_1r
POS 9 7,8

SPR 1y
00000000
00000000
01010001
01110001
01110010
01111100
00111100
00100100
NAME ianm_cat2
DLG SPR_1q
POS 9 8,12

SPR 1z
00000000
00000000
00000000
00111100
01111110
01011010
01011010
00111100
>
00000000
00000000
00111100
01111110
01011010
01011010
00111100
00100100
NAME sean_wellwisher_1
DLG SPR_1s
POS 10 8,12

SPR 20
11001101
11100011
01111000
11111111
01001100
11111110
01110011
00111111
>
11001011
11100111
01111000
11111111
01001100
11111110
01110011
00111111
NAME sean_well_l
DLG WELL
POS 10 7,8

SPR 21
11010011
11100110
00011111
11111111
00110011
11111111
10001110
11011100
>
10110011
11000110
00011111
11111111
00110011
11111111
10001110
11011100
NAME sean_well_r
DLG WELL
POS 10 8,8

SPR 22
00101010
01111111
00100000
11110111
01111111
01000100
01000001
10100000
NAME sean_well_top_l
DLG WELL
POS 10 7,7

SPR 23
01010100
11111110
00000100
11101111
11111110
10100010
00000010
10000101
NAME sean_well_top_r
DLG WELL
POS 10 8,7

SPR 24
00111100
01011010
01011010
11111111
00000000
01011010
00111100
00100100
>
00000000
00111100
01011010
01011010
11111111
00000000
01011010
00111100
NAME sean_wellworker
DLG SPR_1t
POS 10 11,7

SPR 25
00000000
00111100
01111110
00010010
01111110
00111100
01001000
00000000
NAME sean_wellwisher_2
DLG SPR_1u
POS 10 11,3

SPR 26
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift01
DLG SPR_1v
POS 11 6,4

SPR 27
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift02
DLG SPR_1v
POS 11 6,5

SPR 28
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift03
DLG SPR_1v
POS 11 9,4

SPR 29
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift04
DLG SPR_1v
POS 11 9,5

SPR 2a
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift05
DLG SPR_1v
POS 11 6,9

SPR 2b
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift06
DLG SPR_1v
POS 11 6,10

SPR 2c
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift07
DLG SPR_1v
POS 11 6,11

SPR 2d
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift08
DLG SPR_1v
POS 11 6,12

SPR 2e
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift09
DLG SPR_1v
POS 11 6,13

SPR 2f
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift10
DLG SPR_1v
POS 11 6,14

SPR 2g
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift11
DLG SPR_1v
POS 11 9,9

SPR 2h
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift12
DLG SPR_1v
POS 11 9,10

SPR 2i
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift13
DLG SPR_1v
POS 11 9,11

SPR 2j
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift14
DLG SPR_1v
POS 11 9,12

SPR 2k
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift15
DLG SPR_1v
POS 11 9,13

SPR 2l
10000101
10000001
10010001
10000001
10100001
10000101
10000001
10010001
>
10000001
10100001
10000101
10000001
10001001
10000001
10100001
10000011
NAME rift16
DLG SPR_1v
POS 11 9,14

SPR 2m
00000000
11111111
11111111
11111111
11011101
111111110
11111111
11111111
>
11111111
11111111
11111111
11011101
11111111
11111111
11111111
10000001
NAME pan-cornerguy
DLG SPR_1x
POS 12 6,2

SPR 2n
00011000
00011000
00011000
00111100
01111110
10111101
00100100
00100100
>
00011000
10011001
01011010
00111100
00111100
00111100
00100100
00100100
NAME pan-dancea
DLG SPR_1w
POS 12 6,6

SPR 2o
00011000
10011001
01011010
00111100
00111100
00111100
00100100
00100100
>
00011000
00011000
00011000
00111100
01111110
10111101
00100100
00100100
NAME pan-danceb
DLG SPR_1y
POS 12 9,7

SPR 2p
00000000
00001000
00001101
00011111
00100111
01111000
00111111
00001111
NAME tgnm_stat2
DLG SPR_1z
POS 13 7,8

SPR 2q
00000000
00010000
10010000
11111000
11100100
000111100
11111100
11100000
NAME tgnm_stat1
DLG SPR_20
POS 13 8,8

SPR 2r
00000000
01111110
10000001
10110101
10000001
01111110
00011000
00011000
NAME maeSIGN
DLG SPR_22
POS 14 7,7

SPR 2s
00000000
00000000
00000000
10100101
01000010
00111100
00111100
01000010
>
00000000
00000000
10100101
01000010
01000010
00111100
00111100
01000010
NAME maeSCRAB1
DLG SPR_23
POS 14 13,14

SPR 2t
00000000
00000000
10100000
01000101
01000010
00111100
00111100
01000100
>
00000000
00000000
00000101
10100010
01000010
00111100
00111100
00100010
NAME maeSCRAB2
DLG SPR_24
POS 14 4,1

SPR 2u
00000000
00000000
00000000
00000000
01100110
01011010
00111100
00100100
>
00000000
00000000
00000000
00000000
00000000
01100110
01011010
00111100
NAME maeSCRAB3
DLG SPR_25
POS 14 14,1

SPR 2v
00000000
11000011
11000011
10000001
10111101
01111110
01111110
01111110
>
11000011
11000011
10000001
10111101
01111110
01111110
00111100
01000010
NAME maeSCRAB4
DLG SPR_26
POS 14 14,6

SPR 2w
00000000
10000001
11000011
10000001
10111101
01111110
01111110
00100100
>
00000000
11000011
11000011
10000001
10111101
01111110
01111110
00100100
NAME maeSCRAB5
DLG SPR_27
POS 14 11,3

SPR 2x
10100101
01000010
01000010
00111100
01111110
01111110
01000010
00000000
>
01011010
00100100
00100100
00111100
01111110
01111110
01000010
00000000
NAME maeSCRAB6
DLG SPR_28
POS 14 5,14

SPR 2y
00000000
00000000
11000110
11000110
01011010
00111100
00111100
01000010
>
00000000
00000000
01100011
01100011
01011010
00111100
00111100
01000010
NAME maeSCRAB7
DLG SPR_29
POS 14 4,11

SPR 2z
00000000
00000000
11000110
11000110
01011010
00111100
00111100
01000010
>
00000000
00000000
01100011
01100011
01011010
00111100
00111100
01000010
NAME maeSCRAB8

SPR 30
00000000
00000000
11000011
11000011
10111101
01111110
01111110
10000001
>
00000000
11000011
11000011
10000001
10111101
01111110
01111110
10000001
NAME maeSCRAB9
DLG SPR_2a
POS 14 10,7

SPR 31
00000000
01100110
01000010
01000010
00111100
00111100
00100100
00000000
>
00000000
00000000
01100110
01000010
00111100
00111100
00100100
00000000
NAME maeSCRAB10
DLG SPR_21
POS 14 9,14

SPR 32
00000000
01111110
01101010
01111110
01000010
01000000
01111110
00000000
>
00000000
01111110
01111110
01111110
01000010
01000000
01111110
00000000
DLG SPR_2b
POS 15 4,3

SPR 33
00000000
00000100
00001100
00010110
01010110
00010110
01010011
00001000
DLG SPR_2d
POS 15 12,11

SPR 34
00000000
00000000
00011100
00011110
00001100
00001100
00001100
00001010
>
00000000
00000100
00011000
00011110
00001100
00001100
00001100
00001010
DLG SPR_2c
POS 15 9,7

SPR 35
00000000
00000000
01010001
01110001
01110010
01111100
00111100
00100100
DLG SPR_2e
POS 16 13,14

SPR 36
00011111
00111111
01000000
01001001
01111111
01101101
00110011
00011110
NAME ruin_fisher
DLG SPR_2i
POS 16 7,9

SPR 37
00010000
00011000
00010100
00010010
00010011
00010011
00010000
00010000
NAME ruin_fishing_rod
POS 16 6,9

SPR 38
01111110
11111110
11101001
10011111
11111111
01111010
01100110
00111100
NAME ruin_vidya
DLG SPR_2h
POS 16 11,4

SPR 39
00101000
00010000
11111111
11000001
10000001
10000001
10000001
11111111
NAME ruin_tv
POS 16 11,6

SPR 3a
00111100
01111110
01000010
01001011
11111111
11011011
11100111
10111101
NAME ruin_smoothietender
POS 16 11,12

SPR 3b
00000000
00011000
00000100
00000111
11111111
01110111
00100111
00100111
NAME ruin_smoothies
DLG SPR_2f
POS 16 11,10

SPR 3c
00000000
00000000
00000000
00000001
01010110
10101010
01010100
00000000
>
00000000
00000000
00000001
10101010
01010100
10101000
00000000
00000000
NAME ruin_hammock_right
DLG SPR_2g
POS 16 6,5

SPR 3d
00000000
00000000
00000000
10000000
01010101
00101010
00010101
00000000
>
00000000
00000000
10000000
01101010
01010101
00101010
00000000
00000000
NAME ruin_hammock_left
DLG SPR_2g
POS 16 5,5

SPR 3e
10000001
11000011
10000001
10111101
01111110
01111110
00111100
01000010
>
11000011
11000011
10000001
10111101
01111110
01111110
00111100
01000010
NAME em_crab
DLG SPR_2j
POS 17 13,4
COL 3

SPR 3f
00000000
01110000
11011110
11110000
11111110
01000000
01100000
00000000
>
00000000
01110000
11010000
11111110
11111110
01000000
01100000
00000000
NAME em_croc
DLG SPR_2k
POS 17 3,2

SPR 3g
00000000
00000000
00011111
01111111
11111111
00001000
00001100
00000000
NAME em_crocs
POS 17 2,2

SPR 3h
00000000
00011000
00011000
00111100
01111110
10111101
00100100
00100100
NAME em_crrr
DLG SPR_2l
POS 17 3,11
COL 3

SPR 3i
00000000
00000000
01010100
00111000
00101000
01111100
00111000
00101000
DLG SPR_2m
POS 17 8,6

SPR 3j
00011111
00111111
01000111
11010011
01000001
01000111
01000001
00111111
>
00011111
00111111
01000111
11010011
01000001
01000101
01000011
00111111
NAME sarah_bird1
DLG SPR_2n
POS 18 13,4

SPR 3k
11111000
11111100
11100010
11010101
10001001
11100001
10000001
11111110
>
11111000
11111000
11000100
10101010
10010010
11000010
10000010
11111100
NAME sarah_bird2
DLG SPR_2o
POS 18 3,3

SPR 3l
11111100
11100010
11101011
11100010
11100011
11000010
10000010
11111100
>
11111100
11100010
11101010
11100011
11100010
11000010
10000010
11111100
NAME sarah_bird3
DLG SPR_2p
POS 18 2,14

SPR 3m
00011111
00111111
01000111
10101011
10010011
11000111
11000111
01111111
>
00011111
00011111
00111111
01000111
10101011
10010011
11000111
01111111
NAME sarah_bird4
DLG SPR_2q
POS 18 13,13

SPR 3n
00111100
11111111
11010111
01111110
00111100
11111110
00111100
00100100
>
00111100
11111111
11101011
01111110
00111100
11111110
00111100
00100100
NAME ebeth_sprite_1
DLG SPR_2r
POS 19 4,12

SPR 3o
00000000
00110000
00101000
00100100
00100010
00100001
00100000
01110000
>
00110000
00101000
00100100
00100010
00100001
00100000
01110000
00100000
NAME ebeth_sprite_2
POS 19 3,12

SPR 3p
00000000
00111100
01111110
01110110
00111110
00000110
00000110
00000110
>
00000000
00111100
01111110
01101110
00111110
00000110
00000110
00000110
NAME ebeth_sprite_3
POS 19 11,3

SPR 3q
00000111
00000111
00000111
00000111
00000111
00000011
10000000
11000000
NAME ebeth_sprite_4
POS 19 11,4

SPR 3r
00000000
00000000
11111000
11111100
11111110
11111110
11111100
00000000
NAME ebeth_sprite_5
POS 19 12,4

SPR 3s
00001000
00010000
01110000
01010000
01110000
01110010
00000100
00001000
NAME ebeth_sprite_6
DLG SPR_2t
POS 19 5,13

SPR 3t
00000000
00000000
01010000
00100000
00000000
00001010
00000100
00000000
NAME ebeth_sprite_7
POS 19 8,10

SPR 3u
00000000
00101000
00010000
00000000
10100000
01001010
00000100
00000000
NAME ebeth_sprite_8
POS 19 5,2

SPR 3v
00000000
00000000
00000000
01010100
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
10101000
00000000
00000000
00000000
00000000
NAME ebeth_sprite_9
DLG SPR_2s
POS 19 10,5

SPR 3w
00111100
01111110
01010110
11111111
01111110
01111110
00111100
00100100
>
00111100
01111110
01101010
11111111
01111110
01111110
00111100
00100100
NAME ebeth_sprite_10
DLG SPR_2u
POS 19 2,4

SPR 3x
00000000
00000000
00000000
00000000
00111000
01111100
00010000
00010000
NAME ebeth_sprite_11
DLG SPR_2z
POS 19 11,11

SPR 3y
00000000
00000000
00000000
00001110
00011111
00000100
00000100
00000100
NAME ebeth_sprite_12
DLG SPR_2y
POS 19 9,8

SPR 3z
01110000
01110000
00100111
00000111
00000010
01110000
01110000
00100000
NAME ebeth_sprite_13
DLG SPR_2v
POS 19 5,8

SPR 40
00000000
01110000
01110000
00100000
00000000
00001110
00001110
00000100
NAME ebeth_sprite_14
DLG SPR_2w
POS 19 9,13

SPR 41
00000000
00000000
00000111
00000111
00000010
01110000
01110000
00100000
NAME ebeth_sprite_15
DLG SPR_2x
POS 19 3,2

SPR 42
00001000
00010000
00001000
00000000
00111100
01111110
10111101
10000001
>
00010000
00001000
00010000
00111100
01111110
10111101
10000001
10000001
NAME spookyman_vent_1
DLG SPR_30
POS 20 8,11

SPR 43
00001000
00010000
00001000
00000000
00111100
01111110
10111101
10000001
>
00010000
00001000
00010000
00111100
01111110
10111101
10000001
10000001
NAME spookyman_vent_2
DLG SPR_31
POS 20 12,12

SPR 44
00001000
00010000
00001000
00000000
00111100
01111110
10111101
10000001
>
00010000
00001000
00010000
00111100
01111110
10111101
10000001
10000001
NAME spookyman_vent_3
DLG SPR_32
POS 20 10,10

SPR 45
10000001
00111100
01111110
01111110
01001110
01001110
00111100
10000001
>
10000001
00111100
01111110
01111110
01110010
01110010
00111100
10000001
NAME spookyman_eye
POS 20 2,3

SPR 46
00000111
00000101
01001011
00101010
00101101
01001011
00000111
00000111
NAME spookyman_eye_w
POS 20 1,3

SPR 47
00000000
00000100
00000010
00000010
00000100
01001000
00110001
00000011
NAME spookyman_eye_nw
POS 20 1,2

SPR 48
00000000
00100100
00011000
00000000
00111100
11111111
11111111
11111111
NAME spookyman_eye_n
POS 20 2,2

SPR 49
00000000
00100000
01000000
01000000
00100000
00010010
10001100
11000000
NAME spookyman_eye_ne
POS 20 3,2

SPR 4a
11100000
11100000
11110010
10110100
00110100
11010010
11100000
11100000
NAME spookyman_eye_e
POS 20 3,3

SPR 4b
11000000
10001100
00010010
00100000
01000000
01000000
00100000
00000000
NAME spookyman_eye_se
POS 20 3,4

SPR 4c
11111111
11111111
11111111
00111100
00000000
00011000
00100100
00000000
NAME spookyman_eye_s
POS 20 2,4

SPR 4d
00000011
00110001
01001000
00000100
00000010
00000010
00000100
00000000
NAME spookyman_eye_sw
POS 20 1,4

SPR 4e
00000000
00000000
01011010
11111111
11111111
01011010
00000000
00000000
>
00000000
01011010
01111110
01111110
01111110
01111110
01011010
00000000
NAME spookyman_mouth_1
DLG SPR_33
POS 20 13,2

SPR 4f
00000000
00000000
01011010
11111111
11111111
01011010
00000000
00000000
>
00000000
01011010
01111110
01111110
01111110
01111110
01011010
00000000
NAME spookyman_mouth_2
DLG SPR_34
POS 20 11,4

SPR 4g
01111110
01000010
01000010
01000010
01000110
01000010
01000010
11111111
NAME lmpn_potty1
DLG SPR_36
POS 21 3,2

SPR 4h
01111110
01000010
01000010
01000010
01000110
01000010
01000010
11111111
NAME lmpn_potty2
DLG SPR_37
POS 21 4,2

SPR 4i
00111100
00100100
01100110
10000001
11111111
10100101
00111100
00100100
NAME lmpn_line1front
DLG SPR_38
POS 21 3,4

SPR 4j
00011000
00011000
01111110
11000011
11100111
10100101
00111100
00100100
NAME lmpn_line1back
DLG SPR_39
POS 21 3,6

SPR 4k
00000000
00011000
00011000
01100110
00100100
00111100
00100100
00000000
NAME lmpn_line1mid
DLG SPR_3a
POS 21 3,5

SPR 4l
00001100
01111100
01000110
10101010
10000010
11000110
01111000
00001000
>
00001100
01111100
01000110
10101010
10000010
11000110
01111000
01000000
NAME lmpn_line2mid
DLG SPR_3b
POS 21 4,5

SPR 4m
00111100
00100100
01000010
01000010
01000010
01111110
00100100
00000000
NAME lmpn_line2front
DLG SPR_3c
POS 21 4,4

SPR 4n
00000000
00001000
00010100
00001000
00111110
00001000
00011100
00010100
NAME lmpn_line2back
DLG SPR_3d
POS 21 4,6

SPR 4o
00000000
00000000
01111100
01000100
01000100
01111100
00010000
00010000
NAME lmpn_pottysign
DLG SPR_3e
POS 21 6,2

SPR 4p
01111110
01000010
01011010
01000010
01000110
01000010
01000010
11111111
NAME lmpn_pottybroken
DLG SPR_3f
POS 21 5,2

SPR 4q
00000000
00001000
00001000
00011100
00101010
00001000
00010100
00010100
NAME lmpn_wrongsideguy
DLG SPR_3g
POS 21 10,10

SPR 4r
00000000
00000000
00000000
00000000
00111100
01000010
00000000
00000000
DLG SPR_35
POS 21 12,1

SPR 4s
00000100
01000001
01000000
11101110
11110101
11101110
11101110
00001010
>
01000001
01000000
11100100
11100000
11101110
11110101
00001110
00001010
NAME peterf_Thompson
DLG SPR_3h
POS 22 7,2

SPR 4t
00100000
10000010
00000010
01110111
10101111
01110111
01110111
01010000
>
10000010
00000010
00100111
00000111
01110111
10101111
01110000
01010000
NAME peterf_thomson
DLG SPR_3j
POS 22 2,8

SPR 4u
00000000
00111100
01111110
00111100
01000010
01111110
01111110
00000000
>
00000000
00000000
00111100
01111110
00111100
01000010
01111110
00000000
NAME peterf_chest
DLG SPR_3i
POS 22 13,7

SPR 4v
10000001
10000110
10001100
10111110
10101010
11111111
10111101
00010100
>
00000000
10000001
10000110
10001100
10111110
10101010
11111111
10010101
NAME peterf_alch
DLG SPR_3k
POS 22 8,13

SPR 4w
00000000
00000000
01010001
01110001
01110010
01111100
00111100
00100100
>
00000000
01010001
10101010
10001010
10001101
10000010
01000010
01011010
NAME DisplacerCat
DLG SPR_3l
POS 23 13,13

SPR 4x
00010111
00111100
01110100
01111100
00000010
00010101
01011100
00010000
>
00010110
00111101
01110100
01111100
00000010
01010101
00011100
00001100
NAME Kobold1
POS 23 9,2

SPR 4y
00000000
00000000
00100000
01010000
00100000
00000100
00000000
00000000
>
00000000
00000000
00000000
00100000
00000100
00001110
00000100
00000000
NAME glitters1
POS 23 5,5

SPR 4z
00000000
00000000
00000000
00000000
00000000
00000000
00100000
00000000
>
00000000
00000000
00000000
00000000
00000010
00100000
01010000
00100000
NAME glitters2
POS 23 5,14

SPR 50
00000000
00100000
01010000
00100000
00000100
00000000
01000000
00000000
>
00000000
00000000
00100000
00000100
00001010
01000100
10100000
01000000
NAME glitters3
POS 23 3,13

SPR 51
00000000
00101000
00000000
00000000
00000010
00100000
00000000
00000000
>
00000000
00010000
00000100
00000000
00000000
01000000
00000100
00000000
NAME glitters4

SPR 52
00000000
00010000
00000000
00000000
00000000
00010010
00000000
00000000
>
00000000
00000000
00000010
00100101
00000010
00000000
00001000
00000000
NAME glitters5
POS 23 5,11

SPR 53
00100000
00000000
00000000
00000000
00000000
00000100
00000000
00000000
>
00000000
00000100
00000000
00000000
00100000
00000000
00000000
00000000
NAME glitters6

SPR 54
00100000
00000000
00000000
00000000
00000000
00000100
00000000
00000000
>
00000000
00000100
00000000
00000000
00100000
00000000
00000000
00000000
NAME glitters7
POS 23 3,3

SPR 55
00100000
01010010
00100000
00000000
00000000
00100100
00001010
00000100
>
00000010
00100101
00000010
00000000
00100000
01010000
00100100
00000000
NAME MineSpot
DLG SPR_3m
POS 23 12,2

SPR 56
00010111
00111100
01110100
01111100
00000010
01010101
00011100
00010100
>
00000001
00010110
00111100
01110100
01111100
00000010
00011101
01010100
NAME Kobold2
DLG SPR_3n
POS 23 2,7

SPR 57
11101000
00111100
00101110
00111110
00000001
01101011
10111001
00101001
>
11101000
00111110
00101110
00111000
00000001
01101011
10111001
00101001
NAME Kobold3
POS 23 7,13

SPR 58
11101000
00111100
00101110
00111110
00000000
01010100
10011110
00001000
>
11101000
00111100
00101110
00111110
00000000
01010100
10011110
00001000
NAME Kobold4
POS 23 1,4

SPR 59
00000000
10010010
10010100
10011100
10101010
11111100
01101000
00110110
>
00000000
00010010
11010100
10011100
10101010
11111100
01101010
00110100
NAME AshGary_Snoob
DLG SPR_3p
POS 24 1,14

SPR 5a
00001100
00001100
00001000
00111100
01011010
00111100
10011000
01111000
>
00001100
00001100
01001010
00111100
00011000
00111110
10010000
01110000
NAME AshGary_dancer1
DLG SPR_3o
POS 24 3,4
COL 3

SPR 5b
00001100
00001100
01001010
00111100
00011000
00011000
11110100
00010100
>
00000000
00010000
11010100
11110100
00111000
01011000
11110000
00010000
NAME AshGary_dancer3
DLG SPR_3q
POS 24 8,7
COL 3

SPR 5c
00011000
00011000
00001000
00111100
01011010
00111100
00011001
00011110
>
00011000
00011000
01001010
00111100
00011000
01111100
00001001
00001110
NAME AshGary_dancer2
DLG SPR_3r
POS 24 13,5
COL 3

SPR 5d
01011010
01011010
00110100
00011000
00011000
00011000
10011000
01111000
>
00000000
01011010
01011010
00110100
00011000
00111100
10100100
01011000
NAME AshGary_dancer4
DLG SPR_3s
POS 24 2,11
COL 3

SPR 5e
00000000
01111110
01001010
01111110
01010010
01111110
00100100
00100100
NAME AshGary_sewersign
DLG SPR_3t
POS 24 8,9

SPR 5f
01001100
11001011
11001111
01101100
00011100
00111100
01111110
11110010
>
00101100
01101011
01101111
00101100
00011100
00111100
01111110
11110010
DLG SPR_8a
POS 25 1,11

SPR 5g
10000100
01001000
01111000
10101100
01111000
00110000
01110000
00101000
>
01001000
01001000
01111000
10101100
01111000
00110000
01110000
00101000
DLG SPR_8b
POS 25 13,5

SPR 5h
00000000
00000000
11100000
11111000
11111100
11111110
10111100
11111110
NAME manatee1
DLG SPR_8c
POS 26 11,2

SPR 5i
11101010
10110110
10001000
11111100
01110000
01110000
01110000
00110000
>
11101010
10110110
10001000
11100000
01110000
01110000
01110000
00110000
NAME manatee2
DLG SPR_8d
POS 26 11,3

SPR 5j
11111111
11111111
11111111
11111111
00111000
00111000
00111000
00110000
NAME manatee3
POS 26 10,3

SPR 5k
00111111
01111111
11111111
11111111
11100000
11110000
11110000
11100000
NAME manatee4
POS 26 9,3

SPR 5l
00000000
00000000
11111111
11111111
11111111
11111111
11111111
11111111
NAME manatee5
POS 26 10,2

SPR 5m
00000000
00000000
00000000
00000001
00001111
00011111
00011111
00111111
NAME manatee6
POS 26 9,2

SPR 5n
00000000
00000000
00000000
00001100
01111100
11110000
00000000
00000000
>
00000000
00000000
00011000
01111000
11110000
11000000
00000000
00000000
NAME danceworm
DLG SPR_8e
POS 26 3,4

SPR 5o
00100100
00111100
01010110
11111111
01111110
00111100
00011000
00001100
>
00100100
00111100
01010110
11111111
01111110
00111100
00011000
00110000
NAME manta ray
DLG SPR_8f
POS 26 12,12

SPR 5p
00000000
00000000
00111100
01111110
01101000
00111010
00111110
11001010
NAME wyvy_skull
DLG SPR_3u
POS 27 6,7
COL 5

SPR 5q
00000000
00000000
00000000
00000000
01000000
00100000
00100000
00110000
NAME wyvy_arm1
DLG SPR_45
POS 27 7,8
COL 5

SPR 5r
00001111
00110000
01010000
00000000
00000000
00000000
00000000
00000000
NAME wyvy_arm2
DLG SPR_49
POS 27 5,8
COL 5

SPR 5s
10100010
01000100
01000100
01000100
01000010
10000010
10000010
10000010
NAME wyvy_legs
DLG SPR_43
POS 27 6,9
COL 5

SPR 5t
10000010
01000100
01000010
10000001
00000000
00000000
00000000
00000000
NAME wyvy_feet
DLG SPR_44
POS 27 6,10
COL 5

SPR 5u
00000000
01111000
01011000
00111100
00011010
00011010
00101000
00101000
>
00000000
00011110
00011010
00111100
01011000
01011000
00101000
00101000
NAME wyvy_dogwalker
DLG SPR_3v
POS 27 13,6
COL 5

SPR 5v
11111000
11110100
11101110
11011111
10011101
10010111
11111110
10011011
>
11111000
11110100
11101110
11011111
10010010
10011110
11110111
10010100
NAME wyvy_hut2
DLG SPR_3y
POS 27 13,2

SPR 5w
00011111
00111111
01111111
11111111
00100000
00100000
00111111
00100100
NAME wyvy_hut1
DLG SPR_48
POS 27 12,2

SPR 5x
00010000
00111100
00111000
00001000
01111100
01111110
00011100
00010000
NAME wyvy_signpost
DLG SPR_3x
POS 27 9,4
COL 5

SPR 5y
00000000
00010000
00100100
00010100
00011000
01111110
00111100
01001010
>
00000000
00001000
00010000
00101100
00011000
01111110
00111100
01001010
NAME wyvy_campfire
DLG SPR_47
POS 27 13,12

SPR 5z
00000000
00011000
01111000
01111100
00111100
01011010
00011000
00011000
>
00000000
00011000
01111000
01111100
00111100
01011010
00010100
00100100
NAME wyvy_backpacker
DLG SPR_3w
POS 27 3,8
COL 5

SPR 60
00000000
00000000
00010100
10011100
10011110
11111110
01111000
01001000
>
00000000
00000000
00000000
00010100
01011100
01011110
01111110
11111100
NAME wyvy_dog
DLG SPR_42
POS 27 13,13
COL 6

SPR 61
00000000
00000000
00110000
11111000
00101100
00010110
00001000
00011100
>
00000000
00000000
00001100
00011111
00110100
01101000
00010000
00111000
NAME wyvy_redbird
DLG SPR_3z
POS 27 9,2
COL 4

SPR 62
00000000
00000000
01000101
01000111
00100111
00011111
00011110
00010010
>
00000000
00000000
00000000
01000101
01000111
00100111
00011111
00111111
NAME wyvy_cat
DLG SPR_41
POS 27 12,12
COL 5

SPR 63
00000000
00010100
01101011
01111111
00111110
01111111
01101011
00000000
>
00000000
00101000
00010000
11111110
11111110
01111100
11111110
11101110
NAME wyvy_fly
DLG SPR_40
POS 27 2,5
COL 5

SPR 64
00010100
00000000
00011100
00101010
01001001
01001001
01110111
00000000
>
11000000
00010100
01000000
10011100
00101010
00101010
00101010
00110110
NAME wyvy_cicada
DLG SPR_46
POS 27 3,10

SPR 65
00000000
00101000
00111000
00101000
01111100
00111000
00101000
00000000
NAME lenny_crumpetSeller
DLG SPR_4a
POS 28 11,3

SPR 66
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000010
00000011
DLG SPR_4b
POS 30 14,14

SPR 67
00011000
00011010
00011010
00111110
01111100
10111100
00100100
00100100
>
00000000
00011000
00011001
00011010
00111110
01111100
10111100
00100100
DLG SPR_4k
POS 30 1,13

SPR 68
00011000
00011000
00011000
00111000
01111100
10111110
00100100
00100010
>
00000000
00011000
00011000
00011100
00111110
01111101
00100100
01000100
DLG SPR_4j
POS 30 4,13

SPR 69
00011000
10011001
01011010
00111100
00111100
00111100
00100100
00100100
>
00000000
00000000
00011000
00011000
00111100
00111100
01011010
00100100
DLG SPR_4i
POS 30 2,12

SPR 6a
00000000
00000100
00001000
00011111
11111100
11111100
00011111
00001000
DLG SPR_4c
POS 30 3,14

SPR 6b
00000000
00011000
00011000
10011001
01111110
00111100
01000010
00100100
>
00011000
00011000
00011000
00111100
01111110
10111101
00100100
00100100
DLG SPR_4h
POS 30 2,14

SPR 6c
00000000
00000000
00111110
00101010
00111110
00001000
00001000
00000000
>
00000000
00000000
00111110
00110110
00111110
00001000
00001000
00000000
DLG SPR_4d
POS 30 4,11

SPR 6d
00000000
00000000
00111100
00100101
00111100
00000000
00000000
00000000
>
00000000
00000000
00000000
00111100
10100100
00111100
00000000
00000000
DLG SPR_4e
POS 30 13,5

SPR 6e
00000000
00111100
01000010
01010010
01001010
01000010
01011010
00100100
>
00000000
00111100
01000010
01001010
01010010
01000010
01011010
00100100
DLG SPR_4g
POS 30 14,1

SPR 6f
00000000
00100100
01000010
01010010
01001010
01000010
00100000
00000000
>
00000000
00000000
00110000
00000011
01110000
00000110
00011000
00000000
DLG SPR_4f
POS 30 2,1

SPR 6g
00011000
00011000
00011000
00111100
01111110
10111101
00100100
00100100
DLG SPR_4l
POS 30 10,11

SPR 6h
00000000
00000000
00000000
00110000
00110000
00110110
01111110
11111110
>
00000000
00000000
00000000
00110000
00110000
00110000
01111000
11111100
NAME ayo_bartender
DLG SPR_4n
POS 31 9,5

SPR 6i
00000000
00000100
00010000
00000000
00011000
00011000
00111100
01111100
>
00000000
00100000
00000100
00000000
00011000
00011000
00111100
01111100
NAME ayo_chester
DLG SPR_4q
POS 31 9,9

SPR 6j
00000000
00111100
01111110
01111110
11011011
11011011
01111110
00000000
>
00000000
00000000
00111100
01111110
11111111
11011011
01111110
00000000
NAME ayo_slime
DLG SPR_4s
POS 31 2,13

SPR 6k
00011111
01110110
01111000
00000110
00101110
00101110
00101110
00101111
NAME ayo_dealer
DLG SPR_4t
POS 31 2,4

SPR 6l
11111111
10000001
10000001
10101001
10000001
10000001
11111111
11111111
NAME ayo_clerk
DLG SPR_4v
POS 31 4,4

SPR 6m
00000000
00000000
00000000
00000000
00011000
00011000
00111100
00111111
NAME ayo_clarence
DLG SPR_4m
POS 31 7,9

SPR 6n
00000000
00000000
00000000
00000000
00011000
10011001
01111110
00111100
>
00000000
00000000
00000000
00000000
00011000
00011000
10111101
01111110
NAME ayo_sally
DLG SPR_4p
POS 31 13,12

SPR 6o
00011111
00010001
00010001
00111111
01100011
01111111
01111111
01111111
DLG SPR_4o
POS 31 14,10

SPR 6p
00000000
00000000
00000000
00000000
00100000
01110000
01110000
01110000
NAME ayo_bottle
DLG SPR_4w
POS 31 10,5

SPR 6q
00000000
01111111
01010101
01010101
11111111
11000101
01100111
01111111
NAME ayo_slot
DLG SPR_4x
POS 31 13,5

SPR 6r
11000000
11000000
11000000
10001000
11110000
11000000
11100000
10100000
>
11000000
11000000
11001000
10010000
11100000
11000000
11100000
10100000
>
11000000
11001000
11000000
10010000
11100000
11000000
11100000
10100000
>
11001000
11000000
11000000
10010000
11100000
11000000
11100000
10100000
>
11001000
11000000
11000000
10010000
11100000
11000000
11100000
10100000
>
11000000
11001000
11000000
10010000
11100000
11000000
11100000
10100000
>
11000000
11000000
11001000
10010000
11100000
11000000
11100000
10100000
>
11000000
11000000
11000000
10000000
11111000
11000000
11100000
10100000
>
11000000
11000000
11000000
10000000
11000000
11100000
11110000
10100000
>
11000000
11000000
11000000
10000000
11000000
11111000
11100000
10100000
NAME wjh_waiting
DLG SPR_4y
POS 32 3,6

SPR 6s
00000110
00000110
00000011
00000111
00001011
00011111
00110101
01110101
>
00000110
00000110
00000111
00001011
00010011
00110111
01100101
11100101
>
00000110
00000110
00000011
00000111
00001011
00011111
00110101
01110101
>
00000110
00000110
00000011
00000011
00000111
00001111
00011101
00111101
NAME wjh_cleaner
DLG SPR_4z
POS 32 9,11

SPR 6t
01111110
10011001
11111111
10000001
11000011
01111110
00000000
11111111
>
01111110
11111111
10011001
11111111
10111101
11000011
01111110
10000001
NAME wjh_receptionist
POS 32 11,5

SPR 6u
00000000
00000000
00000000
00000110
00011110
00110110
01101111
01101111
NAME wjh_receptionista
POS 32 10,5

SPR 6v
00000000
01100000
01110000
01111100
01111110
01101110
11110111
11110111
POS 32 12,5

SPR 6w
00000000
00000000
11111111
00000000
00000000
11111111
00000000
11111111
NAME wjh_receptionisttalk
DLG SPR_50
POS 32 11,6

SPR 6x
00000110
00000110
00001100
00001111
00001100
00001110
00001010
00001010
NAME wjh_bellhop
DLG SPR_51
POS 32 3,12

SPR 6y
00111111
01010001
01110011
11111011
01011001
01010001
11111111
01100000
NAME wjh_bellhopa
DLG SPR_53
POS 32 4,12

SPR 6z
11111100
00010010
00110010
10111010
10011010
00010010
11111111
00011000
NAME wjh_bellhopb
DLG SPR_54
POS 32 5,12

SPR 70
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME wjh_phantom
DLG phant
POS 32 14,11

SPR 71
01011010
10101101
11111111
00000000
00010100
00111100
00111100
00100100
>
00000000
01011010
10101101
11111111
00000000
00010100
00111100
00111100
NAME teri_spotty
DLG SPR_55
POS 33 11,1

SPR 72
00001110
01111111
11111111
11110000
00001100
00111100
00100100
00111100
>
01110000
11111110
11111111
00001111
00110000
00111100
00100100
00111100
NAME teri_mush
DLG SPR_56
POS 33 3,10

SPR 73
00001100
00111110
01111110
01111011
11110101
10101001
11000011
01111110
DLG SPR_57
POS 33 11,11

SPR 74
00000000
01111110
01001110
01111110
01110010
01111110
00011000
00000000
DLG SPR_58

ITM 0
00000000
00000000
00000000
00111100
01100100
00100100
00011000
00000000
NAME tea
DLG ITM_0

ITM 1
11111111
01010101
01101011
00010101
00011011
00000101
00000111
00000001
NAME ducklingsmith_Cobweb
DLG ITM_1

ITM 2
01011000
01011011
01010011
00011010
11011010
11010000
11010110
11000110
DLG ITM_2

ITM 3
00000000
00111000
00001000
01100000
01101100
01101100
00001100
00000000
DLG ITM_3

ITM 4
00000000
00100000
00110100
00000000
01011000
01011000
01000000
00000000
DLG ITM_4

ITM 5
01111101
01000101
01111101
01111101
00111010
00111010
00010100
00000000
>
00000000
01111101
01000101
01111101
01111101
00111010
00111010
00010100
NAME rlauShield
DLG ITM_5

ITM 6
00000000
00001000
00011000
00011000
00011000
00011000
00111100
00011000
>
00001000
00011000
00011000
00011000
00011000
00111100
00011000
00000000
NAME rlauSword
DLG ITM_6

ITM 7
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME rlauShieldCheck
DLG ITM_8

ITM 8
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME rlauSwordCheck
DLG ITM_9

ITM 9
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME rlauHornCheck
DLG ITM_a

ITM a
00000000
00000100
00001100
00011000
00111000
01110000
00100000
00000000
>
00000100
00001100
00011000
00111000
01110000
00100000
00000000
00000000
NAME rlauHorn
DLG ITM_7

ITM c
00001000
00010100
00001000
00010000
00100000
00100000
00010000
00000000
>
00001000
00010100
00001000
00010000
00100000
00100000
00010000
00000000
NAME flowerditch_flower
DLG ITM_b

ITM d
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME flowerditch_introdialogue
DLG ITM_c

ITM e
00000000
00000000
00111100
01011010
01101110
00011000
00011000
00000000
NAME onion_mushroom
COL 3

ITM f
00000000
00000000
00000000
00000011
00000101
00000101
00001101
00001101
NAME onion_tent
COL 1

ITM g
00000000
00000000
00000000
11111111
00000000
00000000
10000000
10000000
NAME onion_tent
COL 1

ITM h
00000000
00000000
00000000
11000000
00100000
00100000
00010000
00010000
NAME onion_tent
COL 1

ITM i
00011101
00011101
00111101
00111101
01111101
01111101
11111101
11111101
NAME onion_tent
COL 1

ITM j
11000000
11000000
11100000
11100000
11110000
11110000
11111000
11111111
NAME onion_tent
COL 1

ITM k
00001000
00001000
00000100
00000100
00000010
00000010
00000001
11111111
NAME onion_tent
COL 1

ITM l
11111000
11111000
11111100
11111100
11111110
11000000
11000000
11000000
NAME onion_tile
COL 1

ITM m
00001000
00010000
00110000
00011000
00101000
01101100
01111100
00111000
>
00010000
00111000
00011000
00110000
00101000
01101100
01111100
00111000
NAME voec_deco01
COL 3

ITM n
00000010
01000000
01000000
00110000
00010010
00110010
10100100
00000001
>
01000000
00000100
01000100
00100010
00000010
00000000
00100000
01000000
NAME voec_deco02
COL 1

ITM o
11000000
00000000
00000000
00000100
00001010
00000000
00000000
00000000
>
00000000
00000000
00000000
00001000
00010100
00000000
00000000
00000000
NAME voec_deco03
COL 1

ITM p
00000000
00000011
00011111
11111111
11111000
00000000
00000000
00000000
>
00000000
00000111
11111000
00000111
11111000
00000000
00000000
00000000
NAME voec_deco04
COL 1

ITM q
00000000
11000000
01111000
11111111
00011111
00000000
00000000
00000000
>
00000000
11100000
00011111
11100000
00011111
00000000
00000000
00000000
NAME voec_deco05
COL 1

ITM r
01100000
11111000
01100111
11000000
11000000
11011100
11000011
00010100
>
11000000
11111000
01100111
01100000
00110000
00110100
10001011
00110001
NAME voec_deco06
COL 1

ITM s
01101001
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME voec_deco07
COL 1

ITM t
00000000
00001100
00001000
00010010
00010010
00001100
00000000
00000000
NAME voec_nettle
DLG ITM_d

ITM u
10001000
10001111
10000001
11111101
01000111
01000100
01111111
10000001
NAME ianm_artifactitem
DLG ITM_e

ITM v
00000000
00011000
00110100
00110100
00110100
00101100
00011000
00000000
>
00000000
00011000
00011000
00011000
00011000
00011000
00011000
00000000
NAME pan-coin
DLG ITM_f

ITM w
01100110
11111111
01011010
01011010
11011011
01011010
00111100
00000000
NAME tgnm_fakeWall
DLG ITM_g
COL 1

ITM x
00000000
01000100
01000100
01001100
00001000
00100000
00000010
00001000
NAME tgnm_coins
DLG ITM_h

ITM y
00000000
00111100
01100110
11101111
11101011
10100101
00100100
00000000
>
00111100
01100110
11101111
11101011
10100101
00100100
00000000
00000000
NAME tgnm_jacket
DLG ITM_i

ITM z
00000000
00000000
01000010
01100110
01000010
00111100
00111100
01000010
NAME maeiCRAB
DLG ITM_j

ITM 10
00000000
00000000
01000100
00100010
00011111
00011011
00000000
00000000
NAME ruin_sunglasses
DLG ITM_k

ITM 11
00000000
00000000
00100000
01110000
00100000
00000010
00000111
00000010
NAME sarah_flowers1
DLG ITM_l

ITM 12
00000000
00000000
00000000
00000000
00000100
00001110
00000100
00000000
NAME sarah_flowers2
DLG ITM_m

ITM 13
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME ptttttttttt

ITM 14
00000000
00000000
00111000
01000100
01011100
00100100
00011000
00000000
NAME spookyman_skull
DLG ITM_n

ITM 15
00000000
00000000
00000000
00000000
00001000
00000000
00000000
00000000
>
00000000
00000000
00000000
00001000
00010100
00001000
00000000
00000000
NAME lmpn_bititem
DLG ITM_p

ITM 16
00000000
00000000
00000000
00000000
00000000
00001100
00000000
00000000
NAME lmpn_lostkey
DLG ITM_q

ITM 17
00000000
00011100
00001000
00001000
00001000
00011100
00011100
00001000
NAME public_shovel
DLG ITM_o

ITM 18
00111110
01111000
11110000
11111000
11010100
10001010
10000101
00000011
DLG ITM_r

ITM 19
01100000
01111100
10111110
11111111
00000001
01111110
10000000
01111110
NAME AshGary_rat
DLG ITM_t

ITM 1a
00000000
00010000
10000100
00000000
00010000
01000010
00001000
00000000
>
00000000
00000100
00100000
00000101
01000000
00001000
00000000
00000000
>
00010000
01000000
00000100
00100000
00001000
00000000
00010000
00000000
NAME AshGary_isitmagic
DLG ITM_s
COL 4

ITM 1b
01000010
01111110
01000010
01000010
01000010
01111110
01000010
01000010
NAME AshGary_ladderitem
DLG ITM_u
COL 4

ITM 1c
01000010
01111110
01000010
01000010
01000010
01111110
01000010
01000010
NAME AshGary_ladderitem2
DLG ITM_v
COL 4

ITM 1d
01000010
01111110
01000010
01000010
01000010
01111110
01000010
01000010
NAME AshGary_ladderitem3
DLG ITM_w
COL 4

ITM 1e
00000000
00010100
01010000
00000110
01100000
00001010
00101000
00000000
>
00000000
00101000
00001010
01100000
00000110
01010000
00010100
00000000
NAME laiska_treas
DLG ITM_x

ITM 1f
00000000
00111100
01111110
01010100
11010101
11111111
01111110
00011000
NAME seashell
DLG ITM_y

ITM 1g
00000000
00000000
00000000
00000000
00111000
00010000
00000000
00000000
NAME wyvy_mush1
DLG ITM_10
COL 6

ITM 1h
00000000
00000000
00000000
00000000
00010000
00110101
00011110
00000011
NAME wyvy_crown
DLG ITM_z

ITM 1i
00000000
00000100
00000110
00001000
00010000
01100000
00100000
00000000
NAME wyvy_bone
DLG ITM_12
COL 5

ITM 1j
00000000
00000000
01110000
00111000
00111100
00111111
00001000
00011000
>
00000000
00000000
00111000
00011100
00011100
00011110
00001000
00011000
NAME wyvy_yellowbird

ITM 1k
00000000
11100011
00110111
11101111
01011100
00111110
11110000
00000000
>
00000000
00000000
00000000
00000000
00111111
11111110
01001111
00000000
NAME wyvy_bluebird
COL 3

ITM 1l
00000000
00000111
01101001
01101001
11110001
11110001
11110001
10110001
>
00000000
00000000
01100011
01100101
11101001
11110001
11110001
10110001
NAME wyvy_fisher

ITM 1m
01111111
01011010
00111100
01011010
00111100
01111110
10011001
01100110
NAME wyvy_ribcage
COL 5

ITM 1n
00000000
00101000
00110000
00111000
01000000
00000000
00000000
00000000
NAME wyvy_secretleaf
DLG ITM_11
COL 6

ITM 1o
00000000
00101000
00110000
00111000
01000000
00000000
00000000
00000000
NAME wyvy_brownleaf
COL 6

ITM 1p
00000000
00000000
00000000
00010100
00001100
00011100
00000010
00000000
NAME wyvy_leaf

ITM 1q
00000000
01000000
00101000
00011000
00001000
00000100
00000010
00000000
NAME wyvy_twig
DLG ITM_13
COL 6

ITM 1r
00000000
00000000
00000000
00000000
00010000
00101000
00010000
00000000
>
00000000
00000000
00000000
00000000
00010000
00111000
00010000
00000000
NAME lenny_bit
DLG ITM_14

ITM 1s
11111000
11110111
00111110
11001101
11110111
11111011
11001011
10110111

ITM 1t
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME t1
DLG ITM_15

ITM 1u
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME t2
DLG ITM_16

ITM 1v
00000000
00000000
00000000
00000000
00000000
00010000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00001000
00000000
NAME pieceoftheuniverse
DLG ITM_17

ITM 1w
00011000
00011000
00011000
00111100
01111110
10111101
00100100
00100100
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME no_one

ITM 1x
00000000
00000000
00000000
00000000
00000000
00000000
00001000
00001000
NAME ayo_booze
DLG ITM_18

ITM 1y
00111100
00111100
00100100
00000000
00000000
00000000
00000000
00000000
NAME ayo_pants

ITM 1z
00000000
10000100
00000000
01000000
00000010
00000000
00010000
00000000
>
00000000
01001000
00000000
00000010
00100000
00001000
00000000
00000000
NAME teri_spores1

ITM 20
00000000
00001000
00000010
01000000
00000000
00000000
00100000
00000100
>
00000000
00010000
01000000
00000100
00000000
00000000
00001000
00100000
NAME teri_spores2

ITM 21
00010000
00000000
00001000
00000010
00100000
00000000
01000000
00000000
>
00100000
00000000
00000100
00100000
00000010
00000000
00000000
00100000
NAME teri_spores3

ITM 22
00000000
00001000
01000000
00000000
00010010
00000000
01000000
00000000
>
00000100
00000000
00100000
00000000
00100000
00000100
00000000
01000000
NAME teri_spores4

ITM 23
00000000
00000000
00010000
00000000
00000000
00000000
00000100
00000000
>
00000000
00100000
00000000
00000000
00000000
00000100
00000000
00000000
NAME teri_spore1

ITM 24
00000000
00000000
00000000
00000000
00000010
00000000
01000000
00000000
>
00000000
00000000
00000000
00000100
00000000
00000000
00100000
00000000
NAME teri_spore2

ITM 25
00000000
00001000
00000000
00000000
00000000
00000000
00000010
00000000
>
00000000
00010000
00000000
00000000
00000000
00000000
00000000
00000001
NAME teri_spore3

ITM 26
00000000
00000000
00000100
00000000
00100000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000100
00000000
00010000
00000000
00000000
NAME teri_spore4

ITM 27
11111111
11111111
11111111
01010101
10101010
00000000
00000000
00000000
>
11111111
11111111
11111111
10101010
01010101
00000000
00000000
00000000
NAME teri_toplight1

ITM 28
11111111
11111111
10101010
01010101
00000000
00000000
00000000
00000000
>
11111111
11111111
01010101
10101010
00000000
00000000
00000000
00000000
NAME teri_toplight2

ITM 29
01010101
10101010
00000000
00000000
00000000
00000000
00000000
00000000
>
10101010
01010101
00000000
00000000
00000000
00000000
00000000
00000000
NAME teri_toplight4

ITM 2a
11111111
11111111
11111111
01010101
10101010
01010101
00000000
00000000
>
11111111
11111111
11111111
10101010
01010101
10101010
00000000
00000000
NAME teri_toplight0

ITM 2b
00000000
00000000
10101010
01010101
10101010
11111111
11111111
11111111
>
00000000
00000000
01010101
10101010
01010101
11111111
11111111
11111111
NAME teri_botlight

ITM 2c
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
DLG ITM_19

ITM 2d
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
DLG ITM_1a

DLG ITM_0
You found a nice warm cup of tea

DLG ITM_1
You brush through the cobwebs in the corner.

DLG ITM_2
"""
{crushed = crushed + 1}{
  - crushed == 1 ?
    {shk}**BREAKING** ANOTHER CREATURE HAS MADE CONTACT WITH THE CITY
  - crushed == 20 ?
    {shk}**BREAKING** THE CREATURE SHOWS NO INTENTION TO LEAVE
  - crushed == 40 ?
    {shk}**BREAKING** FIRES ARE BEING REPORTED CITY-WIDE
  - crushed == 60 ?
    {shk}**BREAKING** ALL EMERGENCY SERVICES HAVE BEEN SUSPENDED
  - crushed == 80 ?
    {shk}**BREAKING** THERE IS NO MERCY
  - crushed == 100 ?
    {shk}**BREAKING** THIS IS THE END FOR US THERE IS NOWHERE LEFT TO BROADCAST FROM
}
"""

DLG ITM_3
"""
{crushed = crushed + 1}{
  - crushed == 1 ?
    {shk}**BREAKING** ANOTHER CREATURE HAS MADE CONTACT WITH THE CITY
  - crushed == 20 ?
    {shk}**BREAKING** THE CREATURE SHOWS NO INTENTION TO LEAVE
  - crushed == 40 ?
    {shk}**BREAKING** FIRES ARE BEING REPORTED CITY-WIDE
  - crushed == 60 ?
    {shk}**BREAKING** ALL EMERGENCY SERVICES HAVE BEEN SUSPENDED
  - crushed == 80 ?
    {shk}**BREAKING** THERE IS NO MERCY
  - crushed == 100 ?
    {shk}**BREAKING** THIS IS THE END FOR US THERE IS NOWHERE LEFT TO BROADCAST FROM
}
"""

DLG ITM_4
"""
{crushed = crushed + 1}{
  - crushed == 1 ?
    {shk}**BREAKING** ANOTHER CREATURE HAS MADE CONTACT WITH THE CITY
  - crushed == 20 ?
    {shk}**BREAKING** THE CREATURE SHOWS NO INTENTION TO LEAVE
  - crushed == 40 ?
    {shk}**BREAKING** FIRES ARE BEING REPORTED CITY-WIDE
  - crushed == 60 ?
    {shk}**BREAKING** ALL EMERGENCY SERVICES HAVE BEEN SUSPENDED
  - crushed == 80 ?
    {shk}**BREAKING** THERE IS NO MERCY
  - crushed == 100 ?
    {shk}**BREAKING** THIS IS THE END FOR US THERE IS NOWHERE LEFT TO BROADCAST FROM
}
"""

DLG ITM_5
"""
{
  - rareGood < 0 ?
    It seems Merrit won't sell anything to someone with your... reputation.
    You {shk}steal{shk} a Shield of Disappointment. {rareGood = rareGood - 5} {rareShield = 1} 
  - Bits >= 10 ?
    You bought {wvy}1{wvy} Shield of Disappointment!
    {Bits = Bits - 10} {rareShield = 1}
  - else ?
    You {shk}steal{shk} a Shield of Disappointment. {rareGood = rareGood - 5} {rareShield = 1}
}
"""

DLG ITM_6
"""
{
  - rareGood < 0 ?
    It seems Merrit won't sell anything to someone with your... reputation.
    You {shk}steal{shk} The Sword of Unknowable Horrors. {rareGood = rareGood - 5} {rareSword = 1}
  - Bits >= 25 ?
    You bought {wvy}1{wvy} The Sword of Unknowable Horrors! {Bits = Bits - 25} {rareSword = 1}
  - else ?
    You {shk}steal{shk} The Sword of Unknowable Horrors. {rareGood = rareGood - 5} {rareSword = 1}
}
"""

DLG ITM_7
"""
{
  - rareGood < 0 ?
    It seems Merrit won't sell anything to someone with your... reputation.
    You {shk}steal{shk} a Rare Unicorn Horn. {rareGood = rareGood - 5} {rareHorn = 1}
  - Bits >= 30 ?
    You bought {wvy}1{wvy} Rare Unicorn Horn! {Bits = Bits - 30} {rareHorn = 1}
  - else ?
    You {shk}steal{shk} a Rare Unicorn Horn. {rareGood = rareGood - 5} {rareHorn = 1}
}
"""

DLG ITM_8
"""
{
  - rareGood < 0 ?
    <Merrit>: Your type isn't welcome in my shop. Get out!
  - Bits < 10 ?
    You don't have enough Bits to buy a Shield of Disappointment. Taking it now would be theft!
  - else ?
    <Merrit>: That there is a Shield of Disappointment. Quite a bargain for only 10 Bits!
}
"""

DLG ITM_9
"""
{
  - rareGood < 0 ?
    <Merrit>: Your type isn't welcome in my shop. Get out!
  - Bits < 25 ?
    You don't have enough Bits to buy The Sword of Unknowable Horrors. Taking it now would be theft!
  - else ?
    <Merrit>: Ah, that's The Sword Of Unknowable Horrors and it's on sale for just 25 Bits!
}
"""

DLG ITM_a
"""
{
  - rareGood < 0 ?
    <Merrit>: Your type isn't welcome in my shop. Get out!
  - Bits < 30 ?
    You don't have enough Bits to buy a Rare Unicorn Horn. Taking it now would be theft!
  - else ?
    <Merrit>: Cryptozoologically inclined, eh? I can sell you that Rare Unicorn Horn for 30 Bits and nothing less!
}
"""

DLG ITM_b
"""
{sequence
  - Inexplicably, a flower blooms deep within the shadowy maze.
    
    4 to go.
  - Another one!
    
    You're impressed by the tenacity of these flowers, to survive in such a desolate place.
    
    
    3 to go.
  - The flowers fill you with a sense of hope.
    You know that you have no choice but to keep going.
    
    2 to go.
  - It's deathly cold down here, but finding these flowers makes you feel a bit warmer.
    
    
    1 to go.
  - Congratulations! You found all of the flowers!
    You decide to bring them with you, as a reminder of what you're capable of.
}
"""

DLG ITM_c
"""
{sequence
  - Whoa...
    
    It's dark in here...
    
    How will you find your way out?
  - 
}
"""

DLG ITM_d
"""
you have found a small flask containing three brittle leafs.
the label reads... {clr3}nettleweed{clr3}.
"""

DLG ITM_e
you picked up a mysterious artifact...{ianm_artifact = 1}

DLG ITM_f
"""
{rbw}{wvy}you picked up a coin!{wvy}{rbw}

it does nothing.
"""

DLG ITM_g
Woah! a fake wall!

DLG ITM_h
"""
You got some Bits!
{Bits = Bits + 4}
"""

DLG ITM_i
"""
A yellow leather jacket! It's an odd color, but with the right outfit you'll be stylin' in no time!{br}Or something.
{coolness = coolness + 8}
"""

DLG ITM_j
"""
This crab looks lonely...he hops onto your hand when you reach down.
You decide to take him with you.{maeHasCrab = 1}
"""

DLG ITM_k
"""
yeah you can have those if you want. {sunglasses = sunglasses + 1} {coolness = coolness + 2}
{
  - crushed > 0 ?
    don't crush them! {shk}hahaha!{shk}
  - else ?
    makes it hard to see the screen anyway! {shk}HAHAHA!{shk}
}
"""

DLG ITM_l
"""
{sarah_flowers = sarah_flowers + 1}{shuffle
  - Oh what lovely flowers!
  - Don't mind me, just picking some flowers.
  - Flowers, they're great.
}
"""

DLG ITM_m
"""
{sarah_flowers = sarah_flowers + 1}{shuffle
  - Oh what lovely flowers!
  - Don't mind me, just picking some flowers.
  - Flowers, they're great.
}
"""

DLG ITM_n
a pleasant little skull; a companion on your quest

DLG ITM_o
"""
{
  - public_shovels > 0 ?
    you pick up another shovel. why not{public_shovels = public_shovels + 1}
  - else ?
    you pick up the shovel
}
"""

DLG ITM_p
a bit!{Bits = Bits + 1} you have {say Bits} now

DLG ITM_q
there's a key here. you put it in your pocket, why not{lmpn_lostkeys = lmpn_lostkeys + 1}

DLG ITM_r
"""
You picked-up a {wvy}pickaxe{wvy}!
{inv_pickaxe = inv_pickaxe + 1}
"""

DLG ITM_s
You have found a ball of dust.

DLG ITM_t
Yum! A tasty rat!

DLG ITM_u
Hmm! Is that dark magic on the other side of this locked gate?

DLG ITM_v
OH BUM! I think I've left the iron on at home!

DLG ITM_w
Think I'll have pizza for tea when I get out of this place.

DLG ITM_x
"""
this seems like someone's treasure
you feel as though you dreamt of something like this once {dreams = 1}
{laiska_treas = 1}
"""

DLG ITM_y
it's a seashell! a souvenir for your underwater adventures. 

DLG ITM_z
"""
lo barda solji {clr3}nolmapku{clr3} cu simlu lonu puzu farlu
.i do cpacu ti {wyvy_crown = 1}
"""

DLG ITM_10
"""
{
  - {item "wyvy_mush1"} == 1 ?
    do cpacu pa lo mledi {wyvy_mush = wyvy_mush + 1}

  - else ?
    {wyvy_mush = wyvy_mush + 1}
}
"""

DLG ITM_11
ua lo selmipri kevna

DLG ITM_12
"""
ua cirko le bongu ti
.i do cpacu le bongu 
{wyvy_bone = 1}
"""

DLG ITM_13
"""
{
  - {item "wyvy_twig"} == 1 ?
    le jimca cu snapo'i
  - else ?

}
"""

DLG ITM_14
{Bits = Bits + 1}Oh cool, you found a bit. That's one crumpet.

DLG ITM_15
your heartbeat shifts 0.039 seconds forward

DLG ITM_16
the pixels in your head contract

DLG ITM_17
A piece of the universe sticks to you.

DLG ITM_18
"""
You grab the drink off the table and chug it down. {shuffle
  - Oddly, no one seems to care.
  - Yech! That one had some backwash in it.
  - It's not as classy as buying your own booze, but it gets the job done.
}{drunkness = drunkness + 1}{br}{
  - drunkness >= 5 ?
    Whew! Those drinks are really kicking in!
  - drunkness >= 3 ?
    You're pretty buzzed.
  - else ?
    You're feeling a little tipsy.
}
"""

DLG ITM_19
"""
{sequence
  - You hear singing from the {wvy}Vortex{wvy}
  - 
}
"""

DLG ITM_1a
"""
{sequence
  - {clr3}O weary wanderer take heed{clr3}
  - {clr3}Just as the stars above will one day grow cold{clr3}
  - {clr3}And fall like ashes over the soil{clr3}
  - {clr3}So shall you too so shall you too {clr3}
  - {clr3}But do not be afraid, no child,{clr3}
  - {clr3}You must be strong 
    You have much in front of you before you burn out{clr3}
  - {clr3}Keep your head up and your light shining{clr3}
  - {clr3}We have seen the great things you will do{clr3}
  - {clr3}And know that though one day this fleeting candle light too shall be extinguished,{clr3}
  - {clr3}We are waiting for you on the other side. {clr3}
  - {clr3}You will know peace. {clr3}
  - {clr3}You will know love. {clr3}
  - {clr3}You will know rest{clr3}
}
"""

DLG SPR_0
I'm a cat, and I am the least weird thing you will find in here.

DLG SPR_1
"""
-  Welcome to the  -
   MYSTERY DUNGEON
A community game created by the Bitsy Discord.
Let us know what you think @bitsypcs!
"""

DLG SPR_2
"""
{
  - {item "ducklingsmith_Cobweb"} == 1 ?
    The library spider does not look happy with you.
  - else ?
    The library spider bobs happily.
}
"""

DLG SPR_3
"""
{clr3}"Comprehensive Maps of the Underground."{clr3}
Completely empty.
"""

DLG SPR_4
{clr3}"Sexy Skeleton Stories."{clr3} Every book in this section has been checked out.

DLG SPR_5
{clr3}"History".{clr3} Contains the Complete History of the Crab Civilisations of the Underground.{br}Unfortunately it is written in Crabbish.

DLG SPR_6
{clr3}"Cookery".{clr3} Contains the slightly worrying series "Waste Not Want Not! Mushroom recipes from the Mushroom People"

DLG SPR_7
{clr3}"Travel".{clr3} Some guidebooks for interesting night spots you might find in the Underground. The latest edition of "Best Bars in the {rbw}chillzone{rbw}" is in.

DLG SPR_8
{clr3}"Crime & Detective".{clr3} Contains a number of volumes in the popular "Onion Detective" series, including the rare "Miss Shallot" English village crime spinoff.{br}Horror at the village fete when we discover that Reverend Strawberry has been preserved in his own jam!

DLG SPR_9
{clr3}"Science Fiction & Fantasy".{clr3} Several books about what the world would be like if people lived {wvy}ABOVE THE GROUND{wvy} and performed strange, exotic jobs like {wvy}sales executive{wvy} and{br}{wvy}TAX ACCOUNTANT{wvy}. Ridiculous.

DLG SPR_a
{clr3}"Poetry".{clr3} A long cycle of sonnets about the philosophy of crows. Deep to the point of nigh-incomprehensibility.

DLG SPR_b
{clr3}"Literary Fiction".{clr3} A story of a middle-aged literature professor at Deepbelow University who has a mid-life crisis and finds himself by sleeping with an attractive young student. Has won an inexplicable number of awards.

DLG SPR_c
{clr3}"Thrillers".{clr3} There seem to be a lot of dry financial thrillers about the cutthroat world of Bit mining. Maybe the owlibrarian likes them.

DLG SPR_d
"""
{clr3}"Horror".{clr3} Featured book of the month is "Toast Ghost", a story about a haunted toaster.
{br}A hastily scribbled disclaimer on the sign reads "{shk}NOT AS CUTE AS I THOUGHT IT WOULD BE{shk}"
"""

DLG SPR_e
{clr3}"Graphic Novels".{clr3} Shelves of slice-of-life coffee shop romance whimsy, with the odd token superhero book.

DLG SPR_f
"""
{clr3}THE HOLY BOOK OF THE GROUND{clr3}{br}
There is no beginning to all things
But the beginning to {clr2}this{clr2} thing was the {clr2}Ground{clr2}.
"""

DLG SPR_g
"""
The world was once nothing but cold, salty Ocean
Then the Earth shrugged its shoulders
and the {clr2}Ground{clr2} rose from the sea.
Plants grew from the {clr2}Ground{clr2} to feed us.
The {clr2}Ground{clr2} caught rain to quench our thirst.
"""

DLG SPR_h
"""
And when those who sought to take the world from us
came to our door with steel and fire
the {clr2}Ground{clr2} was waiting to shelter us
keeping us safe from the World Above
nesting within the bones of the Earth.
"""

DLG SPR_i
"""
Here we lie. Here we wait in stone and iron and magma.
And when the Ocean has come and gone again
we will rise above the {clr2}Ground{clr2} once more.
"""

DLG SPR_j
{clr3}Owlibrarian:{clr3} Hoo! A visitor to the library! I'm afraid I can't let you check any books out because you're not a member, but please feel free to browse.

DLG SPR_k
"""
{
  - rareGood < 0 ?
    <Imelda>: Aye, I've heard tell things about you. Koobu would never forgive me if I kept company with the likes of yourself.
  - rareLove == 0 ?
    <Imelda>: Oh, my love! They await for me across the Underriver but I cannot find my way. So close and yet so far... ah, stranger! Will you deliver this letter to my beloved?
    Received {wvy}1{wvy} Love Letter!{rareLove = 1}
  - rareLove == 1 ?
    <Imelda>: I cannot wait for a reply from my dear Koobu!
  - rareLove == 2 ?
    <Imelda>: You bring a reply? Your kindness knows no bounds, stranger!
    
    *Imelda reads*
    
    {rareGood = rareGood + 3}
{rareLove = 3}<Imelda>: Koobu's words melt my heart. I must strengthen my resolve to find my way to them. Thank you, stranger. It's not much but please, take these.
    Received {wvy}10{wvy} Bits!{Bits = Bits + 10}
  - rareLove == 3 ?
    <Imelda>: Koobu, I shall find my way to you!
}
"""

DLG SPR_l
"""
{
  - rareGood < 0 ?
    <Koobu>: You...! Stay away from Imelda!
  - rareLove == 0 ?
    <Koobu>: {wvy}*sigh*{wvy}
  - rareLove == 1 ?
    <Koobu>: What's this? You have a letter from Imelda!
    *Koobu reads*
    
    <Koobu>: Oh, my dear sweet love. Please traveler, take this reply to Imelda without delay!
    
    Received {wvy}1{wvy} Love Letter!{rareLove = 2}
    {rareGood = rareGood + 3}
  - rareLove == 2 ?
    <Koobu>: Imelda...
  - rareLove == 3 ?
    <Koobu>: I will do as you ask, Imelda, and wait here until I can hold you once again.
}
"""

DLG SPR_m
"""
{
  - rareGood >= 0 ?
    <Merrit>: Ho, traveler! Would you care to purchase anything?
  - else ?
    <Merrit>: Away with ye, scoundrel!
}
"""

DLG SPR_n
<< The Underriver >>

DLG SPR_o
"""
<< Merrit's Equipmentarium >>

"""

DLG SPR_p
you are loved!

DLG SPR_q
"""
"World's Largest Pickaxe"  2018
Steel, Synthetics
"""

DLG SPR_r
"""
{shuffle
  - a cavity or depression, especially in bone
  - the flesh of the dead and decaying
  - the ossifrage, the bone-breaker
  - only consume death yet still create life
  - birth, consume, produce, death, rebirth, consume
}
"""

DLG SPR_s
"""
{sequence
  - to look against, to look in a hostile manner
  - the Horse takes place at the Nixae
  - nemesis, the inescapable
  - 
}
"""

DLG SPR_t
"""
{sequence
  - the crow has pierced you, you have died
  - the carrion, the flesh torn by fighting
  - we speak the names 
  - a murder, a wake, a parliament, an unkindness, {shk} a murder, a wake, a parliament, an unkindness {shk}
}
"""

DLG SPR_u
"""
*caw* *caw*{
  - Bits >= 100 ?
    *CAW* *CAW*
  - Bits >= 1000 ?
    *CAAAAAAW* {shk}*CAAAAAAAAAAW*{shk}
}
"""

DLG SPR_v
"""
{
  - Bits <= 100 ?
    *caw*
  - Bits >= 100 ?
    *CAW!*
  - Bits >= 500 ?
    {shk}*CAW!!*{shk}
  - Bits >= 1000 ?
    {rbw}*CAAAAW!!*{rbw}
}
"""

DLG SPR_w
hissssss!

DLG SPR_x
"""
the fire burns and doesn't seem like it will stop any time soon..

it is very warm and cozy..
you feel at peace..
"""

DLG SPR_y
"""
{sequence
  - {clr3}onion:{clr3} this is my tent.. you can have the other one..
  - {clr3}onion:{clr3} no mysteries here.. 
    just some nice camping..
  - {clr3}onion:{clr3} pear is out gathering some more fire wood.. 
    i think they just wanted to take a walk so they won't be back anytime soon..
  - {clr3}onion:{clr3} just relax near the campfire.. i'll bring the marshmellows and stuff to make smores
}
"""

DLG SPR_z
squee squee!

DLG SPR_10
*cricket noises*

DLG SPR_11
*cricket noises*

DLG SPR_13
"""
{
  - voec_payed > 0 ?
    cat: {clr3}thank you very kindly, choose whichever you want...{clr3}
  - else ?
    {
      - voec_again == " again" ?
        the cat casts a sinister eye on you...
      - rareGood < 0 ?
        the lazy cat eyes you with suspicion...
      - else ?
        a cat is lazily laying in front of some shelves containing various vials.

    }
    cat: {clr3}it's 2 Bits if you want to take a sip of our potions...
    just throw the Bits into that bowl here...{clr3}
}{
  - voec_askedcat < 1 ?
    
    you ask the cat what the different potions do, but it doesn't seem to listen or care.{voec_askedcat = 1}
}
"""

DLG SPR_14
voec_witch1

DLG SPR_15
"""
the magical fire is crackling away...{
  - rareHorn == 1 ?
  {
   - voec_charredHorn == 1 ?
     
you throw your very rare and expensive horn into the fire...
it slowly singes and chars into a fine black powder.
you've now made a charred unicorn horn!
hm... but how are you going to get it out of the fire?
...{voec_charredHorn = 2}{rareHorn = rareHorn - 1}
   - else ?
     
you are overcome by the desire to throw your rare unicorn horn into the fire...

do you want to throw it in?{voec_charredHorn = 1}
  }
  - voec_charredHorn == 2 ?
    
you trust your hands into the fire and retrieve a handful of charred horn powder.

you've burned yourself a bit in the process, but at least it was worth it.{voec_charredHorn = 3}{health = health - 1}}
"""

DLG SPR_16
"""
the magical fire is crackling away...{
  - rareHorn == 1 ?
  {
   - voec_charredHorn == 1 ?
     
you throw your very rare and expensive horn into the fire...
it slowly singes and chars into a fine black powder.
you've now made a charred unicorn horn!
hm... but how are you going to get it out of the fire?
...{voec_charredHorn = 2}{rareHorn = rareHorn - 1}
   - else ?
     
you are overcome by the desire to throw your rare unicorn horn into the fire...

do you want to throw it in?{voec_charredHorn = 1}
  }
  - voec_charredHorn == 2 ?
    
you trust your hands into the fire and retrieve a handful of charred horn powder.

you've burned yourself a bit in the process, but at least it was worth it.{voec_charredHorn = 3}{health = health - 1}}
"""

DLG SPR_17
"""
there is a book lying on the table...
the opened page seems to contain some sort of potion recipe:
{clr3}- a rare unicorn horn, charred in a magic flame
- one handful of musty cobweb

- a drop of goo, lovingly extracted from a slimeball
- three nettleweeds

- one kindly skull

- a single dream, with a pinch of paprika
... stir at medium temperate for 20 minutes, fill into ominous looking bottle for serving.

{clr3}there is also a note on the back of the page:
{clr3}~ property of the Owlibrarian ~{clr3}
"""

DLG SPR_18
"""
{sequence
  - there seems to be some sort of scaly tentacle trying to slither its way out of this shelve.
  - hm...
    
    looks like it is stuck under some pots that have fallen over.
    you might be able to free it if you move them out of the way, but would you really want to try that?
  - of course you would!
    
    with a swift motion you lift the alchemical crockery and free the tentacle from its imprisonment.
    
    it quickly slithers its way out of the shelve and across the floor, loudly knocking over a couple of jars and potion vials.
    it comes to a rest on top of a table across the room, sneeringly darting back and forth, almost like it is dancing... hm...

it seems to be taunting you...
    
    deep down you feel like you have made a terrible decision...
    just as you finish that thought you hear a loud shattering noise next to you, the tentacle has started throwing various glassware and the odd trinket after you!
    you dart around the room trying to catch it before it can do any more damages but it is obviously much faster than you.
whilst jumping after it you knock over some pots containing what looks like fluorescent salts.
with a rattling hiss the mixed salts combust into smoke, tinting the cave walls in all possible colors... and then some impossible ones as well!

the alchemist's cat lazily looks up for a second, lets out a long sigh and goes back to its doze.

the tentacle does not seem impressed and knocks over a shelve next to you... 

the chase goes on...

{
  - maeHasCrab >= 1 ?
  you and your little crab friend try to corner the tentacle at the potion stall. the crab tries to prick the tentacle with its claws but gets scared halfway through and jumps back into your pocket.


}{
  - wyvy_crown >= 1 ?
  the tentacle sneaks up on you and snatches the crown from your inventory, wearing its loot proudly on its head.
well, i guess tentacles don't have heads...
but it has stolen it from you nonetheless...

}{
  - smoothies >= 1 ?
  you try to lure the tentacle with some smoothies, but you quickly come to realize that tentacles can't eat or drink...
}{
  - rareSword >= 1 ?
  using your sword you take some jabs at the tentacle, but the only thing you manage to destroy is a delicate filtering-flask which shatters into a million tiny pieces...

}after a while of exhausting back and forth you slump tired to the ground.

you give up...
the tentacle has bested you...
hm... but it looks like the tentacle has lost interest now that no one is chasing it anymore...
it retreats back to the shelve from which you have freed it.
seems like it wasn't trapped at all but was living there all along...

...

{
  - wyvy_crown >= 1 ?
  it also drops your crown...


}you help clean up the mess you have made which takes the good part of an hour.

but whilst doing so you find some lost Bits under a rug!
you gained 3 Bits!

oh... wait...

one of them is an old chewing gum...
welp, 2 Bits anyway!

you also keep the chewing gum...

for reasons...{Bits = Bits + 2}{voec_gum = 1}{rareGood = rareGood + 1}
  - the tentacle is joyously bobbing back and forth in its shelve.
    you better leave it alone.}
"""

DLG SPR_19
"""
{
  - voec_intern_crystal == 0 ?
    an ominous-looking crystal sphere is perched on top of a copper stand here.
    
    nebulous formations from deep within are casting strange reflections on the surface of the glass.{voec_intern_crystal = "1"}

}you look closely into the crystal ball and see the blurred fog lifting inside.

the mysterious shapes seem like they are spelling something...
{clr3}{wvy}. . . the {say player_nickname} . . .{wvy}{clr3}

but the only other thing you can make out is a small figure endlessly running through a dungeon.
"""

DLG SPR_1a
"""
{
  - a == 1 ?

}player_nickname
"""

DLG SPR_1b
"""
{
  - a == 1 ?

  - {item "0"} == 1 ?

}player_nickname
"""

DLG SPR_1c
"""
{
  - a == 1 ?

}player_nickname
"""

DLG SPR_1d
there is something very odd growing out of this jar.

DLG SPR_1e
"""
{
  - voec_lookat == 3 ?
  - voec_content03 <= 0 ?
    the corked vial is empty...{voec_lookat = 0}{voec_withoutpay = 0}

  - else ?
    this inconspicuously corked vial holds an opaque, white fluid.

}{
  - voec_content03 == 0 ?
  - voec_payed > 0 ?
    {
      - voec_lookat == 3 ?
        you take a small sip from the vial.
{voec_lookat = 0}{voec_withoutpay = 0}{voec_payed = 0}{voec_isdrinking = 1}
      - else ?
        do you want to drink from this vial?{voec_lookat = 3}{voec_withoutpay = 0}
    }
  - else ?
    {
      - voec_withoutpay == 3 ?
        whilst no one is looking, you take a small sip from the vial.{voec_isdrinking = 1}
{rareGood = rareGood - 1}
{voec_lookat = 0}
{voec_withoutpay = 0}
{voec_again = " again"}
      - else ?
        you are tempted to take a sip, but you wouldn't do so without paying first{shk}{say voec_again}{shk}... would you?{voec_withoutpay = 3}{voec_lookat = 3}
    }
}{
  - voec_isdrinking == 1 ?
  {
    - drunkness > 0 ?
        for a second the room starts spinning counter-clockwise but then you feel your mind clearing.
        you are no longer drunk!
        
        you might still get a hangover tomorrow though...
    - else ?
        hm... you don't feel any different.}{drunkness = 0}{voec_content03 = voec_content03 - 1}{voec_isdrinking = 0}}
"""

DLG SPR_1f
"""
{
  - voec_lookat == 4 ?
  - voec_content04 <= 0 ?
    the decanter is empty...{voec_lookat = 0}{voec_withoutpay = 0}

  - else ?
    this fancifully decorated glass decanter holds a very microscopic amount of a clear metallic liquid.

}{
  - voec_content04 == 0 ?
  - voec_payed > 0 ?
    {
      - voec_lookat == 4 ?
        you drink the fluid from the decanter.
{voec_lookat = 0}{voec_withoutpay = 0}{voec_payed = 0}{voec_isdrinking = 1}
      - else ?
        do you want to drink from this decanter?{voec_lookat = 4}{voec_withoutpay = 0}
    }
  - else ?
    {
      - voec_withoutpay == 4 ?
        whilst no one is looking, you drink from the decanter.{voec_isdrinking = 1}
{rareGood = rareGood - 1}
{voec_lookat = 0}
{voec_withoutpay = 0}
{voec_again = " again"}
      - else ?
        you are tempted to take a sip, but you wouldn't do so without paying first{shk}{say voec_again}{shk}... would you?{voec_withoutpay = 4}
{voec_lookat = 4}
    }
}{
  - voec_isdrinking == 1 ?
    the small droplet of liquid evaporates on your tongue.
and nothing happens?

you feel a cold breeze coming over you.
did someone leave a window open in here?
you quickly realize that the frosty draft is not coming from the cave... but from inside yourself!
your skin turns blueish and your limbs crystallize into translucent, frostbitten icicles...
ouch... that really hurts...

...

but after a while the ice starts to fade and you begin feeling much better. 

in fact you feel a lot cooler now!
your coolness has increased!

but you also lost some health...{coolness = coolness + 3}{health = health - 3}{voec_content04 = voec_content04 - 1}{voec_isdrinking = 0}}
"""

DLG SPR_1g
"""
{
  - voec_lookat == 3 ?
  - voec_content04 == 0 ?
    the corked vial is empty...{voec_lookat = 0}{voec_withoutpay = 0}

  - else ?
    this fancyfully decorated glass decanter holds a very microscopic amount of a clear metallic liquid.
}{
  - voec_content04 == 0 ?
  - voec_payed > 0 ?
    {
      - voec_lookat == 4 ?
        you take a small sip from the vial.
{voec_lookat = 0}{voec_withoutpay = 0}{voec_payed = 0}{voec_isdrinking = 1}
      - else ?
        do you want to drink from this vial?{voec_lookat = 4}{voec_withoutpay = 0}
    }
  - else ?
    {
      - voec_withoutpay == 4 ?
        whilst no one is looking, you take a small sip from the vial.{voec_isdrinking = 1}
{rareGood = rareGood - 1}
{voec_lookat = 0}
{voec_withoutpay = 0}
{voec_again = " again"}
      - else ?
        you are tempted to take a sip, but you wouldn't do so without paying first{shk}{say voec_again}{shk}... would you?{voec_withoutpay = 4}
{voec_lookat = 4}
    }
}{
  - voec_isdrinking == 1 ?
    {
      - drunkness > 0 ?
        for a second the room starts spinning counter-clockwise but then you feel your mind clearing.
        you are no longer drunk!
        
        you might still get a hangover tomorrow though...
      - else ?
        hm... you don't feel any different.}{drunkness = 0}{voec_content04 = voec_content04 - 1}{voec_isdrinking = 0}
}
"""

DLG SPR_1h
"""
{
  - voec_payed > 0 ?
    you already payed for a sip of a vial.
  - voec_lookedbowl == 1 ?
    {
      - Bits > 2 ?
        you throw 2 Bits into the bowl.{Bits = Bits - 2}{voec_payed = 1}
      - Bits == 2 ?
        you throw your last 2 Bits into the bowl.{Bits = Bits - 2}{voec_payed = 1}
      - Bits == 1 ?
        you don't even have enough Bits, but you throw your last Bit into the bowl anyway.

the cat next to you huffs scornfully, but otherwise does not seem to mind...{Bits = Bits - 1}{voec_payed = 1}
      - else ?
        you don't have any Bits to pay with...
    }
  - else?
    a small straw bowl.
  
    do you want to throw some Bits in?{voec_lookedbowl = 1}
}
"""

DLG SPR_1i
"""
{sequence
  - this shelve contains an assortment of differently shaped and colored eyes.
    
    you get the feeling you are being watched...
  - the eyes are still staring at you...
}
"""

DLG SPR_1j
"""
{
  - voec_lookat == 2 ?
  - voec_content02 <= 0 ?
    doesn't taste like anything anymore...{voec_lookat = 0}{voec_withoutpay = 0}
  - else ?
    the neck of this bottle seems to have been intricately crafted as to retreat back into the glass itself.

}{
  - voec_content02 == 0 ?
  - voec_payed > 0 ?
    {
      - voec_lookat == 2 ?
        you... lick on the bottle?

{voec_lookat = 0}{voec_withoutpay = 0}{voec_payed = 0}{voec_isdrinking = 1}
      - else ?
        it does not look like you can drink from this bottle at all... 
but you could try licking it?{voec_lookat = 2}{voec_withoutpay = 0}
    }
  - else ?
    {
      - voec_withoutpay == 2 ?
        whilst no one is looking, you... lick on the bottle?{voec_isdrinking = 1}
{rareGood = rareGood - 1}
{voec_lookat = 0}
{voec_withoutpay = 0}
{voec_again = " again"}
      - else ?
        it does not look like you can drink from this bottle at all... 
but you could try licking it?

of course you wouldn't do so without paying first{shk}{say voec_again}{shk}...
would you?{voec_withoutpay = 2}
{voec_lookat = 2}
    }
}{
  - voec_isdrinking == 1 ?
  {
    - voec_content02 == 3 ?
      mmmmm...

      tastes a bit like strawberries!

    - voec_content02 == 2 ?
      hm...

      tastes somewhat like stale bread...
    - voec_content02 == 1 ?
      ugh... 

now it tastes like something died in your mouth...
  }
  but you also feel quite invigorated!
your health increases.{health = health + 2}{voec_content02 = voec_content02 - 1}{voec_isdrinking = 0}}
"""

DLG SPR_1k
"""
{
  - voec_lookat == 1 ?
  - voec_content01 <= 0 ?
    the big flask is empty...{voec_lookat = 0}{voec_withoutpay = 0}
  - else ?
    this big round flask contains a glowing turquoise mixture. 

}{
  - voec_content01 == 0 ?
  - voec_payed > 0 ?
    {
      - voec_lookat == 1 ?
        you take a gulp from the flask.

{voec_lookat = 0}{voec_withoutpay = 0}{voec_payed = 0}{voec_isdrinking = 1}
      - else ?
        do you want to drink from this flask?{voec_lookat = 1}{voec_withoutpay = 0}
    }
  - else ?
    {
      - voec_withoutpay == 1 ?
        whilst no one is looking, you take a gulp from the flask.{voec_isdrinking = 1}
{rareGood = rareGood - 1}
{voec_lookat = 0}
{voec_withoutpay = 0}
{voec_again = " again"}
      - else ?
        you are tempted to take a sip, but you wouldn't do so without paying first{shk}{say voec_again}{shk}... would you?{voec_withoutpay = 1}
{voec_lookat = 1}
    }
}{
  - voec_isdrinking == 1 ?
    suddenly you feel a great warmth flowing through your veins.
wow! you feel so strong!

you feel like you could lift this giant flask all by yourself!

in fact, you do!
with one hand!!
you start drinking more and more...
you really can't stop yourself now!
until, inevitably, the entire flask is empty.
hm, now you feel a bit awkward...
but you have gotten a lot stronger!{strength = strength + 3}{voec_content01 = voec_content01 - 1}{voec_isdrinking = 0}}
"""

DLG SPR_1l
"""
{sequence
  - in this shelve you can see lots of tiny jars stacked on top of each other.

    they all appear to contain different types of insects, preserved in formaldehyde...

    {clr3}popillia japonica{clr3}...

    {clr3}harmonia axyridis{clr3}...

    {clr3}ddanaus plexippus{clr3}...

    {clr3}paprika{clr3}...

    oh!
you'll take that one.{voec_paprika = 1}
 - {shuffle
  - {clr3}actias luna{clr3}...
  - {clr3}apis mellifera{clr3}...
  - {clr3}boisea trivittatus{clr3}...
  - {clr3}cimex lectularius{clr3}...
  - {clr3}ddanaus plexippus{clr3}...
  - {clr3}epargyreus clarus{clr3}...
  - {clr3}halyomorpha halys{clr3}...
  - {clr3}harmonia axyridis{clr3}...
  - {clr3}hyphantria cunea{clr3}...
  - {clr3}lymantria dispar{clr3}...
  - {clr3}malacosoma americanum{clr3}...
  - {clr3}osmia lignaria{clr3}...
  - {clr3}papilio polyxenes{clr3}...
  - {clr3}popillia japonica{clr3}...
  - {clr3}scutigera coleoptrata{clr3}...
  - {clr3}thyridopteryx ephemeraeformis{clr3}...
}
}
"""

DLG SPR_1m
"""
this shelve is mostly empty...
weird...
"""

DLG SPR_1n
"""
the magical fire is crackling away...{
  - rareHorn = 1 ?
    {
     - voec_charredHorn = 2 ?
       you trust your hands into the fire and retrieve a handful of charred horn powder.
you burned yourself a bit in the process, but it was worth it.
     - voec_charredHorn = 1 ?
       you throw your very rare and expensive horn into the fire...
it slowly singes and chars into a fine black powder.
you've now made a charred unicorn horn!

hm... but how are you going to get it out of the fire?
...{voec_charredHorn = 2}
     - else ?
       you are overcome by the desire to throw your rare unicorn horn into the fire...
do you want to throw it in?{voec_charredHorn = 1}{rareHorn = rareHorn - 1}
  - else ?

}
"""

DLG SPR_1o
"""
{
  - voec_alchemist >= 7 ?
    alchemist: {clr3}thank you again for your aid, {say player_nickname}!{clr3}
  - voec_alchemist > 0 ?
      alchemist: {clr3}ah, {say player_nickname}!
        
      have you come to bring me some ingredients?{voec_brought = 0}
      {
      - voec_addedDream == 0 ?
        {
        - voec_paprika == 1 ?
          {voec_brought = "dream"}
        - dreams >= 1 ?
          {voec_brought = "dream_nopaprika"}
        }
      }{
      - voec_addedHorn == 0 ?
        {
        - voec_charredHorn == 3 ?
          {voec_brought = "horn"}
        - rareHorn >= 1 ?
          {voec_brought = "horn_nocharred"}
        }
      }{
      - voec_addedSlime == 0 ?
        {
        - has_slime >= 1 ?
          {voec_brought = "slime"}
        }
      }{
      - voec_addedSkull == 0 ?
        {
        - {item "spookyman_skull"} == 1 ?
          {voec_brought = "skull"}
        }
      }{
      - voec_addedNettle == 0 ?
        {
        - {item "voec_nettle"} == 1 ?
          {voec_brought = "nettle"}
        }
      }{
      - voec_addedCobweb == 0 ?
        {
        - {item "ducklingsmith_Cobweb"} == 1 ?
          {voec_brought = "cobweb"}
        }
      }{
      - voec_brought == "horn" ?
        {wvy}ah... yes...{wvy}
        
        such fine charred powder...
        
        it wouldn't happen to be of the unicorn horn kind, would it?{clr3}
        they take a fist full of powder and carefully cast it into the boiling mass.

        you hear a quiet plop...
        
        {voec_addedHorn = 1}{voec_alchemist = voec_alchemist + 1}{voec_charredHorn = voec_charredHorn + 1}
        alchemist: {clr3}
      - voec_brought == "horn_nocharred" ?
        {wvy}ah... yes...{wvy}
        
        what a magnificent unicorn horn!
        a truly rare find...
        hm...
        but it is quite too pristine...
        it needs to be charred in order to be added into this potion...{voec_brought = 1}
      - voec_brought == "dream" ?
        {wvy}ah... yes...{wvy}

        a very excellent dream...
        
        and with a pinch of paprika...{clr3}

        you blink for a second and suddenly feel a little lighter.
        has the potion brew taken on a darker shade than before?{voec_addedDream = 1}{dreams = dreams - 1}{voec_paprika = 0}{voec_alchemist = voec_alchemist + 1}
        alchemist: {clr3}
      - voec_brought == "dream_nopaprika" ?
        {wvy}ah... yes...{wvy}

        a very excellent dream...
        
        hm...
        but something is missing...
        it's just not {wvy}flavoury{wvy} enough...{clr3}{voec_brought = 1}

      - voec_brought == "slime" ?
        {wvy}ah... yes...{wvy}

        you're very sticky, aren't you?
        
        {wvy}delicious...{wvy}{clr3}
        
        the alchemist scrapes a chunk of slime off of you and flings it into the kettle.{voec_addedSlime = 1}{voec_alchemist = voec_alchemist + 1}{has_slime = has_slime - 1}
        
        alchemist: {clr3}
      - voec_brought == "skull" ?
        {wvy}ah... yes...{wvy}

        a very delicate skull you have there...{clr3}
        hesitantly you give your skull companion to the alchemist.
        you feel a bit sad...

        the alchemist holds the skull high above the giant boiling pot.
        
        they speak some mysterious words, which you can not understand...
        and then, to your surprise, they give your skull buddy back to you!
        its eyes are now glowing in a strange purple color...{voec_addedSkull = 1}{voec_alchemist = voec_alchemist + 1}
        alchemist: {clr3}
      - voec_brought == "nettle" ?
        {wvy}ah... yes...{wvy}

        nettleweed... very important!{clr3}

        they take the nettleweed from you and eat it in one big bite.
        alchemist: {clr3}{wvy}ah...{wvy}
        that hit the spot!{voec_addedNettle = 1}{voec_alchemist = voec_alchemist + 1}
        
      - voec_brought == "cobweb" ?
        {wvy}ah... yes...{wvy}

        a fine cobweb you've got there...{clr3}
        they take the cobweb and throw it into the boiling kettle.{voec_addedCobweb = 1}{voec_alchemist = voec_alchemist + 1}
        alchemist: {clr3}
      }{
      - voec_alchemist >= 7 ?
        {wvy}ahhh...{wvy}
        
        it appears that our potion is finally complete!
        now we just need to wait a couple of seconds...
        and another...
        
        and a tiny bit more...
        
        ...
        
        {wvy}done!!!{wvy}
        
        here, you may have the first vial of this particular batch.
        as a thanks for your kind assistance...{clr3}
        the alchemist hands you a small crystal vial with a skull emblazoned on it.
        
        the purple liquid glimmers dimmly as it sloshes around inside...
        
        alchemist: {clr3}good luck on your further adventures...{clr3}{player_nickname = "apprentice"}{voec_skullpotion = 1}
      - voec_brought == 0 ?
        everything you need is listed in my recipe book on my desk downstairs.
        i might even have some of the ingredients lying around here somewhere...{clr3}
      - voec_brought == 1 ?
      - else ?
        thank you very kindly...
        please bring the other ingredients as well!{clr3}
      }
  - else ?
    alchemist: {clr3}{wvy}tehe...{wvy}
    have you come for my latest witchcrafting recipe?

    well... i'm sorry to disappoint you, but this batch is not yet ready...

    {wvy}say...{wvy}

    would you perhaps be so kind as to help me with acquiring some of the ingredients needed for this particular potion?
    ... you would?

    {wvy}very fine!{wvy}

    everything you need is listed in my recipe book on my desk downstairs.
    i might even have some of the ingredients lying around here somewhere...{clr3}{voec_alchemist = 1}{voec_addedDream = 0}{voec_addedSlime = 0}{voec_addedCobweb = 0}{voec_addedHorn = 0}{voec_addedNettle = 0}{voec_addedSkull = 0}
}
{clr3}{wvy}tehe...{wvy}{clr3}
"""

DLG SPR_1p
"""
{
  - voec_payed > 0 ?
    alchemist: {clr3}{wvy}tehe...{wvy}{clr3}
  - else ?
    {
      - voec_again == " again" ?
        the cat casts a sinister eye on you...
      - rareGood < 0 ?
        the lazy cat eyes you with suspicion...
      - else ?
        a cat is lazily laying in front of some shelves containing various vials.

    }
    cat: {clr3}it's 2 Bits if you want to take a sip of our potions...
    just throw the Bits into that bowl here...{clr3}
}{
  - voec_askedcat < 1 ?
    
    you ask the cat what the different potions do, but it doesn't seem to listen or care.{voec_askedcat = 1}
}
"""

DLG SPR_1q
"""
{
  - ianm_cat2 == 1 ?
    hope you enjoyed this behind-the-scenes look at tile construction!
  - else ?
    hello! welcome to the tile production factory.
    this is where we build all the tiles for this dungeon!
    we're building a few of the base tiles right now, as well as some special tiles for some of our guest creators.
    thanks for visiting! it gets a bit lonely up here. but someone's got to be the foreman.
    er, forecat, i guess.{ianm_cat2 = 1}
}
"""

DLG SPR_1r
"""
{
  - ianm_cat1 == 1 ?
    i'm serious!!! get out of here!!!{ianm_cat1 = 2}
  - ianm_cat1 == 2 ?
    i'm gonna count to three...

    1...

    2...

    3!!!

    ...

    ...ok, i guess you're just gonna be like that!!!
    i don't care!!!

    stay if you want!!!{ianm_cat1 = 3}
  - ianm_cat1 == 3 ?
    ...
  - else ?
    hey!!! you're not supposed to be in here!!!{ianm_cat1 = 1}
}
"""

DLG SPR_1s
"""
{sequence
  - "hello!"
    
    "i heard if you drop a coin in that well, it'll grant a wish!"
  - "personally, i think that's a load of hooey."
  - {
      - sean_wellwisher == 2 ?
        "i wish my buddy weren't so lazy..."
      - else ?
        {cycle
          - "do you think anyone uses it as a normal well, like for water?"
          - "probably not, since folks keep tossing grubby coins in there."
          - "i could've sworn i saw someone just dumping their trash too."
          - "what am i doing here?"

            "my buddy's into this superstitious stuff."
            "waiting for them to show up so we can go get ice cream later."
          - {
            - sean_wellwisher == 1 ?
              "they gave up??"{br}{br}"ugh, {wvy}of course{wvy} they did."{sean_wellwisher = 2}
            - else ?
              "i wonder what's taking them so long..."
            }
        }
  }
}
"""

DLG SPR_1t
"""
{cycle
  - "sorry {say player_nickname}, this walkway's closed for construction."
  - "you'll have to find another way around."
  - "what am i doing?"
    
    "i'm on break."
}
"""

DLG SPR_1u
"""
{sequence
  - *{wvy}ZzZ{wvy}*
  - *{wvy}zZz{wvy}*
  - *{wvy}Zz{wvy}*-"huh?"
    
    "oh, hello!"
  - "you hoping to get something from the wishing well too?"
    "i walked all the way here but that bozo won't let me through!"
  - "i'm sure there's a way around, but i'm pooped."
    "i'm gonna take a nap and head home. want my coin?"
    {wvy}{rbw}You got 1 bit!{rbw}{wvy}{Bits = Bits + 1}{sean_wellwisher = 1}
  - {cycle
      - *{wvy}ZzZ{wvy}*
      - *{wvy}zZz{wvy}*
    }{
      - sean_wellwisher == 2 ?
        {br}{br}they seem completely unfazed by their missed ice cream date.
    }
}
"""

DLG SPR_1v
"""
You take a moment by the water to reflect on your journey. {rift_water = rift_water + 1}{
  - rift_water == 3 ?
    Something glints in the water...
    {wvy}You found 10 bits!{wvy}{bits = bits + 10}
  - rift_water == 10 ?
    Something glints in the water...
    {wvy}You found 30 bits!{wvy}{bits = bits + 30}
  - rift_water == 20 ?
    
    You think that perhaps it is time to continue your journey...
}
"""

DLG SPR_1w
"""
{shuffle
  - {clr2}Dancing Person:{clr2} woo! i love dancing! yeah!
  - {clr2}Dancing Person:{clr2} hey, dancing is so fun!
  - {clr2}Dancing Person:{clr2}don't you just {wvy}love{wvy} dancing?
  - {clr2}Dancing Person:{clr2} i just can't stop dancing!
}
"""

DLG SPR_1x
"""
{clr2}Guy: {clr2}{wvy}welcome to the secret underground super cool disco party my friendo{wvy}

{clr2}You:{clr2} right. why an underground party?
{clr2}Guy:{clr2} well we needed it to be a secret, so we put it underground
{clr2}You:{clr2} i guess that makes sense. why aren't you dancing?
{clr2}Guy:{clr2} that's because i'm a ghost

{clr2}You:{clr2} haha, you had nobody to go with, right?
{clr2}Guy:{clr2} no. i didn't.

{clr2}You:{clr2} oh. that sucks.

{clr2}Guy:{clr2} eh, it's not all bad. i get these cool ghost powers like flying and stuff. it's {wvy}neato{wvy}

{clr2}You:{clr2} well. sounds fun.
"""

DLG SPR_1y
"""
{sequence
  - {clr2}Dancing Person:{clr2} join us! come dance!
  - {clr2}Dancing Person:{clr2} i'm so glad i found this underground party!
  - {clr2}Dancing Person:{clr2} there's no music, but i'm still dancing!
}
"""

DLG SPR_1z
An old platform with the crumbled remains of a statue.

DLG SPR_20
An old platform with the crumbled remains of a statue.

DLG SPR_21
"""
{sequence
  - The crab skitters over and gives you something. It's a Bit! {Bits = Bits + 1}
  - The crab looks at you with adorable, beady eyes.
}
"""

DLG SPR_22
The sign reads: "{rbw}WELCOME TO THE CRAB ROOM!!!!!{rbw}"

DLG SPR_23
This crab seems to be having the time of his life splashing in the water.

DLG SPR_24
The crab is scuttling around.

DLG SPR_25
It's the tiniest crab you've ever seen!!!!

DLG SPR_26
This crab is just by the wall, {wvy}chillinnnnn{wvy}

DLG SPR_27
The crab pauses to look at you, snips at the toe of your boot, and then scuttles off.

DLG SPR_28
Wait a second...this crab is a robot crab!

DLG SPR_29
Crab partayyyyyyy

DLG SPR_2a
None of these crabs seem particularly...crabby.

DLG SPR_2b
"""
{sequence
  - It's a crate, blinking atop.
  - You don't have the key. Is there a key?
  - Might just be nothing. Might be for someone else. It'd be rude to pry
}
"""

DLG SPR_2c
"""
{sequence
  - It's a nice post. Nice light. Isn't it?
  - Always been into lighthouses. Loud signals for keeping distance.
  - But you know where you stand, know where they are. Nice not to feel lost.
  - I'm between places right now.
  - Just rambling...
  - {wvy}*Hmmmm, hmmmmmmmm*{ / wvy}
}
"""

DLG SPR_2d
"""
{sequence
  - {wvy}Shiny{ / wvy}
  - {shk}SHINY{ / shk}
  - {rbw}OVERWHELMINGLY SHINY{ / rbw}
}
"""

DLG SPR_2e
I'm a cat

DLG SPR_2f
"""
{sequence
  - can I get you a smoothie hun?
  - we got strawberry, banana, mango, pineapple, peanut, spaghetti, guava...
  - that'll be {extraBits = Bits + 5} {say extraBits} bits.
    
    haha! just kidding! it's on the house. {smoothies = smoothies + 1}
  - here, have another! {smoothies = smoothies + 1}
    {
  - crushed > 5 ?
    
    wow! you're really {wvy}crushing{wvy} those smoothies!
}
}
"""

DLG SPR_2g
"""
{shuffle
  - you dream about some cute guinea pigs having a maths lesson.{dreams = dreams + 1}
  - you dream about a picnic on the roof of a bus.{dreams = dreams + 1}
  - you dream about a polka-dotted sky and zigzag clouds.{dreams = dreams + 1}
  - you dream about a warm rain washing everyone's sadness away.{dreams = dreams + 1}
  - you dream that you're falling but you're not afraid. you glide with the wind in your hair and smile at the earth below.{dreams = dreams + 1}
  - you dream about a friend you made one summer as a kid. you build a sandcastle together, the size of a real castle.{dreams = dreams + 1}
  - you dream about floating down the river on a homemade raft. fish swim up to you as if to say hello.{dreams = dreams + 1}
  - you dream you're at a party with jeff goldblum and meryl streep. they laugh at all your jokes.{dreams = dreams + 1}
  - you dream about flying a spaceship to a beautiful desert planet.{dreams = dreams + 1}
  - you dream about falling in love with a ghost. it's a nice ghost though so it's ok.{dreams = dreams + 1}
}
"""

DLG SPR_2h
"""
{sequence
  - grab a beanbag, chum!
  - wanna play some video games?
    
    oh wait... {shk}heh{shk}
  - {shuffle
  - I'm playing stardew valley. check out my crops dogg
  - unlike that other cat I like to fish in lake hylia. much more relaxing
  - I've almost found all the unique stunts in san andreas... check this one out! whoa!
  - check this out. DK mode! haha!
  - I bet if I hit this moonrock just right I can make the buggy do a flip
  - up down up down left left right right a b start...
    or was it up up down down left right left right b a start?
  - you ever read dorbo abodal?
}
}
"""

DLG SPR_2i
"""
{sequence
  - what's up friend? dip your toes in. you look stressed.
  - have I caught anything? nah. 
    
    it's not really about that you know?
  - actually, there aren't any fish in here. 
    I just do it for the vibe.
}
"""

DLG SPR_2j
"""
{
  - em_crabdad == 1 ?
    Thanks again!
  - maeHasCrab == 0 ?
    Hi, I'm crab dad! If you find any baby crabs, let me know.
  - else ?
    Oh, you found my precious crab child! Thanks, that's one less to worry about. {rareGood = rareGood + 3} {maeHasCrab = 0} {em_crabdad = 1}
}
"""

DLG SPR_2k
"""
Hey there, I'm the cool croc. I'll check your coolness...{
  - coolness < 1 ?
    You're not cool at all. Sorry.
  - coolness < 5 ?
    Hey, you're pretty cool! Congratulations!
  - else ?
    Wow, you're {wvy}super cool!{wvy} From now on, we'll call you Coolio! {player_nickname = "Coolio"}
}
"""

DLG SPR_2l
"""
{sequence
  - Ahh, a traveler. You're not from the dungeon, are you?
    I've been down here for years. Good to see another human.
    At first I was afraid. But I grew to like it down here.
    I've stopped looking for a way out. If you find one...
    Don't come back for me.
  - Whatever you came down here for, I hope you find it.
}
"""

DLG SPR_2m
"""
Hello there weary traveller!
And welcome to Purple Beach,
where the sand is purple and
the water is purple also!{sequence
  - Here is a small gift as thanks for visiting. {wvy}Got 20 bits!{wvy}{Bits = Bits + 20}
  - 
}
"""

DLG SPR_2n
"""
{
  - sarah_talkbird4 == 1 ?
    Can you tell my south neighbor that their music is TOO loud?
    Oh... they're working on something for me? That's... sweet
    You know I made way too many millet cakes yesterday, I wonder if they like... millet cakes? {sarah_talkbird1 = 2}
  - sarah_talkbird4 == 2 ?
    You know it's been quieter around here lately
    I guess you got my neighbor to turn down their music
    I... kind of miss their music...
    
    I made way too many millet cakes yesterday, could you maybe...
    let my neighbor know that they're welcome to take some off my wings?{sarah_talkbird1 = 3}
  - sarah_talkbird4 == 3 ?
    Huh they said yes to the millet cakes?
    You know it's been quieter around here lately
    I hope they come over soon, I kind of miss their music {sarah_talkbird1 = 4}
  - sarah_talkbird4 == 4 ?
    {wvy}{rbw}Oh my gosh oh my gosh oh my gosh{rbw}{wvy}
    {sarah_talkbird1 = 4}
  - else ?
    Can you tell my south neighbor that their music is TOO loud?
    I can't get my beauty sleep like this! {sarah_talkbird1 = 1}
}
"""

DLG SPR_2o
"""
Cheep! Cheep! Cheepers!

I just got back from a good long run. That is, a good long *fly*
It looks like you've been doing a fair bit of exercise yourself!
I'm gonna make a post-workout snack if you wanna join me.
... {sarah_talkbird2 = 1}

{
  - sarah_flowers >= 10 ?
    Oh wow, that's a whole lot of flowers. Perfect!
    *loud noises come from inside*
    
    Made a couple of {rbw}flower-power smoothies{rbw} for us!
    Bottoms up!
    
    {wvy}*sluuuuuuuurp*{wvy}
    {smoothies = smoothies + 1}
  - sarah_flowers >= 1 ?
    Those flowers you've got there would be perfect for what I'm thinking, but we're gonna need a whole lot more.
  - else ?
    Um... nevermind, I don't have enough flowers! They're a key ingredient.
}
"""

DLG SPR_2p
"""
{sequence
  - Hi-di-ho! Beautiful day out!
    
    Having a good time exploring these parts?
    You're not {wvy}lost{wvy} are you?
    
    Do you want to use the toilet?
    
    No?
    
    You sure?
    
    I don't know how you adventurers go so long without a {wvy}pee!{wvy}
    *shakes head*
    {sarah_talkbird3 = 1}
  - Back again, I see! Need some millet? Suet?
    No, no, of course, I can see you're not the type.
  - Hi again?
    
    Look, if you don't need any of my hospitality, I don't see why you keep coming back here.
  - {shk}Shoo!{shk} On with you!
}
"""

DLG SPR_2q
"""
{
  - sarah_talkbird1 == 1 ?
    Oh, hi!
    
    What?!
    
    My neighbor thinks I should keep my music a bit quieter?
    Um ok, I was working on a playlist for them, but I can tone it down... (and maybe rethink the songs on it...) {sarah_talkbird4 = 2}
  - sarah_talkbird1 == 2 ?
    You TALKED to them? Aren't they just the {rbw}best ever?{rbw}
    Oh wait they want to have MILLET CAKES with me?!
    Oh my gosh oh my gosh oh my gosh {sarah_talkbird4 = 3}
  - sarah_talkbird1 == 3 ?
    You TALKED to them? Aren't they just the {rbw}best ever?{rbw}
    Oh wait they want to have MILLET CAKES with me?!
    Oh my gosh oh my gosh oh my gosh {sarah_talkbird4 = 4}
  - sarah_talkbird1 == 4 ?
    {wvy}{rbw}Oh my gosh oh my gosh oh my gosh{rbw}{wvy}
    {sarah_talkbird4 = 4}
  - else ?
    I've been working on a playlist to share with my northern neighbor.
    Can you tell her I think she's cool?
    
    *blushes*
    
    Actually... maybe don't tell them anything. {sarah_talkbird4 = 1}
}
"""

DLG SPR_2r
"""
{sequence
  - I ran away from the city to live in this swamp.
  - I've made friends with everyone down here and there's plenty of fish and mushrooms to eat!
  - I'm much happier here that I ever was before.
  - Sometimes it's good to run away.
}
"""

DLG SPR_2s
"""
{sequence
  - Hi there! I'm Nessie!
  - Nice weather today, huh?
  - ...
  - I'm not great at talking to people sorry.
  - Uhh... have a nice day!
  - ...
}
"""

DLG SPR_2t
It's a can full of bait.

DLG SPR_2u
"""
Psst. You there. Wanna swap dreams? I'm bored with mine. {
  - dreams >= 1 ?
    Heh. Nice. You've got quite a imagination there.
  - else ?
    When you've got a dream come back to me.
}
"""

DLG SPR_2v
These mushrooms are glowing- just like in a video game!

DLG SPR_2w
You think these mushrooms might be edible but it's probably better not to risk it.

DLG SPR_2x
Look at these fantastic mushrooms!

DLG SPR_2y
WHOA! This is a big mushroom.

DLG SPR_2z
This mushroom is average in every way but you still have a deep sense of fondness for it.

DLG SPR_30
a gasp of fetid air

DLG SPR_31
a humid jet of miasma

DLG SPR_32
an odorous gust

DLG SPR_33
this mouth speaks: "rid me of small and crawling things"

DLG SPR_34
the mouth snaps at you

DLG SPR_35
"""
{
  - lmpn_moundstate == 0 ?
    there's a mound here like someone buried something{lmpn_moundstate = 1}
  - lmpn_moundstate == 2 ?
    no thanks
  - public_shovels > 0 ?
    you dig up the mound with the shovel. that was a bad idea. yuck{lmpn_moundstate = 2}{coolness = coolness - 1}
  - rareSword > 0 ?
    you try digging up the mound with your sword but it's too hard and something smells bad
  - rareShield > 0 ?
    digging up the mound with a shield is way too hard
  - else ?
    you don't really feel like digging with your hands
}
"""

DLG SPR_36
stop knocking it makes me nervous

DLG SPR_37
i'll be done soon

DLG SPR_38
go to the back of the line please

DLG SPR_39
this place is so big why dont they have more potties

DLG SPR_3a
{shk}no cutting in line{shk}

DLG SPR_3b
{wvy}owowowowow{wvy}

DLG SPR_3c
the trick is to get in line before you need to go

DLG SPR_3d
maybe i should go in the river instead

DLG SPR_3e
don't put anything in that didn't come out of you

DLG SPR_3f
out of service{br}what

DLG SPR_3g
"""
{
  - lmpn_ohnoguychats == 0 ?
    oh no i'm on the wrong side of the river{lmpn_ohnoguychats = 1}
  - lmpn_ohnoguychats == 1 ?
    might as well keep standing here{lmpn_ohnoguychats = 2}
  - drunkness > 4 ?
    hey are you okay you look kinda barfy{br}also you smell like booze
  - rareSword > 0 ?
    nice sword you got there
  - rareShield > 0 ?
    nice shield you got there
  - maeHasCrab > 0 ?
    is that a crab in your pocket
  - coolness > 4 ?
    you seem cool
  - else ?
    might as well keep standing here
}
"""

DLG SPR_3h
"""
{
  - peterf_metTHOM == 1 ?
    {clr2}THOMPSON:{clr2} Hello, I'm Thompson. Oh, you met my brother Thomson? It sounds like a reason for a party! Here, let me fill your cup... Slainte! Bottoms up!     {wvy}(drunkness +1){wvy}
    {drunkness = drunkness + 1}
  - peterf_metTHOM == 0 ?
    {clr2}THOMPSON:{clr2} Hello traveler! I'm Thompson. I'm an experimented drinker. Nice to meet you, even if I don't remember it tomorrow!
    {peterf_metTHOMP = peterf_metTHOMP + 1}...Have you met my brother Thomson? ...Well he must be somewhere around here...
}
"""

DLG SPR_3i
"""
{
  - lmpn_lostkeys == 0 ?
    {clr2}TREASURE CHEST:{clr2} Yes, I'm a treasure chest. I just stay put in my place, waiting for a key to open me... And if you're curious, I've been told this key can be found near a river.
  - lmpn_lostkeys == 1 ?
    {clr2}TREASURE CHEST:{clr2} Yes, I'm a treasure chest. I just stay put in my place, waiting for a key to open me. ...I see you found one? Let's figure it out... It fits! There you go! Treasure time! {wvy}(Bits +120){wvy} You now have {say Bits} Bits.  {Bits = Bits + 120}
}
"""

DLG SPR_3j
"""
{
  - peterf_metTHOMP == 1 ?
    {clr2}THOMSON:{clr2} Hi, I'm Thomson. Say, you've met my brother Thompson? Grrreat! Let's have a drink, let's celebrate it! *pours some* Here my friend! Yec'hed mat! Cheers mate! {wvy}(drunkness +1){wvy} {drunkness = drunkness + 1}
  - peterf_metTHOMP == 0 ?
    {clr2}THOMSON:{clr2} Hey ya! Wh... Where do you think you're going? I'm Thomson. I'm celebrating the first bitsy megacollab. {peterf_metTHOM = peterf_metTHOM + 1}I was going to celebrate it with Thompson, my brother, but... I can't find him anywhere. If you meet him just remind him i still exist! He's easy to find, he looks a lot like me.
}
"""

DLG SPR_3k
"""
{
  - ianm_artifact == 1 ?
    {clr2}ALCHEMIST:{clr2} What's that in your pocket? AN ARTIFACT! Just what I needed to expand my superpowers! Could you give it to me?... That's very kind of you! Wait, here's your reward!                    {wvy}(coolness + 30){wvy}
    {coolness = coolness + 30}
  - ianm_artifact == 0 ?
    {clr2}ALCHEMIST:{clr2} Howdy young fellow! Why yes I'm an alchemist. I'm trying to improve myself by working the matter....Now I just need something like an artifact to expand my superpowers. Don't you carry one, by any chance?
}
"""

DLG SPR_3l
I'm a Displacer-cat

DLG SPR_3m
"""
{
  - inv_pickaxe == 0 ?
    you can't mine any coins with your bare hands!
  - inv_pickaxe >= 1 ?
{shk}Ting Ting{shk}
{shuffle
  - You mined .0005 bits!
    {Bits = Bits + 0.0005}
  - Holy Snot! You mined a WHOLE BIT!
    {Bits = Bits + 1}
  - You thought you got a bit, but instead it was a worthless SmittCoin
    Gross! 
    you toss it into the chasm
  - You found .000025 bits!
    {Bits = Bits + 0.000025}
  - A passing kobold took pity on you and tipped you .25 bits!
    {Bits = Bits + 0.25}
  - You found... Nothing! what a waste of energy!
  - After hours of mining, you come to the sudden realization that you are overheated and dehydrated! unfortunately, this realization takes the form of you passing out!
    you wake up hours later, after a kindly kobold shares their waterskin with you. 
    unfortunately someone took your pickaxe! Heck and dang! 
    {inv_pickaxe = inv_pickaxe - 1}
  - You mined -1 Bit... HOW??!
    {Bits = Bits - 1}
  - You Mined a very rare OnionCoin! that's like ... 5 bits!
    {Bits = Bits + 5}
  - You get bored and carve {say player_nickname} in the wall
  - While digging, a kobold in a funny hat stops you to extol the virtues of BitsCoins ... it's quite boring and you decide to leave 
  - You've dug too greedily and too deep! {shk}YIKES{shk} thankfully the balrog was sleeping!!
  - You mined .0025 bits!
    {Bits = Bits + 0.0025}
  - You mined .0002 bits.. yay?
    {Bits = Bits + 0.0002}
  - You mined .00001 bits.. oh
    {Bits = Bits + 0.00001}
  - You mined .003 bits!
    {Bits = Bits + 0.003}
  - You mined 4 Brits! They leave to go start a band.
  - You found gold! too bad gold is worthless here!
  - You mined .007 bits! 
    
    Bond, James Bond
    {Bits = Bits + 0.007}
  - You mined .1 bits, could be worse!
    {Bits = Bits + 0.1}
}

}

"""

DLG SPR_3n
Please, Gently the kobolds

DLG SPR_3o
"Oh, thank goodness you are here! We are The State Ballet Troupe of the Democratic Socialist Principality of The Republic of Spod, kidnapped by an unknown mysterious villain, for an equally unknown mysterious reason, held in this stinking foul dungeon drain. Please help us escape!" the ballerina pleads. "No, I won't help YOU," you exclaim. "But I will help the dancer over there, as I find them at least 224.42% more attractive than you." (You are heartless and shallow)

DLG SPR_3p
"Hurry up! Hurry up!" screeched Impatient Snoob. "There's nothing to see here, you silly fool!" "If you really want to know what's going on, maybe you should just head back to where you have come from."

DLG SPR_3q
"These indestructable manacles are forged by magic and you will never free us," laments the dancer. "I WILL find a way to break this magic, and I WILL free you all," you promise them.

DLG SPR_3r
"""
{sequence
  - "I have come to rescue you," you proudly exclaim, as you tug & heave & yank at the weighty manacles that restrain this beautiful dancer. (You are so shallow.) The manacles will not budge no matter how many times you try. 
  - The manacles will not budge no matter how many times you come back to this dialogue box.
  - Seriously, they're not going to move.
  - GIVE IT UP! YOU'RE WASTING YOUR TIME!
}
"""

DLG SPR_3s
"Oh, hi! It's okay, I'm not looking to be rescued. I quite like it here actually, being chained up in a sewer. I think I've found my place in life."

DLG SPR_3t
Welcome to The Sewer of Misdirection. In case of emergency please call 102938X 4756 extension 792. Please do not drink the brown water.

DLG SPR_8a
"""
{sequence
  - when you look across the other side, peeking at the gloaming sky betwixt the trees
    what do you spy?
    did you know that this forest was a place for dreams before the rift opened?
    
    {
      - dreams >= 1 ?
        I see you know something about dreams, don't you?
      - else ?
        but you don't know much yet about dreams, do you?
    }
  - {
      - laiska_treas == 1 ?
{sequence
   -        ...
        
        you found my treasure
        
        thank you, dreamer{player_title= "dreamer"}

...

and one more thing:

let her know that i never gave up on her{laiska_gave=1}
- i will never forget your kindness}
      - else ?
      should you find what lies on the other side, you'll bring it back to me, won't you?

    }
}
"""

DLG SPR_8b
"""
{sequence
- I used to wander all through these woods, but I can't remember what lies beyond this rift anymore
- { - laiska_gave == 1 ?
{sequence
-   you spoke with her, then?
   ...ah, i see.
- thank you for telling me
- i... i think i need to be alone now}
- else ?
{ - laiska_treas == 1 ?
    don't give that to me, she'll think i stole it.
your dreams are yours alone
- else ?
you should stay out of where you don't belong, and keep your nose to the ground}}}

"""

DLG SPR_8c
"""
mr manatee: do you like to swim much?

...

mr manatee: i like floating.

...

mr manatee: do i look ok with wet hair?

...

mr manatee: oh.. right i'm bald.
"""

DLG SPR_8d
"""
mr manatee: do you like to swim much?

...

mr manatee: i like floating.

...

mr manatee: do i look ok with wet hair?

...

mr manatee: oh.. right i'm bald.
"""

DLG SPR_8e
funky worm: yooooo! everyone time to {wvy}party!{wvy}

DLG SPR_8f
"""
miss manta: oh, hello sailor {wvy};) <3{wvy}

miss manta: want to hold fins?

miss manta: wait...

miss manta: {shk}you have no fins!?{shk}

miss manta: don't even bother!
"""

DLG SPR_3u
cpana lo clika ku fa lo sedbo'u ku noi catlu lo nicte tsani

DLG SPR_3v
"""
lo sisku ku
{
  - wyvy_bonetrade < 2 ?
    {clr3}.i iicai ma selzva le gerku pe mi .i la'acu'i va'o lo nu mi cpacu le nelrai bongu kei mi penmi le gerku {clr3}
  - wyvy_bonetrade == 2 ?
    {clr3}.i mi kakne uisai lonu sispe'i le gerku{clr3}
}{
  - wyvy_bonetrade == 1 ?
    
    .i le sisku cu dunda vo lo bitni do .i je lebna le bongu
    {bits + 4} {wyvy_bonetrade = 2}
    {wyvy_bone = 0}
  - wyvy_bone == 1 ?
    
    {clr3}.i uesai coi la'o xy {say player_nickname} xy le bongu pe do ku mintu le nelrai bongu pe le gerku
    .i aipei canja ta lo bitni be li vo{clr3} {wyvy_bonetrade = 1}
}
"""

DLG SPR_3w
"""
{sequence
  - le ricfoi cadzu ku
    {clr3}.i ua .i iepei ti banli{clr3}
}{
  - {item "wyvy_crown"} == 1 ?
    le ricfoi cadzu ku cfavi'a le nolmapku
    {}ue o'i ko xruti .i da'i lo lazmi'u be le brabracrida cu penmi do{clr3}
  - {item "wyvy_bone"} == 1 ?
    le ricfoi cadzu ku cfavi'a le bongu
    {clr3}.i a'u do ta ma cpacu{clr3}
  - {item "0"} == 1 ?

}
"""

DLG SPR_3x
"""
{clr3}^ le rirxe
< le kevna
> le jacyxi'u zdani 
v le cmala'u{clr3}
"""

DLG SPR_3y
lo jacyxi'u ku selsna sa'ei {clr3}cplucplucplucplucplucpluc{clr3}

DLG SPR_3z
"""
lo xrocpi ku selsna sa'ei 
{clr3}tcip tcip tcip{clr3}
"""

DLG SPR_40
u'e lo toldi ku brabra

DLG SPR_41
lo mlatu ku smaba'u zo {clr3}mi'au{clr3}

DLG SPR_42
"""
{sequence
  - lo gerku ku cmoni loka gleki

}{
  - {item "wyvy_bone"} == 1 ?
    .i fi lo ka le gerku ku jundi cu zmadu fa le fagri le bongu
  - else ?
}
"""

DLG SPR_43
ti poi bongu ku'o cinla je sudga tai da'i lo rokci

DLG SPR_44
zo'o ka'udai lo barda jamfu ku co'e

DLG SPR_45
"""
ti birka lo barda bogygreku
.i lo bongu cu nalzva{
  - {item "wyvy_bone"} == 1 ?
    
.i uu uonai le bongu cu nalmapti
  - else ?

}
"""

DLG SPR_46
lo ricyjalra cu mlemle

DLG SPR_47
le gikfagri ku vrurapkilpra ui iinai

DLG SPR_48
"""
{sequence
  - voksa ra'i le zdani
    {clr3}.i ue ma zvati
  - {clr3}ua
    .i xu la'o xy {say player_nickname} xy do cmene
  - {clr3}.i mi'e la sincrid
  - {clr3}.i ko na xanka .i mi na ckape u'i
  - {clr3}.i ti zdani mi .i le mi cmalu darno zdani
  - {clr3}.i le mi zdape'o cu fipkalte di'o le rirxe
  - {clr3}.i mi'a so'eroi citka lo finpe je lo mledi
  - {clr3}.i xu do pu zgana le brabracrida
  - {clr3}.i ta selmanci cizra
  - {clr3}.i do ra'i ma
  - {clr3}.i mi krasi la jbotu'a
  - {clr3}.i u'uru'e u'i'i mi pu ticysku la jbotu'a
  - {clr3}.i jbotu'a na zasti
  - {clr3}.i ku'i mi zasti
  - {clr3}.i mi pacna lonu mi pu ca zasti
}
"""

DLG SPR_49
do pensi lonu zutse le cnita be le birka

DLG SPR_4a
"""
{
  - lenny_metSeller == 0 ?
    {lenny_metSeller = 1}{wvy}"Crumpets for sale!"{wvy}
    
    {wvy}"One bit a piece!"{wvy}
    
    {wvy}"Fresh, hot crumpets!"{wvy}
    
    "You get the picture, right? I sell crumpets. Come talk to me again if you want to buy one."
  - Bits > 0 ?
    {
      - drunkness > 3 ?
        {Bits = Bits - 1}
{drunkness = drunkness - 1}You lean against the crumpet stand for balance and take a bite. The crumpet is buttery and warm. It's the best thing you've ever tasted.
      - drunkness == 3 ?
        {Bits = Bits - 1}
{drunkness = drunkness - 1}You thank the seller and dig in. The crumpet is buttery and warm. Your head is spinning a little bit less now.
      - drunkness == 0 ?
        {Bits = Bits - 1}The seller hands you a crumpet, fresh off the hot plate. The crumpet is buttery and warm. You feel a renewed strength to carry on.
      - else ?
        {Bits = Bits - 1}The seller hands you a crumpet, fresh off the hot plate. The crumpet is buttery and warm. You feel a renewed strength to carry on.
    }
  - else ?
    You can't afford any crumpets.
    
    Maybe you'll be able to find some bits if you look around.
}
"""

DLG SPR_4b
I'm a catI'm a catI'm a cat

DLG SPR_4c
This one isn't moving.

DLG SPR_4d
MEMBERS ONLY

DLG SPR_4e
THE DUNGEON'S TRACHEA

DLG SPR_4f
{say player_nickname}{say player_nickname}{say player_nickname}

DLG SPR_4g
"""
{
  - dtnr == 0 ?
    It is smaller than you expected.{br}
    {br}no stop please{dtnr = 1}
  - dtnr == 1 ?
    You press against the outer layer until it softens.{br}Your skin begins to burn.{dtnr = 2}
  - dtnr == 2 ?
    You break the second layer with your fingernail and peel it back. Your hand begins convulsing.{br}Perhaps this is unwise.{dtnr = 3}
  - dtnr == 3 ?
    You rip the final layer with your teeth, spitting a wet wad onto the floor. Bile spills from your lips.{br}The core is now exposed.{dtnr = 4}
  - dtnr > 3 ?
    You reach out and{br}
    {shuffle
      - {tempvar_bla = Bits}
      - {tempvar_bla = coolness}
      - {tempvar_bla = drunkness}
      - {tempvar_bla = health}
      - {tempvar_bla = strength}
      - {tempvar_bla = inv_pickaxe}
      - {tempvar_bla = rareGood}
      - {tempvar_bla = crushed}
      - {tempvar_bla = rareSword}
      - {tempvar_bla = rareShield}
      - {tempvar_bla = rareHorn}
      - {tempvar_bla = smoothies}
      - {tempvar_bla = dreams}
      - {tempvar_bla = sunglasses}
      - {tempvar_bla = sarah_flowers}
      - {tempvar_bla = maeHasCrab}
      - {tempvar_bla = wyvy_crown}
      - {tempvar_bla = wyvy_bone}
      - {tempvar_bla = lmpn_lostkeys}
      - {tempvar_bla = public_shovels}
      - {tempvar_bla = ianm_artifactitem}
      - {tempvar_bla = dtnr}
    }{shuffle
      - {Bits = tempvar_bla}
      - {coolness = tempvar_bla}
      - {drunkness = tempvar_bla}
      - {health = tempvar_bla}
      - {strength = tempvar_bla}
      - {inv_pickaxe = tempvar_bla}
      - {rareGood = tempvar_bla}
      - {crushed = tempvar_bla}
      - {rareSword = tempvar_bla}
      - {rareShield = tempvar_bla}
      - {rareHorn = tempvar_bla}
      - {smoothies = tempvar_bla}
      - {dreams = tempvar_bla}
      - {sunglasses = tempvar_bla}
      - {sarah_flowers = tempvar_bla}
      - {maeHasCrab = tempvar_bla}
      - {wyvy_crown = tempvar_bla}
      - {wyvy_bone = tempvar_bla}
      - {lmpn_lostkeys = tempvar_bla}
      - {public_shovels = tempvar_bla}
      - {ianm_artifactitem = tempvar_bla}
      - {dtnr = tempvar_bla}
    }{shuffle
      - the walls spasm
      - your eyes throb
      - this is wrong
      - trees made out of your arms
      - your lungs stiffen, your breath becomes oily
      - forgive me
      - no no no no no no no no
      - help
      - this cannot be undone
      - something has broken
      - it feels like a blow to the chest
      - the floor heaves
    }
  - else ?
    
    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
}
"""

DLG SPR_4h
Eyes dry and concaving. His knees pop like old wires.

DLG SPR_4i
Joyless eyes. The repetition is robotic, mindless.

DLG SPR_4j
Unblinking eyes ringed with red. Clothes wet with sweat. Streaks trace patterns on the ground.

DLG SPR_4k
Bones should not behave like this.

DLG SPR_4l
It's a manikin, you think.

DLG SPR_4m
"""
{
  - drunkness < 5 ?
    Clarence: Don't bother talking to Chester, {say player_nickname}. He won't shut up once he's drunk.
  - else ?
    Clarence: You're as drunk as Chester, {say player_nickname}!
}
"""

DLG SPR_4n
"""
{badness_check = -2}{
  - drunkness >= 5 ?
    I think you've had enough, {say player_nickname}. You're looking pretty ripped.
  - else ?
    {sequence
      - {
        - rareGood <= badness_check ?
          Bartender: You look like you'll fit right in here, {say player_nickname}.{br}2 Bits a drink.{drink_price = 2}
        - else ?
          Bartender: (eyes you with suspicion) For you, {say player_nickname}?{br}3 Bits for one drink. Cash up front.{drink_price = 3}
      }
      - {
          - Bits >= drink_price ?
            You hand the bartender {say drink_price} Bits, and they pour you a drink.{br}Bartender: There you go, {say player_nickname}.{Bits = Bits - drink_price}{drunkness = drunkness + 1}{br}You slam back the drink.{br}{
              - drunkness >= 5 ?
                Wowza! Your head is spinning!
              - drunkness >= 3 ?
                Hmm, you're starting feel sorta warm and fuzzy.
              - else ?
                You're just a teeny bit tipsy.
            }
          - else ?
            Bartender: Come back when you've got a little more cash, {say player_nickname}!
        }
    }
}
"""

DLG SPR_4o
You try to use the ATM to check your bank balance, but then remember you don't have a bank account.{br}You have {say Bits} Bits in your pocket, though. So that's good.

DLG SPR_4p
"""
{
  - has_slime >= 1 ?
    Sally: Oh, you have some slime?? {shk}Give it to me!{shk}{br}She scrapes a gob of slime off of you{has_slime = 0} and {wvy}slurps it down?!?{wvy}{br}Sally: (burps) oh god, that's the stuff. Here's a Bit for your trouble.{Bits = Bits + 1}
  - else ?
    Sally: Oh god, I just need some more slime! Do you have any slime??
}
"""

DLG SPR_4q
"""
{
  - player_nickname == "Barfo" ?
    Chester: Get outta here, {say player_nickname}! I'm a freakin' mess!
  - drunkness >= 5 ?
    Chester: Did you know, I'm a really good snake hunter?{br}(The room is spinning around you.){br}Chester: It's true! Have I told you this story before?{br}(You feel ill.){br}Chester: I was hunting snakes...{br}(You vomit all over Chester){br}hwwhwoooooooooooooooooooooooooooooorrrrrrrooooooooooooooorrkkkkkkkkkk
    {drunkness = 0} 
    {player_nickname = "Barfo"}
{coolness = coolness - 10}You feel much better.
  - else ?
    Chester: Did you know, I'm a really good snake hunter?{br}(You nod awkwardly.){br}Chester: It's true! Have I told you this story before? I was hunting snakes, in the old mine. Y'know, so we could fry them up for brunch. Do ya like fried snakes? My Aunt Dee had the best recipe for them, she used so much hollandaise sauce! Anyway, I was hunting snakes in the old mine, and I saw this coppertail, they musta been maybe six or eleven feet long, but soon as I saw them, they slither away! And I'm a pretty good snake hunter, so I get real quiet and bunch up real small and I make a whistle like a rabbit. Y'know a rabbit whistle?{br}(You try to back away but Chester pulls you closer.){br}Chester: It goes like this oowowowoooowowowowowooowowowowowowowowowooooooowowowowowowowowowowowowowooooooo{br}Chester: Just like that. That's a rabbit whistle. Anyway, the snake... the snake, they didn't care. They didn't believe I was a rabbit, and they didn't wanna be a fried snake for brunches, so I just reach into the old snake hole and I grab them! And they're wriggling around and biting me and I'm saying 'OW SNAKE DON'T BITE ME YOU NASTY OLD SNAKE!'{br}(Chester is gesticulating wildly){br}Chester: And I got to grab a big pointy rock, because I was down in the old mine, and there's rocks there. So I smash the snake's head in like a big jar of stink jelly. But then it was too smashed for frying, so we didn't have it for brunch anways. We had eggs. I think. ... I'm a very good snake hunter.{br}(Chester's eye glaze over and you pry yourself away.)
}
"""

DLG SPR_4r
"""
{cycle
  - Slime: {rbw}I'm just sad, lonely slimeball. Won't you give me a hug?{rbw}
  - (You gingerly hug the slime
}
"""

DLG SPR_4s
"""
{cycle
  - {sequence
      - Slime: {rbw}I'm a lonely slimeball. Won't you give me a hug?{rbw}
      - Slime: {rbw}Back for more hugs? Ok!{rbw}
    }
  - (You gingerly hug the slime, giving yourself a generous coating of slime in the process.{has_slime = 1}{br}Slime: {rbw}Thanks! I love hugs.{rbw}
}
"""

DLG SPR_4t
"""
{harold_price = 0}{badness_check = -2}{can_talk_to_dog = 0}{
  - coolness >= 2 ?
    {can_talk_to_dog = 1}{dog_access_word = "cool"}
  - rareGood <= badness_check ?
    {can_talk_to_dog = 1}{dog_access_word = "bad"}
}{
  - can_talk_to_dog == 0 ?
    Dog in Trenchcoat: I only talk to dudes who are very {clr3}bad{clr3} or very {clr3}cool{clr3}. You are neither.
  - else ?
    Dog in Trenchcoat: {sequence
      - I only talk to dudes who are very {clr3}bad{clr3} or very {clr3}cool{clr3}. ...I guess you're {clr3}{say dog_access_word}{clr3} enough to talk to me.
      - We're buyers of {wvy}particular{wvy} goods.
      -{
        - rareHorn >= 1 ?
          {harold_price = 35}{harold_item="horn"}Ooh, a Rare Unicorn Horn?? Where'd you find that?
        - wyvy_crown >= 1 ?
          {harold_price = 25}{harold_item="giant crown"}Whoah, that's a big crown.
        - rareSword >= 1 ?
          {harold_price = 20}{harold_item="sword"}A Sword of Unknowable Horrors, huh? Yeah, I think I actually know a few of those.
        - wyvy_bone >= 1 ?
          {harold_price = 10}{harold_item="giant bone"}Is that a {shk}GIANT BONE?? I love bones!!{shk}
        - rareShield >= 1 ?
          {harold_price = 5}{harold_item="shield"}A Shield of Dissappointment. Aptly named.
        - inv_pickaxe >= 1 ?
          {harold_price = 5}{harold_item="pickaxe"}That pickaxe looks handy.
        - sunglasses >= 1 ?
          {harold_price = 5}{harold_item="sunglasses"}Whoa, cool shades!
        - maeHasCrab >= 1 ?
          {harold_price = 3}{harold_item="crab"}That little crab buddy looks tasty.
        - sarah_flowers >= 1 ?
          {harold_price = 1}{harold_item="flowers"}Oh, those are nice flowers.
        - smoothies >= 1 ?
          {
            - smoothies_sold == 2 ?
              Oh man, no more smoothies for us, though.
            - smoothies_sold == 1 ?
              {harold_price = 1}{harold_item="smoothie"}Another smoothie? Harold! Do you want a smoothie?{br}Harold: Yeah, ok.{br}Dog in Trenchcoat: 
            - else ?
              {harold_price = 1}{harold_item="smoothie"}That smoothie looks good.
          }
        - else ?
          You don't have anything we're interested in buying right now.
      }
    }{
      - harold_price > 0 ?
        {
          - harold_price > 1 ?
            {bit_noun = "Bits"}
          - else ?
            {bit_noun = "Bit"}
        } {
          - smoothies_sold >= 2 ?
            Normally, we'd give you {say harold_price}{harold_price = harold_price + 2} {say bit_noun}. But since you brought us smoothies, we'll say {say harold_price} Bits. Harold will ring you up.
          - else ?
            We'll give you {say harold_price} {say bit_noun} for that. Talk to Harold to seal the deal.
        }
    }
}
"""

DLG SPR_4u
"""
Harold: {
  - harold_price <= 0 ?
    {
      - crabregret == 1
        ... (You ask Harold if you can buy your crab back.){br}Harold: No.
      - else ?
        Gotta talk to the dog to make any sales.
    }
  - else ?
    {
      - harold_item == "horn" ?
        {rareHorn = rareHorn - 1}
      - harold_item == "sword" ?
        {rareSword = rareSword - 1}
      - harold_item == "shield" ?
        {rareShield = rareShield - 1}
      - harold_item == "pickaxe" ?
        {inv_pickaxe = inv_pickaxe - 1}
      - harold_item == "sunglasses" ?
        {sunglasses = sunglasses - 1}
      - harold_item == "sunglasses" ?
        {sunglasses = sunglasses - 1}
      - harold_item == "crab" ?
        {maeHasCrab = maeHasCrab - 1}
      - harold_item == "flowers" ?
        {sarah_flowers = sarah_flowers - 1}
      - harold_item == "smoothie" ?
        {smoothies = smoothies - 1}
    }(takes the {say harold_item}) Here's {say harold_price} Bits. {Bits = Bits + harold_price}{
      - harold_item == "crab" ?
        (You feel a pang of regret as you watch your little crab buddy disappear forever.) {crabregret = 1}
    } Pleasure doing business with you, {say player_nickname}!
}
"""

DLG SPR_4v
"""
Harold: {
  - harold_price <= 0 ?
    {
      - harold_price > 1 ?
        {bit_noun = "Bits"}
      - else ?
        {bit_noun = "Bit"}
    }{
      - crabregret == 1
        ... (You ask Harold if you can buy your crab back.){br}Harold: No.
      - else ?
        Gotta talk to the dog to make any sales.
    }
  - else ?
    (takes the {say harold_item}) Here's {say harold_price} {say bit_noun}.{Bits = Bits + harold_price}{harold_price = 0}{
      - harold_item == "horn" ?
        {rareHorn = rareHorn - 1}
      - harold_item == "sword" ?
        {rareSword = rareSword - 1}
      - harold_item == "shield" ?
        {rareShield = rareShield - 1}
      - harold_item == "pickaxe" ?
        {inv_pickaxe = inv_pickaxe - 1}
      - harold_item == "sunglasses" ?
        {sunglasses = sunglasses - 1}{coolness = coolness - 2} (You feel less cool now.)
      - harold_item == "crab" ?
        {maeHasCrab = maeHasCrab - 1} (You feel a pang of regret as you watch your little crab buddy disappear forever.) {crabregret = 1}
      - harold_item == "flowers" ?
        {sarah_flowers = sarah_flowers - 1}
      - harold_item == "smoothie" ?
        {smoothies = smoothies - 1}{smoothies_sold = smoothies_sold + 1} (Yay smoothies!)
      - harold_item == "giant crown" ?
        {wyvy_crown = wyvy_crown - 1}
      - harold_item == "giant bone" ?
        {wyvy_bone = wyvy_bone - 1}
    }{br}Harold: Pleasure doing business with you, {say player_nickname}!
}
"""

DLG SPR_4w
(You think about grabbing the bottle of booze.){br}Bartender: Are you gonna buy a drink, or just stare at it?{br}(Never mind...)

DLG SPR_4x
"""
{
  - Bits >= 1 ?
    You put 1 Bit in the slot machine.{Bits = Bits - 1}{br}The dials whir.{br}{prize = 0}{shuffle
      - {dial1 = "BAR"}
      - {dial1 = "Lemon"}
      - {dial1 = "Cherry"}
      - {dial1 = "Bell"}
      - {dial1 = "Grapes"}
      - {dial1 = "Orange"}
    }{say dial1} - {shuffle
      - {dial2 = "BAR"}
      - {dial2 = "Lemon"}
      - {dial2 = "Cherry"}
      - {dial2 = "Bell"}
      - {dial2 = "Grapes"}
      - {dial2 = "Orange"}
    }{say dial2} - {shuffle
      - {dial3 = "BAR"}
      - {dial3 = "Lemon"}
      - {dial3 = "Cherry"}
      - {dial3 = "Bell"}
      - {dial3 = "Grapes"}
      - {dial3 = "Orange"}
    }{say dial3}{br}{
      - dial1 == "Cherry" ?
        {multiplier = 5}{prize = 1}
      - else ?
        {multiplier = 1}
    }{
      - dial1 == dial2 ?
        {prize = 10 * multiplier}{
          - dial2 == dial3 ?
            {prize = 100 * multiplier}
        }
    }{
      - prize > 0 ?
        {Bits = Bits + prize}{rbw}You won ${say prize}!!!{rbw}{br}
    }You now have {say Bits} Bits left.
  - else ?
    You don't have any Bits left!
}
"""

DLG SPR_4y
"""
{cycle
  - Yeah, I been waitin' to get placed for two weeks.
    Service here is a real piece of work, I tell ya.
  - Standing, waiting. What a drag.
    
    I don't remember if I forgot to eat anything.
    I forget if I remembered to drink anything too.
    I think I thought I would sleep on it, see?
    I didn't sleep enough to think about such sleepy thoughts.
    The harder you're bored, the boring gets harder.
    Soon enough you can hear a whistle where you can't hear.
  - Used to think about dreams a fair bit, you know?
    Not about the things I think in my dreams in my mind, mind you.
    When you got nowhere to lay your head so you can't dream-
    -where then do your dreams go in your head?
  - Go nowhere to go, nowhere to be. Nobody here but plain ol' me.
  - When you're waiting a while and everything stays the same-
    -all you can do is ask a stranger to lend you some change.
}
"""

DLG SPR_4z
"""
{cycle
  - I don't think I'm supposed to talk to the guests.
  - Please, I don't want to get in trouble.
  - I think the receptionist is watching me.
  - Are there security cameras here? Can you see any?
  - You know they only pay us 1 bit per hour?
    The average avatar starts at 2 bits!
  - You know, I used to be an avatar too. Hard to believe, right?
    I didn't have a very active role, mind you.
    I was in a blue world with strange walls of nested squares.
    I approached a talking cat who seemed very self-actualized.
    The job didn't really go anywhere though, so, well...
    ...gotta make ends meet as a sprite here.
    Que sera sera, I guess.
}
"""

DLG SPR_50
"""
{cycle
  - {shk}HAW HAW HAW{shk}
    
    Checking in?
    
    Checking {wvy}oooo{wvy}ut?
    
    We're very {shk}BUSY{shk} here at this time of year, okay?
    What time of year is it again?
    
    {shk}HAW HAW HAW{shk}
  - If you need to ask how much a room costs, you can't afford it.
    Most of our customers are {shk}ROLLING{shk} in bits!
    No offense but you look like a homeless b{wvy}uuuuuuu{wvy}m to me.
    And you smell funny too!
  - We have many rooms here to fit the special needs of avatars!
    We have rooms with dirt to dig around in!
    We have rooms that are filled to the brim with cats!
    We have rooms that are underwater!
  - We have rooms with telescopes in them if you want to star gaze.
    We have rooms with noneuclidian geometry, but they're pricey.
    There's a room with many wise oracles who won't {shk}SHUT UP{shk}.
  - There's a room with a teleporter to another world in it.
    There's another room where people talk to the devil.
    There's a room with nothing in it but a homesick potato.
  - There's a room with a bickering cat and dog in it.
    There's a room full of various detectives solving murders.
    There's- look, there's a lot of rooms, okay?
    But you can't see any of them if you {shk}AIN'T A PAYIN' CUSTOMER{shk}.
    So {shk}GET OUT FREELOADER{shk}!
  - We are very f{wvy}aaaaaa{wvy}ncy here at this establishment.
    {shk}HAW HAW HAW{shk}
    
    All kinds of {shk}FREAKS{shk} come to stay in our rooms!
    Tall people, small people, fat people, thin people...
    Some are almost as weird as you!
    
    {shk}HAW HAW HAW{shk}
  - You can't see the rooms?
    
    A{wvy}wwwwwww{wvy}, poor baby!
    
    The rooms aren't there for your amusement!
    They're for {shk}PAYING GUESTS{shk}!
    
    Isn't there enough in the surrounding area?
    Aren't you satisfied?
    
    No?
    
    Well {shk}TOO BAD{shk}!
    
    I'm not in the business of charity, you layabout!
    I'm in the business of making {shk}OBSCENE{shk} stacks of cash!
    I only get that from people with {shk}OBSCENE{shk} stacks of cash!
    Your dinky coin purse's worth of bits ain't gonna do it!
    {shk}HAW HAW HAW{shk}
}
"""

DLG SPR_51
"""
{shuffle
  - Hey!
    
    Don't push me, buddy!
  - Push push push push push.
  - All day I push things around.
    
    They should call me a BellPush!
  - You're really pushing my buttons, you!
  - Hey, don't push it.
  - Quit pushing me around!
  - Jeez, somebody feels pushy today!
  - Pushy push. Push push. Push pushy pushy push.
  - PushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushyPushy
}
"""

DLG SPR_52
"""
{shuffle
  - 
  - 
}
"""

DLG SPR_53
"""
{shuffle
  - There's some clothes in here that smell like onion.
  - There's a hat here that reeks of booze.
  - There's some dusty overalls in here.
  - There's several lab coats folded together.
  - There's a witch's cloak in here that smells like ritual sacrifice.
  - Oh neat, a scuba suit!
  - There's an entire robot in here.
  - There's a giant cone with "archaeology" written on it.
  - There's a surprising many Pac-Man costumes.
  - There's a green horned helmet in here!
  - There is an adventurous crab hiding in somebody's jacket!
  - It looks like a deer hung up its antlers in here?
  - There's giant rose petals hung up in here.
  - Somebody hung an entire human skeleton up.
  - There's a bunch of bird feathers hung up like a sweater.
  - There's a Venetian masquerade mask hung up here.
  - Oh, cool! An astronaut outfit!
  - What looked like some kind of raincoat is actually slime.
}
"""

DLG SPR_54
"""
{shuffle
  - There's some clothes in here that smell like onion.
  - There's a hat here that reeks of booze.
  - There's some dusty overalls in here.
  - There's several lab coats folded together.
  - There's a witch's cloak in here that smells like ritual sacrifice.
  - Oh neat, a scuba suit!
  - There's an entire robot in here.
  - There's a giant cone with "archaeology" written on it.
  - There's a surprising many Pac-Man costumes.
  - There's a green horned helmet in here!
  - There is an adventurous crab hiding in somebody's jacket!
  - It looks like a deer hung up its antlers in here?
  - There's giant rose petals hung up in here.
  - Somebody hung an entire human skeleton up.
  - There's a bunch of bird feathers hung up like a sweater.
  - There's a Venetian masquerade mask hung up here.
  - Oh, cool! An astronaut outfit!
  - What looked like some kind of raincoat is actually slime.
}
"""

DLG phant
"""
{sequence
  - What it is that can be said to be I, that is, of me or myself, must profess mostly professonately my gratefultude toward your keenmost observationistality.
  - Keep hup and hustle using your bookworth bespecs and music catchers young wryling, forso none my mess messages bear redundancy.
  - Forenow and henseforth a poetic epitale from withinmos mine own belly bottom bell well welly well wellness of my soulfort organ. Beginst we schpeak? Beginst we schallst!
  - Atop a long largy craggly rockmount that tumtickles the topsea, a wenchless yay but ladyful yey daught of the high fanciking lordilordicres. Aye, was fancifun was she, in brighst yelly whites and plummets of plume purple plum adornating that her dressy-ups of sheigh lacey-wacey and tooley shoulds.
  - What once was utt by who once had entitled her fath had been the whisp of "Angelica" and goodens of gracikens so then she was name't and so then still now.
  - Angelica fright frought with the pat of her kin, now sentished on yon bricky tow and mort cellarness. Aye, she mayb cap't, but no pris on her can be see.
  - Lookins heremost! For see, a thinker in a bonedome all show't in fleshyskin is all the same pris as say a forctably housed lady behint keynaught locks.
  - Withn't a portcullis of rockmounts beyond or the sandilands beyonder yet, crampled in dampled prisbin youy Angelica stillst roamt, and ye roamt she still did yet!
  - Dearmost Angelica burnbranded inst her beliefs whatfor most yen't fathoms: boven yers' shoulds sittings necktop is yers' skylight. No's drabby wabby rockrind an' masonpunk cans't blocker yers' view.
  - Nine hunt' n' niney niney sunshiners joggle alongin, nayt to both ol' Angelica, whose lookballs ary fulled and soulheart fillt within. Mindy mind dreamst has but taking a realitidiness byst the throatstrings an' playt the lot ast a harp to Angelica's whimsitune.
  - Eins hunt yearcircs mor couldvn't brokenated Angelica's concen or tration. She knaught days, nights, or the twixt; nors foelens what friendlidwens. Onlst intermindea whichin she residentaried.
  - Nevsfind in aughting aught half-forts didnst Angelica note a noteless unnotable booknote of glasspape, glowinger neathwise her beddyfolds.
  - Bostinigans fraught glaoweries! Whenstest of suchest discovertypes, Angelica fondlated tween fingleyfangles a's writehammer o' computeligencia. Whilsting a mindcubby holdn' metawindowsils, abroading the netty webby interings Angelica did to's findinate a globeworld naught largy nuf to's being out of reachiness, yet largy stillnuf to's esaperydoo reasonal rationable walklength.
  - Aye cayoy! Aray cayou! Callaballaboo!
  - Cents an' mils o' mindscaping preppered Angelica fo' theselike logicky toolbits to repurosate inwithlikeweartoobly as whatwith creatabilitiness.
  - O! Likewhat a silkspide weavers, Angelica pinchedened tween and twixt her infinibrain an' pullt taught a pinchhole, immeadly outwith spilt eight on eighty eight eight aeons o' a worldwhole manufade inst a mindy mindy inst a ladily ladily inst a celly celly atop a mounty mounty besidewise a lakey lakey.
  - Whatword then fromst Angelica's mindport didst flowerer? Awn but gamest of Bitsy constructitution.
  - Amgnsty manys werest caws an' hoops an' holls an' waily whopens fo' Angelica hadst maked a tonishigly speculchretiddily lot o' welcraft games an' stories fromst an imaginationarium specit tun herown.
  - Was nuttint bout meresay twin hours Angelica spendt inst her bedroom her daddther callt her to supper. Aye, in infmagination smittle time cans be made blarger an' from bedrooms priscells.
  - Naughtnt a single o' ye arnt inst suchlike a sitch. Angelica hadsn't an indiv qualitator what makesn't her an' you alike.
  - Re re, an' mostly 'member ye! Ifn naughtn't elsewhat, 'member bove yer schoulds an' necktop is yer skylight. Goodmorght and goodnay.
}
"""

DLG SPR_55
"""
{sequence
  - {clr3}> {clr3}{clr2}spotty likes it up here! heights don't scare me.
  {clr3}> {clr3}have you come to talk to spotty? i am honoured!
  {clr3}> {clr3}most don't like it up here like i do. spotty understands.
  {clr3}> {clr3}you have earned spotty's gratitude! {wvy}shooka shooka!{wvy}{clr2}
  - {
    - wyvy_crown >= 1 ?
      {clr3}> {clr3}{clr2}{wvy}ooh,{wvy} spotty likes your crown! are you some sort of prince?{clr2}
    - sunglasses >= 1 ?
      {clr3}> {clr3}{clr2}spotty says it's too dark to wear sunglasses here!{clr2}
    - else ?
      {clr3}> {clr3}{clr2}take care! spotty wishes you luck.{clr2}
}
"""

DLG SPR_56
"""
{sequence
  - {clr3}> {clr3}{clr2}hmm... i sense something from you, {say player_nickname}.
    {clr3}> {clr3}i'd like to bestow upon you a test of virtue.
    {clr3}> {clr3}are you of good heart? or an evil soul?
    {clr3}> {clr3}... can you speak? hello?{touchstone=0}
    {clr3}> {clr3} then, go tap that chunk of rock over there. once if good, twice if evil.
    {clr3}> {clr3}i will decide your fate once you return to me.{clr2}
  - {
    - touchstone == 0 ?
      {clr3}>{clr3}{clr2} come back once you have given me an answer. 
      {clr3}>{clr3} tap the stone once if you are good, twice if you are evil.{clr2}
    - touchstone == 1 ?
      {sequence
        - {
          - rareGood < 0 ?
            {clr3}>{clr3}{clr2} hmm.. so you say that you are of good heart?{clr2}
            {clr3}>{clr3}{clr2} my senses say you are evil! begone, dishonest traveller.{clr2}
          - else ?
            {clr3}>{clr3}{clr2} hmm.. so you say that you are of good heart?{clr2}
            {clr3}>{clr3}{clr2} and my senses are telling me this as well. admirable.{clr2}
            {clr3}>{clr3}{clr2} some bits, for your virtuous soul.{clr2} (+3) {Bits=Bits+3}
          }
        - {clr3}>{clr3}{clr2} you have already received my wisdom, {say player_nickname}.{clr2}
      }
    - touchstone == 2 ?
      {sequence
        - {
          - rareGood < 0 ?
            {clr3}>{clr3}{clr2} hmm.. so you say that you are an evil soul?{clr2}
            {clr3}>{clr3}{clr2} my senses say so as well. honesty is admirable.{clr2}
            {clr3}>{clr3}{clr2} take these bits.{clr2} (+3) {Bits=Bits+3}
          - else ?
            {clr3}>{clr3}{clr2} hmm.. so you say that you are an evil soul?{clr2}
            {clr3}>{clr3}{clr2} my senses say you are good. please be true with yourself.{clr2}
          }
        - {clr3}>{clr3}{clr2} you have already received my wisdom, {say player_nickname}.{clr2}
      }
    - touchstone > 2 ?
      {clr3}>{clr3}{clr2} i did not say that many times! let's try again.{touchstone=0}
      {clr3}>{clr3} tap the stone once if you are good, twice if you are evil.{clr2}
}
"""

DLG SPR_57
{touchstone=touchstone+1}

DLG SPR_58
This space for rent

DLG WELL
"""
{
  - Bits >= 1 ?
    you toss a coin into the well.
    {wvy}{rbw}you lost 1 bit!{rbw}{wvy}{Bits = Bits - 1}
    {shuffle
      - it bounces off the edge and clinks down onto the floor.
        {wvy}{rbw}you got 1 bit!{rbw}{wvy}{Bits = Bits + 1}
      - nothing happens.
      - it breaks the surface with a satisfying *{wvy}plop{wvy}*.
      - you're not sure what that did, but it made you feel better.
      - you're pretty sure that was a waste of money.
      - you're pretty sure that was money well-spent.
      - you watch it sink until it's hidden in the dark depths below.
      - it gets a couple good skips before sinking.
      - you didn't need it anyway.
      - you make a little wish.
      - you whisper a wish under your breath.
      - you concentrate intently on your wish for a moment.
      - you briefly close your eyes and focus on a wish.
      - you feel a bit silly.
    }
  - else ?
    {shuffle
      - {
        - sarah_flowers >= 1 ?
          {
            - sean_wellflower == 1 ?
              you watch your flower drift along little ripples.
            - else ?
              you drop a flower into the well.{br}{br}it floats gently along the water's surface.{sarah_flowers = sarah_flowers - 1}{sean_wellflower = 1}
          }
        - else ?
          you watch the water's surface.
        }
      - {
        - smoothies >= 1 ?
          you chuck a smoothie into the well.{br}{br}...why did you do that?{smoothies = smoothies - 1}{sean_welldirty = 1}
        - sean_welldirty == 1 ?
          the water's looking kinda murky and gross.
        - else ?
          the water looks fresh and clean.
        }
      - {
        - rareHorn >= 1 ?
          you dip your horn into the well and fill it with water.{br}...but it pours out the other end as you lift it out.
        - else ?
          you don't have an offering, but you make a wish anyway.
        }
      - {
        - ducklingsmith_cobweb >= 1 ?
          you search for an offer, but get your hands stuck on that cobweb from earlier. it takes you fifteen minutes to get it off.
        - else ?
          you search for an offer, but come up empty-handed.
        }
      - {
        - maeHasCrab >= 1 ?
          you help your crab buddy into the well for a quick swim.
        - else ?
          you think about what else you could drop in the well.
        }
      - {
        - ianm_artifactitem >= 1 ?
          you hold the artifact up, but decide against dropping it.
        - else ?
          you wonder how much stuff's at the bottom of this well.
        }
      - {
        - sean_wellcrown == 1 ?
          you give a curt bow in the presence of king wellington.
        - else ?
          {
            - wyvy_crown >= 1 ?
              you're out of coins, but you do have a crown...{br}you carefully lower it into the well.{br}"i hereby dub you king wellington the first."{wyvy_crown = wyvy_crown - 1}{sean_wellcrown = 1}
            - else ?
              you're not sure if you have anything to drop in the well.
          }
        }
      - {
        - wyvy_bone >= 1 ?
          since you're out of bits, you toss the bone in the well.{br}a watery grave's better than no grave at all, you suppose.{wyvy_bone = wyvy_bone - 1}
        - else ?
          you sit down for a short break, then get back on your feet.
        }
      - {
        - crushed >= 1 ?
          you scrape remnants of the miniature city off your feet. you gather them up and dump them in the well.{br}that's pretty gross, people might be drinking that water!{crushed = crushed - 1}{sean_welldirty = 1}
        - sean_welldirty == 1 ?
          the water's looking kinda murky and gross.
        - else ?
          the water looks fresh and clean.
        }
      - you look at your reflection.{
        - rareSword == 1 ?
          {
            - rareShield == 1 ?
              {br}{br}you see a fierce adventurer staring back.
            - else ?
              {br}{br}you see an adventurer staring back.
          }
        - drunkness >= 4 ?
          {br}{br}it's quite blurry.
        - coolness >= 4 ?
          {br}{br}looking pretty sharp!
        - else ?
      }
    }
}
"""


END 0
Thank you for playing! Visit @bitsypcs on Twitter to find out how to join in our future games


VAR a
42

VAR Bits
2

VAR coolness
0

VAR crushed
0

VAR dreams
0

VAR drunkness
0

VAR dtnr
0

VAR em_crabdad
0

VAR has_slime
0

VAR health
10

VAR ianm_cat2
0

VAR ianm_cat1
0

VAR ianm_artifact
0

VAR laiska_treas
0

VAR lenny_metSeller
0

VAR lmpn_ohnoguychats
0

VAR lmpn_moundstate
0

VAR lmpn_lostkeys
0

VAR inv_pickaxe
0

VAR maeHasCrab
0

VAR peterf_metTHOMP
0

VAR player_nickname
visitor

VAR peterf_metTHOM
0

VAR public_shovels
0

VAR rareGood
0

VAR rareSword
0

VAR rareShield
0

VAR rareHorn
0

VAR rareLove
0

VAR rift_water
0

VAR sarah_talkbird1
0

VAR sarah_talkbird2
0

VAR sarah_talkbird3
0

VAR sarah_talkbird4
0

VAR sarah_flowers
0

VAR smoothies
0

VAR strength
1

VAR touchstone
0

VAR voec_withoutpay
0

VAR voec_content04
1

VAR voec_content03
2

VAR voec_content02
3

VAR voec_content01
1

VAR wyvy_mushroom
0

VAR wyvy_crown
0

VAR wyvy_bone
0

VAR wyvy_bonetrade
0

