
    Little duck's big adventure             A bitsy RPG  by Em         (please read the description)

# BITSY VERSION 4.6

! ROOM_FORMAT 1

PAL 0
NAME Map
207,188,150
163,74,47
0,0,0

PAL 1
NAME Forest
143,222,108
37,94,20
212,88,83

PAL 2
NAME Battle-slime
0,0,1
165,214,87
255,255,255

PAL 3
NAME battle-troll
0,0,1
138,54,41
255,255,255

PAL 4
NAME forest2
135,209,102
37,94,20
173,58,26

PAL 5
NAME Forest2s
135,209,102
37,94,20
255,249,4

PAL 6
NAME beach
224,213,146
191,166,71
83,108,255

PAL 7
NAME sea
197,248,243
44,128,255
255,136,91

PAL 8
NAME volcano
196,175,147
112,78,27
255,101,3

PAL 9
NAME city
65,64,69
232,233,238
255,178,119

PAL a
NAME Battle-pup
0,0,0
240,117,131
255,255,255

PAL b
NAME battle-puck
0,0,0
255,249,4
255,255,255

PAL c
NAME battle-tree
0,0,0
161,54,24
255,255,255

PAL d
NAME battle-diver
0,0,0
53,132,235
255,255,255

PAL e
NAME battle-shark
0,0,0
154,190,214
255,255,255

PAL f
NAME battle-squid
0,0,0
168,37,194
255,255,255

PAL g
NAME battle-dragon
0,0,0
245,83,42
255,255,255

PAL h
NAME battle-beast
0,0,0
255,255,255
224,177,2
2,191,224

PAL i
NAME Cave
190,204,219
77,85,115
115,145,57

PAL j
NAME beast-1
32,32,32
255,255,255
224,177,2
2,191,224

PAL k
NAME beast-2
64,64,64
255,255,255
224,177,2
2,191,224

PAL l
NAME beast-3
96,96,96
255,255,255
224,177,2
2,191,224

PAL m
NAME beast-4
128,128,128
255,255,255
224,177,2
2,191,224

PAL n
NAME beast-5
159,159,159
255,255,255
224,177,2
2,191,224

PAL o
NAME beast-6
191,191,191
255,255,255
224,177,2
2,191,224

PAL p
NAME beast-7
223,223,223
255,255,255
224,177,2
2,191,224

PAL q
NAME beast-8
255,255,255
255,255,255
224,177,2
2,191,224

PAL r
NAME talk-beast
0,0,0
2,191,224
224,177,2
2,191,224

ROOM 7
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,2k,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,2j,1c
1c,0,0,0,0,0,0,0,0,0,0,22,0,25,1u,1c
1c,0,0,22,0,0,0,0,2e,24,23,1u,2h,2i,1u,1c
1c,24,23,1u,21,20,0,0,2d,1u,1u,1u,1w,2a,1u,1c
1c,1u,1u,1u,1u,1u,1z,2l,2c,2b,1x,1y,0,2s,29,1c
1c,1u,1u,1u,1w,1x,1y,0,0,0,0,0,0,0,27,1c
1c,1u,1u,1s,0,0,0,0,0,0,0,0,0,0,26,1c
1c,1u,1u,1u,1t,1v,0,0,0,0,0,28,24,23,1u,1c
1c,1u,1u,1u,1u,1u,2m,2n,2r,2q,2p,2o,1u,1u,1u,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-cave0
PAL 0

ROOM 16
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,1u,1u,58,5y,5z,60,61,62,2z,1u,1c
1c,1u,1u,1u,1u,1u,5n,0,0,5w,5x,0,0,63,1u,1c
1c,1u,1u,1u,5m,35,0,0,2k,2i,2m,2n,2r,64,1u,1c
1c,1u,1u,5g,0,0,0,5v,3m,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,5k,0,0,0,5u,5s,5t,1u,1u,1u,1u,1u,1c
1c,1u,1u,5j,0,0,0,0,0,0,5r,5q,1u,1u,1u,1c
1c,1u,5i,0,0,0,0,0,5d,0,0,5p,5o,1w,2y,1c
1c,1u,5h,0,0,2e,3c,23,1u,5c,0,0,0,0,0,1c
1c,5g,0,2e,3c,5e,1u,1u,1u,5b,0,0,2e,2p,2v,1c
1c,5f,0,2d,1u,1u,1u,59,1w,5a,0,0,2d,1u,1u,1c
1c,2u,3b,1u,1u,58,1x,1y,0,0,0,2k,1u,1u,1u,1c
1c,1u,1u,1u,57,0,0,0,0,3d,2p,2o,1u,1u,1u,1c
1c,1u,1u,1u,1u,56,2q,2p,3b,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-cave1
ITM 2s 5,12
ITM 2s 2,10
PAL i

ROOM 17
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1f,1d,1d,1d,67,0,0,68,1d,1d,1d,1e,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
NAME house-elder
EXT 7,13 e 7,6
EXT 8,13 e 8,6
PAL 0

ROOM 20
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b9,b8,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b6,b7,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME item-puck
ITM 27 1,2
ITM 28 2,2
ITM 1t 4,2
ITM 29 3,2
ITM 1u 5,1
ITM 2a 6,1
ITM 2b 7,1
ITM 2c 8,1
ITM 2d 9,1
ITM 2g 14,2
ITM 2f 13,2
ITM 2e 12,2
ITM 1v 11,2
ITM 1w 10,3
ITM 2p 9,3
ITM 2o 8,3
ITM 2n 7,3
ITM 2m 6,3
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 8,15
ITM 4a 0,15
ITM 49 15,15
ITM 43 0,0
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
PAL b

ROOM 21
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,bc,bf,bk,0,0,0,1k
1k,0,0,0,0,0,0,0,0,bl,bm,bn,0,0,0,1k
1k,0,0,0,0,0,0,0,0,bb,be,bi,bj,0,0,1k
1k,0,0,0,0,0,0,0,0,ba,bi,bi,bh,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME item-tree
ITM 27 1,2
ITM 28 2,2
ITM 1t 4,2
ITM 29 3,2
ITM 1u 5,1
ITM 2a 6,1
ITM 2b 7,1
ITM 2c 8,1
ITM 2d 9,1
ITM 2g 14,2
ITM 2f 13,2
ITM 2e 12,2
ITM 1v 11,2
ITM 1w 10,3
ITM 2p 9,3
ITM 2o 8,3
ITM 2n 7,3
ITM 2m 6,3
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 8,15
ITM 4a 0,15
ITM 49 15,15
ITM 43 0,0
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
PAL c

ROOM 22
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,bq,br,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,bo,bp,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME item-diver
ITM 27 1,2
ITM 28 2,2
ITM 1t 4,2
ITM 29 3,2
ITM 1u 5,1
ITM 2a 6,1
ITM 2b 7,1
ITM 2c 8,1
ITM 2d 9,1
ITM 2g 14,2
ITM 2f 13,2
ITM 2e 12,2
ITM 1v 11,2
ITM 1w 10,3
ITM 2p 9,3
ITM 2o 8,3
ITM 2n 7,3
ITM 2m 6,3
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 8,15
ITM 4a 0,15
ITM 49 15,15
ITM 43 0,0
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
PAL d

ROOM 23
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,bs,bt,bu,c2,0,0,1k
1k,0,0,0,0,0,0,0,0,bv,bx,bz,c1,0,0,1k
1k,0,0,0,0,0,0,0,0,bw,by,c0,c3,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME item-shark
ITM 27 1,2
ITM 28 2,2
ITM 1t 4,2
ITM 29 3,2
ITM 1u 5,1
ITM 2a 6,1
ITM 2b 7,1
ITM 2c 8,1
ITM 2d 9,1
ITM 2g 14,2
ITM 2f 13,2
ITM 2e 12,2
ITM 1v 11,2
ITM 1w 10,3
ITM 2p 9,3
ITM 2o 8,3
ITM 2n 7,3
ITM 2m 6,3
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 8,15
ITM 4a 0,15
ITM 49 15,15
ITM 43 0,0
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
PAL e

ROOM 24
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,ch,cg,0,0,0,1k
1k,0,0,0,0,0,0,0,0,c6,c7,ce,cf,0,0,1k
1k,0,0,0,0,0,0,0,0,c5,c8,cd,cc,0,0,1k
1k,0,0,0,0,0,0,0,0,c4,c9,ca,cb,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME item-squid
ITM 27 1,2
ITM 28 2,2
ITM 1t 4,2
ITM 29 3,2
ITM 1u 5,1
ITM 2a 6,1
ITM 2b 7,1
ITM 2c 8,1
ITM 2d 9,1
ITM 2g 14,2
ITM 2f 13,2
ITM 2e 12,2
ITM 1v 11,2
ITM 1w 10,3
ITM 2p 9,3
ITM 2o 8,3
ITM 2n 7,3
ITM 2m 6,3
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 8,15
ITM 4a 0,15
ITM 49 15,15
ITM 43 0,0
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
PAL f

ROOM 25
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,cu,ct,cs,0,0,0,1k
1k,0,0,0,0,0,0,0,0,cp,cq,cr,0,0,0,1k
1k,0,0,0,0,0,0,0,0,co,cn,cm,cl,0,0,1k
1k,0,0,0,0,0,0,0,0,cv,ci,cj,ck,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME item-dragon
ITM 27 1,2
ITM 28 2,2
ITM 1t 4,2
ITM 29 3,2
ITM 1u 5,1
ITM 2a 6,1
ITM 2b 7,1
ITM 2c 8,1
ITM 2d 9,1
ITM 2g 14,2
ITM 2f 13,2
ITM 2e 12,2
ITM 1v 11,2
ITM 1w 10,3
ITM 2p 9,3
ITM 2o 8,3
ITM 2n 7,3
ITM 2m 6,3
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 8,15
ITM 4a 0,15
ITM 49 15,15
ITM 43 0,0
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
PAL g

ROOM 26
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,da,db,dc,dd,de,0,0,0,0,0,1k
1k,d6,d7,d8,d9,0,0,0,0,0,0,dk,dl,dm,dn,1k
1k,0,0,0,0,0,df,dg,dh,di,dj,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,d5,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME item-beast
PAL h

ROOM 29
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1i,1d,1d,1d,1d,1d,1d,1j,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1f,1d,67,0,0,68,1d,1e,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
NAME house-treasure
ITM 2s 6,5
ITM 2s 7,5
ITM 2s 8,5
ITM 2s 9,5
ITM 2s 9,6
ITM 2s 8,6
ITM 2s 7,6
ITM 2s 6,6
ITM 2s 9,7
ITM 2s 8,7
ITM 2s 7,7
ITM 2s 6,7
ITM 2s 6,8
ITM 2s 7,8
ITM 2s 8,8
ITM 2s 9,8
ITM 2s 5,5
ITM 2s 5,6
ITM 2s 5,7
ITM 2s 5,8
ITM 2s 10,8
ITM 2s 10,7
ITM 2s 10,6
ITM 2s 10,5
EXT 7,11 e 1,14
EXT 8,11 e 2,14
PAL 0

ROOM a
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,1u,4o,4n,4k,4l,0,0,0,0,0,1c
1c,1u,1u,1u,1u,4f,4h,4j,4m,0,0,53,54,0,0,1c
1c,1u,1u,1u,4p,4e,4i,0,0,0,0,4x,4y,0,0,1c
1c,1u,4q,48,4c,4g,0,0,0,0,51,1u,1u,52,0,1c
1c,4b,4a,49,0,0,0,0,0,0,4u,55,55,50,0,1c
1c,4d,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,44,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,45,44,0,0,0,0,0,0,0,0,0,0,0,3e,1c
1c,3s,41,3u,47,0,0,0,0,0,0,0,0,0,34,1c
1c,3s,3s,3s,43,0,0,0,0,0,0,30,31,32,1u,1c
1c,3s,3s,3s,41,44,3f,2v,2u,2t,0,2w,2x,2y,2z,1c
1c,3s,3s,3s,41,45,3g,1u,36,35,0,0,0,0,3a,1c
1c,3s,3s,41,3i,46,3h,1u,37,38,39,3d,3c,3b,1u,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-world
EXT 8,1 i 11,13
EXT 7,2 i 10,13
EXT 5,3 i 8,13
EXT 6,2 i 9,13
EXT 4,4 i 7,13
EXT 3,5 i 6,13
EXT 2,5 i 5,13
EXT 1,6 i 4,13
EXT 5,12 b 13,2
EXT 5,11 b 13,2
EXT 4,10 b 13,2
EXT 3,9 b 13,2
EXT 2,9 b 13,2
EXT 1,8 b 13,2
PAL 0

ROOM b
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,3i,3s,3i,41,3s,6x,6x,6y,3s,41,3i,6w,6t,0,1c
1c,3s,41,3s,6w,6t,0,0,0,6p,6y,6w,6v,0,0,1c
1c,41,3i,3s,6v,0,0,0,0,0,0,0,0,6z,6i,1c
1c,3i,41,6t,0,0,0,6m,4s,0,0,0,0,70,6o,1c
1c,78,77,6n,6l,3n,6i,3i,41,0,0,6l,6i,3i,41,1c
1c,3s,41,3s,3i,41,41,41,6u,0,0,6s,3i,41,3s,1c
1c,41,3i,41,3s,41,3i,41,4s,3z,0,0,6r,41,3i,1c
1c,6w,3s,3i,41,3i,3s,3i,3s,3x,0,0,6q,41,41,1c
1c,0,76,75,3s,41,41,3s,6t,0,0,0,0,6p,41,1c
1c,0,0,0,6p,3i,3s,72,0,0,0,0,0,0,6r,1c
1c,71,44,0,0,74,73,0,0,6l,3u,3z,0,0,70,1c
1c,41,4s,4t,0,0,0,0,6k,3s,41,43,6n,6m,3i,1c
1c,3i,3s,41,45,47,0,0,6j,3s,3i,41,41,3i,41,1c
1c,41,3i,3s,41,4s,3u,6i,3s,41,3i,3s,41,3s,3i,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-forest
ITM 2s 12,12
ITM 2s 5,5
EXT 14,2 a 5,10
EXT 14,1 a 4,9
EXT 1,5 h 13,5
EXT 1,9 f 13,9
EXT 1,10 f 13,10
PAL 1

ROOM c
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,1u,1u,58,5y,5z,60,61,62,2z,1u,1c
1c,1u,1u,1u,1u,1u,5n,0,0,5w,5x,0,0,63,1u,1c
1c,1u,1u,1u,5m,35,0,0,2k,2i,2m,2n,2r,64,1u,1c
1c,1u,1u,5g,0,0,0,5v,3m,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,5k,0,0,0,5u,5s,5t,1u,1u,1u,1u,1u,1c
1c,1u,1u,5j,0,0,0,0,0,0,5r,5q,1u,1u,1u,1c
1c,1u,5i,0,0,0,0,0,5d,0,0,5p,5o,1w,2y,1c
1c,1u,5h,0,0,2e,3c,23,1u,5c,0,0,0,0,0,1c
1c,5g,0,2e,3c,5e,1u,1u,1u,5b,0,0,2e,2p,2v,1c
1c,5f,0,2d,1u,1u,1u,59,1w,5a,0,0,2d,1u,1u,1c
1c,2u,3b,1u,1u,58,1x,1y,0,0,0,2k,1u,1u,1u,1c
1c,1u,1u,1u,57,0,0,0,0,3d,2p,2o,1u,1u,1u,1c
1c,1u,1u,1u,1u,56,2q,2p,3b,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-cave2
ITM 2s 5,12
ITM 2r 2,10
PAL i

ROOM d
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,1u,1u,58,5y,5z,60,61,62,2z,1u,1c
1c,1u,1u,1u,1u,1u,5n,0,0,5w,5x,0,0,63,1u,1c
1c,1u,1u,1u,5m,35,0,0,2k,2i,2m,2n,2r,64,1u,1c
1c,1u,1u,5g,0,0,0,5v,3m,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,5k,0,0,0,5u,5s,5t,1u,1u,1u,1u,1u,1c
1c,1u,1u,5j,0,0,0,0,0,0,5r,5q,1u,1u,1u,1c
1c,1u,5i,0,0,0,0,0,5d,0,0,5p,5o,1w,2y,1c
1c,1u,5h,0,0,2e,3c,23,1u,5c,0,0,0,0,0,1c
1c,5g,0,2e,3c,5e,1u,1u,1u,5b,0,0,2e,2p,2v,1c
1c,5f,0,2d,1u,1u,1u,59,1w,5a,0,0,2d,1u,1u,1c
1c,2u,3b,1u,1u,58,1x,1y,0,0,0,2k,1u,1u,1u,1c
1c,1u,1u,1u,57,0,0,0,0,3d,2p,2o,1u,1u,1u,1c
1c,1u,1u,1u,1u,56,2q,2p,3b,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-cave
ITM 2r 2,10
ITM 2s 5,12
PAL i

ROOM e
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,6g,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,6h,6h,0,0,6h,6h,0,0,0,0,1c
1c,0,0,0,0,0,0,6e,6f,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,66,65,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,66,69,6b,6b,6b,6c,0,0,1c
1c,0,0,0,0,0,0,66,65,0,0,0,0,0,0,1c
1c,0,6d,6b,6b,6b,6b,6a,65,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,66,65,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,66,69,6b,6b,6b,6b,6c,0,1c
1c,0,0,0,0,0,0,66,65,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,66,65,0,0,0,0,0,0,1c
1f,1d,1d,1d,1d,1d,67,66,65,68,1d,1d,1d,1d,1d,1e
NAME map-village
ITM 2t 9,4
ITM 2t 6,4
ITM 2t 6,5
ITM 2t 9,5
ITM 2t 5,5
ITM 2t 10,5
ITM 2v 8,3
ITM 2u 9,3
ITM 2u 7,3
ITM 2v 6,3
ITM 2w 6,2
ITM 2w 8,2
ITM 2x 9,2
ITM 2x 7,2
ITM 2z 2,3
ITM 2y 2,4
EXT 7,15 7 11,12
EXT 8,15 7 11,12
PAL 0

ROOM f
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,3i,41,3s,3i,41,41,3s,3i,41,3s,3i,3s,41,3s,1c
1c,3s,3i,3s,41,3i,3s,3i,41,6w,3s,41,3i,41,3s,1c
1c,41,3i,41,3s,41,3i,41,41,3s,3i,41,3i,3s,41,1c
1c,3i,3s,3s,3i,3s,3i,41,3i,3i,3s,3i,41,3s,41,1c
1c,41,41,3i,3s,41,3s,3i,41,3s,41,3s,3i,3s,41,1c
1c,3i,3s,3s,41,3i,3s,41,3s,3s,3s,3w,6y,41,3i,1c
1c,41,3i,41,3i,3s,3i,41,3i,42,0,0,76,75,41,1c
1c,41,3s,3s,3i,41,3s,3s,6u,0,0,0,0,0,6p,1c
1c,3s,3i,41,3s,3s,3i,6w,7d,7c,0,0,0,0,0,1c
1c,3i,41,3s,3i,41,3s,3t,7f,7e,0,0,0,0,6z,1c
1c,41,3s,3i,3s,3s,3i,79,44,0,0,0,0,0,70,1c
1c,3i,3s,3s,41,3i,3s,41,45,47,0,0,0,6m,6o,1c
1c,41,41,3i,3s,3i,41,3i,3s,4s,71,3u,6i,3s,3s,1c
1c,3i,3s,3s,3i,3s,3s,3i,41,41,3i,3s,3i,41,3i,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-forest2
EXT 14,9 b 2,9
EXT 14,10 b 2,10
PAL 4

ROOM h
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,3i,41,3s,3i,41,41,3s,3i,41,3s,3i,3s,41,3s,1c
1c,3s,3i,3s,41,3i,3s,3i,41,6w,3w,3p,3i,41,3s,1c
1c,41,3i,41,3s,41,3i,41,6w,7a,0,6s,3i,3s,41,1c
1c,3i,3s,3s,3i,3s,3i,41,7b,0,0,6k,77,78,41,1c
1c,41,41,3i,3s,41,3s,3i,4s,3n,6n,6j,3i,77,78,1c
1c,3i,3s,3s,41,3i,3s,41,3s,3s,3s,3w,6y,6o,3i,1c
1c,41,3i,41,3i,3s,3i,41,3i,42,0,0,76,75,41,1c
1c,41,3s,3s,3i,41,3s,3s,6u,0,0,0,0,0,6p,1c
1c,3s,3i,41,3s,3s,3i,6w,7a,0,0,0,0,0,0,1c
1c,3i,41,3s,3i,41,3s,3t,0,0,0,0,0,0,6z,1c
1c,41,3s,3i,3s,3s,3i,79,44,0,0,0,0,0,70,1c
1c,3i,3s,3s,41,3i,3s,41,45,47,0,0,0,6m,6o,1c
1c,41,41,3i,3s,3i,41,3i,3s,4s,71,3u,6i,3s,3s,1c
1c,3i,3s,3s,3i,3s,3s,3i,41,41,3i,3s,3i,41,3i,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-forest2s
EXT 14,5 b 2,5
PAL 5

ROOM i
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,7l,7k,7l,7h,7k,7i,7k,0,1c
1c,0,0,0,0,0,7k,7h,7j,7k,7i,7l,7j,7i,7l,1c
1c,7i,7k,7l,7h,7l,7i,7g,7i,7h,7k,7j,7i,7l,7h,1c
1c,7j,7g,7k,7j,7i,7l,7h,7k,7g,7i,7j,7k,0,7l,1c
1c,7h,7g,7k,7h,7j,7i,7l,7g,7k,7h,7k,7j,7i,7l,1c
1c,7g,7k,7i,7j,7i,7l,7g,7k,7j,7k,7i,7l,7j,7g,1c
1c,7h,7i,7k,7j,7l,7i,7g,7h,7k,7j,7i,7l,7g,7k,1c
1c,7j,7g,7j,7k,7i,7l,7g,7j,7k,7i,7j,7i,7l,7g,1c
1c,7k,7h,7g,7j,7i,7l,7g,7k,7h,7j,7i,7l,7g,7h,1c
1c,7j,7k,7i,7l,7j,7g,7h,7i,7k,7j,7l,7i,7g,7j,1c
1c,7k,7j,7i,7l,7g,7k,7j,7k,7j,7k,7i,7l,7g,7i,1c
1c,7k,7i,7j,7i,7l,7g,7k,7h,7g,7j,7i,7l,7h,7k,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-beach
ITM 30 1,1
ITM 30 2,1
ITM 30 3,1
ITM 30 4,1
ITM 30 5,1
ITM 30 6,1
ITM 30 1,2
ITM 30 2,2
ITM 30 3,2
ITM 30 4,2
ITM 30 5,2
ITM 30 7,1
ITM 30 8,1
ITM 30 14,1
ITM 30 13,1
ITM 30 12,1
ITM 30 11,2
ITM 30 11,1
ITM 30 10,1
ITM 30 9,1
ITM 30 10,2
ITM 30 9,2
ITM 30 8,2
ITM 30 7,2
ITM 30 6,2
ITM 30 6,3
ITM 30 5,3
ITM 30 4,3
ITM 30 2,3
ITM 30 1,3
ITM 30 3,3
ITM 30 4,4
ITM 30 3,4
ITM 30 2,4
ITM 30 5,4
ITM 30 1,4
ITM 30 14,2
ITM 30 13,2
ITM 30 12,2
ITM 30 14,3
ITM 30 13,3
EXT 1,14 a 2,6
EXT 2,14 a 2,6
EXT 3,14 a 3,6
EXT 4,14 a 3,6
EXT 5,14 a 4,5
EXT 6,14 a 4,5
EXT 7,14 a 4,5
EXT 8,14 a 5,4
EXT 9,14 a 5,4
EXT 10,14 a 6,3
EXT 11,14 a 6,3
EXT 12,14 a 7,3
EXT 13,14 a 7,3
EXT 14,15 0 0,0
EXT 14,14 a 8,2
PAL 6

ROOM j
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,7m,7n,7m,7n,7m,7n,7m,7n,7m,7n,7m,7n,7m,7n,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,1t,1v,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,1u,1u,2u,38,39,22,0,0,0,0,0,0,0,0,1c
1c,1u,1u,1u,1u,1u,1u,1z,0,0,0,0,0,28,24,1c
1c,1u,1u,1u,59,2b,1x,1y,0,0,0,3d,2p,2o,1u,1c
1c,1u,1w,1x,1y,0,0,0,0,0,7o,1u,1u,1u,1u,1c
1c,7t,0,0,0,0,0,0,0,0,7p,5z,2a,1u,1u,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,29,1u,1c
1c,22,0,0,0,0,0,0,0,0,0,0,0,3a,1u,1c
1c,1u,21,20,7s,24,2n,2r,7r,5e,2m,2n,3b,1u,1u,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-sea
ITM e 11,9
ITM 2s 12,13
EXT 1,5 i 9,5
EXT 14,5 k 2,5
EXT 14,6 k 2,6
EXT 14,7 k 2,7
PAL 7

ROOM k
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,7m,7n,7m,7n,80,81,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,0,0,0,0,2d,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,0,0,0,0,7z,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,0,0,0,0,5u,2a,1u,1u,1u,1u,1u,7v,60,35,1c
1c,21,7u,0,0,0,0,29,1u,1u,1u,8a,89,0,0,1c
1c,1u,5b,0,0,0,8i,27,1u,1u,8b,0,0,0,0,1c
1c,7v,5a,0,0,0,8h,26,1u,8c,8d,0,8f,2p,2v,1c
1c,5f,0,0,0,2k,23,1u,1u,8e,0,0,3j,1u,1u,1c
1c,7w,0,0,2e,7y,1u,1u,1u,5k,0,8g,3k,1u,1u,1c
1c,1u,56,7x,5e,1u,1u,1u,8c,0,2e,64,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,8e,0,2d,1u,1u,1u,1u,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-sea2
ITM 31 9,4
ITM 31 13,4
ITM 32 10,4
ITM 32 12,4
ITM 32 14,4
ITM 33 7,4
ITM 32 8,4
ITM 34 7,3
ITM 35 8,3
ITM 36 9,3
ITM 37 10,3
ITM 30 11,3
ITM 30 12,3
ITM 30 13,3
ITM 30 14,3
ITM 38 11,2
ITM 39 12,2
ITM 3a 13,2
ITM 3b 14,2
ITM 31 11,4
ITM 2s 2,12
EXT 1,5 j 13,5
EXT 1,6 j 13,6
EXT 1,7 j 13,7
EXT 9,14 o 9,2
EXT 14,7 m 2,8
EXT 14,8 m 2,8
EXT 14,9 m 2,9
PAL 7

ROOM l
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,61,5s,5o,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,0,0,0,88,62,5y,5z,2a,1u,1u,1u,1u,1u,1u,1c
1c,5d,5x,0,0,0,0,0,0,2c,2b,2z,1u,1u,1u,1c
1c,1u,2u,86,0,0,0,0,0,0,0,2w,2x,2y,2z,1c
1c,1u,1u,85,0,0,0,0,0,0,0,0,0,0,7p,1c
1c,1u,1u,1u,84,0,0,0,0,0,0,0,0,0,0,1c
1c,1u,1u,1u,7w,5x,0,0,0,0,0,22,0,0,5w,1c
1c,1u,1u,1u,1u,2m,83,2r,31,82,5e,1u,2m,2h,2i,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-sea3x
EXT 14,11 j 2,11
EXT 14,12 j 2,12
EXT 14,13 j 2,13
PAL 7

ROOM m
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,61,5s,5o,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,0,0,0,88,62,5y,5z,2a,1u,1u,1u,1u,1u,1u,1c
1c,5d,5x,0,0,0,0,0,0,2c,2b,2z,1u,1u,1u,1c
1c,1u,2u,86,0,0,0,0,0,0,0,2w,2x,2y,2z,1c
1c,1u,1u,85,0,0,0,0,0,0,0,0,0,0,7p,1c
1c,1u,1u,1u,84,0,0,0,0,0,0,0,0,0,0,1c
1c,1u,1u,1u,7w,5x,0,0,0,0,0,22,0,0,5w,1c
1c,1u,1u,1u,1u,2m,83,2r,31,82,5e,1u,2m,2h,2i,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-sea3
EXT 14,11 j 2,11
EXT 14,12 j 2,12
EXT 14,13 j 2,13
EXT 1,8 k 13,8
EXT 1,9 k 13,9
PAL 7

ROOM o
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,1u,1u,1u,5f,0,8j,1u,1u,1u,1u,1c
1c,1u,59,1w,2y,2z,1u,1u,7w,0,8k,8n,1u,1u,1u,1c
1c,7t,0,0,0,63,1u,1u,1u,56,8l,0,0,61,62,1c
1c,0,0,0,28,64,1u,1u,1u,1u,7w,0,0,0,0,1c
1c,0,0,0,2j,1u,1u,1u,1u,1u,1u,56,39,22,0,1c
1c,38,39,32,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,21,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-sea4
EXT 14,4 o 2,4
EXT 14,5 o 2,5
EXT 1,4 o 13,4
EXT 1,3 o 13,4
EXT 1,5 o 13,4
EXT 9,1 k 9,13
PAL 7

ROOM p
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,8u,5j,0,0,0,2e,7y,1u,1u,1u,1c
1c,1u,1u,1u,1u,5i,0,0,0,0,2d,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,5h,0,0,0,0,3k,1u,1u,1u,1u,1c
1c,1u,1u,1u,8v,0,0,0,0,0,8j,1u,1u,1u,1u,1c
1c,1w,1x,35,0,0,0,0,0,0,8k,8m,59,2b,2a,1c
1c,0,0,0,0,0,0,0,0,0,0,8t,1y,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,2q,8w,24,83,7u,0,0,0,0,0,30,31,2r,2q,1c
1c,1u,1u,1u,1u,5i,0,0,0,0,2e,7y,1u,1u,1u,1c
1c,1u,1u,1u,1u,8x,0,0,0,0,34,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,5l,0,0,0,0,8j,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,7w,0,0,0,0,63,1u,1u,1u,1u,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-volcano
EXT 14,6 q 1,6
EXT 14,7 q 1,7
EXT 14,8 q 1,8
EXT 14,9 q 1,9
EXT 1,6 p 14,6
EXT 1,7 p 14,7
EXT 1,8 p 14,8
EXT 1,9 p 14,9
EXT 6,1 p 6,14
EXT 7,1 p 7,14
EXT 8,1 p 8,14
EXT 9,1 p 9,14
EXT 6,14 a 11,6
EXT 7,14 a 11,6
EXT 8,14 a 12,6
EXT 9,14 a 12,6
PAL 8

ROOM q
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,8u,5j,0,0,0,2e,7y,1u,1u,1u,1c
1c,1u,1u,1u,1u,5i,0,0,0,0,2d,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,5h,0,0,0,0,3k,1u,1u,1u,1u,1c
1c,1u,1u,1u,8v,0,0,0,0,0,8j,1u,1u,1u,1u,1c
1c,1w,1x,35,0,0,0,0,0,0,8k,8m,59,2b,2a,1c
1c,0,0,0,0,0,0,0,0,0,0,8t,1y,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,2q,8w,24,83,7u,0,0,0,0,0,30,31,2r,2q,1c
1c,1u,1u,1u,1u,5i,0,0,0,0,2e,7y,1u,1u,1u,1c
1c,1u,1u,1u,1u,8x,0,0,0,0,34,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,5l,0,0,0,0,8j,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,7w,0,0,0,0,63,1u,1u,1u,1u,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-volcano2
EXT 14,6 p 1,6
EXT 14,7 p 1,7
EXT 14,8 p 1,8
EXT 14,9 p 1,9
EXT 1,6 p 14,6
EXT 1,7 p 14,7
EXT 1,8 p 14,8
EXT 1,9 p 14,9
EXT 6,1 p 6,14
EXT 7,1 p 7,14
EXT 8,1 p 8,14
EXT 9,1 p 9,14
EXT 6,14 r 6,1
EXT 7,14 r 7,1
EXT 8,14 r 8,1
EXT 9,14 r 9,1
PAL 8

ROOM r
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,8u,5j,0,0,0,2e,7y,1u,1u,1u,1c
1c,1u,1u,1u,1u,5i,0,0,0,0,2d,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,5h,0,0,0,0,3k,1u,1u,1u,1u,1c
1c,1u,1u,1u,8v,0,0,0,0,0,8j,1u,1u,1u,1u,1c
1c,1w,1x,35,0,0,0,0,0,0,8k,8m,59,2b,2a,1c
1c,0,0,0,0,0,0,0,0,0,0,8t,1y,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,2q,8w,24,83,7u,0,0,0,0,0,30,31,2r,2q,1c
1c,1u,1u,1u,1u,5i,0,0,0,0,2e,7y,1u,1u,1u,1c
1c,1u,1u,1u,1u,8x,0,0,0,0,34,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,5l,0,0,0,0,8j,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,7w,0,0,0,0,63,1u,1u,1u,1u,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-volcano3
EXT 14,6 p 1,6
EXT 14,7 p 1,7
EXT 14,8 p 1,8
EXT 14,9 p 1,9
EXT 1,6 p 14,6
EXT 1,7 p 14,7
EXT 1,8 p 14,8
EXT 1,9 p 14,9
EXT 6,1 q 6,14
EXT 7,1 q 7,14
EXT 8,1 q 8,14
EXT 9,1 q 9,14
EXT 6,14 s 6,1
EXT 7,14 s 7,1
EXT 8,14 s 8,1
EXT 9,14 s 9,1
PAL 8

ROOM s
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,8u,5j,0,0,0,2e,7y,1u,1u,1u,1c
1c,1u,1u,1u,1u,5i,0,0,0,0,2d,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,5h,0,0,0,0,3k,1u,1u,1u,1u,1c
1c,1u,1u,1u,8v,0,0,0,0,0,8j,1u,1u,1u,1u,1c
1c,1w,1x,35,0,0,0,0,0,0,8k,8m,59,2b,2a,1c
1c,0,0,0,0,0,0,0,0,0,0,8t,1y,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,2q,8w,24,83,7u,0,0,0,0,0,30,31,2r,2q,1c
1c,1u,1u,1u,1u,5i,0,0,0,0,2e,7y,1u,1u,1u,1c
1c,1u,1u,1u,1u,8x,0,0,0,0,34,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,5l,0,0,0,0,8j,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,7w,0,0,0,0,63,1u,1u,1u,1u,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-volcano4
ITM 3j 2,2
ITM 3k 1,2
ITM 3i 1,3
ITM 3h 2,3
ITM 3g 2,4
ITM 3f 3,3
ITM 3e 3,4
ITM 3d 4,4
ITM 30 4,5
ITM 30 5,5
ITM 30 6,5
ITM 30 7,5
ITM 30 7,6
ITM 30 6,6
ITM 30 5,6
ITM 30 6,7
ITM 30 7,7
EXT 14,6 p 1,6
EXT 14,7 p 1,7
EXT 14,8 p 1,8
EXT 14,9 p 1,9
EXT 1,6 t 14,6
EXT 1,7 t 14,7
EXT 1,8 t 14,8
EXT 1,9 t 14,9
EXT 6,1 r 6,14
EXT 7,1 r 7,14
EXT 8,1 r 8,14
EXT 9,1 r 9,14
EXT 6,14 p 6,1
EXT 7,14 p 7,1
EXT 8,14 p 8,1
EXT 9,14 p 9,1
PAL 8

ROOM t
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,7v,5y,61,62,8n,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,8u,5j,0,0,0,0,5r,5q,59,1w,1c
1c,1u,1u,1u,1u,5i,0,68,0,0,0,0,8t,1y,0,1c
1c,1u,1u,1u,1u,8y,0,0,0,0,0,0,0,0,0,1c
1c,1u,1u,1u,1u,7w,0,0,0,0,0,0,0,0,0,1c
1c,1u,1u,1u,1u,87,56,8l,0,0,0,0,0,0,0,1c
1c,1u,1u,1u,1u,87,1u,2m,2n,2r,2q,7s,31,2r,2q,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1c,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-volcano-core
ITM 3n 7,4
ITM 3o 7,3
ITM 3p 7,2
ITM 3q 7,1
ITM 3r 7,9
ITM 3s 7,10
ITM 3t 7,11
ITM 3u 7,12
ITM 3v 7,13
ITM 3w 7,14
ITM 3x 6,14
ITM 30 5,14
ITM 30 4,14
ITM 30 3,14
ITM 30 2,14
ITM 30 1,14
ITM 30 1,13
ITM 30 2,13
ITM 30 3,13
ITM 30 4,13
ITM 30 5,13
ITM 30 6,13
ITM 30 6,12
ITM 30 6,11
ITM 30 6,10
ITM 30 6,9
ITM 30 6,8
ITM 30 7,8
ITM 30 7,7
ITM 30 6,7
ITM 30 6,6
ITM 30 7,6
ITM 30 7,5
ITM 30 6,5
ITM 30 6,4
ITM 30 6,3
ITM 30 6,2
ITM 30 6,1
ITM 30 5,1
ITM 30 4,1
ITM 30 3,1
ITM 30 2,1
ITM 30 1,1
ITM 30 1,2
ITM 30 1,3
ITM 30 1,4
ITM 30 1,5
ITM 30 1,6
ITM 30 1,7
ITM 30 1,8
ITM 30 1,9
ITM 30 1,10
ITM 30 1,11
ITM 30 1,12
ITM 30 2,12
ITM 30 3,12
ITM 30 4,12
ITM 30 5,12
ITM 30 5,11
ITM 30 5,10
ITM 30 5,9
ITM 30 5,8
ITM 30 5,6
ITM 30 5,5
ITM 30 5,4
ITM 30 5,3
ITM 30 5,2
ITM 30 4,2
ITM 30 3,2
ITM 30 2,2
ITM 30 2,3
ITM 30 3,3
ITM 30 4,3
ITM 30 4,4
ITM 30 4,6
ITM 30 4,5
ITM 30 4,7
ITM 30 5,7
ITM 30 4,8
ITM 30 3,9
ITM 30 2,10
ITM 30 2,11
ITM 30 3,11
ITM 30 4,11
ITM 30 4,10
ITM 30 3,10
ITM 30 4,9
ITM 30 3,8
ITM 30 2,7
ITM 30 3,6
ITM 30 2,5
ITM 30 3,4
ITM 30 2,4
ITM 30 3,5
ITM 30 2,6
ITM 30 3,7
ITM 30 2,8
ITM 30 2,9
EXT 14,6 s 1,6
EXT 14,7 s 1,7
EXT 14,8 s 1,8
EXT 14,9 s 1,9
PAL 8

ROOM v
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,9j,9h,9i,9j,9h,9i,0,0,9j,9h,9i,9j,9h,9i,1c
1c,9m,9k,9l,9m,9k,9l,0,0,9m,9k,9l,9m,9k,9l,1c
1c,9c,9b,9d,9c,9b,9d,0,0,9c,9b,9d,9c,9b,9d,1c
1c,9g,9e,9f,9g,9e,9f,0,0,9g,9e,9f,9g,9e,9f,1c
1c,9j,9h,9i,9j,9h,9i,0,0,9j,9h,9i,9j,9h,9i,1c
1c,9m,9k,9l,9m,9k,9l,0,0,9m,9k,9l,9m,9k,9l,1c
1c,9c,9b,9d,9c,9b,9d,0,0,9c,9b,9d,9c,9b,9d,1c
1c,9g,9e,9f,9g,9e,9f,0,0,9g,9e,9f,9g,9e,9f,1c
1c,9j,9h,9i,9j,9h,9i,0,0,9j,9h,9i,9j,9h,9i,1c
1c,9m,9k,9l,9m,9k,9l,0,0,9m,9k,9l,9m,9k,9l,1c
1c,9c,9b,9d,9c,9b,9d,0,0,9c,9b,9d,9c,9b,9d,1c
1c,9g,9e,9f,9g,9e,9f,0,0,9g,9e,9f,9g,9e,9f,1c
1c,9j,9h,9i,9j,9h,9i,0,0,9j,9h,9i,9j,9h,9i,1c
1c,9m,9k,9l,9m,9k,9l,0,0,9m,9k,9l,9m,9k,9l,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-city
ITM 4b 7,8
ITM 4b 8,8
EXT 7,14 a 8,10
EXT 8,14 a 8,10
EXT 7,1 w 7,13
EXT 8,1 w 8,13
PAL 9

ROOM w
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,9j,9h,9i,9j,9h,9i,0,0,9j,9h,9i,9j,9h,9i,1c
1c,9m,9k,9l,9m,9k,9l,0,0,9m,9k,9l,9m,9k,9l,1c
1c,9c,9b,9d,9y,9p,0,0,0,9c,9b,9d,9c,9b,9d,1c
1c,9g,9e,9f,9g,9o,9n,0,0,9g,9e,9f,9g,9e,9f,1c
1c,9j,9h,9i,9j,9h,9i,0,0,9j,9h,9i,9j,9h,9i,1c
1c,9m,9k,9l,9m,9k,9l,0,0,9m,9k,9l,9m,9k,9l,1c
1c,9c,9b,9d,9c,9b,9d,0,0,9c,a1,a2,9c,9b,9d,1c
1c,9g,9e,9f,9g,9e,9f,0,0,9g,9e,9f,9g,9e,9f,1c
1c,9j,9h,9i,9j,9h,9i,0,0,9j,9h,9i,9j,9h,9i,1c
1c,9m,9k,9l,9m,9k,9l,0,0,9m,9k,9l,9m,9k,9l,1c
1c,9c,9b,9d,9c,9b,9d,0,0,9c,9b,9d,9y,9b,9d,1c
1c,9g,9e,9f,9g,9e,9f,0,0,9g,9e,9f,9g,9e,9f,1c
1c,9j,9h,9i,9j,9h,9i,0,0,9j,9h,9i,9j,9h,9i,1c
1c,9m,9k,9l,9m,9k,9l,0,0,9m,9k,9l,9m,9k,9l,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-city2
ITM 4c 7,9
ITM 4c 8,9
EXT 7,14 v 7,2
EXT 8,14 v 8,2
EXT 7,1 x 7,13
EXT 8,1 x 8,13
PAL 9

ROOM x
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,9j,9h,9i,0,0,0,0,0,9j,9h,9i,9j,9h,9i,1c
1c,9m,9k,9l,a0,9z,0,0,0,9m,9k,9l,9m,9k,9l,1c
1c,9y,9b,9d,9c,9b,9d,0,0,9c,9b,9d,0,0,0,1c
1c,9g,9e,9f,9g,9e,9f,0,0,9g,9e,9f,9x,9w,9n,1c
1c,9j,9h,9i,9j,9h,9i,0,0,9j,9h,9i,9j,9h,9i,1c
1c,9m,9k,9l,9m,9k,9l,0,0,9m,9k,9l,9m,9k,9l,1c
1c,9c,9b,9d,9c,9b,9d,0,0,9c,9b,9d,9c,9b,9d,1c
1c,9g,9e,9f,9g,9e,9f,0,0,9g,9e,9f,9g,9e,9f,1c
1c,9j,9h,9i,9j,9h,9i,0,0,9j,9h,9i,9j,9h,9i,1c
1c,9m,9k,9l,9m,9k,9l,0,0,9m,9k,9l,9m,9k,9l,1c
1c,9c,9b,9n,0,0,0,0,0,9c,9b,9d,9x,a4,0,1c
1c,9g,9e,a3,0,0,0,0,0,9g,9e,9f,9g,9e,9f,1c
1c,9j,9h,9i,9t,9u,9v,0,0,9j,9h,9i,9j,9h,9i,1c
1c,9m,9k,9l,9m,9k,9l,0,0,9m,9k,9l,9m,9k,9l,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-city3
ITM 4d 7,10
ITM 4d 8,10
EXT 7,14 w 7,2
EXT 8,14 w 8,2
EXT 7,1 y 7,13
EXT 8,1 y 8,13
PAL 9

ROOM y
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,0,0,0,0,0,0,0,0,0,0,0,9j,9h,9i,1c
1c,0,0,0,0,0,0,0,0,0,0,0,9m,9k,9l,1c
1c,0,0,0,9c,9b,9d,0,0,9c,9b,9d,0,0,0,1c
1c,0,0,0,9g,9e,9f,0,0,9g,9e,9f,0,0,0,1c
1c,9t,9u,9v,9j,9h,9i,0,0,9j,9h,9i,0,0,0,1c
1c,9m,9k,9l,9m,9k,9l,0,0,9m,9k,9l,0,0,0,1c
1c,0,0,0,9c,9p,0,0,0,0,0,0,9c,a1,a2,1c
1c,0,0,0,9g,9o,9n,0,0,0,0,0,9g,9e,9f,1c
1c,0,0,0,9j,9h,9i,0,0,0,0,0,9j,9h,9i,1c
1c,0,0,0,9m,9k,9l,0,0,a0,9z,0,9m,9k,9l,1c
1c,0,0,0,9c,9b,9d,0,0,9c,9b,9d,9c,9b,9d,1c
1c,9x,9w,9n,9g,9e,9f,0,0,9g,9e,9f,9g,9e,9f,1c
1c,9j,9h,9i,9j,9h,9i,0,0,9j,9h,9i,9j,9h,9i,1c
1c,9m,9k,9l,9m,9k,9l,0,0,9m,9k,9l,9m,9k,9l,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-city4
ITM 4e 7,9
ITM 4e 8,9
EXT 7,14 x 7,2
EXT 8,14 x 8,2
EXT 7,1 z 7,14
EXT 8,1 z 8,14
PAL 9

ROOM z
1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j
1c,0,0,0,0,0,0,0,0,0,0,8w,31,aq,0,1c
1c,0,0,0,0,0,0,0,0,0,ap,1u,1u,aa,0,1c
1c,0,0,0,0,2e,24,23,1u,1u,1u,1u,1u,aa,0,1c
1c,0,0,0,0,an,ai,1u,1u,aj,af,ai,1u,aa,0,1c
1c,0,0,7s,ao,0,ae,1u,1u,ad,0,ae,1u,aa,0,1c
1c,0,ap,1u,ah,ag,3m,1u,1u,ah,ag,3m,1u,aa,0,1c
1c,0,ab,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,aa,0,1c
1c,0,ab,1u,1u,1u,1u,a9,a8,1u,1u,1u,1u,aa,0,1c
1c,0,ab,1u,1u,1u,a6,0,0,a7,1u,1u,1u,aa,0,1c
1c,0,ab,1u,1u,1u,al,am,am,ak,1u,1u,1u,aa,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1c,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1c
1f,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1e
NAME map-city5
ITM 4f 7,13
ITM 4f 8,13
ITM 4f 9,14
ITM 4f 6,14
EXT 8,10 2i 3,10
EXT 7,10 2i 3,10
PAL 9

ROOM 1b
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1i,1d,1d,1d,1d,1d,1d,1j,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1f,1d,67,0,0,68,1d,1e,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
NAME house-mouse
EXT 7,11 e 4,14
EXT 8,11 e 5,14
PAL 0

ROOM 1c
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j,1u,1u
1u,1u,ar,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,0,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,as,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1g,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1h,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1f,1d,1d,1d,67,0,0,68,1d,1d,1d,1e,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
NAME house-elder-secret
ITM 2s 10,4
ITM 2s 10,5
ITM 2s 11,4
ITM 2s 11,3
ITM 2s 12,3
ITM l 10,3
ITM e 11,5
ITM k 12,4
ITM 2s 12,5
EXT 2,4 e 4,2
PAL 0

ROOM 1d
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,au,aw,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,at,av,ax,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME battle-slime
ITM 1j 1,2
ITM 1k 2,2
ITM 1l 3,2
ITM 1t 4,2
ITM 1v 10,2
ITM 1d 11,2
ITM 1e 12,2
ITM 1f 13,2
ITM 1g 14,2
ITM 1u 5,1
ITM 1w 9,3
ITM 1p 8,3
ITM 1o 7,3
ITM 1n 6,3
ITM 1q 6,1
ITM 1r 7,1
ITM 1m 5,3
ITM 1s 8,1
ITM 43 0,0
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 49 15,15
ITM 4a 0,15
PAL 2

ROOM 1e
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b0,b1,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,ay,az,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME battle-troll
ITM 1j 1,2
ITM 1k 2,2
ITM 1l 3,2
ITM 1t 4,2
ITM 1v 10,2
ITM 1d 11,2
ITM 1e 12,2
ITM 1f 13,2
ITM 1g 14,2
ITM 1u 5,1
ITM 1w 9,3
ITM 1p 8,3
ITM 1o 7,3
ITM 1n 6,3
ITM 1q 6,1
ITM 1r 7,1
ITM 1m 5,3
ITM 1s 8,1
ITM 43 0,0
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 49 15,15
ITM 4a 0,15
PAL 3

ROOM 1f
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b2,b3,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b5,b4,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME battle-pup
ITM 1j 1,2
ITM 1k 2,2
ITM 1l 3,2
ITM 1t 4,2
ITM 1v 10,2
ITM 1d 11,2
ITM 1e 12,2
ITM 1f 13,2
ITM 1g 14,2
ITM 1u 5,1
ITM 1w 9,3
ITM 1p 8,3
ITM 1o 7,3
ITM 1n 6,3
ITM 1q 6,1
ITM 1r 7,1
ITM 1m 5,3
ITM 1s 8,1
ITM 43 0,0
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 49 15,15
ITM 4a 0,15
PAL a

ROOM 1g
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b9,b8,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b6,b7,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME battle-puck
ITM 1j 1,2
ITM 1k 2,2
ITM 1l 3,2
ITM 1t 4,2
ITM 1v 10,2
ITM 1d 11,2
ITM 1e 12,2
ITM 1f 13,2
ITM 1g 14,2
ITM 1u 5,1
ITM 1w 9,3
ITM 1p 8,3
ITM 1o 7,3
ITM 1n 6,3
ITM 1q 6,1
ITM 1r 7,1
ITM 1m 5,3
ITM 1s 8,1
ITM 43 0,0
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 49 15,15
ITM 4a 0,15
PAL b

ROOM 1h
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,bc,bf,bk,0,0,0,1k
1k,0,0,0,0,0,0,0,0,bl,bm,bn,0,0,0,1k
1k,0,0,0,0,0,0,0,0,bb,be,bi,bj,0,0,1k
1k,0,0,0,0,0,0,0,0,ba,bi,bi,bh,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME battle-tree
ITM 1j 1,2
ITM 1k 2,2
ITM 1l 3,2
ITM 1t 4,2
ITM 1v 10,2
ITM 1d 11,2
ITM 1e 12,2
ITM 1f 13,2
ITM 1g 14,2
ITM 1u 5,1
ITM 1w 9,3
ITM 1p 8,3
ITM 1o 7,3
ITM 1n 6,3
ITM 1q 6,1
ITM 1r 7,1
ITM 1m 5,3
ITM 1s 8,1
ITM 43 0,0
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 49 15,15
ITM 4a 0,15
PAL c

ROOM 1i
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,bq,br,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,bo,bp,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME battle-diver
ITM 1j 1,2
ITM 1k 2,2
ITM 1l 3,2
ITM 1t 4,2
ITM 1v 10,2
ITM 1d 11,2
ITM 1e 12,2
ITM 1f 13,2
ITM 1g 14,2
ITM 1u 5,1
ITM 1w 9,3
ITM 1p 8,3
ITM 1o 7,3
ITM 1n 6,3
ITM 1q 6,1
ITM 1r 7,1
ITM 1m 5,3
ITM 1s 8,1
ITM 43 0,0
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 49 15,15
ITM 4a 0,15
PAL d

ROOM 1j
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,bs,bt,bu,c2,0,0,1k
1k,0,0,0,0,0,0,0,0,bv,bx,bz,c1,0,0,1k
1k,0,0,0,0,0,0,0,0,bw,by,c0,c3,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME battle-shark
ITM 1j 1,2
ITM 1k 2,2
ITM 1l 3,2
ITM 1t 4,2
ITM 1v 10,2
ITM 1d 11,2
ITM 1e 12,2
ITM 1f 13,2
ITM 1g 14,2
ITM 1u 5,1
ITM 1w 9,3
ITM 1p 8,3
ITM 1o 7,3
ITM 1n 6,3
ITM 1q 6,1
ITM 1r 7,1
ITM 1m 5,3
ITM 1s 8,1
ITM 43 0,0
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 49 15,15
ITM 4a 0,15
PAL e

ROOM 1k
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,ch,cg,0,0,0,1k
1k,0,0,0,0,0,0,0,0,c6,c7,ce,cf,0,0,1k
1k,0,0,0,0,0,0,0,0,c5,c8,cd,cc,0,0,1k
1k,0,0,0,0,0,0,0,0,c4,c9,ca,cb,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME battle-squid
ITM 1j 1,2
ITM 1k 2,2
ITM 1l 3,2
ITM 1t 4,2
ITM 1v 10,2
ITM 1d 11,2
ITM 1e 12,2
ITM 1f 13,2
ITM 1g 14,2
ITM 1u 5,1
ITM 1w 9,3
ITM 1p 8,3
ITM 1o 7,3
ITM 1n 6,3
ITM 1q 6,1
ITM 1r 7,1
ITM 1m 5,3
ITM 1s 8,1
ITM 43 0,0
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 49 15,15
ITM 4a 0,15
PAL f

ROOM 1l
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,cu,ct,cs,0,0,0,1k
1k,0,0,0,0,0,0,0,0,cp,cq,cr,0,0,0,1k
1k,0,0,0,0,0,0,0,0,co,cn,cm,cl,0,0,1k
1k,0,0,0,0,0,0,0,0,cv,ci,cj,ck,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME battle-dragon
ITM 1j 1,2
ITM 1k 2,2
ITM 1l 3,2
ITM 1t 4,2
ITM 1v 10,2
ITM 1d 11,2
ITM 1e 12,2
ITM 1f 13,2
ITM 1g 14,2
ITM 1u 5,1
ITM 1w 9,3
ITM 1p 8,3
ITM 1o 7,3
ITM 1n 6,3
ITM 1q 6,1
ITM 1r 7,1
ITM 1m 5,3
ITM 1s 8,1
ITM 43 0,0
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 49 15,15
ITM 4a 0,15
PAL g

ROOM 1m
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,da,e5,e6,e7,0,0,0,0,0,0,1k
1k,dy,dz,e0,d9,0,0,0,0,0,dk,e8,e9,ea,eb,1k
1k,0,0,0,0,e1,e2,e3,e4,dj,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,d5,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME battle-beast
PAL h

ROOM 1n
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,au,aw,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,at,av,ax,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME magic-slime
ITM 27 1,2
ITM 28 2,2
ITM 29 3,2
ITM 1t 4,2
ITM 23 14,2
ITM 22 13,2
ITM 21 12,2
ITM 1v 11,2
ITM 1u 5,1
ITM 24 6,1
ITM 25 7,1
ITM 26 8,1
ITM 1x 6,3
ITM 1y 7,3
ITM 1z 8,3
ITM 20 9,3
ITM 1w 10,3
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 1,4
ITM 48 2,4
ITM 48 3,4
ITM 48 4,4
ITM 48 5,4
ITM 48 6,4
ITM 48 7,4
ITM 48 8,4
ITM 48 9,4
ITM 48 10,4
ITM 48 11,4
ITM 48 12,4
ITM 48 13,4
ITM 48 14,4
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,14
ITM 44 0,13
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 47 15,0
ITM 43 0,0
ITM 4a 0,15
ITM 49 15,15
ITM 46 15,4
ITM 45 0,4
PAL 2

ROOM 1o
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b0,b1,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,ay,az,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME magic-troll
ITM 27 1,2
ITM 28 2,2
ITM 29 3,2
ITM 1t 4,2
ITM 23 14,2
ITM 22 13,2
ITM 21 12,2
ITM 1v 11,2
ITM 1u 5,1
ITM 24 6,1
ITM 25 7,1
ITM 26 8,1
ITM 1x 6,3
ITM 1y 7,3
ITM 1z 8,3
ITM 20 9,3
ITM 1w 10,3
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 1,4
ITM 48 2,4
ITM 48 3,4
ITM 48 4,4
ITM 48 5,4
ITM 48 6,4
ITM 48 7,4
ITM 48 8,4
ITM 48 9,4
ITM 48 10,4
ITM 48 11,4
ITM 48 12,4
ITM 48 13,4
ITM 48 14,4
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,14
ITM 44 0,13
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 47 15,0
ITM 43 0,0
ITM 4a 0,15
ITM 49 15,15
ITM 46 15,4
ITM 45 0,4
PAL 3

ROOM 1p
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b2,b3,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b5,b4,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME magic-pup
ITM 27 1,2
ITM 28 2,2
ITM 29 3,2
ITM 1t 4,2
ITM 23 14,2
ITM 22 13,2
ITM 21 12,2
ITM 1v 11,2
ITM 1u 5,1
ITM 24 6,1
ITM 25 7,1
ITM 26 8,1
ITM 1x 6,3
ITM 1y 7,3
ITM 1z 8,3
ITM 20 9,3
ITM 1w 10,3
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 1,4
ITM 48 2,4
ITM 48 3,4
ITM 48 4,4
ITM 48 5,4
ITM 48 6,4
ITM 48 7,4
ITM 48 8,4
ITM 48 9,4
ITM 48 10,4
ITM 48 11,4
ITM 48 12,4
ITM 48 13,4
ITM 48 14,4
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,14
ITM 44 0,13
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 47 15,0
ITM 43 0,0
ITM 4a 0,15
ITM 49 15,15
ITM 46 15,4
ITM 45 0,4
PAL a

ROOM 1q
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b9,b8,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b6,b7,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME magic-puck
ITM 27 1,2
ITM 28 2,2
ITM 29 3,2
ITM 1t 4,2
ITM 23 14,2
ITM 22 13,2
ITM 21 12,2
ITM 1v 11,2
ITM 1u 5,1
ITM 24 6,1
ITM 25 7,1
ITM 26 8,1
ITM 1x 6,3
ITM 1y 7,3
ITM 1z 8,3
ITM 20 9,3
ITM 1w 10,3
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 1,4
ITM 48 2,4
ITM 48 3,4
ITM 48 4,4
ITM 48 5,4
ITM 48 6,4
ITM 48 7,4
ITM 48 8,4
ITM 48 9,4
ITM 48 10,4
ITM 48 11,4
ITM 48 12,4
ITM 48 13,4
ITM 48 14,4
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,14
ITM 44 0,13
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 47 15,0
ITM 43 0,0
ITM 4a 0,15
ITM 49 15,15
ITM 46 15,4
ITM 45 0,4
PAL b

ROOM 1r
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,bc,bf,bk,0,0,0,1k
1k,0,0,0,0,0,0,0,0,bl,bm,bn,0,0,0,1k
1k,0,0,0,0,0,0,0,0,bb,be,bi,bj,0,0,1k
1k,0,0,0,0,0,0,0,0,ba,bi,bi,bh,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME magic-tree
ITM 27 1,2
ITM 28 2,2
ITM 29 3,2
ITM 1t 4,2
ITM 23 14,2
ITM 22 13,2
ITM 21 12,2
ITM 1v 11,2
ITM 1u 5,1
ITM 24 6,1
ITM 25 7,1
ITM 26 8,1
ITM 1x 6,3
ITM 1y 7,3
ITM 1z 8,3
ITM 20 9,3
ITM 1w 10,3
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 1,4
ITM 48 2,4
ITM 48 3,4
ITM 48 4,4
ITM 48 5,4
ITM 48 6,4
ITM 48 7,4
ITM 48 8,4
ITM 48 9,4
ITM 48 10,4
ITM 48 11,4
ITM 48 12,4
ITM 48 13,4
ITM 48 14,4
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,14
ITM 44 0,13
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 47 15,0
ITM 43 0,0
ITM 4a 0,15
ITM 49 15,15
ITM 46 15,4
ITM 45 0,4
PAL c

ROOM 1s
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,bq,br,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,bo,bp,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME magic-diver
ITM 27 1,2
ITM 28 2,2
ITM 29 3,2
ITM 1t 4,2
ITM 23 14,2
ITM 22 13,2
ITM 21 12,2
ITM 1v 11,2
ITM 1u 5,1
ITM 24 6,1
ITM 25 7,1
ITM 26 8,1
ITM 1x 6,3
ITM 1y 7,3
ITM 1z 8,3
ITM 20 9,3
ITM 1w 10,3
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 1,4
ITM 48 2,4
ITM 48 3,4
ITM 48 4,4
ITM 48 5,4
ITM 48 6,4
ITM 48 7,4
ITM 48 8,4
ITM 48 9,4
ITM 48 10,4
ITM 48 11,4
ITM 48 12,4
ITM 48 13,4
ITM 48 14,4
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,14
ITM 44 0,13
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 47 15,0
ITM 43 0,0
ITM 4a 0,15
ITM 49 15,15
ITM 46 15,4
ITM 45 0,4
PAL d

ROOM 1t
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,bs,bt,bu,c2,0,0,1k
1k,0,0,0,0,0,0,0,0,bv,bx,bz,c1,0,0,1k
1k,0,0,0,0,0,0,0,0,bw,by,c0,c3,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME magic-shark
ITM 27 1,2
ITM 28 2,2
ITM 29 3,2
ITM 1t 4,2
ITM 23 14,2
ITM 22 13,2
ITM 21 12,2
ITM 1v 11,2
ITM 1u 5,1
ITM 24 6,1
ITM 25 7,1
ITM 26 8,1
ITM 1x 6,3
ITM 1y 7,3
ITM 1z 8,3
ITM 20 9,3
ITM 1w 10,3
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 1,4
ITM 48 2,4
ITM 48 3,4
ITM 48 4,4
ITM 48 5,4
ITM 48 6,4
ITM 48 7,4
ITM 48 8,4
ITM 48 9,4
ITM 48 10,4
ITM 48 11,4
ITM 48 12,4
ITM 48 13,4
ITM 48 14,4
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,14
ITM 44 0,13
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 47 15,0
ITM 43 0,0
ITM 4a 0,15
ITM 49 15,15
ITM 46 15,4
ITM 45 0,4
PAL e

ROOM 1u
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,ch,cg,0,0,0,1k
1k,0,0,0,0,0,0,0,0,c6,c7,ce,cf,0,0,1k
1k,0,0,0,0,0,0,0,0,c5,c8,cd,cc,0,0,1k
1k,0,0,0,0,0,0,0,0,c4,c9,ca,cb,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME magic-squid
ITM 27 1,2
ITM 28 2,2
ITM 29 3,2
ITM 1t 4,2
ITM 23 14,2
ITM 22 13,2
ITM 21 12,2
ITM 1v 11,2
ITM 1u 5,1
ITM 24 6,1
ITM 25 7,1
ITM 26 8,1
ITM 1x 6,3
ITM 1y 7,3
ITM 1z 8,3
ITM 20 9,3
ITM 1w 10,3
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 1,4
ITM 48 2,4
ITM 48 3,4
ITM 48 4,4
ITM 48 5,4
ITM 48 6,4
ITM 48 7,4
ITM 48 8,4
ITM 48 9,4
ITM 48 10,4
ITM 48 11,4
ITM 48 12,4
ITM 48 13,4
ITM 48 14,4
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,14
ITM 44 0,13
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 47 15,0
ITM 43 0,0
ITM 4a 0,15
ITM 49 15,15
ITM 46 15,4
ITM 45 0,4
PAL f

ROOM 1v
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,cu,ct,cs,0,0,0,1k
1k,0,0,0,0,0,0,0,0,cp,cq,cr,0,0,0,1k
1k,0,0,0,0,0,0,0,0,co,cn,cm,cl,0,0,1k
1k,0,0,0,0,0,0,0,0,cv,ci,cj,ck,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME magic-dragon
ITM 27 1,2
ITM 28 2,2
ITM 29 3,2
ITM 1t 4,2
ITM 23 14,2
ITM 22 13,2
ITM 21 12,2
ITM 1v 11,2
ITM 1u 5,1
ITM 24 6,1
ITM 25 7,1
ITM 26 8,1
ITM 1x 6,3
ITM 1y 7,3
ITM 1z 8,3
ITM 20 9,3
ITM 1w 10,3
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 1,4
ITM 48 2,4
ITM 48 3,4
ITM 48 4,4
ITM 48 5,4
ITM 48 6,4
ITM 48 7,4
ITM 48 8,4
ITM 48 9,4
ITM 48 10,4
ITM 48 11,4
ITM 48 12,4
ITM 48 13,4
ITM 48 14,4
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,14
ITM 44 0,13
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 47 15,0
ITM 43 0,0
ITM 4a 0,15
ITM 49 15,15
ITM 46 15,4
ITM 45 0,4
PAL g

ROOM 1w
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,da,do,dp,dq,0,0,0,0,0,0,1k
1k,d6,d7,d8,d9,0,0,0,0,0,0,dk,dr,ds,dt,1k
1k,0,0,0,0,0,du,dv,dw,dx,dj,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,d5,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME magic-beast
PAL h

ROOM 1x
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,au,aw,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,at,av,ax,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME item-slime
ITM 27 1,2
ITM 28 2,2
ITM 1t 4,2
ITM 29 3,2
ITM 1u 5,1
ITM 2a 6,1
ITM 2b 7,1
ITM 2c 8,1
ITM 2d 9,1
ITM 2g 14,2
ITM 2f 13,2
ITM 2e 12,2
ITM 1v 11,2
ITM 1w 10,3
ITM 2p 9,3
ITM 2o 8,3
ITM 2n 7,3
ITM 2m 6,3
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 8,15
ITM 4a 0,15
ITM 49 15,15
ITM 43 0,0
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
PAL 2

ROOM 1y
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b0,b1,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,ay,az,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME item-troll
ITM 27 1,2
ITM 28 2,2
ITM 1t 4,2
ITM 29 3,2
ITM 1u 5,1
ITM 2a 6,1
ITM 2b 7,1
ITM 2c 8,1
ITM 2d 9,1
ITM 2g 14,2
ITM 2f 13,2
ITM 2e 12,2
ITM 1v 11,2
ITM 1w 10,3
ITM 2p 9,3
ITM 2o 8,3
ITM 2n 7,3
ITM 2m 6,3
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 8,15
ITM 4a 0,15
ITM 49 15,15
ITM 43 0,0
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
PAL 3

ROOM 1z
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b2,b3,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,b5,b4,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME item-pup
ITM 27 1,2
ITM 28 2,2
ITM 1t 4,2
ITM 29 3,2
ITM 1u 5,1
ITM 2a 6,1
ITM 2b 7,1
ITM 2c 8,1
ITM 2d 9,1
ITM 2g 14,2
ITM 2f 13,2
ITM 2e 12,2
ITM 1v 11,2
ITM 1w 10,3
ITM 2p 9,3
ITM 2o 8,3
ITM 2n 7,3
ITM 2m 6,3
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 8,15
ITM 4a 0,15
ITM 49 15,15
ITM 43 0,0
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
PAL a

ROOM 2a
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1i,1d,1d,1d,1d,1d,1d,1j,1u,1u,1u,1u
1u,1u,1u,1u,1c,cw,cx,cw,cx,cw,cx,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,cy,0,cy,0,cy,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,cw,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,cw,cx,0,0,0,cy,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,cy,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1f,1d,67,0,0,68,1d,1e,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
NAME house-shop
EXT 7,11 e 12,12
EXT 8,11 e 12,12
PAL 0

ROOM 2b
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1i,1d,1d,1d,1d,1d,1d,1d,1d,1d,1d,1j,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,d4,d3,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,d2,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,d1,0,0,0,0,1c,1u,1u
1u,1u,1c,0,d4,d3,0,0,d1,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,d1,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,d0,cz,cz,cz,cz,1c,1u,1u
1u,1u,1c,0,d4,d3,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1c,0,0,0,0,0,0,0,0,0,0,1c,1u,1u
1u,1u,1f,1d,1d,1d,67,0,0,68,1d,1d,1d,1e,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
NAME house-inn
EXT 7,13 e 3,10
EXT 8,13 e 3,10
PAL 0

ROOM 2c
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1i,1d,1d,1d,1d,1d,1d,1j,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1f,1d,67,0,0,68,1d,1e,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
NAME house-dog
EXT 7,11 e 11,8
EXT 8,11 e 12,8
PAL 0

ROOM 2e
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1i,1d,1d,1d,1d,1d,1d,1j,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1f,1d,67,0,0,68,1d,1e,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
NAME house-home
EXT 7,11 e 2,6
EXT 8,11 e 2,6
PAL 0

ROOM 2f
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME battle-man
ITM 1j 1,2
ITM 1k 2,2
ITM 1l 3,2
ITM 1t 4,2
ITM 1v 10,2
ITM 1d 11,2
ITM 1e 12,2
ITM 1f 13,2
ITM 1g 14,2
ITM 1u 5,1
ITM 1w 9,3
ITM 1p 8,3
ITM 1o 7,3
ITM 1n 6,3
ITM 1q 6,1
ITM 1r 7,1
ITM 1m 5,3
ITM 1s 8,1
ITM 43 0,0
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 49 15,15
ITM 4a 0,15
PAL 3

ROOM 2g
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME magic-man
ITM 27 1,2
ITM 28 2,2
ITM 29 3,2
ITM 1t 4,2
ITM 23 14,2
ITM 22 13,2
ITM 21 12,2
ITM 1v 11,2
ITM 1u 5,1
ITM 24 6,1
ITM 25 7,1
ITM 26 8,1
ITM 1x 6,3
ITM 1y 7,3
ITM 1z 8,3
ITM 20 9,3
ITM 1w 10,3
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 8,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 1,4
ITM 48 2,4
ITM 48 3,4
ITM 48 4,4
ITM 48 5,4
ITM 48 6,4
ITM 48 7,4
ITM 48 8,4
ITM 48 9,4
ITM 48 10,4
ITM 48 11,4
ITM 48 12,4
ITM 48 13,4
ITM 48 14,4
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,14
ITM 44 0,13
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 47 15,0
ITM 43 0,0
ITM 4a 0,15
ITM 49 15,15
ITM 46 15,4
ITM 45 0,4
PAL 3

ROOM 2h
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME item-man
ITM 27 1,2
ITM 28 2,2
ITM 1t 4,2
ITM 29 3,2
ITM 1u 5,1
ITM 2a 6,1
ITM 2b 7,1
ITM 2c 8,1
ITM 2d 9,1
ITM 2g 14,2
ITM 2f 13,2
ITM 2e 12,2
ITM 1v 11,2
ITM 1w 10,3
ITM 2p 9,3
ITM 2o 8,3
ITM 2n 7,3
ITM 2m 6,3
ITM 44 0,1
ITM 44 0,2
ITM 44 0,3
ITM 44 0,5
ITM 44 0,6
ITM 44 0,7
ITM 44 0,8
ITM 44 0,9
ITM 44 0,10
ITM 44 0,11
ITM 44 0,12
ITM 44 0,13
ITM 44 0,14
ITM 44 15,14
ITM 44 15,13
ITM 44 15,12
ITM 44 15,11
ITM 44 15,10
ITM 44 15,9
ITM 44 15,8
ITM 44 15,7
ITM 44 15,6
ITM 44 15,5
ITM 44 15,3
ITM 44 15,2
ITM 44 15,1
ITM 48 1,0
ITM 48 2,0
ITM 48 3,0
ITM 48 4,0
ITM 48 5,0
ITM 48 6,0
ITM 48 7,0
ITM 48 8,0
ITM 48 9,0
ITM 48 10,0
ITM 48 11,0
ITM 48 12,0
ITM 48 13,0
ITM 48 14,0
ITM 48 14,4
ITM 48 13,4
ITM 48 12,4
ITM 48 11,4
ITM 48 10,4
ITM 48 9,4
ITM 48 8,4
ITM 48 7,4
ITM 48 6,4
ITM 48 5,4
ITM 48 4,4
ITM 48 3,4
ITM 48 2,4
ITM 48 1,4
ITM 48 1,15
ITM 48 2,15
ITM 48 3,15
ITM 48 4,15
ITM 48 5,15
ITM 48 6,15
ITM 48 7,15
ITM 48 9,15
ITM 48 10,15
ITM 48 11,15
ITM 48 12,15
ITM 48 13,15
ITM 48 14,15
ITM 48 8,15
ITM 4a 0,15
ITM 49 15,15
ITM 43 0,0
ITM 45 0,4
ITM 46 15,4
ITM 47 15,0
PAL 3

ROOM 2i
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,d5,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME talk-beast
PAL r

ROOM 2j
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,6h,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,6h,0,0,0,0,0,0,0,0,0,d5,0,0,1k
1k,0,0,6h,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME beast-final
EXT 4,10 2k 4,10
PAL h

ROOM 2k
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,6h,6h,0,0,0,0,0,0,0,0,0,0,1k
1k,0,6h,6h,0,0,0,0,0,0,0,0,d5,0,0,1k
1k,0,0,6h,6h,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME beast-1
EXT 5,10 2l 5,10
PAL j

ROOM 2l
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,6h,6h,6h,0,0,0,0,0,0,0,0,0,1k
1k,0,6h,6h,6h,0,0,0,0,0,0,0,d5,0,0,1k
1k,0,0,6h,6h,6h,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME beast-2
EXT 6,10 2m 6,10
PAL k

ROOM 2m
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,6h,6h,6h,6h,0,0,0,0,0,0,0,0,1k
1k,0,6h,6h,6h,6h,0,0,0,0,0,0,d5,0,0,1k
1k,0,0,6h,6h,6h,6h,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME beast-3
EXT 7,10 2n 7,10
PAL l

ROOM 2n
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,6h,6h,6h,6h,6h,0,0,0,0,0,0,0,1k
1k,0,6h,6h,6h,6h,6h,0,0,0,0,0,d5,0,0,1k
1k,0,0,6h,6h,6h,6h,6h,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME beast-4
EXT 8,10 2o 8,10
PAL m

ROOM 2o
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,6h,6h,6h,6h,6h,6h,0,0,0,0,0,0,1k
1k,0,6h,6h,6h,6h,6h,6h,0,0,0,0,d5,0,0,1k
1k,0,0,6h,6h,6h,6h,6h,6h,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME beast-5
EXT 9,10 2p 9,10
PAL n

ROOM 2p
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,6h,6h,6h,6h,6h,6h,6h,0,0,0,0,0,1k
1k,0,6h,6h,6h,6h,6h,6h,6h,0,0,0,d5,0,0,1k
1k,0,0,6h,6h,6h,6h,6h,6h,6h,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME beast-6
EXT 10,10 2q 10,10
PAL o

ROOM 2q
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,6h,6h,6h,6h,6h,6h,6h,6h,0,0,0,0,1k
1k,0,6h,6h,6h,6h,6h,6h,6h,6h,0,0,d5,0,0,1k
1k,0,0,6h,6h,6h,6h,6h,6h,6h,6h,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME beast-7
EXT 11,10 2r 11,10
PAL p

ROOM 2r
1p,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1q
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1o,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1r
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,6h,6h,6h,6h,6h,6h,6h,6h,6h,0,0,0,1k
1k,0,6h,6h,6h,6h,6h,6h,6h,6h,6h,0,d5,0,0,1k
1k,0,0,6h,6h,6h,6h,6h,6h,6h,6h,6h,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1k
1n,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1l,1m
NAME beast-8
PAL q

ROOM 2s
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1i,1d,1d,1d,1d,1d,1d,1j,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,0,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,0,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1c,0,0,0,0,0,0,1c,1u,1u,1u,1u
1u,1u,1u,1u,1f,1d,1d,1d,1d,1d,1d,1e,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u,1u
NAME map-tower
EXT 4,7 e 12,8
EXT 4,8 e 12,8
PAL 0

TIL 20
00000000
00000000
00000000
00000000
11000000
11100000
11111000
11111111
NAME mountain
WAL true

TIL 21
00000000
11100000
11111100
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 22
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11110000
NAME mountain

TIL 23
00000111
00111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 24
00000000
00000000
00000011
00011111
01111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 25
00000000
00000000
00000001
00000001
00000011
00000011
00000111
00001111
NAME mountain
WAL false

TIL 26
00000111
00000111
00000111
00001111
00001111
00011111
00111111
11111111
NAME mountain
WAL true

TIL 27
00000111
00000111
00000111
00000011
00000011
00000011
00000011
00000011
NAME mountain
WAL true

TIL 28
00000000
00000000
00000000
00000000
00000000
00000001
00000111
00001111
NAME mountain
WAL false

TIL 29
01111111
00111111
00111111
00011111
00011111
00001111
00001111
00001111
NAME mountain
WAL true

TIL 30
00000000
00000000
00000000
00000000
00000000
00000001
00001111
00011111
NAME mountain

TIL 31
00000000
00000000
00000000
00000000
00111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 32
00000000
00000001
00000001
00000011
00001111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 34
00001111
00011111
00111111
00111111
01111111
01111111
11111111
11111111
NAME mountain
WAL true

TIL 35
11111000
11000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME mountain

TIL 36
11111111
11111111
11111110
11111000
11100000
11000000
11000000
11100000
NAME mountain
WAL true

TIL 37
11110000
11111100
11111111
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 38
00000000
00000000
00000000
11100000
11111110
11111111
11111111
11111111
NAME mountain
WAL true

TIL 39
00000000
00000000
00000000
00000000
00000000
11100000
11111111
11111111
NAME mountain
WAL true

TIL 40
00000000
00000000
00000001
00010110
00101001
00010101
00101011
00010100
NAME forest
WAL true

TIL 41
01010101
10101010
10110101
01101010
10010101
10110101
01001010
10110101
NAME forest
WAL true

TIL 42
01010110
10101001
10110110
01010100
10101000
01010000
01100000
10000000
NAME forest
WAL true

TIL 43
10011000
01100100
11011100
01010010
10101110
01010100
10101010
10110101
NAME forest
WAL true

TIL 44
00000000
00000000
00000000
00000000
10000000
01000000
10100000
01010000
NAME forest
WAL false

TIL 45
01010000
10101000
10110110
01011001
10110101
01100101
01011010
10110101
NAME forest
WAL true

TIL 46
01001010
10110011
10101101
01100111
10011111
01111111
11111111
11111111
NAME mountain forest
WAL true

TIL 47
00000000
00000000
00000000
00000000
00000000
10000000
01000000
10100000
NAME forest

TIL 48
11111111
11111110
11111101
11110011
11101111
10011111
01111110
11111101
>
11111111
11111111
11111110
11111101
11110011
11101111
10011110
01111101
NAME sea

TIL 49
11110000
11101001
10000100
00010000
10100000
00000000
10000000
00000000
NAME sea

TIL 50
11110000
11111000
11111100
11111110
11111111
00000000
00000000
00000000
NAME volcano
WAL true

TIL 51
00000000
00000000
00000001
00000001
00000011
00000011
00000111
00000111
NAME volcano

TIL 52
00000000
00000000
10000000
10000000
11000000
11000000
11100000
11100000
NAME volcano

TIL 53
00000000
00000000
00000000
00000000
00000000
00001011
00001010
00011101
NAME volcano

TIL 54
00000000
00000000
00000000
00000000
00000000
01010000
10110000
11011000
NAME volcano

TIL 55
11111111
11111111
11111111
11111111
11111111
00000000
00000000
00000000
NAME volcano

TIL 56
10000000
11000000
11100000
11111000
11111110
11111111
11111111
11111111
NAME mountain
WAL true

TIL 57
11111111
11111110
11111110
11111110
11111110
11111110
11111111
11111111
NAME mountain
WAL true

TIL 58
11111111
11111111
11111111
11111111
11111100
11110000
11000000
10000000
NAME mountain
WAL true

TIL 59
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111100
NAME mountain
WAL true

TIL 60
11111111
11111111
11111110
11100000
00000000
00000000
00000000
00000000
NAME mountain
WAL true

TIL 61
11111111
11111111
00000111
00000000
00000000
00000000
00000000
00000000
NAME mountain
WAL true

TIL 62
11111111
11111111
11111111
00000111
00000000
00000000
00000000
00000000
NAME mountain
WAL true

TIL 63
00011111
00011111
00001111
00001111
00000111
00000111
00000011
00000011
NAME mountain
WAL true

TIL 64
00000011
00000011
00000111
00011111
01111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 65
01100111
10011001
01100111
10011001
01100111
10011001
01100111
10011001
NAME village road

TIL 66
11100110
10011001
11100110
10011001
11100110
10011001
11100110
10011001
NAME village road

TIL 67
11111100
01100100
01100100
10011100
10011100
01100100
01100100
11111100
NAME border b
WAL true

TIL 68
00111111
00100110
00100110
00111001
00111001
00100110
00100110
00111111
NAME border b
WAL true

TIL 69
01100111
10011001
01100110
10011001
01100110
10011001
01100110
10011001
NAME village road

TIL 70
00001011
00001110
00010101
00010010
00101101
01100101
01011011
10110100
NAME forest
WAL true

TIL 71
00000000
01101000
10010110
01101001
10110110
01000101
10101011
10010100
NAME forest
WAL true

TIL 72
01010100
10101000
10010000
01100000
01000000
10000000
00000000
00000000
NAME forest

TIL 73
01011000
10100000
10000000
00000000
00000000
00000000
00000000
00000000
NAME forest

TIL 74
01010101
00110011
00001100
00000000
00000000
00000000
00000000
00000000
NAME forest

TIL 75
01010101
10101011
00110100
00001011
00000110
00000101
00000011
00000000
NAME forest
WAL true

TIL 76
00000011
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME forest

TIL 77
01000101
10101010
10010001
01011010
10100100
01010101
01001010
10110100
NAME forest secret
WAL false

TIL 78
00100100
01001001
10110100
01001010
10010001
01100110
00011001
10100100
NAME forest secret
WAL false

TIL 79
01010100
10101000
10110110
01101011
10010100
10110101
01001010
10110101
NAME forest
WAL true

TIL 80
11111111
11111111
11111111
11111111
11110000
00000000
00000001
00000011
>
11111111
11111111
11111111
11111100
11000000
00000000
00000001
00000011
>
11111111
11111111
11111111
11110000
00000000
00000000
00000001
00000011
>
11111111
11111111
11111111
11000011
00000000
00000000
00000001
00000011
>
11111111
11111111
11111111
00001111
00000000
00000000
00000001
00000011
>
11111111
11111111
11111111
00111111
00000011
00000000
00000001
00000011
>
11111111
11111111
11111111
11111111
00001111
00000000
00000001
00000011
>
11111111
11111111
11111111
11111111
00111100
00000000
00000001
00000011
NAME island
WAL true

TIL 81
11111111
11111111
11111111
00001111
00111111
11111111
11111111
11111111
>
11111111
11111111
11111111
00111111
00111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
00111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
00111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
00111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11001111
00111111
11111111
11111111
11111111
NAME island2
WAL true

TIL 82
00000000
00000000
00000001
00111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 83
00000000
00000000
11110000
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 84
00000000
10000000
10000000
10000000
11000000
11000000
11000000
11100000
NAME mountain

TIL 85
11111000
11111000
11111100
11111100
11111110
11111110
11111111
11111111
NAME mountain
WAL true

TIL 86
00000000
00000000
00000000
10000000
11000000
11100000
11110000
11110000
NAME mountain
WAL true

TIL 87
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 88
00111111
00000111
00000000
00000000
00000000
00000000
00000000
00000000
WAL true

TIL 89
10000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME mountain

TIL 1c
10011001
11100111
11100111
10011001
10011001
11100111
11100111
10011001
NAME border b
WAL true

TIL 1d
11111111
01100110
01100110
10011001
10011001
01100110
01100110
11111111
NAME border b
WAL true

TIL 1e
10011001
01100111
01100111
10011001
10011001
01100111
01100111
11111111
NAME border b
WAL true

TIL 1f
10011001
11100110
11100110
10011001
10011001
11100110
11100110
11111111
NAME border b
WAL true

TIL 1g
10011001
11100110
11100110
10011001
10011001
11100110
11100110
10011001
NAME border b
WAL true

TIL 1h
10011001
01100111
01100111
10011001
10011001
01100111
01100111
10011001
NAME border b
WAL true

TIL 1i
11111111
11100110
11100110
10011001
10011001
11100110
11100110
10011001
NAME border b
WAL true

TIL 1j
11111111
01100111
01100111
10011001
10011001
01100111
01100111
10011001
NAME border b
WAL true

TIL 1k
01100110
00011000
00011000
01100110
01100110
00011000
00011000
01100110
NAME border w
WAL true

TIL 1l
00000000
10011001
10011001
01100110
01100110
10011001
10011001
00000000
NAME border w
WAL true

TIL 1m
01100110
10011000
10011000
01100110
01100110
10011000
10011000
00000000
NAME border w
WAL true

TIL 1n
01100110
00011001
00011001
01100110
01100110
00011001
00011001
00000000
NAME border w
WAL true

TIL 1o
01100110
00011001
00011001
01100110
01100110
00011001
00011001
01100110
NAME border w
WAL true

TIL 1p
00000000
00011001
00011001
01100110
01100110
00011001
00011001
01100110
NAME border w
WAL true

TIL 1q
00000000
10011000
10011000
01100110
01100110
10011000
10011000
01100110
NAME border w
WAL true

TIL 1r
01100110
10011000
10011000
01100110
01100110
10011000
10011000
01100110
NAME border w
WAL true

TIL 1s
11111110
11111100
11111000
11110000
11110000
11110000
11111000
11111100
NAME mountain
WAL true

TIL 1t
00000000
11000000
11110000
11111100
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 1u
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME full
WAL true

TIL 1v
00000000
00000000
00000000
00000000
00000000
11000000
11111000
11111111
NAME mountain
WAL false

TIL 1w
11111111
11111111
11111111
11111111
11111100
11110000
11000000
00000000
NAME mountain
WAL true

TIL 1x
11111111
11111111
11111000
10000000
00000000
00000000
00000000
00000000
NAME mountain
WAL true

TIL 1y
11100000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME mountain

TIL 1z
11100000
11111000
11111110
11111111
11111111
11111111
11111110
11111000
NAME mountain
WAL true

TIL 2a
11111111
11111111
11111111
11111111
00011111
00000111
00000001
00000000
NAME mountain
WAL true

TIL 2b
11111111
11111111
11111111
11111111
11111100
11100000
00000000
00000000
NAME mountain
WAL true

TIL 2c
01111111
01111111
00111111
00011111
00000111
00000001
00000000
00000000
NAME mountain
WAL true

TIL 2d
00000111
00001111
00001111
00011111
00011111
00111111
00111111
01111111
NAME mountain
WAL true

TIL 2e
00000000
00000000
00000000
00000000
00000000
00000000
00000001
00000011
NAME mountain

TIL 2h
00000000
11100001
11111111
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 2i
00111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 2j
00011111
00111111
00111111
00111111
01111111
01111111
01111111
11111111
NAME mountain
WAL true

TIL 2k
00000000
00000000
00000001
00000011
00000111
00001111
00001111
00011111
NAME mountain
WAL true

TIL 2l
00000000
00000000
00010000
00000000
00000000
00000000
00000000
00000000
NAME blink

TIL 2m
11110000
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 2n
00000000
00000000
11110000
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 2o
00011111
00111111
01111111
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 2p
00000000
00000000
00000000
00000001
00000111
00111111
11111111
11111111
NAME mountain
WAL true

TIL 2q
00000000
00000000
00000000
00000000
00000000
11110000
11111111
11111111
NAME mountain
WAL true

TIL 2r
00000000
00000000
00000000
00000000
11111000
11111111
11111111
11111111
NAME mountain
WAL true

TIL 2s
00000000
00000000
00000000
00000000
00000000
00000010
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME blink

TIL 2t
00000000
00000000
00000000
11000000
11111000
11111110
11111111
11111110
NAME mountain
WAL true

TIL 2u
11110000
11111100
11111111
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 2v
00000011
00011111
01111111
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 2w
00111111
00111111
01111111
01111111
01111111
00111111
00011100
00000000
NAME mountain
WAL true

TIL 2x
11111111
11111111
11111111
11111111
11110000
10000000
00000000
00000000
NAME mountain
WAL true

TIL 2y
11111111
11111111
11100011
00000001
00000000
00000000
00000000
00000000
NAME mountain
WAL true

TIL 2z
11111111
11111111
11111111
11111111
11111111
01111111
00111111
00111111
NAME mountain
WAL true

TIL 3a
00011111
00011111
00011111
00111111
00111111
01111111
01111111
11111111
NAME mountain
WAL true

TIL 3b
00000011
00011111
11111111
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 3c
00000000
00000000
00000001
00000111
00011111
01111111
11111111
11111111
NAME mountain
WAL true

TIL 3d
00000000
00000000
00000000
00000000
00000000
00000000
00000011
11111111
NAME mountain

TIL 3e
00000000
00000000
00000000
00000000
00000000
00000001
00000011
00000111
NAME mountain

TIL 3f
00000000
00000000
00000000
00000000
00000001
00000011
00000011
00000111
NAME mountain

TIL 3g
00000111
00001111
00001111
10001111
01011111
01111111
10111111
01111111
NAME mountain forest
WAL true

TIL 3h
10111111
01111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME mountain forest
WAL true

TIL 3i
01010100
01001101
10110010
01001010
10010101
01100110
01011001
10101111
NAME mountain forest
WAL true

TIL 3j
00000011
00000111
00001111
00001111
00011111
00011111
00111111
00111111
NAME mountain
WAL true

TIL 3k
01111111
01111111
01111111
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 3l
01000101
01011011
10101011
01010111
00010111
10101111
01101111
10011111
NAME mountain forest
WAL true

TIL 3m
00011111
00111111
01111111
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 3n
00000000
00000000
00000000
00000000
11000000
00100000
01011001
10110111
NAME mountain forest

TIL 3o
01010010
10010101
10101010
01100011
10011111
11111111
11111111
11111111
NAME mountain forest
WAL true

TIL 3p
00100101
01010010
10010110
01001001
01010110
10100100
01010111
01011111
NAME mountain forest
WAL true

TIL 3r
01010101
10101010
10100101
01010101
01001011
10101111
00111111
11111111
NAME mountain forest
WAL true

TIL 3s
01010101
10101011
10110100
01001011
10110110
01010101
01001011
10110100
NAME forest
WAL true

TIL 3t
01010100
10101000
10110100
01011010
10110100
01100100
01011000
10110100
NAME forest
WAL true

TIL 3u
00000000
00000000
00000000
01010010
10101101
01100101
01011011
10110100
NAME forest
WAL true

TIL 3v
01010101
00101011
00010100
01001011
00110110
01000101
00101011
00010100
NAME forest
WAL true

TIL 3w
01010101
10101011
10110100
01011011
10110110
01010101
10001000
00000000
NAME forest
WAL true

TIL 3x
01010100
10101000
10110100
01010100
10101000
01010000
10000000
00000000
NAME forest
WAL true

TIL 3y
01010101
00101011
00010100
00101011
00001110
00010101
00000000
00000000
NAME forest
WAL true

TIL 3z
00000000
00000000
00100000
01011000
10110100
01100100
01011000
10110100
NAME forest
WAL true

TIL 4a
11110111
10001111
01111111
11111110
11110001
10000100
00100010
01001000
>
11111001
11110111
11001111
00111110
11110001
10000100
00100010
01001000
NAME sea

TIL 4b
11111111
11111111
11111110
11100001
00011111
11111111
11111100
11000001
>
11111111
11111111
11111111
11111110
11110001
00001111
11111100
11000001
NAME sea

TIL 4c
01111110
11111100
11111010
11100000
10000101
00101000
10000000
00100000
>
11011110
00111100
11111010
11100000
10000101
00101000
10000000
00100000
NAME sea

TIL 4d
00100100
10001001
00100000
10000000
00000000
00000000
00000000
00000000
NAME sea

TIL 4e
01110100
11100010
11101000
11000001
11010100
10100000
10001000
01010000
>
01110100
01100010
11101000
11000001
11010100
10100000
10001000
01010000
NAME sea

TIL 4f
11111110
11111001
11110111
11101111
11011111
10111110
10111100
01111001
>
11111111
11111111
11111100
11110011
11101111
11101110
11011100
10111001
NAME sea

TIL 4g
00000000
10100000
00000000
10000000
00000000
00000000
00000000
00000000
NAME sea

TIL 4h
01111111
11111111
11111100
11100001
10001000
00100001
10000100
00000000
>
11000111
10111111
01111100
11100001
10001000
00100001
10000100
00000000
NAME sea

TIL 4i
00100000
10000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME sea

TIL 4j
11111000
10000100
00100001
00001000
01000000
00000000
00000000
00000000
NAME sea

TIL 4k
11001111
00111111
11111110
11111100
11111001
11110100
11000001
00001000
>
11111011
11110111
11101110
10011100
01111001
11110100
11000001
00001000
NAME sea

TIL 4l
10010100
01000000
00010000
10000000
00100000
00000000
00000000
00000000
NAME sea

TIL 4m
00100100
10000000
00100000
00000000
00000000
00000000
00000000
00000000
NAME sea

TIL 4n
11111111
11111110
11110001
10001111
01111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111000
11000111
00111111
11111111
NAME sea

TIL 4o
11111111
11111111
11111111
11111111
11111100
11111011
11100111
10011111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111110
11111001
NAME sea

TIL 4p
11111111
11111110
11111101
11111011
11110111
11101111
11011111
10111111
>
11111111
11111111
11111110
11111110
11111101
11111011
11110111
11101111
NAME sea

TIL 4q
11111111
11111111
11111111
11111111
11111111
11111111
11111110
11111001
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111110
NAME sea

TIL 4r
00111111
01111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME sea
WAL true

TIL 4s
10011000
01101100
11001010
01010011
10101110
01010101
10101010
10110101
NAME forest
WAL true

TIL 4t
00000000
00000000
00000000
00000000
10000000
01100000
01001000
10110110
NAME forest

TIL 4u
00001111
00011111
00111111
01111111
11111111
00000000
00000000
00000000
NAME volcano
WAL true

TIL 4x
00011011
00110011
00101010
00101101
01011101
01111111
01111111
11111111
NAME volcano
WAL true

TIL 4y
10011000
01001100
01101100
01100100
11110110
11111110
11111110
11111111
NAME volcano
WAL true

TIL 5a
11110000
11100000
11000000
00000000
00000000
00000000
00000000
00000000
NAME mountain

TIL 5b
11111110
11111110
11111100
11111100
11111100
11111000
11111000
11110000
NAME mountain
WAL true

TIL 5c
11000000
11110000
11111000
11111100
11111100
11111110
11111110
11111110
NAME mountain
WAL true

TIL 5d
00000000
00000000
00000000
00000000
00000000
00000000
00111100
11111111
NAME mountain

TIL 5e
00001111
00111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 5f
11000000
10000000
10000000
10000000
10000000
11000000
11000000
11100000
NAME mountain
WAL false

TIL 5g
11111110
11111100
11111000
11110000
11110000
11100000
11100000
11000000
NAME mountain
WAL true

TIL 5h
11111000
11110000
11110000
11110000
11100000
11100000
11000000
10000000
NAME mountain
WAL true

TIL 5i
11111110
11111110
11111110
11111100
11111100
11111100
11111000
11111000
NAME mountain
WAL true

TIL 5j
10000000
10000000
10000000
00000000
00000000
00000000
00000000
00000000
NAME mountain

TIL 5k
11000000
11000000
11000000
11000000
10000000
10000000
10000000
10000000
NAME mountain

TIL 5l
11000000
11000000
11000000
11000000
11100000
11100000
11100000
11100000
NAME mountain
WAL true

TIL 5m
11111111
11111111
11111111
11111100
11110000
11000000
10000000
00000000
NAME mountain
WAL true

TIL 5n
11111111
11111111
11111111
11111110
11111100
11110000
11000000
00000000
NAME mountain
WAL true

TIL 5o
11111111
11111111
11111111
11111111
11111111
00111111
00000111
00000000
NAME mountain
WAL true

TIL 5p
00001111
00000111
00000011
00000001
00000000
00000000
00000000
00000000
NAME mountain

TIL 5q
11111111
11111111
11111111
11111111
11111111
11111111
01111111
00011111
NAME mountain
WAL true

TIL 5r
11111111
01111111
00111111
00011111
00000111
00000001
00000000
00000000
NAME mountain
WAL true

TIL 5s
11111111
11111111
11111111
01111111
00001111
00000000
00000000
00000000
NAME mountain
WAL true

TIL 5t
11111111
11111111
11111111
11111111
11111111
11111111
00011111
00000011
NAME mountain
WAL true

TIL 5u
00000111
00000011
00000001
00000000
00000000
00000000
00000000
00000000
NAME mountain

TIL 5v
00000000
00000000
00000000
00000000
00000001
00000011
00000111
00000111
NAME mountain
WAL true

TIL 5w
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000111
NAME mountain

TIL 5x
00000000
00000000
00000000
00000000
00000000
00000000
00000000
10000000
NAME mountain

TIL 5y
11111111
11111111
11111000
10000000
00000000
00000000
00000000
00000000
NAME mountain
WAL true

TIL 5z
11111111
11111111
00111111
00000111
00000000
00000000
00000000
00000000
NAME mountain
WAL true

TIL 6a
11100110
10011001
01100110
10011001
01100110
10011001
01100110
10011001
NAME village road

TIL 6b
11111111
10011001
01100110
10011001
01100110
10011001
01100110
11111111
NAME village road

TIL 6c
11111110
10011001
01100111
10011001
01100111
10011001
01100111
11111110
NAME village road

TIL 6d
01111111
10011001
11100110
10011001
11100110
10011001
11100110
01111111
NAME village road

TIL 6e
00000000
00011111
01100110
10011001
11100110
10011001
11100110
10011001
NAME village road

TIL 6f
00000000
11111000
01100110
10011001
01100111
10011001
01100111
10011001
NAME village road

TIL 6g
00000000
00011100
00111110
00111110
00111110
00011100
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME blink

TIL 6h
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME full
WAL true

TIL 6i
00000001
00001110
00010101
01010010
10101101
01100101
01011011
10110100
NAME forest
WAL true

TIL 6j
00000100
00000101
00000010
00001010
00010101
01100110
01011001
10101111
NAME forest
WAL true

TIL 6k
00000000
00000000
00000001
00000001
00000010
00000010
00000001
00000010
NAME forest

TIL 6l
00000000
00000000
00000000
00000101
00011010
00001101
00110011
01001100
NAME forest
WAL true

TIL 6m
00000001
00000010
00000011
00001100
00110011
00101010
01001101
10110010
NAME forest
WAL true

TIL 6n
00000000
00000000
00000000
00000000
00000000
00000000
10100010
01001001
NAME forest

TIL 6o
01010101
01101011
10010100
01001011
00110110
01000101
10101011
10010100
NAME forest
WAL true

TIL 6p
01100101
00111011
00001100
00000011
00000010
00000001
00000000
00000000
NAME forest
WAL true

TIL 6q
00010101
00101011
00110100
00001011
00000110
00000101
00000011
00000000
NAME forest
WAL true

TIL 6r
01010101
00101011
01010100
00101011
00010110
00100101
00101011
00010100
NAME forest
WAL true

TIL 6s
00110101
00101011
00010100
00001011
00001110
00000101
00000010
00000001
NAME forest
WAL true

TIL 6t
01010100
10101000
10110000
01000000
10000000
00000000
00000000
00000000
NAME forest
WAL false

TIL 6u
01010101
01001101
10110010
01001010
10010100
01100100
01011000
10101000
NAME forest
WAL true

TIL 6v
01010100
01001000
10110000
01000000
10000000
00000000
00000000
00000000
NAME forest

TIL 6w
01010101
10101010
10110101
01101010
10010101
10110101
01001010
10110100
NAME forest
WAL true

TIL 6x
01010101
10101010
10110101
01101010
11010101
10101000
00000000
00000000
NAME forest
WAL true

TIL 6y
01010100
01001101
10110010
01001010
10010101
01100110
00011001
00001111
NAME forest
WAL true

TIL 6z
00000000
00000000
00000000
00000000
00000001
00000001
00000011
00000100
NAME forest

TIL 7a
10010000
01100000
10000000
10000000
00000000
00000000
00000000
00000000
NAME forest

TIL 7b
01001000
10110000
10100000
01010000
10100000
01010000
01010000
10110000
WAL false

TIL 7c
00000000
00000000
00000000
00000000
00000000
00000000
00000000
10011000
NAME tree bg

TIL 7d
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000001
NAME tree bg

TIL 7e
10011000
00000000
00000000
00000000
11110000
00000000
00000000
00000000
NAME tree bg

TIL 7f
00000001
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME tree bg

TIL 7g
00100000
00001000
01000000
00000100
00000000
00100000
10000001
00001000
NAME sand 11

TIL 7h
00100000
00001000
00000001
00001000
00100000
00000000
01000010
00000000
NAME sand 12

TIL 7i
01000000
00000000
00100001
00001000
10000000
00100010
00000000
00001000
NAME sand 9

TIL 7j
00000000
01001000
00000010
00000000
10010010
00000000
00000000
00001000
NAME sand 7

TIL 7k
00100001
00000000
00100000
00000100
10000000
00100010
00000000
00001000
NAME sand 8

TIL 7l
01000000
00010001
00000000
00100010
10000000
00010000
01000010
00001000
NAME sand 10

TIL 7m
11111111
11111111
11111111
11111111
11110000
00000000
00000000
00000000
>
11111111
11111111
11111111
11111100
11000000
00000000
00000000
00000000
>
11111111
11111111
11111111
11110000
00000000
00000000
00000000
00000000
>
11111111
11111111
11111111
11000011
00000000
00000000
00000000
00000000
>
11111111
11111111
11111111
00001111
00000000
00000000
00000000
00000000
>
11111111
11111111
11111111
00111111
00000011
00000000
00000000
00000000
>
11111111
11111111
11111111
11111111
00001111
00000000
00000000
00000000
>
11111111
11111111
11111111
11111111
00111100
00000000
00000000
00000000
NAME wave
WAL true

TIL 7n
11111111
11111111
11111111
00001111
00000000
00000000
00000000
00000000
>
11111111
11111111
11111111
00111111
00000011
00000000
00000000
00000000
>
11111111
11111111
11111111
11111111
00001111
00000000
00000000
00000000
>
11111111
11111111
11111111
11111111
00111100
00000000
00000000
00000000
>
11111111
11111111
11111111
11111111
11110000
00000000
00000000
00000000
>
11111111
11111111
11111111
11111100
11000000
00000000
00000000
00000000
>
11111111
11111111
11111111
11110000
00000000
00000000
00000000
00000000
>
11111111
11111111
11111111
11000011
00000000
00000000
00000000
00000000
NAME wave 2
WAL true

TIL 7o
00000111
00011111
00111111
01111111
11111111
11111111
01111111
00111111
NAME mountain
WAL true

TIL 7p
00001111
00000011
00000000
00000000
00000000
00000000
00000000
00000000
NAME mountain

TIL 7q
11111111
01111111
01111111
00111111
00111111
00111111
00111111
00011111
NAME mountain
WAL true

TIL 7r
00000000
00000000
00000001
00001111
11111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 7s
00000000
00000000
00000000
00000000
00000000
00000011
00011111
11111111
NAME mountain

TIL 7t
11111100
11100000
00000000
00000000
00000000
00000000
00000000
00000000
NAME mountain

TIL 7u
00000000
00000000
00000000
00000000
11000000
11110000
11111000
11111100
NAME mountain
WAL true

TIL 7v
11111111
11111111
11111111
11111111
11111100
11110000
11100000
11000000
NAME mountain
WAL true

TIL 7w
11100000
11110000
11110000
11111000
11111000
11111100
11111110
11111111
NAME mountain
WAL true

TIL 7x
00000000
00000000
00000000
00000011
00011111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 7y
00011111
00111111
00111111
01111111
01111111
11111111
11111111
11111111
NAME mountain
WAL true

TIL 7z
01111111
00111111
00111111
00111111
00011111
00011111
00001111
00001111
NAME mountain
WAL true

TIL 8a
11111111
11111111
11111110
11111110
11111100
11111100
11111000
11100000
NAME mountain
WAL true

TIL 8b
11111111
11111100
11111000
11110000
11110000
11100000
11100000
11000000
WAL true

TIL 8c
11111111
11111111
11111111
11111110
11111110
11111100
11111100
11111000
NAME mountain
WAL true

TIL 8d
11000000
10000000
00000000
00000000
00000000
00000000
00000000
00000000

TIL 8e
11111000
11111000
11110000
11110000
11110000
11100000
11100000
11100000
NAME mountain
WAL true

TIL 8f
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000001
NAME mountain

TIL 8g
00000000
00000000
00000000
00000000
00000000
00000000
00000001
00000001
NAME mountain

TIL 8h
00000000
01000000
00000000
00000000
00000000
00000000
00000000
00000000
>
10000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME bubble

TIL 8i
00000000
00000000
00000000
00000000
00100000
00000000
10000000
00000000
>
00000000
00000000
00000000
00000000
01000000
00000000
00100000
00000000
NAME bubble

TIL 8j
11111111
11111111
11111111
01111111
01111111
01111111
00111111
00111111
NAME mountain
WAL true

TIL 8k
00011111
00011111
00001111
00000111
00000001
00000000
00000000
00000000
NAME mountain
WAL false

TIL 8l
00000000
00000000
00000000
00000000
00000000
00000000
10000000
11000000
NAME mountain

TIL 8m
11111111
11111111
11111111
11111111
11111111
11111111
01111111
00011111
NAME mountain
WAL true

TIL 8n
11111111
11111111
11111111
11111111
11111111
00111111
00001111
00000001
NAME mountain
WAL true

TIL 8q
00000111
00000011
00000001
00000001
00000000
00000000
00000000
00000000
NAME mountain

TIL 8r
00000000
00000000
00000000
11000000
11100000
11110000
11110000
11111000
NAME mountain
WAL true

TIL 8s
11111111
11111111
11111111
11111111
11111111
11111111
01111111
01111111
NAME mountain
WAL true

TIL 8t
00000011
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME mountain

TIL 8u
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111110
NAME mountain
WAL true

TIL 8v
11111111
11111110
11111100
11111000
11110000
11100000
11000000
00000000
NAME mountain
WAL true

TIL 8w
00000000
00000000
00000000
00000000
00000000
00000001
00001111
11111111
NAME mountain

TIL 8x
11111000
11110000
11110000
11110000
11110000
11100000
11100000
11100000
NAME mountain
WAL true

TIL 8y
11111000
11110000
11110000
11110000
11100000
11100000
11100000
11100000
NAME mountain
WAL true

TIL 9b
00000000
00000000
00000000
00000000
11111111
11111111
10011001
10011001
NAME city
WAL true

TIL 9c
00000000
00000000
00000000
00000000
00011111
00011111
00011001
00011001
NAME city
WAL true

TIL 9d
00000000
00000000
00000000
00000000
11111000
11111000
10011000
10011000
NAME city
WAL true

TIL 9e
10011001
11111111
11111111
10011001
10011001
10011001
11111111
11111111
NAME city
WAL true

TIL 9f
10011000
11111000
11111000
10011000
10011000
10011000
11111000
11111000
NAME city
WAL true

TIL 9g
00011001
00011111
00011111
00011001
00011001
00011001
00011111
00011111
NAME city
WAL true

TIL 9h
10011001
10011001
10011001
11111111
11111111
10011001
10011001
10011001
NAME city
WAL true

TIL 9i
10011000
10011000
10011000
11111000
11111000
10011000
10011000
10011000
NAME city
WAL true

TIL 9j
00011001
00011001
00011001
00011111
00011111
00011001
00011001
00011001
NAME city
WAL true

TIL 9k
11111111
11111111
11100111
11000011
11000011
11000011
11000011
00000000
NAME city
WAL true

TIL 9l
11111000
11111000
11111000
11111000
11111000
11111000
11111000
00000000
NAME city
WAL true

TIL 9m
00011111
00011111
00011111
00011111
00011111
00011111
00011111
00000000
NAME city
WAL true

TIL 9n
00000000
00000000
00000000
00000000
10000000
10000000
11100000
11110000
NAME city
WAL true

TIL 9o
10010000
11111000
11111110
10011001
10011001
10011001
11111111
11111111
NAME city
WAL true

TIL 9p
00000000
00000000
00000000
00000000
00000000
10000000
10000000
10000000
NAME city
WAL false

TIL 9t
00000000
00000000
00000000
00000011
00000111
00001001
00011001
00011001
NAME city
WAL true

TIL 9u
00000000
00000000
10010000
11111100
11111111
10011001
10011001
10011001
NAME city
WAL true

TIL 9v
00000000
00000000
00000000
00111000
11111000
10011000
10011000
10011000
NAME city
WAL true

TIL 9w
00000000
00000000
00000000
00000001
00011001
10011001
11111111
11111111
NAME city
WAL true

TIL 9x
00000000
00000000
00000000
00000000
00000000
00000000
00000011
00001111
NAME city
WAL false

TIL 9y
00000000
00000000
00000000
00000000
00000000
00000011
00000001
00001001
NAME city
WAL true

TIL 9z
00000000
11000000
11100000
11000000
11000000
11000000
11000000
00000000
NAME city
WAL true

TIL a0
00001110
00011111
00111111
00111111
01111111
01111111
01111111
00000000
NAME city
WAL true

TIL a1
00000000
00000000
00000000
00000000
10000000
11110000
10011000
10011001
NAME city
WAL true

TIL a2
00000000
00000000
00000000
00000000
00000000
00000000
00000000
10000000
NAME city
WAL false

TIL a3
11111000
11111000
11111000
10011000
10011000
10011000
11111000
11111000
NAME city
WAL true

TIL a4
00000000
00000000
00000000
00000000
00000000
01110000
10011000
10011001
NAME city
WAL true

TIL a5
11111111
11111111
11111111
11111111
11111111
11111111
11111111
00000000
NAME castle
WAL true

TIL a6
11111110
11111110
11111100
11111100
11111100
11111000
11111000
11111000
NAME castle
WAL true

TIL a7
01111111
01111111
00111111
00111111
00111111
00011111
00011111
00011111
NAME castle
WAL true

TIL a8
11111111
11111111
11111111
11111111
00111111
00000111
00000001
00000000
NAME castle
WAL true

TIL a9
11111111
11111111
11111111
11111111
11111100
11100000
10000000
00000000
NAME castle
WAL true

TIL aa
11111000
11111000
11111000
11111000
11111000
11111000
11111000
11111000
NAME castle
WAL true

TIL ab
00011111
00011111
00011111
00011111
00011111
00011111
00011111
00011111
NAME castle
WAL true

TIL ad
11111000
11110000
11110000
11110000
11110000
11110000
11110000
11111000
NAME castle
WAL true

TIL ae
00011111
00001111
00001111
00001111
00001111
00001111
00001111
00011111
NAME castle
WAL true

TIL af
11111111
11111111
11111111
11111111
10000001
00000000
00000000
00000000
NAME castle
WAL true

TIL ag
00000000
00000000
00000000
10000001
11111111
11111111
11111111
11111111
NAME castle
WAL true

TIL ah
11111000
11111100
11111110
11111111
11111111
11111111
11111111
11111111
NAME castle
WAL true

TIL ai
11111111
11111111
11111111
11111111
11111111
01111111
00111111
00011111
NAME castle
WAL true

TIL aj
11111111
11111111
11111111
11111111
11111111
11111110
11111100
11111000
NAME castle
WAL true

TIL ak
00011111
00011111
00011111
00011111
00011111
00011111
00011111
11111111
NAME castle
WAL true

TIL al
11111000
11111000
11111000
11111000
11111000
11111000
11111000
11111111
NAME castle
WAL true

TIL am
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11111111
NAME castle

TIL an
00000011
00000111
00000111
00001111
00000001
00000000
00000000
00000000
NAME castle
WAL true

TIL ao
00000000
00000000
00000000
00010000
01110000
11110000
11110000
11111000
NAME castle
WAL true

TIL ap
00000111
00011111
00011111
00011111
00011111
00011111
00011111
00011111
NAME castle
WAL true

TIL aq
00000000
00000000
00000000
00000000
00000000
11000000
11110000
11111000
NAME castle
WAL true

TIL ar
10011001
11100111
11100111
10011001
10011001
11111111
00000000
00000000
NAME border b
WAL true

TIL as
00000000
00000000
11111111
10011001
10011001
11100111
11100111
10011001
NAME border b
WAL true

TIL at
00110011
00110011
01111111
01111111
01110000
11110000
11111111
11111111
NAME enemy-slime

TIL au
00000000
00000000
00000000
00000000
00000111
00001111
00011111
00010011
NAME enemy-slime

TIL av
00111110
00111110
11111111
11111111
00111111
00111111
11111111
11111111
NAME enemy-slime

TIL aw
00000000
00000000
00000000
00000000
11000000
11110000
11111000
00111100
NAME enemy-slime

TIL ax
00000000
00000000
00000000
00000000
10000000
10000000
11000000
11000000
NAME enemy-slime

TIL ay
11110000
11110000
11111111
11111111
00111111
00111111
00111100
00111100
NAME enemy troll

TIL az
00111111
00111111
11111111
11111111
11111100
11111100
00111100
00111100
NAME enemy troll

TIL b0
00011111
00111111
00110011
00110011
00110011
00110011
00111111
00111111
NAME enemy troll

TIL b1
11111000
11111100
00111100
00111100
00111100
00111100
11111100
11111100
NAME enemy troll

TIL b2
00001110
00011111
00000011
00000011
00111111
00111111
00001111
00001111
NAME enemy dog

TIL b3
00011100
00111110
11110000
11110000
00110000
00110000
11110000
11110000
NAME enemy dog

TIL b4
11000000
11000000
11111100
11111100
11110000
11110000
00110000
00110000
NAME enemy dog

TIL b5
00000000
00000000
00001111
00001111
00000011
00000011
00000011
00000011
NAME enemy dog

TIL b6
00000000
00000000
00000011
00011111
00011111
00001111
00000011
00000000
NAME enemy puck

TIL b7
00111110
11111110
11111110
11111100
11111100
11111000
11100000
00000000
NAME enemy puck

TIL b8
00000000
00000000
11100000
11111000
00111100
00111100
11111110
11111110
NAME enemy puck

TIL b9
00000000
00000000
00000011
00001111
00011111
00011111
00000011
00000000
NAME enemy puck

TIL ba
00011111
00011111
00111111
00111111
01111111
01111111
11111111
11111111
NAME enemy tree

TIL bb
00001111
00001111
00001111
00001111
00001111
00001111
00001111
00011111
NAME enemy tree

TIL bc
00000001
00000100
00000100
00000010
00011011
00000111
00010111
00101111
NAME enemy tree

TIL be
11111111
11111111
11111111
11111111
11111111
00000000
00000000
00000000
NAME enemy tree

TIL bf
00001000
10010010
01010100
11111111
11111111
11111111
11111111
11111111
NAME enemy tree

TIL bh
10000000
10000000
11000000
11000000
11100000
11100000
11110000
11110000
NAME enemy tree

TIL bi
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME enemy tree

TIL bj
00000000
00000000
00000000
00000000
00000000
00000000
00000000
10000000
NAME enemy tree

TIL bk
10000000
01001100
01010000
11110000
11111100
11111110
11111110
11111111
NAME enemy tree

TIL bl
00001111
00001111
00001111
00001111
00001110
00001100
00001100
00001110
NAME enemy tree

TIL bm
11111111
11111111
11111111
11111111
01111110
00111100
00111100
01111110
NAME enemy tree

TIL bn
11111111
11111111
11111111
11111111
01111111
00111111
00111111
01111111
NAME enemy tree

TIL bo
00001111
00111111
00111111
00001111
00001111
00001100
00001100
00001100
NAME enemy diver

TIL bp
11110000
11111100
11111100
11110000
11110000
00110000
00110000
00110000
NAME enemy diver

TIL bq
00001111
00011000
00110000
00100000
00100001
00110011
00011111
00001111
NAME enemy diver

TIL br
11110000
00011000
00001100
00000100
10000100
11001100
11111000
11110000
NAME enemy diver

TIL bs
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000011
NAME enemy shark

TIL bt
00000001
00000011
00000111
00001111
00011111
00111111
11111111
11111111
NAME enemy shark

TIL bu
00000000
00000000
00000000
00000000
00000000
00000000
10000000
11100000
NAME enemy shark

TIL bv
00001111
00011100
00111100
01111111
11111111
11111111
01111111
00111100
NAME enemy shark

TIL bw
00011100
00001111
00000011
00000000
00000000
00000000
00000000
00000000
NAME enemy shark

TIL bx
11111111
11111111
11111111
11111111
11111111
11100111
11000111
00001111
NAME enemy shark

TIL by
00011111
11111111
11111110
00000000
00000000
00000000
00000000
00000000
NAME enemy shark

TIL bz
11110000
11111000
11111100
11111111
11111111
11111111
11111111
11111000
NAME enemy shark

TIL c0
11100000
10000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME enemy shark

TIL c1
00111111
01111110
11111100
11111000
11110000
11110000
11111000
11111100
NAME enemy shark

TIL c2
00000000
00000000
00000000
00000000
00000000
00000000
00000111
00011111
NAME enemy shark

TIL c3
01111110
00111111
00011111
00000111
00000000
00000000
00000000
00000000
NAME enemy shark

TIL c4
00000000
00000000
00000111
00001111
00001100
00001100
00000000
00000000
NAME enemy squid

TIL c5
11100011
01110011
00111111
00011111
11000011
11000001
11111111
01111111
NAME enemy squid

TIL c6
00000001
00000001
00000011
00000011
00000011
11000011
11000011
11000011
NAME enemy squid

TIL c7
10000110
10000110
11001111
11111011
11111111
11111111
01010101
01010101
NAME enemy squid

TIL c8
11111111
11111111
11111111
11111111
11111111
11111111
11111111
00110111
NAME enemy squid

TIL c9
01110001
11111000
11011100
10001100
00001101
00001101
01111101
01111000
NAME enemy squid

TIL ca
11001100
11101100
01101111
11100111
11000000
10000000
11111000
11111000
NAME enemy squid

TIL cb
00000111
00000011
11100011
11110011
00110000
00110000
00110000
00110000
NAME enemy squid

TIL cc
11001100
11011110
11111111
11110011
00000011
11100000
11111100
01111110
NAME enemy squid

TIL cd
11111111
11111111
11111111
11111111
11111111
11111111
11111001
10011100
NAME enemy squid

TIL ce
00011111
00011111
00111111
11111111
11111111
11111111
01011111
01011111
NAME enemy squid

TIL cf
10000000
10000000
11000000
11000000
11000000
11000000
11000000
11000000
NAME enemy squid

TIL cg
10000000
11100000
11111000
11111100
11111110
11111110
11111111
00111111
NAME enemy squid

TIL ch
00000001
00000111
00011111
00111111
01111111
01111111
11111111
11001111
NAME enemy squid

TIL ci
11111111
11111111
11111111
11111111
01111000
01111000
01111000
00110000
NAME enemy dragon

TIL cj
11111111
11111111
11111111
11111110
11110000
11110000
11110000
01100000
NAME enemy dragon

TIL ck
11111000
11111110
11100000
00000000
00000000
00000000
00000000
00000000
NAME enemy dragon

TIL cl
00000000
00000000
00000000
00000000
00000000
00000000
10000000
11100000
NAME enemy dragon

TIL cm
11111100
11111100
11111100
11111110
11111110
11111111
11111111
11111111
NAME enemy dragon

TIL cn
01111111
01111111
11110110
11110110
11110110
11111001
11111111
11111111
NAME enemy dragon

TIL co
00000000
00000000
00000000
00000000
00000000
00000001
00000001
00000001
NAME enemy dragon

TIL cp
01111111
01111111
01111110
00111001
00011111
00000000
00000000
00000000
NAME enemy dragon

TIL cq
11111111
11111111
11111111
11111111
11111111
01111111
00111111
00111111
NAME enemy dragon

TIL cr
11110000
11110000
11111000
11111000
11111000
11111000
11111100
11111100
NAME enemy dragon

TIL cs
00000000
00000000
00000000
10000000
11000000
11100000
11100000
11110000
NAME enemy dragon

TIL ct
00010010
00110110
01111110
11111111
00111111
00011111
00011111
00111111
NAME enemy dragon

TIL cu
00000000
00000000
00000000
00000001
00000111
00011110
00111110
01101111
NAME enemy dragon

TIL cv
00000001
00000001
00000000
00000000
00000000
00000000
00000000
00000000
NAME enemy dragon

TIL cw
01111111
10000000
10000000
10000000
10000000
10000000
10000000
10000000
NAME shop

TIL cx
00000000
10000000
10000000
10000000
10000000
10000000
10000000
10000000
NAME shop

TIL cy
01111111
01100011
01100011
01100011
00000000
00000000
00000000
00000000

TIL cz
00000000
11111111
00000000
00000000
00000000
00000000
11111111
00000000
NAME inn
WAL true

TIL d0
01000001
01000000
01000000
01000000
00100000
00010000
00001111
00000000
NAME inn
WAL true

TIL d1
01000010
01000010
01000010
01000010
01000010
01000010
01000010
01000010
NAME inn
WAL true

TIL d2
00000000
00111100
01000010
01000010
01000010
01000010
01000010
01000010
WAL true

TIL d3
11111111
00100001
00100001
00100001
00100001
00100001
11011110
00000000
NAME couch

TIL d4
11111111
10000100
10000100
10000100
10000100
10000100
01111011
00000000
NAME couch

TIL d5
00000000
00011100
00010100
00111100
00001000
00111110
00011100
00010100
NAME beast
COL 3

TIL d6
00000000
00111000
00100101
00111001
00100101
00100101
00111001
00000000

TIL d7
00000000
11000110
00101001
00101000
11101000
00101001
00100110
00000000

TIL d8
00000000
01001000
01010000
01100000
01100000
01010000
01001000
00000000

TIL d9
00000000
00000000
00001100
00111100
11111100
00111100
00001100
00000000

TIL da
00000000
00000100
00000100
00001110
00001110
00011111
00011111
00000000

TIL db
00000000
00111000
00100101
00100101
00111001
00100001
00100000
00000000

TIL dc
00000000
11001111
00100010
00100010
00100010
00100010
11000010
00000000

TIL dd
00000000
10111001
00010010
00010010
00010010
00010010
00111001
00000000

TIL de
00000000
10010010
01011010
01010110
01010010
01010010
10010010
00000000

TIL df
00000000
11100011
10010100
10010100
11100100
10010100
10010011
00000000

TIL dg
00000000
00011001
10100101
10100001
10100001
10100101
00011001
00000000

TIL dh
00000000
00101111
01001000
10001110
10001000
01001000
00101111
00000000

TIL di
00000000
01111100
00010000
00010000
00010000
00010000
00010000
00000000

TIL dj
00000000
11111000
11111000
01110000
01110000
00100000
00100000
00000000

TIL dk
00000000
00000000
00110000
00111100
00111111
00111100
00110000
00000000

TIL dl
00000000
00111000
00100101
00111001
00100101
00100101
00111000
00000000

TIL dm
00000000
11001000
00101101
00101010
00101000
00101000
11001000
00000000

TIL dn
00000000
10111000
10100100
10111000
10100100
10100100
10111000
00000000

TIL do
00000000
00100101
00100101
00111101
00100101
00100101
00100101
00000000

TIL dp
00000000
11100110
00001001
11001001
00001111
00001001
11101001
00000000

TIL dq
00000000
01000000
01000000
01000000
01000000
01000000
01111000
00000000

TIL dr
00000000
00111101
00100000
00111000
00100000
00100000
00100001
00000000

TIL ds
00000000
11011100
10010010
10010010
10011100
10010010
11010010
00000000

TIL dt
00000000
11110000
10000000
11100000
10000000
10000000
11110000
00000000

TIL du
00000000
00011001
00100101
00010001
00001001
00100101
00011001
00000000

TIL dv
00000000
00101110
00100100
11100100
00100100
00100100
00101110
00000000

TIL dw
00000000
11110100
10000100
11100100
10000100
10000100
11110111
00000000

TIL dx
00000000
00111000
00100100
00100100
00100100
00100100
10111000
00000000

TIL dy
00000000
00111011
00010000
00010000
00010000
00010000
00111000
00000000

TIL dz
00000000
11101111
10001000
10001110
10001000
10001000
10001111
00000000

TIL e0
00000000
01000100
01101100
01010100
01000100
01000100
01000100
00000000

TIL e1
00000000
00000001
00000001
00000001
00000001
00000001
00000001
00000000

TIL e2
00000000
00010011
10110100
01010100
00010111
00010100
00010100
00000000

TIL e3
00000000
00011001
10100100
10100000
10101100
10100100
10011001
00000000

TIL e4
00000000
11001100
10010010
10010000
10010000
10010010
11001100
00000000

TIL e5
00000000
00111010
00010011
00010010
00010010
00010010
00111010
00000000

TIL e6
00000000
01011110
01010000
11011100
01010000
01010000
01010000
00000000

TIL e7
00000000
01100000
10010000
10010000
10010000
10010000
01100000
00000000

TIL e8
00000000
00110011
01001000
01001000
01111000
01001000
01001000
00000000

TIL e9
00000000
11101111
10000010
10000010
10000010
10000010
10000010
00000000

TIL ea
00000000
10011000
00100101
00100101
00111101
00100101
00100100
00000000

TIL eb
00000000
11001001
00101010
00001100
00001100
00101010
11001001
00000000

SPR 10
00000000
00100010
00011100
00010100
00111110
00011100
00010100
00000000
NAME guard enter canyon
DLG SPR_g
POS a 10,12

SPR 11
00000000
00000000
00000000
00000000
00001111
00010000
00010000
00100000
NAME volcano
POS a 11,2

SPR 12
00000000
00000000
00000000
00000000
11110000
00001000
00001000
00000100
NAME volcano
POS a 12,2

SPR 13
00100000
01000000
01000000
01000000
10000000
10000000
10000000
00000000
NAME volcano
POS a 11,3

SPR 14
00000100
00000010
00000010
00000010
00000001
00000001
00000001
00000000
NAME volcano
POS a 12,3

SPR 15
00000000
00000000
00000000
00000000
00000000
00000000
00000000
10000000
NAME volcano
POS a 13,3

SPR 16
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000001
NAME volcano
POS a 10,3

SPR 17
10000000
10000000
01000000
01000000
00100000
00100000
00010000
00010000
NAME volcano
POS a 13,4

SPR 18
00000001
00000001
00000010
00000010
00000100
00000100
00001000
00001000
NAME volcano
POS a 10,4

SPR 19
00010000
00100000
01000000
10000000
10000000
01111111
00000000
00000000
NAME volcano
POS a 10,5

SPR 20
10111100
11100000
10000000
00000000
00000000
00000000
00000000
00000000
NAME extra
POS d 14,9

SPR 21
00000110
00011111
01010111
01111100
00001000
00111110
00011100
00010100
NAME mouse 3
DLG SPR_p
POS d 12,2

SPR 22
00111100
01101010
01101010
01111110
11100011
11111111
01111110
01100110
>
00111100
01101010
01101010
01111111
11100011
11111110
01111110
01100110
>
00111100
01101010
01101010
01111110
11100011
11111111
01111110
01100110
>
00111100
01101010
01101010
11111110
11100011
01111111
01111110
01100110
NAME enemy troll
DLG SPR_q
POS d 4,5

SPR 23
00111100
01101010
01101010
01111110
11100011
11111111
01111110
01100110
>
00111100
01101010
01101010
01111111
11100011
11111110
01111110
01100110
>
00111100
01101010
01101010
01111110
11100011
11111111
01111110
01100110
>
00111100
01101010
01101010
11111110
11100011
01111111
01111110
01100110
NAME extra
POS c 4,5

SPR 24
00000000
01111110
01010110
01101010
01111110
00100100
00100100
00000000
NAME village sign
DLG SPR_r
POS e 9,14

SPR 25
00000000
01111110
01010110
01101010
01111110
00100100
00100100
00000000
NAME village sign
DLG SPR_s

SPR 26
11111111
11111111
11111111
11111100
11110000
11100000
11000000
11000000
NAME village house
POS e 7,4

SPR 27
10000000
10000000
10000000
10000000
10000000
10000000
10000000
11111111
NAME village house enter
DLG SPR_3m
POS e 7,5

SPR 28
11111111
11111111
11111111
00111111
00001111
00000111
00000011
00000011
NAME village house
POS e 8,4

SPR 29
00000001
00000001
00000001
00000001
00000001
00000001
00000001
11111111
NAME village house enter
DLG SPR_3n
POS e 8,5

SPR 30
00000000
11000000
11110000
11111000
11111000
11001100
10000100
10000100
NAME village house
POS e 5,12

SPR 31
00110011
00111110
00111100
00111100
00111100
00111100
00111111
00000000
NAME village house
DLG SPR_w
POS e 4,13

SPR 32
11001100
01111100
00111100
10111100
00111100
00111100
11111100
00000000
NAME village house
DLG SPR_t
POS e 5,13

SPR 33
00111110
00111100
01111110
01111111
01111111
01111111
01111111
00000000
NAME village house
POS e 10,11

SPR 34
01111100
00111100
01111110
11111110
11111110
11111110
11111110
00000000
NAME village house
POS e 14,11

SPR 35
00000000
00000000
00000000
00000000
00000000
00000011
00001111
00011111
NAME village house
POS e 10,10

SPR 36
00000000
00000000
00000000
00000011
01111111
11111111
11111111
11111111
NAME village house
POS e 11,10

SPR 37
00000000
00000000
00000000
11000000
11111110
11111111
11111111
11111111
NAME village house
POS e 13,10

SPR 38
00000000
00000000
00000000
00000000
00000000
11000000
11110000
11111000
NAME village house
POS e 14,10

SPR 39
11011111
10001110
11011111
11111111
11111111
11111111
11111111
00000000
NAME village house
POS e 13,11

SPR 41
01100100
11111100
11111100
11111100
00001110
11111110
11111111
00000000
NAME enemy boss forest
DLG SPR_15
POS f 9,10

SPR 42
00001110
00001111
00001111
00001111
00011111
00011111
00111111
00000000
NAME enemy boss forest
POS f 8,10

SPR 43
00000000
00000000
10010000
01010100
11111000
11111100
11111100
01100100
NAME enemy boss forest
DLG SPR_n
POS f 9,9

SPR 44
00000000
00000000
00000110
00000011
00000111
00001111
00001111
00001110
NAME enemy boss forest
POS f 8,9

SPR 52
11111111
11111111
11111111
11111111
00111111
00001111
00000011
00000001
>
11111111
11111111
11111111
00111111
00001111
00000011
00000001
00000000
>
11111111
11111111
00111111
00001111
00000011
00000001
00000000
00000000
>
11111111
11111111
11111111
00111111
00001111
00000011
00000001
00000000
NAME water
DLG SPR_10
POS i 14,4

SPR 53
11111111
11111111
11111111
11111111
11111111
00111111
00000111
00000000
>
11111111
11111111
11111111
11111111
00111111
00000111
00000000
00000000
>
11111111
11111111
11111111
00111111
00000111
00000000
00000000
00000000
>
11111111
11111111
11111111
11111111
00111111
00000111
00000000
00000000
NAME water
DLG SPR_47
POS i 12,3

SPR 54
11111111
11111111
11111111
00111111
00000011
00000000
00000000
00000000
>
11111111
11111111
00111111
00000011
00000000
00000000
00000000
00000000
>
11111111
00111111
00000011
00000000
00000000
00000000
00000000
00000000
>
11111111
11111111
00111111
00000011
00000000
00000000
00000000
00000000
NAME water
DLG SPR_48
POS i 11,3

SPR 55
11111111
11111111
00001111
00000000
00000000
00000000
00000000
00000000
>
11111111
00001111
00000000
00000000
00000000
00000000
00000000
00000000
>
00001111
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
11111111
00001111
00000000
00000000
00000000
00000000
00000000
00000000
NAME water
DLG SPR_49
POS i 10,3

SPR 56
11111111
11111111
11110000
00000000
00000000
00000000
00000000
00000000
>
11111111
11110000
00000000
00000000
00000000
00000000
00000000
00000000
>
11110000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
11111111
11110000
00000000
00000000
00000000
00000000
00000000
00000000
NAME water
DLG SPR_4a
POS i 9,3

SPR 57
11111111
11111111
11111111
11111111
11110000
10000000
00000000
00000000
>
11111111
11111111
11111111
11110000
10000000
00000000
00000000
00000000
>
11111111
11111111
11110000
10000000
00000000
00000000
00000000
00000000
>
11111111
11111111
11111111
11110000
10000000
00000000
00000000
00000000
NAME water
DLG SPR_4b
POS i 8,3

SPR 58
11000000
10000000
00000000
00000000
00000000
00000000
00000000
00000000
>
10000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
10000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME water
DLG SPR_4c
POS i 7,4

SPR 59
11111111
11111111
11111111
11111111
11111110
11111110
11111100
11111000
>
11111111
11111111
11111111
11111110
11111110
11111100
11111000
11110000
>
11111111
11111111
11111110
11111110
11111100
11111000
11110000
11000000
>
11111111
11111111
11111111
11111110
11111110
11111100
11111000
11110000
NAME water
DLG SPR_4d
POS i 6,4

SPR 60
00000000
00000000
00000000
00000000
00000000
00000000
10000000
11000000
NAME enemy sea shark
DLG SPR_4w
POS m 6,12

SPR 61
00000000
00000000
00000000
00000000
00000000
00000001
00000001
00000001
NAME enemy sea shark
DLG SPR_4x
POS m 5,12

SPR 62
00000001
11100011
01110111
00111111
00111111
01110011
11100000
00000000
NAME enemy sea shark
DLG SPR_4y
POS m 5,13

SPR 63
00000000
00011101
00110111
00011101
00000000
00000000
00000000
00000000
NAME sea fish
DLG SPR_84
POS m 10,10

SPR 64
00000000
00011101
00110111
00011101
00000000
00000000
00000000
00000000
NAME sea fish
DLG SPR_85
POS l 10,10

SPR 65
00000000
00001110
01101011
11101111
11000110
11000110
11111110
01111100
NAME sea eel
DLG SPR_86
POS k 9,12

SPR 66
00000010
00101110
11100010
00100001
00000111
00010001
01110000
00010001
NAME sea fish
DLG SPR_87
POS j 8,5

SPR 67
00000111
00100001
11100000
00100010
00001110
00000010
00000000
00000000
NAME sea fish
DLG SPR_88
POS j 8,6

SPR 68
00000000
00000000
00000000
00000010
00101110
11100010
00100000
00000100
NAME sea fish
DLG SPR_89
POS j 7,5

SPR 69
00011100
00000100
00000000
00000000
00000000
00000000
00000000
00000000
NAME sea fish
DLG SPR_8a
POS j 7,6

SPR 70
00111110
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME lava
DLG SPR_1v
POS s 6,4

SPR 71
00000000
00000001
10000111
11111111
11111111
11111111
11111111
11111111
NAME lava
DLG SPR_1w
POS s 5,4

SPR 72
11111100
11111100
11111100
11111000
11111000
11111000
11110000
11110000
NAME lava
DLG SPR_1x
POS s 8,7

SPR 73
11100000
11100000
11000000
11000000
10000000
00000000
00000000
00000000
NAME lava
DLG SPR_1y
POS s 8,8

SPR 74
11111111
11111111
11111111
11111111
11111111
11111111
11111110
01111000
NAME lava
DLG SPR_1z
POS s 7,8

SPR 75
11111111
11111111
11111111
11111111
00111111
00001111
00000011
00000000
NAME lava
DLG SPR_20
POS s 6,8

SPR 76
00000111
00000011
00000001
00000000
00000000
00000000
00000000
00000000
NAME lava
DLG SPR_23
POS s 5,8

SPR 77
01111111
00111111
00111111
00011111
00011111
00011111
00001111
00001111
NAME lava
DLG SPR_22
POS s 5,7

SPR 78
11111111
11111111
01111111
00111111
00011111
00000111
00000001
00000000
NAME lava
DLG SPR_21
POS s 4,6

SPR 79
00011111
00001111
00000111
00000111
00000011
00000011
00000001
00000001
NAME lava
DLG SPR_24
POS s 3,5

SPR 80
00101000
00101000
00000000
00000000
00000000
00000000
00000000
00000000
POS 2e 6,8

SPR 83
00000000
01111110
10000001
10000001
10000001
11111111
10000001
10000001
NAME bed
DLG SPR_43
POS 2e 9,5

SPR 84
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME slime info
DLG SPR_2q
POS 1d 3,9

SPR 85
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME troll info
DLG SPR_2r
POS 1e 3,9

SPR 86
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME pup info
DLG SPR_2s
POS 1f 3,9

SPR 87
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME puck info
DLG SPR_2t
POS 1g 3,9

SPR 88
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME tree info
DLG SPR_2u
POS 1h 3,9

SPR 89
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME diver info
DLG SPR_2v
POS 1i 3,9

SPR 90
00001000
00011100
00111110
01011101
00011100
00010100
00010100
00010100
NAME bull
DLG SPR_3q
POS 29 9,10

SPR 91
00000000
00000000
00001000
00011100
00011100
00011100
00011100
00000000
NAME potion shop
DLG SPR_3r
POS 2a 5,5

SPR 92
00101010
00011100
00010110
00011100
00001000
00111110
00011100
00010100
NAME shopkeeper
DLG SPR_46
POS 2a 6,10

SPR 93
00000000
00000100
00001000
00011100
00111110
00111110
00111110
00011100
NAME bomb shop
DLG SPR_3s
POS 2a 7,5

SPR 94
00000000
01000000
00100000
01111100
00011110
01111100
00100000
01000000
NAME rocket shop
DLG SPR_3t
POS 2a 9,5

SPR 95
00000000
00000011
00000111
00001110
00111100
00011000
00101000
01000000
NAME weapon shop
DLG SPR_3u
POS 2a 10,7

SPR 96
00000000
00011100
00111110
00111110
00111110
00011100
00001000
00000000
NAME armor shop
DLG SPR_3v
POS 2a 5,8

SPR 97
00000000
00000000
00000000
00110110
00011100
01110100
00111100
00001000
NAME dog dad
DLG SPR_3o
POS 2c 10,8

SPR 98
00111110
01011101
00011100
00011100
00010100
00010100
00000000
00000000
NAME dog dad leg
DLG SPR_5e
POS 2c 10,9

SPR 99
00000000
00110110
00011100
00010111
10011111
11111100
01111100
01010100
NAME dog dog
DLG SPR_3p
POS 2c 6,7

SPR A
00000000
00111000
00101000
00111100
00010000
01111100
00111000
00101000
>
00000000
00111000
00101000
00111100
00010000
01111100
00111000
00101000
>
00000000
00111000
00101000
00111100
00010000
01111100
00111000
00101000
>
00000000
00111000
00101000
00111100
00010000
01111100
00111000
00101000
>
00000000
00111000
00101000
00111100
00010000
01111100
00111000
00101000
>
00000000
00111000
00101000
01111000
00010000
01111100
00111000
00101000
>
00000000
00111000
00101000
01111000
00010000
01111100
00111000
00101000
>
00000000
00111000
00101000
01111000
00010000
01111100
00111000
00101000
>
00000000
00111000
00101000
01111000
00010000
01111100
00111000
00101000
>
00000000
00111000
00101000
01111000
00010000
01111100
00111000
00101000
POS 16 12,2

SPR a
01011100
01001000
01001000
00000000
11101001
11001111
10001001
11101001
NAME test item
DLG SPR_0

SPR d
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME test info
DLG SPR_3
POS 4 3,9

SPR e
01001110
10100100
11100100
10100100
00000000
01101010
10001100
01101010
NAME test attack
DLG SPR_4
POS 4 4,10

SPR f
10010010
11110101
10010111
10010101
01100000
10000100
10100100
01000100
NAME test magic
DLG SPR_5
POS 4 3,11

SPR g
11100100
11001010
11001110
11101010
00000000
01101010
10001100
01101010
NAME test back
DLG SPR_6
POS 5 2,10

SPR h
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME test heal
DLG SPR_7
POS 5 3,9

SPR i
01110100
01100100
01000100
00000100
01100000
01110111
01100110
01010111
NAME test fire
DLG SPR_8
POS 5 4,10

SPR j
00101010
01001110
00101010
01001010
00000000
01001100
01001010
01101100
NAME test shield
DLG SPR_9
POS 5 3,11

SPR k
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME test potion
DLG SPR_a
POS 6 3,9

SPR l
11100100
11001010
11101010
00000100
10010000
11110111
10010110
10010111
NAME test bomb
DLG SPR_1
POS 6 4,10

SPR m
11100100
11101010
11000100
10100000
00000000
10101110
11000100
10100100
NAME test rocket
DLG SPR_b
POS 6 3,11

SPR n
00000000
00100100
00100100
00000000
01000010
01000010
00111100
00000000
NAME enemy test
DLG SPR_2
POS 2 8,7

SPR o
11100100
11001010
11001110
11101010
00000000
01101010
10001100
01101010
DLG SPR_c
POS 6 2,10

SPR p
00000000
00000000
00111000
01111100
01010110
11111110
11000111
11111111
NAME enemy slime 2
DLG SPR_d
POS 2 8,8

SPR q
00000000
01111110
01010110
01101010
01111110
00100100
00100100
00000000
NAME sign cave0
DLG SPR_e
POS 7 5,13

SPR r
00000001
00000011
00000111
00001111
00001111
00001111
00000111
00000011
NAME enter cave
DLG SPR_f
POS 7 3,12

SPR s
01000100
00111000
00101010
00111010
01111110
00111010
00101010
00101000
NAME guard enter world
DLG SPR_h
POS 7 7,10

SPR u
00000000
01110001
01010011
01110111
01110110
00000110
00110000
01111000
NAME enter village 1
DLG SPR_l
POS 7 12,10

SPR v
00000000
00000000
10000000
11000000
11000111
11000101
00000111
00110010
NAME enter village 2
DLG SPR_k
POS 7 13,10

SPR w
01011000
01011000
00000010
00100111
01110111
01110101
01010000
00000000
NAME enter village 3
DLG SPR_i
POS 7 12,11

SPR x
01111010
01111010
01111000
00000000
00000000
00011110
00111111
00110111
NAME enter village 4
DLG SPR_j
POS 7 13,11

SPR y
00000000
00000000
00000000
00010000
00111000
00101000
00000011
01101011
NAME small village
POS a 13,12

SPR z
01101100
01100000
00000110
01001111
11101011
00000000
00000000
00000000
NAME small village
POS a 13,13

SPR 1a
00001000
00000100
00000010
00000001
00000001
11111110
00000000
00000000
NAME volcano
POS a 13,5

SPR 1b
11110000
11111000
11111000
11111000
11111000
11111111
00000000
00000000
NAME enter volcano
DLG SPR_1b
POS a 12,5

SPR 1c
00001111
00011111
00011111
00011111
00011111
11111111
00000000
00000000
NAME enter volcano
DLG SPR_45
POS a 11,5

SPR 1d
00000000
00000000
00000000
00000000
00000000
00000011
00000111
00001111
NAME volcano
POS a 11,4

SPR 1e
00000000
00000000
00000000
00000000
00000000
11000000
11100000
11110000
NAME volcano
POS a 12,4

SPR 1f
01011010
00011000
00000000
00000000
00100100
00000000
00011000
00011000
NAME castle
POS a 8,8

SPR 1g
11000111
11010111
11111111
11000001
11010101
11000001
11001001
11001001
NAME enter town
DLG SPR_2j
POS a 7,8

SPR 1h
11111111
11111100
11111000
10011001
00001001
00001111
01101111
11111111
NAME enter town
DLG SPR_2i
POS a 8,9

SPR 1i
11111011
10000011
10101011
10000011
10010011
11111111
11100011
11100011
NAME enter town
DLG SPR_2k
POS a 9,8

SPR 1j
11111111
11011111
10001110
11111100
01110111
00100011
00111111
11111111
NAME enter town
DLG SPR_2l
POS a 8,7

SPR 1k
00000000
11000000
11110000
01111000
11011100
10001100
10001110
10101010
NAME enter town
DLG SPR_2m
POS a 9,7

SPR 1l
00000000
00000011
00001111
00011110
00111100
00111000
01111001
01101111
NAME enter town
DLG SPR_2n
POS a 7,7

SPR 1m
01111111
01111011
00110001
00110001
00010101
00001111
00000011
00000000
NAME enter town
DLG SPR_2o
POS a 7,9

SPR 1n
11101010
00111110
00011100
10011100
10011000
11110000
11000000
00000000
NAME enter town
DLG SPR_2p
POS a 9,9

SPR 1o
00101111
01010111
00101111
01010111
00101111
01010111
00101111
01011111
NAME extra
POS c 14,8

SPR 1p
10111100
11100000
10000000
00000000
00000000
00000000
00000000
00000000
NAME extra
POS c 14,9

SPR 1q
00000000
00000000
00011100
11111110
11111111
11111111
10111111
01011111
NAME extra
POS c 14,7

SPR 1r
00010100
00011100
01110100
00111100
00001000
00111110
01011101
00011100
NAME wolf guard
DLG SPR_3a
POS d 13,8

SPR 1s
00010100
00010100
00000000
00000000
00000000
00000000
00000000
00000000
NAME wolf guard
POS d 13,9

SPR 1t
00000110
00011111
01010111
01111100
00001000
00111110
00011100
00010100
NAME mouse 2
DLG SPR_m
POS c 12,2

SPR 1u
00000000
00111000
00101000
00111100
00010000
01111100
00111000
00101000
NAME enemy-duck

SPR 1v
00000000
00000000
00011100
00111110
01101010
01111111
11100011
11111111
NAME enemy slime
DLG SPR_o
POS c 7,2

SPR 1w
00010100
00011100
01110100
00111100
00001000
00111110
01011101
00011100
NAME extra
POS c 13,8

SPR 1x
00010100
00010100
00000000
00000000
00000000
00000000
00000000
00000000
NAME extra
POS c 13,9

SPR 1y
00000000
00000000
00011100
11111110
11111111
11111111
10111111
01011111
NAME extra
POS d 14,7

SPR 1z
00101111
01010111
00101111
01010111
00101111
01010111
00101111
01011111
NAME extra
POS d 14,8

SPR 2a
00000000
00011111
11111111
11111111
11111111
11111111
11111111
11111111
NAME village house
POS e 7,1

SPR 2b
00000000
11111000
11111111
11111111
11111111
11111111
11111111
11111111
NAME village house
POS e 8,1

SPR 2c
00000000
00000000
00000000
11000000
11110000
11111100
11111110
11111111
NAME village house
POS e 9,1

SPR 2d
10000000
11000000
11100000
11100000
11110000
11110000
11110000
11111000
NAME village house
POS e 10,2

SPR 2e
00000000
00000000
00000000
00000011
00001111
00111111
01111111
11111111
NAME village house
POS e 6,1

SPR 2f
11111000
11111000
11111000
11111100
11111100
11111100
11111100
11111100
NAME village house
POS e 10,3

SPR 2g
11111110
11111110
11111110
11111110
11111110
11111110
11111110
11111111
NAME village house
POS e 10,4

SPR 2h
00000001
00000011
00000111
00000111
00001111
00001111
00001111
00011111
NAME village house
DLG SPR_3z
POS e 5,2

SPR 2i
00011111
00011111
00011111
00111111
00111111
00111111
00111111
00111111
NAME village house
POS e 5,3

SPR 2j
01111111
01111111
01111111
01111111
01111111
01111111
01111111
11111111
NAME village house
POS e 5,4

SPR 2l
11111100
11111100
11111100
11111100
11111100
11111100
11111100
11111100
NAME village house
POS e 3,5

SPR 2m
11000011
10000001
10000001
10000101
10000001
10000001
10000001
11111111
NAME village house enter
DLG SPR_3w
POS e 2,5

SPR 2n
00111111
00111111
00111111
00111111
00111111
00111111
00111111
00111111
NAME village house
POS e 1,5

SPR 2o
11111100
11111100
11111100
11111100
11111100
11111100
11111100
11111100
NAME village house
POS e 3,4

SPR 2p
11111100
11111100
11111100
11111100
11111100
11111100
11111100
11111100
NAME village house
POS e 3,3

SPR 2q
00000000
11111100
11111100
11111100
11111100
11111100
11111100
11111100
NAME village house
POS e 3,2

SPR 2r
00000000
11111111
11111111
11111111
11111111
11100111
11000011
10000001
NAME village house
POS e 2,2

SPR 2s
00111111
00111111
00111111
00111111
00111111
00111111
00111111
00111111
NAME village house
POS e 1,4

SPR 2t
00111111
00111111
00111111
00111111
00111111
00111111
00111111
00111111
NAME village house
POS e 1,3

SPR 2u
00000000
00111111
00111111
00111111
00111111
00111111
00111111
00111111
NAME village house
POS e 1,2

SPR 2v
00000000
00000011
00001111
00011111
00011111
00110011
00100001
00100001
NAME village house
POS e 1,12

SPR 2w
00000000
11000000
11110000
11111000
11111000
11001100
10000100
10000100
NAME village house
POS e 2,12

SPR 2x
00110011
00111110
00111100
00111100
00111100
00111100
00111111
00000000
NAME village treasure house enter
DLG SPR_u
POS e 1,13

SPR 2y
11001100
01111100
00111100
10111100
00111100
00111100
11111100
00000000
NAME village treasure house enter
DLG SPR_v
POS e 2,13

SPR 2z
00000000
00000011
00001111
00011111
00011111
00110011
00100001
00100001
NAME village house
POS e 4,12

SPR 3a
00000000
00000000
00000000
11111111
11111111
11111111
11111111
11111111
NAME village house
POS e 12,10

SPR 3b
11111011
01110001
11111011
11111111
11111111
11111111
11111111
00000000
NAME village house
POS e 11,11

SPR 3c
11100111
11000011
10000001
10000001
10000001
10000001
11111111
00000000
NAME village house enter
DLG SPR_3y
POS e 12,11

SPR 3d
01011111
01001111
01001111
01100111
01000111
01000111
01000111
01111111
NAME village house tower enter
DLG SPR_x
POS e 13,8

SPR 3e
00111110
01111111
01111111
01111111
01111111
01111111
01111111
01111111
NAME village house tower
POS e 13,7

SPR 3f
00111110
00111110
00111110
00111110
00111110
00111110
00111110
00111110
NAME village house tower
POS e 13,6

SPR 3g
00011100
00011100
00011100
00011100
00011100
00011100
00111110
00111110
NAME village house tower
POS e 13,5

SPR 3h
00001000
00001000
00001000
00011100
00011100
00011100
00011100
00011100
NAME village house tower
POS e 13,4

SPR 3i
00011100
00100010
01010101
01001001
01010101
00100010
00011100
00001000
NAME village house tower top
POS e 13,3

SPR 3j
11001100
01111100
00111100
10111100
00111100
00111100
11111100
00000000
NAME village house
DLG SPR_z
POS e 12,7

SPR 3k
00000000
11000000
11110000
11111000
11111000
11001100
10000100
10000100
NAME village house
POS e 12,6

SPR 3l
00000000
00000011
00001111
00011111
00011111
00110011
00100001
00100001
NAME village house
POS e 11,6

SPR 3m
00110011
00111110
00111100
00111100
00111100
00111100
00111111
00000000
NAME village house
DLG SPR_y
POS e 11,7

SPR 3n
00111000
00111000
00111100
01111111
01111111
01110011
01100001
11100001
NAME village house
POS e 2,8

SPR 3o
00011100
00011100
00111100
11111110
11111110
11001110
10000110
10000111
NAME village house
POS e 4,8

SPR 3p
11111111
11100111
11000011
11001011
11000011
11000011
11111111
00000000
NAME village house enter
DLG SPR_3x
POS e 3,9

SPR 3q
00000000
00000000
00000000
11000000
11100000
11110000
11111000
00111000
NAME village house
POS e 4,7

SPR 3r
00000000
00000000
00000000
00000011
00000111
00001111
00011111
00011100
NAME village house
POS e 2,7

SPR 3s
00000000
00111100
11111111
11100111
11000011
11000011
11100111
11111111
NAME village house
POS e 3,7

SPR 3t
11110011
11111111
11111111
11111111
11111111
11111111
11111111
00000000
NAME village house
POS e 2,9

SPR 3u
11001111
11111111
11111111
11111111
11111111
11111111
11111111
00000000
NAME village house
POS e 4,9

SPR 3v
01111110
01111110
11111111
11100111
11000011
11000011
11100111
11111111
NAME village house
POS e 3,8

SPR 3x
00000000
00111100
01101110
01111000
01100000
01111000
00111110
00000000
>
00000000
00111100
01101110
01111110
01111000
01111110
00111100
00000000
NAME enemy pac
DLG SPR_11
POS h 9,4

SPR 3y
01101100
00111000
00101110
00111100
00010000
01111100
00111000
00101000
NAME enemy dog
DLG SPR_12
POS b 4,3

SPR 3z
00000000
01110000
01010000
01111000
00111100
01111100
00111100
00100100
NAME enemy man forest
DLG SPR_13
POS b 13,10

SPR 5a
11111111
11111111
11111110
11110000
00000000
00000000
00000000
00000000
>
11111111
11111110
11110000
00000000
00000000
00000000
00000000
00000000
>
11111110
11110000
00000000
00000000
00000000
00000000
00000000
00000000
>
11111111
11111110
11110000
00000000
00000000
00000000
00000000
00000000
NAME water
DLG SPR_4e
POS i 5,5

SPR 5b
11111111
11111111
00001111
00000000
00000000
00000000
00000000
00000000
>
11111111
00001111
00000000
00000000
00000000
00000000
00000000
00000000
>
00001111
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
11111111
00001111
00000000
00000000
00000000
00000000
00000000
00000000
NAME water
DLG SPR_4f
POS i 4,5

SPR 5c
11111111
11111111
11111110
11000000
00000000
00000000
00000000
00000000
>
11111111
11111110
11000000
00000000
00000000
00000000
00000000
00000000
>
11111110
11000000
00000000
00000000
00000000
00000000
00000000
00000000
>
11111111
11111110
11000000
00000000
00000000
00000000
00000000
00000000
NAME water
DLG SPR_4g
POS i 3,5

SPR 5e
11111111
11111111
11111111
11111111
11111111
11111111
11111110
11111000
>
11111111
11111111
11111111
11111111
11111111
11111110
11111000
11100000
>
11111111
11111111
11111111
11111111
11111110
11111000
11100000
10000000
>
11111111
11111111
11111111
11111111
11111111
11111110
11111000
11100000
NAME water
DLG SPR_4h
POS i 1,5

SPR 5f
11111111
11111111
11111111
11111111
11111000
11000000
00000000
00000000
>
11111111
11111111
11111111
11111000
11000000
00000000
00000000
00000000
>
11111111
11111111
11111000
11000000
00000000
00000000
00000000
00000000
>
11111111
11111111
11111111
11111000
11000000
00000000
00000000
00000000
NAME water
DLG SPR_4i
POS i 2,5

SPR 5g
11110000
11000000
00000000
00000000
00000000
00000000
00000000
00000000
>
11000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
11000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME water
DLG SPR_4j
POS i 6,5

SPR 5h
11111111
11111111
11111111
11111111
11111111
11111111
11111100
11110000
>
11111111
11111111
11111111
11111111
11111111
11111100
11110000
11000000
>
11111111
11111111
11111111
11111111
11111100
11110000
11000000
10000000
>
11111111
11111111
11111111
11111111
11111111
11111100
11110000
11000000
NAME water
DLG SPR_4k
POS i 7,3

SPR 5i
11100000
10000000
00000000
00000000
00000000
00000000
00000000
00000000
>
10000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
10000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME water
DLG SPR_4l
POS i 1,6

SPR 5j
00111111
00001111
00000011
00000000
00000000
00000000
00000000
00000000
>
00001111
00000011
00000000
00000000
00000000
00000000
00000000
00000000
>
00000011
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00001111
00000011
00000000
00000000
00000000
00000000
00000000
00000000
NAME water
DLG SPR_4m
POS i 13,4

SPR 5k
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
00111111
>
11111111
11111111
11111111
11111111
11111111
11111111
00111111
00001111
>
11111111
11111111
11111111
11111111
11111111
11111111
11111111
00111111
NAME water
DLG SPR_4n
POS i 13,3

SPR 5l
00000000
01101100
00111000
11101000
11111001
00111111
00111110
00101010
NAME village dog
DLG SPR_17
POS e 11,13

SPR 5m
11111111
11111111
01111111
01111111
00111111
00011111
11001111
11000011
POS j 14,1

SPR 5n
01111110
01110000
00000000
00000011
00001111
00111100
00110000
00000001
POS j 13,1

SPR 5o
10011000
00011001
00110001
00110001
01100011
01100011
00000011
00000000
POS j 14,2

SPR 5p
00000011
00000111
00001110
00001100
00000000
00000000
00000000
00000000
POS j 13,2

SPR 5q
00111100
01000010
01011010
00111100
01111110
00111100
00100100
00000100
>
00111100
01000010
01011010
00111100
01111110
00111100
00100100
00100000
NAME enemy diver
DLG SPR_14
POS i 13,6

SPR 5r
11100000
10100000
11100000
01000110
11110111
11100111
11100111
10100111
NAME ice cream stand
DLG SPR_16
POS i 3,12

SPR 5s
00000000
10001110
11011011
11111111
11111000
11011111
10001110
00000000
>
00000000
10001110
11011011
11111111
11111111
11011111
10001110
00000000
NAME sea fish
POS j 3,11

SPR 5t
00000000
00011100
00010100
00011110
00001111
00011111
00001111
00001001
NAME enemy man sea
DLG SPR_18
POS k 6,10

SPR 5u
00001000
00011100
00010100
10011101
01111110
00101100
01010011
00010000
>
00001000
00011100
00010100
00011110
00111101
01011100
00101010
01010101
NAME sea squid
DLG SPR_83
POS k 3,5

SPR 5v
00000001
11100011
01110111
00111111
00111111
01110011
11100000
00000000
NAME enemy sea shark
DLG SPR_4s
POS l 3,9

SPR 5w
11110000
11111100
11110110
10111111
11011111
11100110
11111100
00000000
NAME enemy sea shark
DLG SPR_4r
POS l 4,9

SPR 5x
00000000
00000000
00000000
00000000
00000000
00000000
10000000
11000000
NAME enemy sea shark
DLG SPR_4t
POS l 4,8

SPR 5y
00000000
00000000
00000000
00000000
00000000
00000001
00000001
00000001
NAME enemy sea shark
DLG SPR_4u
POS l 3,8

SPR 5z
11110000
11111100
11110110
10111111
11011111
11100110
11111100
00000000
NAME enemy sea shark
DLG SPR_4v
POS m 6,13

SPR 6a
11100000
11000000
11110000
11110000
10111000
11111000
01110100
00011100
NAME enemy boss sea
POS o 5,3

SPR 6b
00000000
00000000
00000000
00000000
00000000
00000000
11000000
01000000
NAME enemy boss sea
POS o 5,2

SPR 6c
01111011
11011111
11111110
11110111
10111111
11000011
00000000
00000000
NAME enemy boss sea
DLG SPR_1a
POS o 4,3

SPR 6d
00000000
00000000
00000000
00000000
00000000
00000000
00000011
00011111
NAME enemy boss sea
POS o 4,2

SPR 6e
00000000
00000001
00000010
00000111
00001111
00011101
00101110
00111000
NAME enemy boss sea
DLG SPR_19
POS o 3,3

SPR 6g
00111000
01111100
11111110
11111110
01111110
00111100
00000000
00000000
NAME lava
DLG SPR_1c
POS p 7,8

SPR 6h
00001111
00001111
00011111
00111111
00111111
01111111
01111111
01111111
NAME lava
DLG SPR_2a
POS q 6,7

SPR 6i
00111111
00111111
00011111
00001111
00000011
00000000
00000000
00000000
NAME lava
DLG SPR_1h
POS q 6,8

SPR 6j
00000000
00000000
00000000
00000000
00000001
00000011
00000111
00000111
NAME lava
DLG SPR_1g
POS q 6,6

SPR 6k
11111100
11111100
11111000
11100000
10000000
00000000
00000000
00000000
NAME lava
DLG SPR_1f
POS q 7,8

SPR 6l
00000000
00000000
00000000
01110000
11111000
11111100
11111100
11111110
NAME lava
DLG SPR_1e
POS q 7,6

SPR 6m
11111110
11111111
11111111
11111111
11111110
11111110
11111110
11111100
NAME lava
DLG SPR_1d
POS q 7,7

SPR 6n
00001111
00001111
00011111
00011111
00111111
11111110
11111110
11111100
NAME lava
DLG SPR_1i
POS r 7,8

SPR 6o
00000000
00000000
00000000
00000000
00000000
00000000
00000011
00000111
NAME lava
DLG SPR_1j
POS r 6,8

SPR 6p
11111100
11111000
11111000
11110000
11100000
00000000
00000000
00000000
NAME lava
DLG SPR_1k
POS r 7,9

SPR 6q
00001111
00001111
00000111
00000011
00000000
00000000
00000000
00000000
NAME lava
DLG SPR_1l
POS r 6,9

SPR 6r
00000000
00001100
00011111
00111111
00111111
00011111
00011111
00001111
NAME lava
DLG SPR_1m
POS r 7,7

SPR 6s
00000000
00000000
00000000
11000000
11110000
11111000
11111100
11111100
NAME lava
DLG SPR_1n
POS r 8,7

SPR 6t
11111100
11111000
11110000
11000000
00000000
00000000
00000000
00000000
NAME lava
DLG SPR_1o
POS r 8,8

SPR 6u
00000000
00011100
00111110
01111111
01111111
00111110
00111100
00011000
NAME lava
DLG SPR_1p
POS r 10,11

SPR 6v
00000000
01110000
11111000
11111100
11111100
11111000
11110000
11000000
NAME lava
DLG SPR_1q
POS r 8,4

SPR 6w
00000000
00000000
00000011
00000111
00001111
00001111
00000111
00000001
NAME lava
DLG SPR_1r
POS r 7,4

SPR 6x
11110000
11110000
11111000
11111000
11111000
11111000
11111100
11111100
NAME lava
DLG SPR_1s
POS s 8,6

SPR 6y
10000000
10000000
11000000
11000000
11100000
11100000
11100000
11110000
NAME lava
DLG SPR_1t
POS s 8,5

SPR 6z
00000000
11000000
11110000
11111000
11111100
11111110
11111111
11111111
NAME lava
DLG SPR_1u
POS s 7,4

SPR 7a
11111100
11111100
11111100
11111000
11111000
11111000
11110000
11110000
NAME lava
DLG SPR_25
POS t 8,8

SPR 7b
11100000
11100000
11000000
11000000
10000000
00000000
00000000
00000000
NAME lava
DLG SPR_26
POS t 8,9

SPR 7c
11110000
11110000
11111000
11111000
11111000
11111000
11111100
11111100
NAME lava
DLG SPR_27
POS t 8,6

SPR 7d
10000000
10000000
11000000
11000000
11100000
11100000
11100000
11110000
NAME lava
DLG SPR_28
POS t 8,5

SPR 7e
11111100
11111110
11111110
11111110
11111110
11111110
11111110
11111100
NAME lava
DLG SPR_29
POS t 8,7

SPR 7f
01110000
01010000
01111000
00111100
01111100
00111100
00100100
00000000
NAME enemy man volcano
DLG SPR_2b
POS q 11,10

SPR 7g
00000000
00000000
00011100
00111110
01101010
01111111
11100011
11111111
NAME extra
POS 16 7,2

SPR 7h
01100000
11111000
11101010
00111110
00010000
01111100
00111000
00101000
NAME mouse 1
DLG SPR_2c
POS 16 9,2

SPR 7i
00111100
01101010
01101010
01111110
11100011
11111111
01111110
01100110
>
00111100
01101010
01101010
01111111
11100011
11111110
01111110
01100110
>
00111100
01101010
01101010
01111110
11100011
11111111
01111110
01100110
>
00111100
01101010
01101010
11111110
11100011
01111111
01111110
01100110
NAME extra
POS 16 4,5

SPR 7j
00101111
01010111
00101111
01010111
00101111
01010111
00101111
01011111
NAME extra
POS 16 14,8

SPR 7k
10111100
11100000
10000000
00000000
00000000
00000000
00000000
00000000
NAME extra
POS 16 14,9

SPR 7l
00000000
00000000
00011100
11111110
11111111
11111111
10111111
01011111
NAME extra
POS 16 14,7

SPR 7m
00010100
00011100
01110100
00111100
00001000
00111110
01011101
00011100
NAME extra
POS 16 13,8

SPR 7n
00010100
00010100
00000000
00000000
00000000
00000000
00000000
00000000
NAME extra
POS 16 13,9

SPR 7q
00011100
00001000
00111110
01011101
00011100
00011100
00010100
00010100
NAME elder
DLG SPR_2d
POS 17 7,7

SPR 7r
00000000
00000000
00000000
00000000
00011100
00111110
00111110
00010100
NAME elder
POS 17 7,6

SPR 7s
00000000
00000000
00000000
00000000
00011100
00111110
00111110
00010100
NAME elder secret
DLG SPR_2e
POS 1c 7,6

SPR 7t
00011100
00001000
00111110
01011101
00011100
00011100
00010100
00010100
NAME elder secret
POS 1c 7,7

SPR 7x
00110000
01111100
01110101
00011111
00001000
00111110
00011100
00010100
NAME mouse wife
DLG SPR_2f
POS 1b 5,7

SPR 7y
00000110
00011110
01010100
00111100
00001000
00111110
00011100
00010100
NAME mouse kid
DLG SPR_2g
POS 1b 9,6

SPR 7z
00111000
01111100
01010100
01111110
00010000
01111100
10111010
00111000
NAME mom duck
DLG SPR_2h
POS 2e 6,7

SPR 8a
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME shark info
DLG SPR_2w
POS 1j 3,9

SPR 8b
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME squid info
DLG SPR_2x
POS 1k 3,9

SPR 8c
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME dragon info
DLG SPR_2y
POS 1l 3,9

SPR 8d
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME slime attack
DLG SPR_2z
POS 1d 4,10

SPR 8e
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME slime item
DLG SPR_30
POS 1d 2,10

SPR 8f
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME slime magic
DLG SPR_31
POS 1d 3,11

SPR 8g
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME slime heal
DLG SPR_32
POS 1n 3,9

SPR 8h
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME slime fire
DLG SPR_33
POS 1n 4,10

SPR 8i
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME slime shield
DLG SPR_34
POS 1n 3,11

SPR 8j
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME slime back
DLG SPR_35
POS 1n 2,10

SPR 8k
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME slime potion
DLG SPR_36
POS 1x 3,9

SPR 8l
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME slime bomb
DLG SPR_37
POS 1x 4,10

SPR 8m
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME slime rocket
DLG SPR_38
POS 1x 3,11

SPR 8n
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME slime back2
DLG SPR_39
POS 1x 2,10

SPR 8o
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME troll potion
DLG SPR_3b
POS 1y 3,9

SPR 8p
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME troll bomb
DLG SPR_3c
POS 1y 4,10

SPR 8q
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME troll rocket
DLG SPR_3d
POS 1y 3,11

SPR 8r
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME troll back2
DLG SPR_3e
POS 1y 2,10

SPR 8s
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME troll heal
DLG SPR_3f
POS 1o 3,9

SPR 8t
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME troll fire
DLG SPR_3g
POS 1o 4,10

SPR 8u
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME troll shield
DLG SPR_3h
POS 1o 3,11

SPR 8v
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME troll back
DLG SPR_3i
POS 1o 2,10

SPR 8w
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME troll attack
DLG SPR_3j
POS 1e 4,10

SPR 8x
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME troll magic
DLG SPR_3k
POS 1e 3,11

SPR 8y
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME troll item
DLG SPR_3l
POS 1e 2,10

SPR 8z
00000000
00000000
00000000
00000000
01100011
00111110
00010100
00111100
NAME bull
POS 29 9,9

SPR 9a
00000000
01010100
00111000
00101000
01111100
00111000
00101000
00000000
NAME innkeeper
DLG SPR_40
POS 2b 10,8

SPR 9b
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME innkeeper
DLG SPR_41
POS 2b 10,9

SPR 9c
00000000
00100000
00011000
00111100
01011010
01111110
00111100
00000000
>
00000000
00000000
00100000
00011000
00111100
01011010
01111110
00111100
NAME onion
DLG SPR_42
POS 2b 4,5

SPR 9d
10000001
10000001
10000001
10000001
10000001
10000001
01111110
00000000
NAME bed
DLG SPR_44
POS 2e 9,6

SPR 9h
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME pup item
DLG SPR_4z
POS 1f 2,10

SPR 9i
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME pup attack
DLG SPR_50
POS 1f 4,10

SPR 9j
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME pup magic
DLG SPR_51
POS 1f 3,11

SPR 9k
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME pup heal
DLG SPR_52
POS 1p 3,9

SPR 9l
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME pup back
DLG SPR_53
POS 1p 2,10

SPR 9m
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME pup fire
DLG SPR_54
POS 1p 4,10

SPR 9n
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME pup shield
DLG SPR_55
POS 1p 3,11

SPR 9o
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME pup potion
DLG SPR_56
POS 1z 3,9

SPR 9p
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME pup bomb
DLG SPR_57
POS 1z 4,10

SPR 9q
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME pup rocket
DLG SPR_58
POS 1z 3,11

SPR 9r
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME pup back2
DLG SPR_59
POS 1z 2,10

SPR 9s
00000000
01111110
01010110
01101010
01111110
00100100
00100100
00000000
NAME forest sign
DLG SPR_5a
POS b 12,4

SPR 9t
00000000
01111110
01010110
01101010
01111110
00100100
00100100
00000000
NAME sea sign
DLG SPR_5b
POS i 5,7

SPR 9u
00000000
01111110
01010110
01101010
01111110
00100100
00100100
00000000
NAME volcano sign
DLG SPR_5c
POS p 6,12

SPR 9v
00000000
01010001
01110001
01110010
01111100
00111100
00100100
00000000
NAME cat
DLG SPR_5d
POS s 12,7

SPR 9w
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME puck item
DLG SPR_5f
POS 1g 2,10

SPR 9x
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME puck magic
DLG SPR_5g
POS 1g 3,11

SPR 9y
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME puck attack
DLG SPR_5h
POS 1g 4,10

SPR 9z
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME puck heal
DLG SPR_5i
POS 1q 3,9

SPR a0
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME puck back
DLG SPR_5j
POS 1q 2,10

SPR a1
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME puck fire
DLG SPR_5k
POS 1q 4,10

SPR a2
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME puck shield
DLG SPR_5l
POS 1q 3,11

SPR a3
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME puck potion
DLG SPR_5m
POS 20 3,9

SPR a4
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME puck bomb
DLG SPR_5n
POS 20 4,10

SPR a5
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME puck rocket
DLG SPR_5o
POS 20 3,11

SPR a6
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME puck back2
DLG SPR_5p
POS 20 2,10

SPR a7
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME tree item
DLG SPR_5q
POS 1h 2,10

SPR a8
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME tree attack
DLG SPR_5r
POS 1h 4,10

SPR a9
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME tree magic
DLG SPR_5s
POS 1h 3,11

SPR aa
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME tree heal
DLG SPR_5t
POS 1r 3,9

SPR ab
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME tree back
DLG SPR_5u
POS 1r 2,10

SPR ac
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME tree fire
DLG SPR_5v
POS 1r 4,10

SPR ad
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME tree shield
DLG SPR_5w
POS 1r 3,11

SPR ae
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME tree potion
DLG SPR_5x
POS 21 3,9

SPR af
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME tree bomb
DLG SPR_5y
POS 21 4,10

SPR ag
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME tree rocket
DLG SPR_5z
POS 21 3,11

SPR ah
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME tree back2
DLG SPR_60
POS 21 2,10

SPR ai
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME diver attack
DLG SPR_61
POS 1i 4,10

SPR aj
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME shark attack
DLG SPR_62
POS 1j 4,10

SPR ak
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME squid attack
DLG SPR_63
POS 1k 4,10

SPR al
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME dragon attack
DLG SPR_64
POS 1l 4,10

SPR an
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME diver magic
DLG SPR_66
POS 1i 3,11

SPR ao
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME shark magic
DLG SPR_67
POS 1j 3,11

SPR ap
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME squid magic
DLG SPR_68
POS 1k 3,11

SPR aq
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME magic dragon
DLG SPR_69
POS 1l 3,11

SPR ar
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME man attack
DLG SPR_6a
POS 2f 4,10

SPR as
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME diver item
DLG SPR_6b
POS 1i 2,10

SPR at
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME shark item
DLG SPR_6c
POS 1j 2,10

SPR au
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME squid item
DLG SPR_6d
POS 1k 2,10

SPR av
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME dragon item
DLG SPR_6e
POS 1l 2,10

SPR aw
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME man item
DLG SPR_6f
POS 2f 2,10

SPR ax
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME diver heal
DLG SPR_6g
POS 1s 3,9

SPR ay
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME shark heal
DLG SPR_6h
POS 1t 3,9

SPR az
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME squid heal
DLG SPR_6i
POS 1u 3,9

SPR b0
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME dragon heal
DLG SPR_6j
POS 1v 3,9

SPR b1
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME man heal
DLG SPR_6k
POS 2g 3,9

SPR b2
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME diver fire
DLG SPR_6l
POS 1s 4,10

SPR b3
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME shark fire
DLG SPR_6m
POS 1t 4,10

SPR b4
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME squid fire
DLG SPR_6n
POS 1u 4,10

SPR b5
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME dragon fire
DLG SPR_6o
POS 1v 4,10

SPR b6
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME man fire
DLG SPR_6p
POS 2g 4,10

SPR b7
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME diver shield
DLG SPR_6q
POS 1s 3,11

SPR b8
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME shark shield
DLG SPR_6r
POS 1t 3,11

SPR b9
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME squid shield
DLG SPR_6s
POS 1u 3,11

SPR ba
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME dragon shield
DLG SPR_6t
POS 1v 3,11

SPR bb
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME man shield
DLG SPR_6u
POS 2g 3,11

SPR bc
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME diver back
DLG SPR_6v
POS 1s 2,10

SPR bd
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME shark back
DLG SPR_6w
POS 1t 2,10

SPR be
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME squid back
DLG SPR_6x
POS 1u 2,10

SPR bf
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME dragon back
DLG SPR_6y
POS 1v 2,10

SPR bg
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME man back
DLG SPR_6z
POS 2g 2,10

SPR bh
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME diver back2
DLG SPR_70
POS 22 2,10

SPR bi
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME shark back2
DLG SPR_71
POS 23 2,10

SPR bj
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME squid back2
DLG SPR_72
POS 24 2,10

SPR bk
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME dragon back2
DLG SPR_73
POS 25 2,10

SPR bl
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME man back2
DLG SPR_74
POS 2h 2,10

SPR bm
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME diver potion
DLG SPR_65
POS 22 3,9

SPR bn
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME squid potion
DLG SPR_75
POS 24 3,9

SPR bo
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME shark potion
DLG SPR_76
POS 23 3,9

SPR bp
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME dragon potion
DLG SPR_77
POS 25 3,9

SPR bq
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME man potion
DLG SPR_78
POS 2h 3,9

SPR br
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME diver bomb
DLG SPR_79
POS 22 4,10

SPR bs
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME shark bomb
DLG SPR_7a
POS 23 4,10

SPR bt
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME squid bomb
DLG SPR_7b
POS 24 4,10

SPR bu
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME dragon bomb
DLG SPR_7c
POS 25 4,10

SPR bv
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME man bomb
DLG SPR_7d
POS 2h 4,10

SPR bw
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME diver rocket
DLG SPR_7e
POS 22 3,11

SPR bx
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME shark rocket
DLG SPR_7f
POS 23 3,11

SPR by
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME squid rocket
DLG SPR_7g
POS 24 3,11

SPR bz
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME dragon rocket
DLG SPR_7h
POS 25 3,11

SPR c0
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

SPR c1
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME man rocket
DLG SPR_7i
POS 2h 3,11

SPR c2
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME man info
DLG SPR_7k
POS 2f 3,9

SPR c3
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME man magic
DLG SPR_7j
POS 2f 3,11

SPR c4
00000000
01110000
01010000
01111000
00111100
01111100
00111100
00100100
POS 2h 12,10

SPR c5
00000000
01110000
01010000
01111000
00111100
01111100
00111100
00100100
POS 2g 12,10

SPR c6
00000000
01110000
01010000
01111000
00111100
01111100
00111100
00100100
POS 2f 12,10

SPR c7
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast info
DLG SPR_7p
POS 1m 3,9

SPR c8
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast attack
DLG SPR_7q
POS 1m 4,10

SPR c9
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast magic
DLG SPR_7m
POS 1m 3,11

SPR ca
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast item
DLG SPR_7l
POS 1m 2,10

SPR cb
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast heal
DLG SPR_7r
POS 1w 3,9

SPR cc
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast fire
DLG SPR_7s
POS 1w 4,10

SPR cd
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast shield
DLG SPR_7t
POS 1w 3,11

SPR ce
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast back
DLG SPR_7n
POS 1w 2,10

SPR cg
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast bomb
DLG SPR_7u
POS 26 4,10

SPR ch
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast rocket
DLG SPR_7v
POS 26 3,11

SPR ci
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast back2
DLG SPR_7o
POS 26 2,10

SPR cj
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME sea exit
DLG SPR_4o
POS j 1,11

SPR ck
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME sea exit
DLG SPR_4p
POS j 1,12

SPR cl
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME sea exit
DLG SPR_4q
POS j 1,13

SPR cm
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast potion
DLG SPR_7w
POS 26 3,9

SPR co
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME ending
DLG SPR_7y
POS 2r 12,10

SPR cp
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast intro
DLG SPR_7x
POS 2i 3,9

SPR cq
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast intro
DLG SPR_7z
POS 2i 4,10

SPR cr
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast intro
DLG SPR_80
POS 2i 3,11

SPR cs
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME beast intro
DLG SPR_81
POS 2i 2,10

SPR ct
00000000
01110000
01010000
01111000
00111100
01111100
00111100
00100100
NAME man tower
DLG SPR_82
POS 2s 9,8

ITM 20
00000000
00111000
00100100
00100100
00100100
00100100
10111000
00000000
NAME command shield

ITM 21
00000000
00111101
00100000
00111000
00100000
00100000
00100001
00000000
NAME command fire

ITM 22
00000000
11011100
10010010
10010010
10011100
10010010
11010010
00000000
NAME command fire

ITM 23
00000000
11110000
10000000
11100000
10000000
10000000
11110000
00000000
NAME command fire

ITM 24
00000000
00100101
00100101
00111101
00100101
00100101
00100101
00000000
NAME command heal

ITM 25
00000000
11100110
00001001
11001001
00001111
00001001
11101001
00000000
NAME command heal

ITM 26
00000000
01000000
01000000
01000000
01000000
01000000
01111000
00000000
NAME command heal

ITM 27
00000000
00111000
00100101
00111001
00100101
00100101
00111001
00000000
NAME command back

ITM 28
00000000
11000110
00101001
00101000
11101000
00101001
00100110
00000000
NAME command back

ITM 29
00000000
01001000
01010000
01100000
01100000
01010000
01001000
00000000
NAME command back

ITM 30
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME full

ITM 31
11111111
11111111
11111111
11111111
11110000
00000000
00000000
00000000
>
11111111
11111111
11111111
11111100
11000000
00000000
00000000
00000000
>
11111111
11111111
11111111
11110000
00000000
00000000
00000000
00000000
>
11111111
11111111
11111111
11000011
00000000
00000000
00000000
00000000
>
11111111
11111111
11111111
00001111
00000000
00000000
00000000
00000000
>
11111111
11111111
11111111
00111111
00000011
00000000
00000000
00000000
>
11111111
11111111
11111111
11111111
00001111
00000000
00000000
00000000
>
11111111
11111111
11111111
11111111
00111100
00000000
00000000
00000000
NAME wave

ITM 32
11111111
11111111
11111111
00001111
00000000
00000000
00000000
00000000
>
11111111
11111111
11111111
00111111
00000011
00000000
00000000
00000000
>
11111111
11111111
11111111
11111111
00001111
00000000
00000000
00000000
>
11111111
11111111
11111111
11111111
00111100
00000000
00000000
00000000
>
11111111
11111111
11111111
11111111
11110000
00000000
00000000
00000000
>
11111111
11111111
11111111
11111100
11000000
00000000
00000000
00000000
>
11111111
11111111
11111111
11110000
00000000
00000000
00000000
00000000
>
11111111
11111111
11111111
11000011
00000000
00000000
00000000
00000000
NAME wave 2

ITM 33
01111111
11111111
11111111
11111111
11110000
00000000
00000000
00000000
>
01111111
11111111
11111111
11111100
11000000
00000000
00000000
00000000
>
01111111
11111111
11111111
11110000
00000000
00000000
00000000
00000000
>
01111111
11111111
11111111
11000011
00000000
00000000
00000000
00000000
>
01111111
11111111
11111111
00001111
00000000
00000000
00000000
00000000
>
01111111
11111111
11111111
00111111
00000011
00000000
00000000
00000000
>
01111111
11111111
11111111
11111111
00001111
00000000
00000000
00000000
>
01111111
11111111
11111111
11111111
00111100
00000000
00000000
00000000
NAME island

ITM 34
00000000
00000000
00000000
00000000
00000000
00000001
00001111
00111111
NAME island

ITM 35
00000000
00000000
00000000
00000011
00111111
11111111
11111111
11111111
NAME island

ITM 36
00000000
00000011
00111111
11111111
11111111
11111111
11111111
11111111
NAME island

ITM 37
00011111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME island

ITM 38
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00111111
NAME island

ITM 39
00000000
00000000
00000000
00000000
00000000
00000000
00011111
11111111
NAME island

ITM 43
00000000
00011001
00011001
01100110
01100110
00011001
00011001
01100110
NAME border

ITM 44
01100110
00011000
00011000
01100110
01100110
00011000
00011000
01100110
NAME border

ITM 45
01100110
00011001
00011001
01100110
01100110
00011001
00011001
01100110
NAME border

ITM 46
01100110
10011000
10011000
01100110
01100110
10011000
10011000
01100110
NAME border

ITM 47
00000000
10011000
10011000
01100110
01100110
10011000
10011000
01100110
NAME border

ITM 48
00000000
10011001
10011001
01100110
01100110
10011001
10011001
00000000
NAME border

ITM 49
01100110
10011000
10011000
01100110
01100110
10011000
10011000
00000000
NAME border

ITM e
00000010
00000100
00111000
01111100
01111100
01111100
00111000
00000000
NAME item bomb
DLG ITM_2

ITM k
00000000
00000000
00001000
00011100
00011100
00011100
00011100
00000000
NAME item potion
DLG ITM_1

ITM l
00000000
01000000
00100000
01111100
00011110
01111100
00100000
01000000
NAME item rocket
DLG ITM_0

ITM 1d
00000000
00110011
01001000
01001000
01111000
01001000
01001000
00000000
NAME command attack

ITM 1e
00000000
11101111
10000010
10000010
10000010
10000010
10000010
00000000
NAME command attack

ITM 1f
00000000
10011000
00100101
00100101
00111101
00100101
00100100
00000000
NAME command attack

ITM 1g
00000000
11001001
00101010
00001100
00001100
00101010
11001001
00000000
NAME command attack

ITM 1j
00000000
00111011
00010000
00010000
00010000
00010000
00111000
00000000
NAME command item

ITM 1k
00000000
11101111
10001000
10001110
10001000
10001000
10001111
00000000
NAME command item

ITM 1l
00000000
01000100
01101100
01010100
01000100
01000100
01000100
00000000
NAME command item

ITM 1m
00000000
00000001
00000001
00000001
00000001
00000001
00000001
00000000
NAME command magic

ITM 1n
00000000
00010011
10110100
01010100
00010111
00010100
00010100
00000000
NAME command magic

ITM 1o
00000000
00011001
10100100
10100000
10101100
10100100
10011001
00000000
NAME command magic

ITM 1p
00000000
11001100
10010010
10010000
10010000
10010010
11001100
00000000
NAME command magic

ITM 1q
00000000
00111010
00010011
00010010
00010010
00010010
00111010
00000000
NAME command info

ITM 1r
00000000
01011110
01010000
11011100
01010000
01010000
01010000
00000000
NAME command info

ITM 1s
00000000
01100000
10010000
10010000
10010000
10010000
01100000
00000000
NAME command info

ITM 1t
00000000
00000000
00001100
00111100
11111100
00111100
00001100
00000000
NAME arrow left

ITM 1u
00000000
00000100
00000100
00001110
00001110
00011111
00011111
00000000
NAME arrow up

ITM 1v
00000000
00000000
00110000
00111100
00111111
00111100
00110000
00000000
NAME arrow right

ITM 1w
00000000
11111000
11111000
01110000
01110000
00100000
00100000
00000000
NAME arrow down

ITM 1x
00000000
00011001
00100101
00010001
00001001
00100101
00011001
00000000
NAME command shield

ITM 1y
00000000
00101110
00100100
11100100
00100100
00100100
00101110
00000000
NAME command shield

ITM 1z
00000000
11110100
10000100
11100100
10000100
10000100
11110111
00000000
NAME command shield

ITM 2a
00000000
00111000
00100101
00100101
00111001
00100001
00100000
00000000
NAME command potion

ITM 2b
00000000
11001111
00100010
00100010
00100010
00100010
11000010
00000000
NAME command potion

ITM 2c
00000000
10111001
00010010
00010010
00010010
00010010
00111001
00000000
NAME command potion

ITM 2d
00000000
10010010
01011010
01010110
01010010
01010010
10010010
00000000
NAME command potion

ITM 2e
00000000
00111000
00100101
00111001
00100101
00100101
00111000
00000000
NAME command bomb

ITM 2f
00000000
11001000
00101101
00101010
00101000
00101000
11001000
00000000
NAME command bomb

ITM 2g
00000000
10111000
10100100
10111000
10100100
10100100
10111000
00000000
NAME command bomb

ITM 2m
00000000
11100011
10010100
10010100
11100100
10010100
10010011
00000000
NAME command rocket

ITM 2n
00000000
00011001
10100101
10100001
10100001
10100101
00011001
00000000
NAME command rocket

ITM 2o
00000000
00101111
01001000
10001110
10001000
01001000
00101111
00000000
NAME command rocket

ITM 2p
00000000
01111100
00010000
00010000
00010000
00010000
00010000
00000000
NAME command rocket

ITM 2r
00000000
00000000
01111100
11111110
11000110
11101110
11111110
00000000
NAME bone
DLG ITM_4

ITM 2s
00000000
00000000
00111110
01111111
01100011
01110111
01111111
00000000
NAME chest
DLG ITM_3

ITM 2t
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111
NAME house

ITM 2u
11111111
10000011
10000111
10000111
10001111
10111111
11111111
11111111
NAME house

ITM 2v
11111111
11000001
11100001
11100001
11110001
11111101
11111111
11111111
NAME house

ITM 2w
11111111
11111111
11111101
11110001
11100001
11100001
11000001
11111111
NAME house

ITM 2x
11111111
11111111
10111111
10001111
10000111
10000111
10000011
11111111
NAME house

ITM 2y
11000011
10000001
10000001
11000011
11100111
11111111
11111111
11111111
NAME house

ITM 2z
10000001
11000011
11100111
11111111
11111111
11111111
11111111
11100111
NAME house

ITM 3a
00000000
00000000
00000000
00000000
00000000
00000111
11111111
11111111
NAME island

ITM 3b
00000000
00000000
00000000
00000000
00000111
11111111
11111111
11111111
NAME island

ITM 3c
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

ITM 3d
11000000
11111100
11111111
11111111
11111111
11111111
11111111
11111111
NAME lava

ITM 3e
11111111
11111111
11111111
11111111
11111111
01111111
01111111
00111111
NAME lava

ITM 3f
00000000
00000000
00000000
10000000
11000000
11100000
11111000
11111110
NAME lava

ITM 3g
00111111
00001111
00000011
00000001
00000000
00000000
00000000
00000000
NAME lava

ITM 3h
11111100
11111110
11111111
11111111
11111111
11111111
11111111
01111111
NAME lava

ITM 3i
11111111
11111111
00111111
00001111
00000011
00000001
00000000
00000000
NAME lava

ITM 3j
00000000
00000000
00000000
00000000
00000000
00000000
11000000
11110000
NAME lava

ITM 3k
00000000
00000000
00000000
10000000
11110000
11111110
11111111
11111111
NAME lava

ITM 3l
00000000
11000000
11111000
11111111
11111111
11111111
11111111
11111111
NAME lava

ITM 3m
00011111
00000011
00000000
00000000
00000000
00000000
00000000
00000000
NAME lava

ITM 3n
11111100
11111100
11111110
11111110
11111110
11111111
11111111
11111111
NAME lava

ITM 3o
11110000
11110000
11111000
11111000
11111000
11111000
11111100
11111100
NAME lava

ITM 3p
11100000
11100000
11100000
11100000
11100000
11110000
11110000
11110000
NAME lava

ITM 3q
10000000
10000000
10000000
11000000
11000000
11000000
11000000
11000000
NAME lava

ITM 3r
11111111
11111111
11111111
11111111
11111111
11111111
11111110
11111100
NAME lava

ITM 3s
11111100
11111100
11111000
11111000
11111000
11110000
11110000
11110000
NAME lava

ITM 3t
11110000
11110000
11100000
11100000
11100000
11100000
11100000
11110000
NAME lava

ITM 3u
11110000
11110000
11110000
11111000
11111000
11111000
11111000
11111100
NAME lava

ITM 3v
11111100
11111100
11111100
11111100
11111000
11111000
11111000
11110000
NAME lava

ITM 3w
11110000
11110000
11100000
11100000
11000000
10000000
00000000
00000000
NAME lava

ITM 3x
11111111
11111111
11111111
11111111
11111111
11111111
11111110
11111000
NAME lava

ITM 4a
01100110
00011001
00011001
01100110
01100110
00011001
00011001
00000000
NAME border

ITM 4b
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME city item 1
DLG ITM_5

ITM 4c
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME city item 2
DLG ITM_6

ITM 4d
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME city item 3
DLG ITM_7

ITM 4e
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME city item 4
DLG ITM_8

ITM 4f
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME city item 5
DLG ITM_9

DLG ITM_1
"""
You got a potion!
It can restore some life.
{iP = iP + 1}
"""

DLG SPR_0
{exit "test-item,3,10"}

DLG SPR_3
It looks like some kind of test enemy. Why is this still in the game?!

DLG SPR_4
"""
You attack {say ename} for {say atk} damage! {ehp = ehp - atk}
{
  - burning > 0 ?
    {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
}
{
  - ehp <= 0 ?
    {say ename} is defeated!
    Gained {say egold} gold and {say exp} xp!
    {gold = gold + egold}
    {xp = xp + exp}
    {
      - xp >= maxxp ?
        {xp = xp - maxxp}
        {lvl = lvl + 1}
        {maxxp = lvl*5}
        You reached level {say lvl}!
        ATK rose by 2! {atk = atk + 2}
        MAX HP rose by 5! {maxhp = maxhp + 5}
        {
          - lvl == 3 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 5 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 7 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 9 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
        }

      - else ?
        {txp = maxxp - xp}
        {say txp} xp left to next level
        
    }
    {exit "test-map,7,7"}

  - else ?
    {
      - shield > 0 ?
        {shield = shield - 1}
        {
          - eatk > lvl ?
            {say ename} attacks you for {say eatk - lvl} damage! {hp = hp - eatk}
          - else ?
            Your magic shield completely absorbed the attack!
        }
      - else ?
        {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
    }
    Your health: {say hp}/{say maxhp}
    Enemy health: {say ehp}
}
{
  - hp <= 0 ?
    you died... {hp = maxhp}{hp = maxhp}
    {exit "test-map,7,7"}
}  
"""

DLG SPR_5
"""
{
  - lvl == 1 ?
    You don't know any spells!
  - mp == 0 ?
    You're out of spell slots!
  - else ?
    {exit "test-magic,3,10"}
}
"""

DLG SPR_6
{exit "test-battle,3,10"}

DLG SPR_7
"""
{
  - mH == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}
    You heal yourself for {say atk} damage {hp = hp + atk}
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }
    {
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 2! {atk = atk + 2}
            MAX HP rose by 5! {maxhp = maxhp + 5}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit "test-map,7,7"}

      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - eatk > lvl ?
                {say ename} attacks you for {say eatk - lvl} damage! {hp = hp - eatk}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit "test-map,7,7"}
    }  
}
"""

DLG SPR_8
"""
{
  - mF == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}
    You burn {say ename} for {say lvl} damage {ehp = ehp - lvl} {burn = 3}
    {
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 2! {atk = atk + 2}
            MAX HP rose by 5! {maxhp = maxhp + 5}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit "test-map,7,7"}

      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - eatk > lvl ?
                {say ename} attacks you for {say eatk - lvl} damage! {hp = hp - eatk}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit "test-map,7,7"}
    }  
}
"""

DLG SPR_9
"""
{
  - mS == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}
    You summon your magic shield for 3 turns {shield = 4}
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }
    {
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 2! {atk = atk + 2}
            MAX HP rose by 5! {maxhp = maxhp + 5}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit "test-map,7,7"}

      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - eatk > lvl ?
                {say ename} attacks you for {say eatk - lvl} damage! {hp = hp - eatk}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
}
"""

DLG SPR_a
"""
{
  - iP == 0 ?
    You're out of potions!
  - hp == maxhp ?
    Your health is full!
  - else ?
    You drank a potion! {iP = iP - 1} {hp = hp + 10}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }
    {
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 2! {atk = atk + 2}
            MAX HP rose by 5! {maxhp = maxhp + 5}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit "test-map,7,7"}

      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - eatk > lvl ?
                {say ename} attacks you for {say eatk - lvl} damage! {hp = hp - eatk}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit "test-map,7,7"}
    }   
}
"""

DLG SPR_1
"""
{
  - iB == 0 ?
    You're out of bombs!
  - else ?
    You threw a bomb! {iB = iB - 1}
    {shuffle
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 1}
    }
    {
      - bomb == 0 ?
        It hurt {say ename} for {say atk * 2} damage {ehp = ehp - atk*2}
      - else ?
        It exploded too soon and hit you! {hp = hp - atk}
    }
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }
    {
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 2! {atk = atk + 2}
            MAX HP rose by 5! {maxhp = maxhp + 5}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit "test-map,7,7"}

      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - eatk > lvl ?
                {say ename} attacks you for {say eatk - lvl} damage! {hp = hp - eatk}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit "test-map,7,7"}
    }   
}
"""

DLG SPR_b
"""
{
  - iR == 0 ?
    You're out of escape rockets!
  - else ?
    {iR = iR - 1}
    You light the rocket and fly away!
    {exit "test-map,7,7"}
}
"""

DLG SPR_2
"""
Mysterious figure: "Heh heh heh..."
{eatk = 1}
{ehp = 5}
{ename = "smile boy"}
{exp = 5}
{egold = 1}
{mp = maxmp}
The smile boy wants to fight!!
{exit "test-battle,3,10"}
"""

DLG SPR_c
{exit "test-battle,3,10"}

DLG ITM_0
"""
You got an escape rocket!
It can get you out of battle.
{iR = iR+ 1}
"""

DLG ITM_2
"""
You got a bomb!
It deals a lot of damage, but it might hurt you.
{iB = iB + 1}
"""

DLG SPR_d
"""
Slime: "Glorrrp"
{eatk = 4}
{ehp = 40}
{ename = "slime"}
{exp = 15}
{egold = 3}
{mp = maxmp}
The slime wants to fight!
{exit "battle-slime,3,10"}
"""

DLG SPR_e
"""
West: Troll cave
East: Village
North: Lots of stuff
"""

DLG SPR_f
{exit "map-cave,12,8"}

DLG SPR_h
"""
{
  - elder == 0 ?
    Hey there, ducky. Sorry, but I can't let you through.
    Kids can't leave the canyon without the elder's permission.
  - else ?
    Going outside? Have fun!{exit "map-world,10,11"}
}
"""

DLG SPR_i
{exit "map-village,8,14"}

DLG SPR_j
{exit "map-village,8,14"}

DLG SPR_k
{exit "map-village,8,14"}

DLG SPR_l
{exit "map-village,8,14"}

DLG SPR_g
Guard: "Going back to the village? Alright then." {exit "map-cave0,7,11"}

DLG SPR_m
"""
{sequence
  - Well, little duck, it looks like we're in some sort of cave.

  - 
}Try to find an exit, will you? And watch out for monsters!
"""

DLG SPR_o
"""
Slime: "Glorrrp"
{wgoto = "map-cave,8,2"}
{lgoto = "map-cave2,10,2"}
{eatk = 1}
{ehp = 5}
{ename = "slime"}
{exp = 3}
{egold = 3}
{mp = maxmp}
The slime wants to fight!{exit "battle-slime,3,10"}
"""

DLG ITM_3
"""
{shuffle
  - {chest = lvl}
  - {chest = lvl*2}
  - {chest = lvl*3}
}{shuffle
  - Inside the chest was {say chest} gold! {gold = gold + chest}
  - Inside the chest was {say chest} gold! {gold = gold + chest}
  - Inside the chest was {say chest} gold! {gold = gold + chest}
  - Inside the chest was a potion! {iP = iP + 1}
  - It's empty...
}
"""

DLG ITM_4
Inside the chest was a chew bone. Looks tasty!

DLG SPR_p
"""
{
  - {item "bone"} == 0 ?
    Good job with the slime, now let's get out of here.
  - else ?
    You know what, I like it here. I think I'll stay for a while.
}
"""

DLG SPR_q
"""
Hey, you wanna fight me?
I {wvy}looove{wvy} fighting!{
  - mayor == 0 ?
    {lgoto = "map-cave,10,2"}
 - else ?
    {lgoto = "house-home,8,6"}
}
{wgoto = "map-cave,5,5"}
{eatk = 1}
{ehp = 8}
{ename = "troll"}
{exp = 1}
{egold = 2}
{mp = maxmp} Cave troll gets ready to battle! {exit "battle-troll,3,10"}
"""

DLG SPR_r
"""
Welcome to canyon village,
the village in the canyon!
"""

DLG SPR_s
"""
Welcome to canyon village,
the village in the canyon!
"""

DLG SPR_t
{exit "house-mouse,8,10"}

DLG SPR_u
"""
{
  - later == 0 ?
    I'm busy, come back later! {later = 1}
  - later == 1 ?
    {sum = mH + mS + mF}
    {
      - sum == 3 ?
        Thanks for waiting! {later = 3}
        {exit "house-treasure,7,10"}
     - else ?
        I'm busy, come back later!
    }
  - later == 2 ?
    Thanks for waiting! {later = 3}
    {exit "house-treasure,7,10"}
  - else ?
    {exit "house-treasure,7,10"}
}
"""

DLG SPR_v
"""
{
  - later == 0 ?
    I'm busy, come back later! {later = 1}
  - later == 1 ?
    I'm busy, come back later!
  - later == 2 ?
    Thanks for waiting! {later = 3}
    {exit "house-treasure,8,10"}
  - else ?
    {exit "house-treasure,8,10"}
}
"""

DLG SPR_w
{exit "house-mouse,7,10"}

DLG SPR_x
"""
{sum = mH+mF+mS}{
  - sum == 3 ?
    {exit "map-tower,5,7"}
  - else ?
    Only a true hero can enter this blinky tower.
}
"""

DLG SPR_y
{exit "house-dog,7,10"}

DLG SPR_z
{exit "house-dog,8,10"}

DLG SPR_11
"""
{shk}papakukupakupaku{shk}
{
  - puck == 0 ?
    {lgoto = "house-home,8,6"}
    {wgoto = "map-forest2s,11,4"}
    {eatk = 1}
    {ehp = 20}
    {ename = "puck"}
    {exp = 1}
    {egold = 50}
    {mp = maxmp}
    This strange ball wants to fight?{exit "battle-puck,3,10"}
}
"""

DLG SPR_12
"""
Hey ducky, good to see you! Let's see who's stronger!
{lgoto = "house-home,8,6"}
{wgoto = "map-forest,5,3"}
{eatk = 2}
{ehp = 10}
{ename = "puppy"}
{exp = 2}
{egold = 5}
{mp = maxmp}
Puppy wants to fight!
{exit "battle-pup,3,10"}
"""

DLG SPR_13
"""
{
  - manforest == 0 ?
    heh heh heh...
    I know a secret.
    {lgoto = "house-home,8,6"}
    {wgoto = "map-forest,12,10"}
    {ename = "stranger"}
    {manplace = 1}
    {
      - man == 0 ?
        {eatk = 2}
    {ehp = 15}
    {exp = 7}
    {egold = 10}
    {mp = maxmp}Strange man wants to fight!{exit "battle-man,3,10"}
      - man == 1 ?
        {eatk = 3}
    {ehp = 25}
    {exp = 12}
    {egold = 20}
    {mp = maxmp}Strange man wants to fight again!{exit "battle-man,3,10"}
      - man == 2 ?
        {eatk = 4}
    {ehp = 40}
    {exp = 18}
    {egold = 30}
    {mp = maxmp}Looks like another fight with strange man.{exit "battle-man,3,10"}
    }
  - else ?
    You beat me, so I'll tell you a secret.
    The elder of canyon village has a secret room in the back of his house.
}
"""

DLG SPR_15
"""
{
  - mS == 0 ?
    So you think you can save us?
    Well, let's see how strong you really are.
    {lgoto = "house-home,8,6"}
    {wgoto = "map-forest2,13,9"}
    {eatk = 2}
    {ehp = 30}
    {ename = "tree"}
    {exp = 6}
    {egold = 5}
    {mp = maxmp}
    Big Tree wants to fight!{exit "battle-tree,3,10"}
  - else ?
    You did well to defeat me. Good luck.
}
"""

DLG SPR_10
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_14
"""
{
  - scuba == 0 ?
    Believe it or not, I'm a diver.
    I love my new scuba gear!
  - scuba == 1 ?
    You want my scuba gear? Well, you have to fight me for it!
    {lgoto = "house-home,8,6"}
    {wgoto = "map-beach,11,6"}
    {eatk = 3}
    {ehp = 30}
    {ename = "diver"}
    {exp = 10}
    {egold = 15}
    {mp = maxmp}
    Diver wants to fight! {exit "battle-diver,3,10"}
  - else ?
    Well you got the scuba gear. Time to go for a swim?
}
"""

DLG SPR_16
"""
{
  - milk < 2 ?
    Welcome to the ice cream shop... Sorry, I can't make any ice cream today. Someone stole all my milk :C
  - milk == 2 ?
    Oh, you found my milk! Thank you! Here's a special ice cream for you.
    {mhp = mhp + 5} max HP raised by 5!{milk = 3}
  - milk == 3 ?
    Thanks again for finding my milk! Please, have some ice cream.
    Ice cream fully healed you! {hp = maxhp}
}
"""

DLG SPR_17
"""
{shuffle
  - Bow wow!
  - Woof!
  - Ruh roh!
  - Why are you talking to a dog?
    Dogs can't talk.
  - Arf arf!
  - Bark bork bark!
}{exit goto}
"""

DLG SPR_18
"""
{
  - mansea == 0 ?
    heh heh heh...
    I know a secret.
    {lgoto = "house-home,8,6"}
    {wgoto = "map-sea2,4,10"}
    {ename = "stranger"}
    {manplace = 2}
    {
      - man == 0 ?
        {eatk = 2}
    {ehp = 15}
    {exp = 7}
    {egold = 10}
    {mp = maxmp}Strange man wants to fight!{exit "battle-man,3,10"}
      - man == 1 ?
        {eatk = 3}
    {ehp = 25}
    {exp = 12}
    {egold = 20}
    {mp = maxmp}Strange man wants to fight again!{exit "battle-man,3,10"}
      - man == 2 ?
        {eatk = 4}
    {ehp = 40}
    {exp = 18}
    {egold = 30}
    {mp = maxmp}Looks like another fight with strange man.{exit "battle-man,3,10"}
    }
  - else ?
    You beat me, so I'll tell you a secret.
    There's a hidden path somewhere in the forest. I heard it leads to treasure.
}
"""

DLG SPR_19
"""
{
  - mH == 0 ?
    You did well to make it this far.
    Even so, there is no way you'll defeat me.
    {lgoto = "house-home,8,6"}
    {wgoto = "map-sea4,2,4"}
    {eatk = 2}
    {ehp = 50}
    {ename = "squid"}
    {exp = 6}
    {egold = 5}
    {mp = maxmp}
    Squid boss wants to fight!{exit "battle-squid,3,10"}
  - else ?
    If anyone can save us, I guess it's you.
}
"""

DLG SPR_1a
"""
{
  - mH == 0 ?
    You did well to make it this far.
    Even so, there is no way you'll defeat me.
    Squid boss wants to fight!
  - else ?
    If anyone can save us, I guess it's you.
}
"""

DLG SPR_1b
{exit "map-volcano,8,13"}

DLG SPR_1c
"""
It's a littl{clr3}e{clr3} pool of lava.
Don't burn yours{clr3}e{clr3}lf!
"""

DLG SPR_1d
This pool of lava {clr3}s{clr3}eem{clr3}s{clr3} much bigger. {clr3}S{clr3}cary!

DLG SPR_1e
This pool of lava {clr3}s{clr3}eem{clr3}s{clr3} much bigger. {clr3}S{clr3}cary!

DLG SPR_1f
This pool of lava {clr3}s{clr3}eem{clr3}s{clr3} much bigger. {clr3}S{clr3}cary!

DLG SPR_1g
This pool of lava {clr3}s{clr3}eem{clr3}s{clr3} much bigger. {clr3}S{clr3}cary!

DLG SPR_1h
This pool of lava {clr3}s{clr3}eem{clr3}s{clr3} much bigger. {clr3}S{clr3}cary!

DLG SPR_1i
"""
The {clr3}s{clr3}ound{clr3}s{clr3} of the lava flow are louder now...
You mu{clr3}s{clr3}t be getting clo{clr3}s{clr3}er to the core.
"""

DLG SPR_1j
"""
The {clr3}s{clr3}ound{clr3}s{clr3} of the lava flow are louder now...
You mu{clr3}s{clr3}t be getting clo{clr3}s{clr3}er to the core.
"""

DLG SPR_1k
"""
The {clr3}s{clr3}ound{clr3}s{clr3} of the lava flow are louder now...
You mu{clr3}s{clr3}t be getting clo{clr3}s{clr3}er to the core.
"""

DLG SPR_1l
"""
The {clr3}s{clr3}ound{clr3}s{clr3} of the lava flow are louder now...
You mu{clr3}s{clr3}t be getting clo{clr3}s{clr3}er to the core.
"""

DLG SPR_1m
"""
The {clr3}s{clr3}ound{clr3}s{clr3} of the lava flow are louder now...
You mu{clr3}s{clr3}t be getting clo{clr3}s{clr3}er to the core.
"""

DLG SPR_1n
"""
The {clr3}s{clr3}ound{clr3}s{clr3} of the lava flow are louder now...
You mu{clr3}s{clr3}t be getting clo{clr3}s{clr3}er to the core.
"""

DLG SPR_1o
"""
The {clr3}s{clr3}ound{clr3}s{clr3} of the lava flow are louder now...
You mu{clr3}s{clr3}t be getting clo{clr3}s{clr3}er to the core.
"""

DLG SPR_1p
"""
The {clr3}s{clr3}ound{clr3}s{clr3} of the lava flow are louder now...
You mu{clr3}s{clr3}t be getting clo{clr3}s{clr3}er to the core.
"""

DLG SPR_1q
"""
The {clr3}s{clr3}ound{clr3}s{clr3} of the lava flow are louder now...
You mu{clr3}s{clr3}t be getting clo{clr3}s{clr3}er to the core.
"""

DLG SPR_1r
"""
The {clr3}s{clr3}ound{clr3}s{clr3} of the lava flow are louder now...
You mu{clr3}s{clr3}t be getting clo{clr3}s{clr3}er to the core.
"""

DLG SPR_1s
{clr3}W{clr3}oah, there's a lot of lava in here. Better {clr3}w{clr3}atch out!

DLG SPR_1t
{clr3}W{clr3}oah, there's a lot of lava in here. Better {clr3}w{clr3}atch out!

DLG SPR_1u
{clr3}W{clr3}oah, there's a lot of lava in here. Better {clr3}w{clr3}atch out!

DLG SPR_1v
{clr3}W{clr3}oah, there's a lot of lava in here. Better {clr3}w{clr3}atch out!

DLG SPR_1w
{clr3}W{clr3}oah, there's a lot of lava in here. Better {clr3}w{clr3}atch out!

DLG SPR_1x
{clr3}W{clr3}oah, there's a lot of lava in here. Better {clr3}w{clr3}atch out!

DLG SPR_1y
{clr3}W{clr3}oah, there's a lot of lava in here. Better {clr3}w{clr3}atch out!

DLG SPR_1z
{clr3}W{clr3}oah, there's a lot of lava in here. Better {clr3}w{clr3}atch out!

DLG SPR_20
{clr3}W{clr3}oah, there's a lot of lava in here. Better {clr3}w{clr3}atch out!

DLG SPR_21
{clr3}W{clr3}oah, there's a lot of lava in here. Better {clr3}w{clr3}atch out!

DLG SPR_22
{clr3}W{clr3}oah, there's a lot of lava in here. Better {clr3}w{clr3}atch out!

DLG SPR_23
{clr3}W{clr3}oah, there's a lot of lava in here. Better {clr3}w{clr3}atch out!

DLG SPR_24
{clr3}W{clr3}oah, there's a lot of lava in here. Better {clr3}w{clr3}atch out!

DLG SPR_25
"""
{
  - mF == 0 ?
    {sequence
      - A sea of fire bubbles in front of you. You've reached the core.
        A large figure emerges out of the lava. It glares at you.
        {clr3}"A shrimp like you disturbs my slumber?"{clr3}
        {clr3}"You will be punished."{clr3}
      - {clr3}"A shrimp like you disturbs my slumber?"{clr3}
        {clr3}"You will be punished."{clr3}
    }
    {lgoto = "house-home,8,6"}
    {wgoto = "map-volcano-core,12,8"}
    {eatk = 3}
    {ehp = 100}
    {ename = "dragon"}
    {exp = 6}
    {egold = 5}
    {mp = maxmp}
    The dragon wants to fight!{exit "battle-dragon,3,10"}
  - else ?
    {clr3}"You won already. Now let me sleep."{clr3} 
}
"""

DLG SPR_26
"""
{
  - mF == 0 ?
    {sequence
      - A sea of fire bubbles in front of you. You've reached the core.
        A large figure emerges out of the lava. It glares at you.
        {clr3}"A shrimp like you disturbs my slumber?"{clr3}
        {clr3}"You will be punished."{clr3}
      - {clr3}"A shrimp like you disturbs my slumber?"{clr3}
        {clr3}"You will be punished."{clr3}
    }
    {lgoto = "house-home,8,6"}
    {wgoto = "map-volcano-core,12,8"}
    {eatk = 3}
    {ehp = 100}
    {ename = "dragon"}
    {exp = 6}
    {egold = 5}
    {mp = maxmp}
    The dragon wants to fight!{exit "battle-dragon,3,10"}
  - else ?
    {clr3}"You won already. Now let me sleep."{clr3} 
}
"""

DLG SPR_27
"""
{
  - mF == 0 ?
    {sequence
      - A sea of fire bubbles in front of you. You've reached the core.
        A large figure emerges out of the lava. It glares at you.
        {clr3}"A shrimp like you disturbs my slumber?"{clr3}
        {clr3}"You will be punished."{clr3}
      - {clr3}"A shrimp like you disturbs my slumber?"{clr3}
        {clr3}"You will be punished."{clr3}
    }
    {lgoto = "house-home,8,6"}
    {wgoto = "map-volcano-core,12,8"}
    {eatk = 3}
    {ehp = 100}
    {ename = "dragon"}
    {exp = 6}
    {egold = 5}
    {mp = maxmp}
    The dragon wants to fight!{exit "battle-dragon,3,10"}
  - else ?
    {clr3}"You won already. Now let me sleep."{clr3} 
}
"""

DLG SPR_28
"""
{
  - mF == 0 ?
    {sequence
      - A sea of fire bubbles in front of you. You've reached the core.
        A large figure emerges out of the lava. It glares at you.
        {clr3}"A shrimp like you disturbs my slumber?"{clr3}
        {clr3}"You will be punished."{clr3}
      - {clr3}"A shrimp like you disturbs my slumber?"{clr3}
        {clr3}"You will be punished."{clr3}
    }
    {lgoto = "house-home,8,6"}
    {wgoto = "map-volcano-core,12,8"}
    {eatk = 3}
    {ehp = 100}
    {ename = "dragon"}
    {exp = 6}
    {egold = 5}
    {mp = maxmp}
    The dragon wants to fight!{exit "battle-dragon,3,10"}
  - else ?
    {clr3}"You won already. Now let me sleep."{clr3} 
}
"""

DLG SPR_29
"""
{
  - mF == 0 ?
    {sequence
      - A sea of fire bubbles in front of you. You've reached the core.
        A large figure emerges out of the lava. It glares at you.
        {clr3}"A shrimp like you disturbs my slumber?"{clr3}
        {clr3}"You will be punished."{clr3}
      - {clr3}"A shrimp like you disturbs my slumber?"{clr3}
        {clr3}"You will be punished."{clr3}
    }
    {lgoto = "house-home,8,6"}
    {wgoto = "map-volcano-core,12,8"}
    {eatk = 3}
    {ehp = 100}
    {ename = "dragon"}
    {exp = 6}
    {egold = 5}
    {mp = maxmp}
    The dragon wants to fight!{exit "battle-dragon,3,10"}
  - else ?
    {clr3}"You won already. Now let me sleep."{clr3} 
}
"""

DLG SPR_2a
This pool of lava {clr3}s{clr3}eem{clr3}s{clr3} much bigger. {clr3}S{clr3}cary!

DLG SPR_2b
"""
{
  - manvolcano == 0 ?
    heh heh heh...
    I know a secret.
    {lgoto = "house-home,8,6"}
    {wgoto = "map-volcano2,9,10"}
    {ename = "stranger"}
    {manplace = 3}
    {
      - man == 0 ?
        {eatk = 2}
    {ehp = 15}
    {exp = 7}
    {egold = 10}
    {mp = maxmp}Strange man wants to fight!{exit "battle-man,3,10"}
      - man == 1 ?
        {eatk = 3}
    {ehp = 25}
    {exp = 12}
    {egold = 20}
    {mp = maxmp}Strange man wants to fight again!{exit "battle-man,3,10"}
      - man == 2 ?
        {eatk = 4}
    {ehp = 40}
    {exp = 18}
    {egold = 30}
    {mp = maxmp}Looks like another fight with strange man.{exit "battle-man,3,10"}
    }
  - else ?
    You beat me, so I'll tell you a secret.
    The innkeeper likes to steal milk.
    {
      - milk == 0 ?
        {milk = 1}
    }
}
"""

DLG SPR_2c
"""
It's about time you woke up, little duck. 
Could you try to find a way out of this cave? 
And deal with that slime, please.{exit "map-cave2,10,2"}
"""

DLG SPR_2d
"""
{sequence
  - Ah, little duck. Welcome back to the village.
    Here's the thing: there are strange sounds coming from the white city.
    I think there's something dangerous there. Could you check it out?
    Your mother is an old hero after all, maybe she can give you some tips.
    Good luck, little duck.{elder = 1}
  - Good luck, little duck.
}
"""

DLG SPR_2e
You found my secret room. Go ahead and take some stuff.

DLG SPR_2f
"""
I haven't seen my husband in days...
He'd better not be hanging out in some cave again!
"""

DLG SPR_2g
"""
{
  - elder == 0 ?
    Hey ducky! I heard the elder wants to talk to you.
  - else ?
    Hey ducky, you're going on an adventure?
    That's really cool! Good luck!
}
"""

DLG SPR_2h
"""
{
  - elder == 0 ?
    Welcome home, little duck! Did you have fun out there? 
    By the way, I think the elder wants to talk to you.
  - elder == 1 ?
    So you're going to the white city? That's dangerous...
    Well, alright. Here's what you need to know.
    To survive that, you need to learn the three magic spells:
    There's one each in the forest, sea and volcano.
    I suggest you start with the forest. Be safe. {elder = 2}
  - elder == 2 ?
    Good luck out there, my little duck.
}
"""

DLG SPR_2i
"""
{msum = mF + mS + mH}{
  - beast == 1 ?
    There's no reason to go back.
  - msum == 0 ?
    The white city...
    
    Long before you were born, something happened here.
    Something terrible.
  - msum == 1 ?
    You feel a strange energy emanating from the white city.
    It feels more oppressive than anything you've felt.
  - msum == 2 ?
    Ever since the catastrophe, no one has lived in the city.
    The beast sleeps alone in the castle.
  - msum == 3 ?
    {sequence
      - The beast is waiting. It's time. Are you ready?
      - {exit "map-city,7,13"}
    }
}
"""

DLG SPR_2j
"""
{msum = mF + mS + mH}{
  - beast == 1 ?
    There's no reason to go back.
  - msum == 0 ?
    The white city...
    
    Long before you were born, something happened here.
    Something terrible.
  - msum == 1 ?
    You feel a strange energy emanating from the white city.
    It feels more oppressive than anything you've felt.
  - msum == 2 ?
    Ever since the catastrophe, no one has lived in the city.
    The beast sleeps alone in the castle.
  - msum == 3 ?
    {sequence
      - The beast is waiting. It's time. Are you ready?
      - {exit "map-city,7,13"}
    }
}
"""

DLG SPR_2k
"""
{msum = mF + mS + mH}{
  - beast == 1 ?
    There's no reason to go back.
  - msum == 0 ?
    The white city...
    
    Long before you were born, something happened here.
    Something terrible.
  - msum == 1 ?
    You feel a strange energy emanating from the white city.
    It feels more oppressive than anything you've felt.
  - msum == 2 ?
    Ever since the catastrophe, no one has lived in the city.
    The beast sleeps alone in the castle.
  - msum == 3 ?
    {sequence
      - The beast is waiting. It's time. Are you ready?
      - {exit "map-city,7,13"}
    }
}
"""

DLG SPR_2l
"""
{msum = mF + mS + mH}{
  - beast == 1 ?
    There's no reason to go back.
  - msum == 0 ?
    The white city...
    
    Long before you were born, something happened here.
    Something terrible.
  - msum == 1 ?
    You feel a strange energy emanating from the white city.
    It feels more oppressive than anything you've felt.
  - msum == 2 ?
    Ever since the catastrophe, no one has lived in the city.
    The beast sleeps alone in the castle.
  - msum == 3 ?
    {sequence
      - The beast is waiting. It's time. Are you ready?
      - {exit "map-city,7,13"}
    }
}
"""

DLG SPR_2m
"""
{msum = mF + mS + mH}{
  - beast == 1 ?
    There's no reason to go back.
  - msum == 0 ?
    The white city...
    
    Long before you were born, something happened here.
    Something terrible.
  - msum == 1 ?
    You feel a strange energy emanating from the white city.
    It feels more oppressive than anything you've felt.
  - msum == 2 ?
    Ever since the catastrophe, no one has lived in the city.
    The beast sleeps alone in the castle.
  - msum == 3 ?
    {sequence
      - The beast is waiting. It's time. Are you ready?
      - {exit "map-city,7,13"}
    }
}
"""

DLG SPR_2n
"""
{msum = mF + mS + mH}{
  - beast == 1 ?
    There's no reason to go back.
  - msum == 0 ?
    The white city...
    
    Long before you were born, something happened here.
    Something terrible.
  - msum == 1 ?
    You feel a strange energy emanating from the white city.
    It feels more oppressive than anything you've felt.
  - msum == 2 ?
    Ever since the catastrophe, no one has lived in the city.
    The beast sleeps alone in the castle.
  - msum == 3 ?
    {sequence
      - The beast is waiting. It's time. Are you ready?
      - {exit "map-city,7,13"}
    }
}
"""

DLG SPR_2o
"""
{msum = mF + mS + mH}{
  - beast == 1 ?
    There's no reason to go back.
  - msum == 0 ?
    The white city...
    
    Long before you were born, something happened here.
    Something terrible.
  - msum == 1 ?
    You feel a strange energy emanating from the white city.
    It feels more oppressive than anything you've felt.
  - msum == 2 ?
    Ever since the catastrophe, no one has lived in the city.
    The beast sleeps alone in the castle.
  - msum == 3 ?
    {sequence
      - The beast is waiting. It's time. Are you ready?
      - {exit "map-city,7,13"}
    }
}
"""

DLG SPR_2p
"""
{msum = mF + mS + mH}{
  - beast == 1 ?
    There's no reason to go back.
  - msum == 0 ?
    The white city...
    
    Long before you were born, something happened here.
    Something terrible.
  - msum == 1 ?
    You feel a strange energy emanating from the white city.
    It feels more oppressive than anything you've felt.
  - msum == 2 ?
    Ever since the catastrophe, no one has lived in the city.
    The beast sleeps alone in the castle.
  - msum == 3 ?
    {sequence
      - The beast is waiting. It's time. Are you ready?
      - {exit "map-city,7,13"}
    }
}
"""

DLG SPR_2q
"""
{cycle
  - This is a slime. It's made of slime. The name is very literal.
  - This thing is a biological mystery. I mean honestly, 
    it's just a pile of goop! How can it move?
  - You can swear you've seen this slime somewhere before. 
    How strange.
}
"""

DLG SPR_2r
"""
{cycle
  - Trolls are sensitive to light, 
    so they usually stay in their caves.
  - Most people don't know, but the telephone was invented by trolls. Even though they don't go outside much, they still like to keep in touch with friends.
  - This troll isn't really an enemy, it just {wvy}looooooves{wvy} fighting!
}
"""

DLG SPR_2s
"""
{cycle
  - It's your old friend Puppy! So nice to meet again!
  - Why's this doggo pink? Who knows.
  - Puppy grew up in your village, but left to become an explorer.
}
"""

DLG SPR_2t
"""
{cycle
  - This is Puck-man. His name comes from the Japanese phrase "paku-paku", which means to flap one's mouth open and closed.
  - paku paku
}
"""

DLG SPR_2u
"""
{cycle
  - Big Tree is the forest's guardian. Please don't step on his roots!
  - If a tree falls in the forest, it's this guy's job to help them up.
  - This is absolutely the worst sprite in the game. 
    Seriously, it's the only one I don't like.
}
"""

DLG SPR_2v
"""
{cycle
  - It's a bit hard to tell what the diver is saying because of the scuba mask.
  - The diver usually stays up on the beach. They just like the way they look in diving gear.
}
"""

DLG SPR_2w
"""
{cycle
  - This shark has the sharpest teeth you've ever seen. Scary!
  - She once met the robot shark from Jaws, and now it's all she wants to talk about.
  - Most fish love puns, but she's more into riddles.
}
"""

DLG SPR_2x
"""
{cycle
  - The sea guardian only has eight arms, 
    but she still calls them {clr2}ten{clr2}tacles.
  - She knows how to juggle with all eight arms at once.
  - She won the title of sea guardian in a pun contest, 
    and now she's in charge of all the fishes.
}
"""

DLG SPR_2y
"""
{cycle
  - This little buddy just became fire guardian, and is already very tired.
  - There isn't much to do here since the volcano isn't active. It's the perfect job for a lazy dragon!
  - Dragons aren't actually orange, this one is just covered in lava. (Don't worry, it likes the heat.)
}
"""

DLG SPR_2z
"""
You attack {say ename} for {say atk} damage! {ehp = ehp - atk}
{
  - burning > 0 ?
    {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
}{
  - ehp <= 0 ?
    {say ename} is defeated!
    Gained {say egold} gold and {say exp} xp!
    {gold = gold + egold}
    {xp = xp + exp}
    {
      - xp >= maxxp ?
        {xp = xp - maxxp}
        {lvl = lvl + 1}
        {maxxp = lvl*5}
        You reached level {say lvl}!
        ATK rose by 1! {atk = atk + 1}
        MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
        {
          - lvl == 3 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 5 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 7 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 9 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
        }
      - else ?
        {txp = maxxp - xp}
        {say txp} xp left to next level
    }{exit wgoto}
  - else ?
    {
      - shield > 0 ?
        {shield = shield - 1}
        {
          - lvl < 6 ?
            {sum = eatk - 1}
          - lvl < 9 ?
            {sum = eatk - 2}
          - else ?
            {sum = eatk - 3}
        }{
          - sum > 0 ?
            {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
          - else ?
            Your magic shield completely absorbed the attack!
        }
      - else ?
        {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
    }
    Your health: {say hp}/{say maxhp}
    Enemy health: {say ehp}
}
{
  - hp <= 0 ?
    you died... {hp = maxhp}{hp = maxhp}{exit lgoto}
}  
"""

DLG SPR_30
{exit "item-slime,3,10"}

DLG SPR_31
"""
{sum = mH+mF+mS}
{
  - sum == 0 ?
    You don't know any spells!
  - mp == 0 ?
    You're out of spell slots!
  - else ?
    {exit "magic-slime,3,10"}
}
"""

DLG SPR_32
"""
{
  - mH == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-slime,3,10"}
    You heal yourself for {say atk} damage {hp = hp + atk}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 2! {atk = atk + 2}
            MAX HP rose by 5! {maxhp = maxhp + 5}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }{exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}{exit lgoto}
    }  
}
"""

DLG SPR_33
"""
{
  - mF == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-slime,3,10"}
    You burn {say ename} for {say lvl} damage {ehp = ehp - lvl} {burn = 3}
    {
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 2! {atk = atk + 2}
            MAX HP rose by 5! {maxhp = maxhp + 5}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }{exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}{exit lgoto}
    }  
}
"""

DLG SPR_34
"""
{
  - mS == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-slime,3,10"}
    You summon your magic shield for 3 turns {shield = 4}
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}{exit lgoto}
    }  
}
"""

DLG SPR_35
{exit "battle-slime,3,10"}

DLG SPR_36
"""
{
  - iP == 0 ?
    You're out of potions!
  - hp == maxhp ?
    Your health is full!
  - else ?
    You drank a potion! {iP = iP - 1} {hp = hp + 10}{exit "battle-slime,3,10"}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }{exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}{exit lgoto}
    }   
}
"""

DLG SPR_37
"""
{
  - iB == 0 ?
    You're out of bombs!
  - else ?
    You threw a bomb! {iB = iB - 1}{exit "battle-slime,3,10"}
    {shuffle
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 1}
    }{
      - bomb == 0 ?
        It hurt {say ename} for {say atk * 2} damage {ehp = ehp - atk*2}
      - else ?
        It exploded too soon and hit you! {hp = hp - atk}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }{exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}{exit lgoto}
    }   
}
"""

DLG SPR_38
"""
{
  - iR == 0 ?
    You're out of escape rockets!
  - else ?
    {iR = iR - 1}
    You light the rocket and fly away!
    {exit lgoto}
}
"""

DLG SPR_39
{exit "battle-slime,3,10"}

DLG SPR_3a
"""
{
  - {item "bone"} == 0 ?
    {sequence
      - Hey buddy, you wanna get out of here?
        Alright, but find me a tasty chewbone first.
      - I'll let you out if you give me a bone.
    }
  - else ?
    {sequence
      - You found a bone! Thanks buddy!
      - 
    }{exit "map-cave0,4,12"}
}
"""

DLG SPR_3b
"""
{
  - iP == 0 ?
    You're out of potions!
  - hp == maxhp ?
    Your health is full!
  - else ?
    You drank a potion! {iP = iP - 1} {hp = hp + 10}{exit "battle-troll,3,10"}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_3c
"""
{
  - iB == 0 ?
    You're out of bombs!
  - else ?
    You threw a bomb! {iB = iB - 1}{exit "battle-troll,3,10"}
    {shuffle
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 1}
    }{
      - bomb == 0 ?
        It hurt {say ename} for {say atk * 2} damage{ehp = ehp - atk*2}
      - else ?
        It exploded too soon and hit you! {hp = hp - atk}
    }
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_3d
"""
{
  - iR == 0 ?
    You're out of escape rockets!
  - else ?
    {iR = iR - 1}
    You light the rocket and fly away!
    {exit lgoto}
}
"""

DLG SPR_3e
{exit "battle-troll,3,10"}

DLG SPR_3f
"""
{
  - mH == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-troll,3,10"}
    You heal yourself for {say atk} damage {hp = hp + atk}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_3g
"""
{
  - mF == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-troll,3,10"}
    You burn {say ename} for {say lvl} damage {ehp = ehp - lvl} {burn = 3}
    {
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_3h
"""
{
  - mS == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-troll,3,10"}
    You summon your magic shield for 3 turns {shield = 4}
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_3i
{exit "battle-troll,3,10"}

DLG SPR_3j
"""
You attack {say ename} for {say atk} damage! {ehp = ehp - atk}
{
  - burning > 0 ?
    {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
}{
  - ehp <= 0 ?
    {say ename} is defeated!
    Gained {say egold} gold and {say exp} xp!
    {gold = gold + egold}
    {xp = xp + exp}
    {
      - xp >= maxxp ?
        {xp = xp - maxxp}
        {lvl = lvl + 1}
        {maxxp = lvl*5}
        You reached level {say lvl}!
        ATK rose by 1! {atk = atk + 1}
        MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
        {
          - lvl == 3 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 5 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 7 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 9 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
        }
      - else ?
        {txp = maxxp - xp}
        {say txp} xp left to next level
    }{exit wgoto}
  - else ?
    {
      - shield > 0 ?
        {shield = shield - 1}
        {
          - lvl < 6 ?
            {sum = eatk - 1}
          - lvl < 9 ?
            {sum = eatk - 2}
          - else ?
            {sum = eatk - 3}
        }{
          - sum > 0 ?
            {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
          - else ?
            Your magic shield completely bsorbed the attack!
        }
      - else ?
        {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
    }
    Your health: {say hp}/{say maxhp}
    Enemy health: {say ehp}
}
{
  - hp <= 0 ?
    you died... {hp = maxhp}{hp = maxhp}
    {exit lgoto}
}  
"""

DLG SPR_3k
"""
{sum = mH+mF+mS}
{
  - sum == 0 ?
    You don't know any spells!
  - mp == 0 ?
    You're out of spell slots!
  - else ?
    {exit "magic-troll,3,10"}
}
"""

DLG SPR_3l
{exit "item-troll,3,10"}

DLG SPR_3m
{exit "house-elder,7,12"}

DLG SPR_3n
{exit "house-elder,8,12"}

DLG SPR_3q
"""
Welcome! I hear that you're our new hero.
If you need supplies, take what you want.
"""

DLG SPR_3r
{buy=1}{price = 10}{ware = "potion"}That's a potion. It'll restore your health! It's {say price} gold.

DLG SPR_3s
{buy=2}{price = 20}{ware = "bomb"}That's a bomb. It deals a lot of damage, but it might backfire. It's {say price} gold.

DLG SPR_3t
{buy=3}{price = 20}{ware = "rocket"}This is an escape rocket. It lets you escape quickly from most battles. It's {say price} gold.

DLG SPR_3u
"""
{buy = 4}{ware = "new weapon"}You want a new weapon? well, let's see what I've got...
{
  - wpn == 0 ?
    {price = 15}{mod = 1}I think you should start out with a smelly stick. It's {say price} gold.
  - wpn == 1 ?
    {price = 30}{mod = 2}After the stick, I think a plastic dagger could be fun. It's {say price} gold.
  - wpn == 2 ?
    {price = 50}{mod = 3}If you're tired of the dagger, I've got this foam sword. I think your mom used it back in her hero days. It's {say price} gold.
  - wpn == 3 ?
    {price = 70}{mod = 5}I found this beach ball. I guess you could throw it at people. It's {say price} gold.
  - wpn == 4 ?
    {price = 100}{mod = 7}I don't have any more kiddie weapons. I guess you can buy my magic sword if you want though. It's {say price} gold.
  - wpn == 5 ?
    Sorry, I'm all out of weapons.{buy = 0}
}
"""

DLG SPR_3v
"""
{buy=5}{ware="new armor"}You want some armor? Alright, let me think...
{
  - arm == 0 ?
    {price = 15}{mod = 2}You should probably put on a shirt first. That'll be {say price} gold.
  - arm == 1 ?
    {price = 30}{mod = 4}I found these old leg warmers. They're {say price} gold.
  - arm == 2 ?
    {price = 50}{mod = 7}Here's some cool sneakers you might like. They're {say price} gold.
  - arm == 3 ?
    {price = 70}{mod = 10}I don't know, you could buy my hat. It's {say price} gold.
  - arm == 4 ?
    {price = 100}{mod = 20}I've got this neat mech suit, you want it? It's {say price} gold.
  - arm == 5 ?
    Sorry, I'm all out of armor.{buy = 0}
}
"""

DLG SPR_3w
{exit "house-home,7,10"}

DLG SPR_3x
{exit "house-inn,7,12"}

DLG SPR_3y
{exit "house-shop,7,10"}{buy = 0}{price = 0}{mod = 0}{ware = "???"}

DLG SPR_3z
{exit "house-elder-secret,3,4"}

DLG SPR_3o
"""
{
  - elder == 0 ?
    Hey there little duck, heard anything from puppy lately?
  - else ?
    I hear you're going on an adventure, ducky. 
    Maybe you'll see my kid out there!
}
"""

DLG SPR_3p
The dog family has a pet dog? Strange.

DLG SPR_40
"""
{
  - milk == 0 ?
    Hey buddy, don't go behind the counter. This is my area.
  - milk == 1 ?
    Alright, I stole the milk. Just take it, you ghoul. {milk = 2}
  - else ?
    I'm sorry, okay? I'll only steal cheese from now on.
}
"""

DLG SPR_41
"""
Welcome to the inn!
A room costs-
Wait, don't you live next door? 
You can go home and sleep!
"""

DLG SPR_42
"""
{
  - milk == 0 ?
    i don't have time to talk, i'm tryin to solve a crime. 
    A dairy crime...
  - milk == 1 ?
    have you found any clues in the milk mystery?
  - milk <= 2 ?
    we found the milk thief!!! i gotta tell the chief about this!
}
"""

DLG SPR_43
"""
Time to go to bed...

...

...

Ahh, what a refreshing nap! Fully healed!{hp=maxhp}
"""

DLG SPR_44
"""
Time to go to bed...

...

...

Ahh, what a refreshing nap! Fully healed!{hp=maxhp}
"""

DLG SPR_45
{exit "map-volcano,7,13"}

DLG SPR_46
"""
{
  - buy == 0 ?
    Welcome to my shop! Take a look at the wares, 
    then come talk to me to buy the last thing you looked at.
  - gold < price ?
    Sorry, you can't afford a {say ware}.
  - buy == 4 ?
    {gold = gold - price} You bought a {say ware}. Attack raised by {say mod}! {atk = atk + 1} {wpn = wpn + 1}
  - buy == 5 ?
    {gold = gold - price} You bought a {say ware}. Max HP raised by {say mod}! {maxhp = maxhp + 1} {arm = arm + 1}
  - else ?
    {gold = gold - price} You bought a {say ware}.
    {
      - buy == 1 ?
        {iP = iP + 1}
      - buy == 2 ?
        {iB = iB + 1}
      - buy == 3 ?
        {iR = iR + 1}
    }
}
You have {say gold} gold.{buy = 0}
{price = 0}
{mod = 0}
{ware = "???"}
"""

DLG SPR_47
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_48
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_49
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4a
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4b
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4c
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4d
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4e
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4f
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4g
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4h
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4i
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4j
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4k
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4l
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4m
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4n
"""
{
  - scuba == 0 ?
    The waves splash softly against the shore.
    It's a big sea, and you're a very small duck.
    You can't get down there without some kind of scuba gear. {scuba = 1}
  - scuba == 1 ?
    You can't get down there without some kind of scuba gear.
  - scuba == 2 ?
    You pull the mask over your face and connect it to the air tank.{scuba = 3}
    Then you dive. {exit "map-sea,2,5"}
  - scuba == 3 ?
    {exit "map-sea,2,5"}
}
"""

DLG SPR_4r
"""
AAAH! IT'S A SHARK!
{lgoto = "house-home,8,6"}
{wgoto = "map-sea3,7,10"}
{eatk = 3}
{ehp = 30}
{ename = "shark"}
{exp = 5}
{egold = 8}
{mp = maxmp}
Shark wants to fight!
{exit "battle-shark,3,10"}
"""

DLG SPR_4s
"""
AAAH! IT'S A SHARK!
{lgoto = "house-home,8,6"}
{wgoto = "map-sea3,7,10"}
{eatk = 3}
{ehp = 30}
{ename = "shark"}
{exp = 5}
{egold = 8}
{mp = maxmp}
Shark wants to fight!
{exit "battle-shark,3,10"}
"""

DLG SPR_4t
"""
AAAH! IT'S A SHARK!
{lgoto = "house-home,8,6"}
{wgoto = "map-sea3,7,10"}
{eatk = 3}
{ehp = 30}
{ename = "shark"}
{exp = 5}
{egold = 8}
{mp = maxmp}
Shark wants to fight!
{exit "battle-shark,3,10"}
"""

DLG SPR_4u
"""
AAAH! IT'S A SHARK!
{lgoto = "house-home,8,6"}
{wgoto = "map-sea3,7,10"}
{eatk = 3}
{ehp = 30}
{ename = "shark"}
{exp = 5}
{egold = 8}
{mp = maxmp}
Shark wants to fight!
{exit "battle-shark,3,10"}
"""

DLG SPR_4v
"""
Hey ducky, let's go another round!
{lgoto = "house-home,8,6"}
{wgoto = "map-sea3,7,10"}
{eatk = 3}
{ehp = 30}
{ename = "shark"}
{exp = 5}
{egold = 8}
{mp = maxmp}
Shark wants to fight!
{exit "battle-shark,3,10"}
"""

DLG SPR_4w
"""
Hey ducky, let's go another round!
{lgoto = "house-home,8,6"}
{wgoto = "map-sea3,7,10"}
{eatk = 3}
{ehp = 30}
{ename = "shark"}
{exp = 5}
{egold = 8}
{mp = maxmp}
Shark wants to fight!
{exit "battle-shark,3,10"}
"""

DLG SPR_4x
"""
Hey ducky, let's go another round!
{lgoto = "house-home,8,6"}
{wgoto = "map-sea3,7,10"}
{eatk = 3}
{ehp = 30}
{ename = "shark"}
{exp = 5}
{egold = 8}
{mp = maxmp}
Shark wants to fight!
{exit "battle-shark,3,10"}
"""

DLG SPR_4y
"""
Hey ducky, let's go another round!
{lgoto = "house-home,8,6"}
{wgoto = "map-sea3,7,10"}
{eatk = 3}
{ehp = 30}
{ename = "shark"}
{exp = 5}
{egold = 8}
{mp = maxmp}
Shark wants to fight!
{exit "battle-shark,3,10"}
"""

DLG SPR_4z
{exit "item-pup,3,10"}

DLG SPR_50
"""
You attack {say ename} for {say atk} damage! {ehp = ehp - atk}
{
  - burning > 0 ?
    {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
}{
  - ehp <= 0 ?
    {say ename} is defeated!
    Gained {say egold} gold and {say exp} xp!
    {gold = gold + egold}
    {xp = xp + exp}
    {
      - xp >= maxxp ?
        {xp = xp - maxxp}
        {lvl = lvl + 1}
        {maxxp = lvl*5}
        You reached level {say lvl}!
        ATK rose by 1! {atk = atk + 1}
        MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
        {
          - lvl == 3 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 5 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 7 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 9 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
        }
      - else ?
        {txp = maxxp - xp}
        {say txp} xp left to next level
    }{exit wgoto}
  - else ?
    {
      - shield > 0 ?
        {shield = shield - 1}
        {
          - lvl < 6 ?
            {sum = eatk - 1}
          - lvl < 9 ?
            {sum = eatk - 2}
          - else ?
            {sum = eatk - 3}
        }{
          - sum > 0 ?
            {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
          - else ?
            Your magic shield completely bsorbed the attack!
        }
      - else ?
        {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
    }
    Your health: {say hp}/{say maxhp}
    Enemy health: {say ehp}
}
{
  - hp <= 0 ?
    you died... {hp = maxhp}
    {exit lgoto}
}  
"""

DLG SPR_51
"""
{sum = mH+mF+mS}
{
  - sum == 0 ?
    You don't know any spells!
  - mp == 0 ?
    You're out of spell slots!
  - else ?
    {exit "magic-pup,3,10"}
}
"""

DLG SPR_52
"""
{
  - mH == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-pup,3,10"}
    You heal yourself for {say atk} damage {hp = hp + atk}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_53
{exit "battle-pup,3,10"}

DLG SPR_54
"""
{
  - mF == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-pup,3,10"}
    You burn {say ename} for {say lvl} damage {ehp = ehp - lvl} {burn = 3}
    {
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_55
"""
{
  - mS == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-pup,3,10"}
    You summon your magic shield for 3 turns {shield = 4}
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_56
"""
{
  - iP == 0 ?
    You're out of potions!
  - hp == maxhp ?
    Your health is full!
  - else ?
    You drank a potion! {iP = iP - 1} {hp = hp + 10}{exit "battle-pup,3,10"}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_57
"""
{
  - iB == 0 ?
    You're out of bombs!
  - else ?
    You threw a bomb! {iB = iB - 1}{exit "battle-pup,3,10"}
    {shuffle
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 1}
    }{
      - bomb == 0 ?
        It hurt {say ename} for {say atk * 2} damage{ehp = ehp - atk*2}
      - else ?
        It exploded too soon and hit you! {hp = hp - atk}
    }
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_58
"""
{
  - iR == 0 ?
    You're out of escape rockets!
  - else ?
    {iR = iR - 1}
    You light the rocket and fly away!
    {exit lgoto}
}
"""

DLG SPR_59
{exit "battle-pup,3,10"}

DLG SPR_5a
"""
Welcome to magic forest, home of the shield spell! 
(recommended level: 2)
"""

DLG SPR_5b
"""
Come on down to Underwater, pun capital of the world! 
(recommended level: 4)
"""

DLG SPR_5c
"""
Please be careful in the volcano, it's very hot. 
(recommended level: 6)
"""

DLG SPR_5d
"""
{cycle
  - Hello there, child. Don't work too hard in this heat. 
    Won't you stay a while and listen to an old cat's story?
  - Once, there was a great city. Houses white like alabaster.
    Us cats ruled the rooftops while people walked below.
  - My clan was among the strongest, you know.
    But I suppose that's not important.
    They're all gone now, anyway.
  - You see, there was a darkness brewing below the city.
    A beast had been chained there for a hundred years.
  - It waited for a hundred years, then struck with perfect aim.
    It broke its chains and crushed the city in a single night.
  - Few escaped. Even fewer still live. And the beast?
    Tired from the battle, it fell asleep inside the castle.
  - Lately, there's a strange sound coming from that city.
    If you're going there, be careful.
}
"""

DLG ITM_5
"""
{sequence
  - It's so quiet here.All you hear is a low rumbling.
  - 
}
"""

DLG ITM_6
"""
{sequence
  - Something happened in this place. The air is dead.
  - 
}
"""

DLG ITM_7
"""
{sequence
  - The sound is louder as you move towards the middle of the city.
  - 
}
"""

DLG ITM_8
"""
{sequence
  - So many houses are demolished. Are you really ready?
  - 
}
"""

DLG ITM_9
"""
{sequence
  - The great castle still stands, just barely. 
    Both towers have been broken off.
  - 
}
"""

DLG SPR_5e
"""
{
  - elder == 0 ?
    Hey there little duck, heard anything from puppy lately?
  - else ?
    I hear you're going on an adventure, ducky. 
    Maybe you'll see my kid out there!
}
"""

DLG SPR_5f
{exit "item-puck,3,10"}

DLG SPR_5g
"""
{sum = mH+mF+mS}
{
  - sum == 0 ?
    You don't know any spells!
  - mp == 0 ?
    You're out of spell slots!
  - else ?
    {exit "magic-puck,3,10"}
}
"""

DLG SPR_5h
"""
You attack {say ename} for {say atk} damage! {ehp = ehp - atk}
{
  - burning > 0 ?
    {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
}{
  - ehp <= 0 ?
    {say ename} is defeated!
    Gained {say egold} gold and {say exp} xp!{puck = 1}
    {gold = gold + egold}
    {xp = xp + exp}
    {
      - xp >= maxxp ?
        {xp = xp - maxxp}
        {lvl = lvl + 1}
        {maxxp = lvl*5}
        You reached level {say lvl}!
        ATK rose by 1! {atk = atk + 1}
        MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
        {
          - lvl == 3 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 5 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 7 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 9 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
        }
      - else ?
        {txp = maxxp - xp}
        {say txp} xp left to next level
    }{exit wgoto}
  - else ?
    {
      - shield > 0 ?
        {shield = shield - 1}
        {
          - lvl < 6 ?
            {sum = eatk - 1}
          - lvl < 9 ?
            {sum = eatk - 2}
          - else ?
            {sum = eatk - 3}
        }{
          - sum > 0 ?
            {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
          - else ?
            Your magic shield completely bsorbed the attack!
        }
      - else ?
        {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
    }
    Your health: {say hp}/{say maxhp}
    Enemy health: {say ehp}
}
{
  - hp <= 0 ?
    you died... {hp = maxhp}
    {exit lgoto}
}  
"""

DLG SPR_5i
"""
{
  - mH == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-puck,3,10"}
    You heal yourself for {say atk} damage {hp = hp + atk}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!{puck = 1}
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_5j
{exit "battle-puck,3,10"}

DLG SPR_5k
"""
{
  - mF == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-puck,3,10"}
    You burn {say ename} for {say lvl} damage {ehp = ehp - lvl} {burn = 3}
    {
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!{puck = 1}
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_5l
"""
{
  - mS == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-puck,3,10"}
    You summon your magic shield for 3 turns {shield = 4}
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!{puck = 1}
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_5m
"""
{
  - iP == 0 ?
    You're out of potions!
  - hp == maxhp ?
    Your health is full!
  - else ?
    You drank a potion! {iP = iP - 1} {hp = hp + 10}{exit "battle-puck,3,10"}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!{puck = 1}
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_5n
"""
{
  - iB == 0 ?
    You're out of bombs!
  - else ?
    You threw a bomb! {iB = iB - 1}{exit "battle-puck,3,10"}
    {shuffle
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 1}
    }{
      - bomb == 0 ?
        It hurt {say ename} for {say atk * 2} damage{ehp = ehp - atk*2}
      - else ?
        It exploded too soon and hit you! {hp = hp - atk}
    }
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp!{puck = 1}
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_5o
"""
{
  - iR == 0 ?
    You're out of escape rockets!
  - else ?
    {iR = iR - 1}
    You light the rocket and fly away!
    {exit lgoto}
}
"""

DLG SPR_5p
{exit "battle-puck,3,10"}

DLG SPR_5q
{exit "item-tree,3,10"}

DLG SPR_5r
"""
You attack {say ename} for {say atk} damage! {ehp = ehp - atk}
{
  - burning > 0 ?
    {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
}{
  - ehp <= 0 ?
    {say ename} is defeated!
    Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
    {
      - later == 1 ?
        {later = 2}
    }
    You've learned the forest spell, "Shield"
    Create a magic shield to defend you for 3 turns. {mS = 1}
    {
      - xp >= maxxp ?
        {xp = xp - maxxp}
        {lvl = lvl + 1}
        {maxxp = lvl*5}
        You reached level {say lvl}!
        ATK rose by 1! {atk = atk + 1}
        MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
        {
          - lvl == 3 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 5 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 7 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 9 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
        }
      - else ?
        {txp = maxxp - xp}
        {say txp} xp left to next level
    }{exit wgoto}
  - else ?
    {
      - shield > 0 ?
        {shield = shield - 1}
        {
          - lvl < 6 ?
            {sum = eatk - 1}
          - lvl < 9 ?
            {sum = eatk - 2}
          - else ?
            {sum = eatk - 3}
        }{
          - sum > 0 ?
            {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
          - else ?
            Your magic shield completely bsorbed the attack!
        }
      - else ?
        {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
    }
    Your health: {say hp}/{say maxhp}
    Enemy health: {say ehp}
}
{
  - hp <= 0 ?
    you died... {hp = maxhp}
    {exit lgoto}
}  
"""

DLG SPR_5s
"""
{sum = mH+mF+mS}
{
  - sum == 0 ?
    You don't know any spells!
  - mp == 0 ?
    You're out of spell slots!
  - else ?
    {exit "magic-tree,3,10"}
}
"""

DLG SPR_5t
"""
{
  - mH == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-tree,3,10"}
    You heal yourself for {say atk} damage {hp = hp + atk}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
    {
      - later == 1 ?
        {later = 2}
    }

        You've learned the forest spell, "Shield"
        Create a magic shield to defend you for 3 turns. {mS = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_5u
{exit "battle-tree,3,10"}

DLG SPR_5v
"""
{
  - mF == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-tree,3,10"}
    You burn {say ename} for {say lvl} damage {ehp = ehp - lvl} {burn = 3}
    {
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
    {
      - later == 1 ?
        {later = 2}
    }

        You've learned the forest spell, "Shield"
        Create a magic shield to defend you for 3 turns. {mS = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_5w
"""
{
  - mS == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-tree,3,10"}
    You summon your magic shield for 3 turns {shield = 4}
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
    {
      - later == 1 ?
        {later = 2}
    }

        You've learned the forest spell, "Shield"
        Create a magic shield to defend you for 3 turns. {mS = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_5x
"""
{
  - iP == 0 ?
    You're out of potions!
  - hp == maxhp ?
    Your health is full!
  - else ?
    You drank a potion! {iP = iP - 1} {hp = hp + 10}{exit "battle-tree,3,10"}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
    {
      - later == 1 ?
        {later = 2}
    }

        You've learned the forest spell, "Shield"
        Create a magic shield to defend you for 3 turns. {mS = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_5y
"""
{
  - iB == 0 ?
    You're out of bombs!
  - else ?
    You threw a bomb! {iB = iB - 1}{exit "battle-tree,3,10"}
    {shuffle
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 1}
    }{
      - bomb == 0 ?
        It hurt {say ename} for {say atk * 2} damage{ehp = ehp - atk*2}
      - else ?
        It exploded too soon and hit you! {hp = hp - atk}
    }
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
    {
      - later == 1 ?
        {later = 2}
    }

        You've learned the forest spell, "Shield"
        Create a magic shield to defend you for 3 turns. {mS = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_5z
"""
{
  - iR == 0 ?
    You're out of escape rockets!
  - else ?
    {iR = iR - 1}
    You light the rocket and fly away!
    {exit lgoto}
}
"""

DLG SPR_60
{exit "battle-tree,3,10"}

DLG SPR_61
"""
You attack {say ename} for {say atk} damage! {ehp = ehp - atk}
{
  - burning > 0 ?
    {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
}{
  - ehp <= 0 ?
    {say ename} is defeated! Got scuba gear!{scuba = 2}
    Gained {say egold} gold and {say exp} xp!
    {gold = gold + egold}
    {xp = xp + exp}
    {
      - xp >= maxxp ?
        {xp = xp - maxxp}
        {lvl = lvl + 1}
        {maxxp = lvl*5}
        You reached level {say lvl}!
        ATK rose by 1! {atk = atk + 1}
        MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
        {
          - lvl == 3 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 5 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 7 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 9 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
        }
      - else ?
        {txp = maxxp - xp}
        {say txp} xp left to next level
    }{exit wgoto}
  - else ?
    {
      - shield > 0 ?
        {shield = shield - 1}
        {
          - lvl < 6 ?
            {sum = eatk - 1}
          - lvl < 9 ?
            {sum = eatk - 2}
          - else ?
            {sum = eatk - 3}
        }{
          - sum > 0 ?
            {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
          - else ?
            Your magic shield completely bsorbed the attack!
        }
      - else ?
        {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
    }
    Your health: {say hp}/{say maxhp}
    Enemy health: {say ehp}
}
{
  - hp <= 0 ?
    you died... {hp = maxhp}
    {exit lgoto}
}  
"""

DLG SPR_62
"""
You attack {say ename} for {say atk} damage! {ehp = ehp - atk}
{
  - burning > 0 ?
    {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
}{
  - ehp <= 0 ?
    {say ename} is defeated!{shark = 1}
    Gained {say egold} gold and {say exp} xp!
    {gold = gold + egold}
    {xp = xp + exp}
    {
      - xp >= maxxp ?
        {xp = xp - maxxp}
        {lvl = lvl + 1}
        {maxxp = lvl*5}
        You reached level {say lvl}!
        ATK rose by 1! {atk = atk + 1}
        MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
        {
          - lvl == 3 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 5 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 7 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 9 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
        }
      - else ?
        {txp = maxxp - xp}
        {say txp} xp left to next level
    }{exit wgoto}
  - else ?
    {
      - shield > 0 ?
        {shield = shield - 1}
        {
          - lvl < 6 ?
            {sum = eatk - 1}
          - lvl < 9 ?
            {sum = eatk - 2}
          - else ?
            {sum = eatk - 3}
        }{
          - sum > 0 ?
            {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
          - else ?
            Your magic shield completely bsorbed the attack!
        }
      - else ?
        {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
    }
    Your health: {say hp}/{say maxhp}
    Enemy health: {say ehp}
}
{
  - hp <= 0 ?
    you died... {hp = maxhp}
    {exit lgoto}
}  
"""

DLG SPR_63
"""
You attack {say ename} for {say atk} damage! {ehp = ehp - atk}
{
  - burning > 0 ?
    {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
}{
  - ehp <= 0 ?
    {say ename} is defeated!
    Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
    You've learned the sea spell, "Heal"
    Create cool water to soothe your pain. {mH = 1}
    {
      - later == 1 ?
        {later = 2}
    }{
      - xp >= maxxp ?
        {xp = xp - maxxp}
        {lvl = lvl + 1}
        {maxxp = lvl*5}
        You reached level {say lvl}!
        ATK rose by 1! {atk = atk + 1}
        MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
        {
          - lvl == 3 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 5 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 7 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 9 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
        }
      - else ?
        {txp = maxxp - xp}
        {say txp} xp left to next level
    }{exit wgoto}
  - else ?
    {
      - shield > 0 ?
        {shield = shield - 1}
        {
          - lvl < 6 ?
            {sum = eatk - 1}
          - lvl < 9 ?
            {sum = eatk - 2}
          - else ?
            {sum = eatk - 3}
        }{
          - sum > 0 ?
            {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
          - else ?
            Your magic shield completely bsorbed the attack!
        }
      - else ?
        {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
    }
    Your health: {say hp}/{say maxhp}
    Enemy health: {say ehp}
}
{
  - hp <= 0 ?
    you died... {hp = maxhp}
    {exit lgoto}
}  
"""

DLG SPR_64
"""
You attack {say ename} for {say atk} damage! {ehp = ehp - atk}
{
  - burning > 0 ?
    {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
}{
  - ehp <= 0 ?
    {say ename} is defeated!
    Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
    You've learned the volcano spell, "Fire"
    Summon flames to attack! {mF = 1}
    {
      - later == 1 ?
        {later = 2}
    }{
      - xp >= maxxp ?
        {xp = xp - maxxp}
        {lvl = lvl + 1}
        {maxxp = lvl*5}
        You reached level {say lvl}!
        ATK rose by 1! {atk = atk + 1}
        MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
        {
          - lvl == 3 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 5 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 7 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 9 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
        }
      - else ?
        {txp = maxxp - xp}
        {say txp} xp left to next level
    }{exit wgoto}
  - else ?
    {
      - shield > 0 ?
        {shield = shield - 1}
        {
          - lvl < 6 ?
            {sum = eatk - 1}
          - lvl < 9 ?
            {sum = eatk - 2}
          - else ?
            {sum = eatk - 3}
        }{
          - sum > 0 ?
            {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
          - else ?
            Your magic shield completely bsorbed the attack!
        }
      - else ?
        {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
    }
    Your health: {say hp}/{say maxhp}
    Enemy health: {say ehp}
}
{
  - hp <= 0 ?
    you died... {hp = maxhp}
    {exit lgoto}
}  
"""

DLG SPR_66
"""
{sum = mH+mF+mS}
{
  - sum == 0 ?
    You don't know any spells!
  - mp == 0 ?
    You're out of spell slots!
  - else ?
    {exit "magic-diver,3,10"}
}
"""

DLG SPR_67
"""
{sum = mH+mF+mS}
{
  - sum == 0 ?
    You don't know any spells!
  - mp == 0 ?
    You're out of spell slots!
  - else ?
    {exit "magic-shark,3,10"}
}
"""

DLG SPR_68
"""
{sum = mH+mF+mS}
{
  - sum == 0 ?
    You don't know any spells!
  - mp == 0 ?
    You're out of spell slots!
  - else ?
    {exit "magic-squid,3,10"}
}
"""

DLG SPR_69
"""
{sum = mH+mF+mS}
{
  - sum == 0 ?
    You don't know any spells!
  - mp == 0 ?
    You're out of spell slots!
  - else ?
    {exit "magic-dragon,3,10"}
}
"""

DLG SPR_6a
"""
You attack {say ename} for {say atk} damage! {ehp = ehp - atk}
{
  - burning > 0 ?
    {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
}{
  - ehp <= 0 ?
    {say ename} is defeated! {man = man + 1}
    {
      - manplace == 1 ?
        {manforest = 1}
      - manplace == 2 ?
        {mansea = 1}
      - manplace == 3 ?
        {manvolcano = 1}
    }
    Gained {say egold} gold and {say exp} xp!
    {gold = gold + egold}
    {xp = xp + exp}
    {
      - xp >= maxxp ?
        {xp = xp - maxxp}
        {lvl = lvl + 1}
        {maxxp = lvl*5}
        You reached level {say lvl}!
        ATK rose by 1! {atk = atk + 1}
        MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
        {
          - lvl == 3 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 5 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 7 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
          - lvl == 9 ?
            You gained a spell slot!{maxmp = maxmp + 1}
            You can cast {say maxmp} spells per battle
        }
      - else ?
        {txp = maxxp - xp}
        {say txp} xp left to next level
    }{exit wgoto}
  - else ?
    {
      - shield > 0 ?
        {shield = shield - 1}
        {
          - lvl < 6 ?
            {sum = eatk - 1}
          - lvl < 9 ?
            {sum = eatk - 2}
          - else ?
            {sum = eatk - 3}
        }{
          - sum > 0 ?
            {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
          - else ?
            Your magic shield completely bsorbed the attack!
        }
      - else ?
        {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
    }
    Your health: {say hp}/{say maxhp}
    Enemy health: {say ehp}
}
{
  - hp <= 0 ?
    you died... {hp = maxhp}{hp = maxhp}
    {exit lgoto}
}  
"""

DLG SPR_6b
{exit "item-diver,3,10"}

DLG SPR_6c
{exit "item-shark,3,10"}

DLG SPR_6d
{exit "item-squid,3,10"}

DLG SPR_6e
{exit "item-dragon,3,10"}

DLG SPR_6f
{exit "item-man,3,10"}

DLG SPR_6g
"""
{
  - mH == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-diver,3,10"}
    You heal yourself for {say atk} damage {hp = hp + atk}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated! Got scuba gear!{scuba = 2}
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6h
"""
{
  - mH == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-shark,3,10"}
    You heal yourself for {say atk} damage {hp = hp + atk}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!{shark = 1}
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6i
"""
{
  - mH == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-squid,3,10"}
    You heal yourself for {say atk} damage {hp = hp + atk}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
        {
          - later == 1 ?
            {later = 2}
        }
        You've learned the sea spell, "Heal"
        Create cool water to soothe your pain. {mH = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6j
"""
{
  - mH == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-dragon,3,10"}
    You heal yourself for {say atk} damage {hp = hp + atk}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
        {
          - later == 1 ?
            {later = 2}
        }
        You've learned the volcano spell, "Fire"
        Summon flames to attack! {mF = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6k
"""
{
  - mH == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-man,3,10"}
    You heal yourself for {say atk} damage {hp = hp + atk}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated! {man = man + 1}
        {
          - manplace == 1 ?
            {manforest = 1}
          - manplace == 2 ?
            {mansea = 1}
          - manplace == 3 ?
            {manvolcano = 1}
        }
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }

          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6l
"""
{
  - mF == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-diver,3,10"}
    You burn {say ename} for {say lvl} damage {ehp = ehp - lvl} {burn = 3}
    {
      - ehp <= 0 ?
        {say ename} is defeated! Got scuba gear!{scuba = 2}
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6m
"""
{
  - mF == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-shark,3,10"}
    You burn {say ename} for {say lvl} damage {ehp = ehp - lvl} {burn = 3}
    {
      - ehp <= 0 ?
        {say ename} is defeated!{shark = 1}
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6n
"""
{
  - mF == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-squid,3,10"}
    You burn {say ename} for {say lvl} damage {ehp = ehp - lvl} {burn = 3}
    {
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
        {
          - later == 1 ?
            {later = 2}
        }
        You've learned the sea spell, "Heal"
        Create cool water to soothe your pain. {mH = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6o
"""
{
  - mF == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-dragon,3,10"}
    You burn {say ename} for {say lvl} damage {ehp = ehp - lvl} {burn = 3}
    {
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
        {
          - later == 1 ?
            {later = 2}
        }
        You've learned the volcano spell, "Fire"
        Summon flames to attack! {mF = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6p
"""
{
  - mF == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-man,3,10"}
    You burn {say ename} for {say lvl} damage {ehp = ehp - lvl} {burn = 3}
    {
      - ehp <= 0 ?
        {say ename} is defeated! {man = man + 1}
        {
          - manplace == 1 ?
            {manforest = 1}
          - manplace == 2 ?
            {mansea = 1}
          - manplace == 3 ?
            {manvolcano = 1}
        }
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6q
"""
{
  - mS == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-diver,3,10"}
    You summon your magic shield for 3 turns {shield = 4}
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated! Got scuba gear!{scuba = 2}
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6r
"""
{
  - mS == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-shark,3,10"}
    You summon your magic shield for 3 turns {shield = 4}
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!{shark = 1}
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6s
"""
{
  - mS == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-shield,3,10"}
    You summon your magic shield for 3 turns {shield = 4}
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
        {
          - later == 1 ?
            {later = 2}
        }
        You've learned the sea spell, "Heal"
        Create cool water to soothe your pain. {mH = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6t
"""
{
  - mS == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-dragon,3,10"}
    You summon your magic shield for 3 turns {shield = 4}
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
        {
          - later == 1 ?
            {later = 2}
        }
        You've learned the volcano spell, "Fire"
        Summon flames to attack! {mF = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6u
"""
{
  - mS == 0 ?
    You don't know this spell yet :C
  - else ?
    {mp = mp - 1}{exit "battle-man,3,10"}
    You summon your magic shield for 3 turns {shield = 4}
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated! {man = man + 1}
        {
          - manplace == 1 ?
            {manforest = 1}
          - manplace == 2 ?
            {mansea = 1}
          - manplace == 3 ?
            {manvolcano = 1}
        }
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}
        {exit lgoto}
    }  
}
"""

DLG SPR_6v
{exit "battle-diver,3,10"}

DLG SPR_6w
{exit "battle-shark,3,10"}

DLG SPR_6x
{exit "battle-squid,3,10"}

DLG SPR_6y
{exit "battle-dragon,3,10"}

DLG SPR_6z
{exit "battle-man,3,10"}

DLG SPR_70
{exit "battle-diver,3,10"}

DLG SPR_71
{exit "battle-shark,3,10"}

DLG SPR_72
{exit "battle-squid,3,10"}

DLG SPR_73
{exit "battle-dragon,3,10"}

DLG SPR_74
{exit "battle-man,3,10"}

DLG SPR_65
"""
{
  - iP == 0 ?
    You're out of potions!
  - hp == maxhp ?
    Your health is full!
  - else ?
    You drank a potion! {iP = iP - 1} {hp = hp + 10}{exit "battle-diver,3,10"}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated! Got scuba gear!{scuba = 2}
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_75
"""
{
  - iP == 0 ?
    You're out of potions!
  - hp == maxhp ?
    Your health is full!
  - else ?
    You drank a potion! {iP = iP - 1} {hp = hp + 10}{exit "battle-squid,3,10"}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
        {
          - later == 1 ?
            {later = 2}
        }
        You've learned the sea spell, "Heal"
        Create cool water to soothe your pain. {mH = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_76
"""
{
  - iP == 0 ?
    You're out of potions!
  - hp == maxhp ?
    Your health is full!
  - else ?
    You drank a potion! {iP = iP - 1} {hp = hp + 10}{exit "battle-shark,3,10"}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!{shark = 1}
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_77
"""
{
  - iP == 0 ?
    You're out of potions!
  - hp == maxhp ?
    Your health is full!
  - else ?
    You drank a potion! {iP = iP - 1} {hp = hp + 10}{exit "battle-dragon,3,10"}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
        {
          - later == 1 ?
            {later = 2}
        }
        You've learned the volcano spell, "Fire"
        Summon flames to attack! {mF = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_78
"""
{
  - iP == 0 ?
    You're out of potions!
  - hp == maxhp ?
    Your health is full!
  - else ?
    You drank a potion! {iP = iP - 1} {hp = hp + 10}{exit "battle-man,3,10"}
    {
      - hp > maxhp ?
        {hp = maxhp}
    }{
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated! {man = man + 1}
        {
          - manplace == 1 ?
            {manforest = 1}
          - manplace == 2 ?
            {mansea = 1}
          - manplace == 3 ?
            {manvolcano = 1}
        }
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_79
"""
{
  - iB == 0 ?
    You're out of bombs!
  - else ?
    You threw a bomb! {iB = iB - 1}{exit "battle-diver,3,10"}
    {shuffle
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 1}
    }{
      - bomb == 0 ?
        It hurt {say ename} for {say atk * 2} damage{ehp = ehp - atk*2}
      - else ?
        It exploded too soon and hit you! {hp = hp - atk}
    }
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated! Got scuba gear!{scuba = 2}
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_7a
"""
{
  - iB == 0 ?
    You're out of bombs!
  - else ?
    You threw a bomb! {iB = iB - 1}{exit "battle-shark,3,10"}
    {shuffle
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 1}
    }{
      - bomb == 0 ?
        It hurt {say ename} for {say atk * 2} damage{ehp = ehp - atk*2}
      - else ?
        It exploded too soon and hit you! {hp = hp - atk}
    }
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!{shark = 1}
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_7b
"""
{
  - iB == 0 ?
    You're out of bombs!
  - else ?
    You threw a bomb! {iB = iB - 1}{exit "battle-squid,3,10"}
    {shuffle
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 1}
    }{
      - bomb == 0 ?
        It hurt {say ename} for {say atk * 2} damage{ehp = ehp - atk*2}
      - else ?
        It exploded too soon and hit you! {hp = hp - atk}
    }
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
        {
          - later == 1 ?
            {later = 2}
        }
        You've learned the sea spell, "Heal"
        Create cool water to soothe your pain. {mH = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_7c
"""
{
  - iB == 0 ?
    You're out of bombs!
  - else ?
    You threw a bomb! {iB = iB - 1}{exit "battle-dragon,3,10"}
    {shuffle
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 1}
    }{
      - bomb == 0 ?
        It hurt {say ename} for {say atk * 2} damage{ehp = ehp - atk*2}
      - else ?
        It exploded too soon and hit you! {hp = hp - atk}
    }
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated!
        Gained {say egold} gold and {say exp} xp! {gold = gold + egold} {xp = xp + exp}
        {
          - later == 1 ?
            {later = 2}
        }
        You've learned the volcano spell, "Fire"
        Summon flames to attack! {mF = 1}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_7d
"""
{
  - iB == 0 ?
    You're out of bombs!
  - else ?
    You threw a bomb! {iB = iB - 1}{exit "battle-man,3,10"}
    {shuffle
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 0}
      - {bomb = 1}
    }{
      - bomb == 0 ?
        It hurt {say ename} for {say atk * 2} damage{ehp = ehp - atk*2}
      - else ?
        It exploded too soon and hit you! {hp = hp - atk}
    }
    {
      - burning > 0 ?
        {say ename} is on fire! Took {say lvl} damage. {ehp = ehp - lvl} {burn = burn - 1}
    }{
      - ehp <= 0 ?
        {say ename} is defeated! {man = man + 1}
        {
          - manplace == 1 ?
            {manforest = 1}
          - manplace == 2 ?
            {mansea = 1}
          - manplace == 3 ?
            {manvolcano = 1}
        }
        Gained {say egold} gold and {say exp} xp!
        {gold = gold + egold}
        {xp = xp + exp}
        {
          - xp >= maxxp ?
            {xp = xp - maxxp}
            {lvl = lvl + 1}
            {maxxp = lvl*5}
            You reached level {say lvl}!
            ATK rose by 1! {atk = atk + 1}
            MAX HP rose by 3! {maxhp = maxhp + 3}{hp = maxhp}
            {
              - lvl == 3 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 5 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 7 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
              - lvl == 9 ?
                You gained a spell slot!{maxmp = maxmp + 1}
                You can cast {say maxmp} spells per battle
            }
          - else ?
            {txp = maxxp - xp}
            {say txp} xp left to next level
        }
        {exit wgoto}
      - else ?
        {
          - shield > 0 ?
            {shield = shield - 1}
            {
              - lvl < 6 ?
                {sum = eatk - 1}
              - lvl < 9 ?
                {sum = eatk - 2}
              - else ?
                {sum = eatk - 3}
            }{
              - sum > 0 ?
                {say ename} attacks you for {say sum} damage! (magic shield absorbed some damage) {hp = hp - sum}
              - else ?
                Your magic shield completely absorbed the attack!
            }
          - else ?
            {say ename} attacks you for {say eatk} damage! {hp = hp - eatk}
        }
        Your health: {say hp}/{say maxhp}
        Enemy health: {say ehp}
    }
    {
      - hp <= 0 ?
        you died... {hp = maxhp}{hp = maxhp}
        {exit lgoto}
    }   
}
"""

DLG SPR_7e
"""
{
  - iR == 0 ?
    You're out of escape rockets!
  - else ?
    {iR = iR - 1}
    You light the rocket and fly away!
    {exit lgoto}
}
"""

DLG SPR_7f
"""
{
  - iR == 0 ?
    You're out of escape rockets!
  - else ?
    {iR = iR - 1}
    You light the rocket and fly away!
    {exit lgoto}
}
"""

DLG SPR_7g
"""
{
  - iR == 0 ?
    You're out of escape rockets!
  - else ?
    {iR = iR - 1}
    You light the rocket and fly away!
    {exit lgoto}
}
"""

DLG SPR_7h
"""
{
  - iR == 0 ?
    You're out of escape rockets!
  - else ?
    {iR = iR - 1}
    You light the rocket and fly away!
    {exit lgoto}
}
"""

DLG SPR_7i
"""
{
  - iR == 0 ?
    You're out of escape rockets!
  - else ?
    {iR = iR - 1}
    You light the rocket and fly away!
    {exit lgoto}
}
"""

DLG SPR_7j
"""
{sum = mH+mF+mS}
{
  - sum == 0 ?
    You don't know any spells!
  - mp == 0 ?
    You're out of spell slots!
  - else ?
    {exit "magic-man,3,10"}
}
"""

DLG SPR_7k
"""
{
  - man == 0 ?
    Just who is this guy?
  - man == 1 ?
    You met him again...
    what's his deal?
  - man == 2 ?
    You keep running into this strange man. Is he following you?
}
"""

DLG SPR_n
"""
{
  - mS == 0 ?
    So you think you can save us?
    Well, let's see how strong you really are.
    {lgoto = "house-home,8,6"}
    {wgoto = "map-forest2,13,9"}
    {eatk = 2}
    {ehp = 30}
    {ename = "tree"}
    {exp = 10}
    {egold = 20}
    {mp = maxmp}
    Big Tree wants to fight!{exit "battle-tree,3,10"}
  - else ?
    You did well to defeat me. Good luck.
}
"""

DLG SPR_4o
"""
{
  - shark == 0 ?
    {exit "map-sea3x,13,12"}
  - else ?
    {exit "map-sea3,13,12"}
}
"""

DLG SPR_4p
"""
{
  - shark == 0 ?
    {exit "map-sea3x,13,12"}
  - else ?
    {exit "map-sea3,13,12"}
}
"""

DLG SPR_4q
"""
{
  - shark == 0 ?
    {exit "map-sea3x,13,12"}
  - else ?
    {exit "map-sea3,13,12"}
}
"""

DLG SPR_7l
"""
{sum = bP + bR + bB}
{
  - sum < 3 ?
    {exit "item-beast,3,10"}
  - else ?
    {shuffle
      - {shk}It's no use.{shk}
      - {shk}What's the point?{shk}
      - {shk}You cannot win.{shk}
      - {shk}This is the end.{shk}
      - {shk}no no no no no{shk}
      - {shk}Give up.{shk}
      - {shk}Walk away.{shk}
    }
}
"""

DLG SPR_7m
"""
{sum = bF + bH + bS}
{
  - sum < 3 ?
    {exit "magic-beast,3,10"}
  - else ?
    {shuffle
      - {shk}It's no use.{shk}
      - {shk}What's the point?{shk}
      - {shk}You cannot win.{shk}
      - {shk}This is the end.{shk}
      - {shk}no no no no no{shk}
      - {shk}Give up.{shk}
      - {shk}Walk away.{shk}
    }
}
"""

DLG SPR_7n
{exit "battle-beast,3,10"}

DLG SPR_7o
{exit "battle-beast,3,10"}

DLG SPR_7p
"""
{
  - bI == 0?
    The beast is far more powerful than anything you've faced.{bI = 1}
  - else ?
    {shuffle
      - {shk}It's no use.{shk}
      - {shk}What's the point?{shk}
      - {shk}You cannot win.{shk}
      - {shk}This is the end.{shk}
      - {shk}no no no no no{shk}
      - {shk}Give up.{shk}
      - {shk}Walk away.{shk}
    }
}{sum = bI + bA + bH + bF + bS + bP + bR + bB}{
  - sum == 8 ?
    {exit "beast-final,3,10"}All that's left is to face the beast. No more menus, no more stats.
}
"""

DLG SPR_7q
"""
{
  - bA == 0?
    You lunge at the beast, but hit only darkness.{bA = 1}
  - else ?
    {shuffle
      - {shk}It's no use.{shk}
      - {shk}What's the point?{shk}
      - {shk}You cannot win.{shk}
      - {shk}This is the end.{shk}
      - {shk}no no no no no{shk}
      - {shk}Give up.{shk}
      - {shk}Walk away.{shk}
    }
}{sum = bI + bA + bH + bF + bS + bP + bR + bB}{
  - sum == 8 ?
    {exit "beast-final,3,10"}All that's left is to face the beast. No more menus, no more stats.
}
"""

DLG SPR_7r
"""
{
  - bH == 0?
    What good is healing? We all die in the end.{bH = 1}
  - else ?
    {shuffle
      - {shk}It's no use.{shk}
      - {shk}What's the point?{shk}
      - {shk}You cannot win.{shk}
      - {shk}This is the end.{shk}
      - {shk}no no no no no{shk}
      - {shk}Give up.{shk}
      - {shk}Walk away.{shk}
    }
}{sum = bI + bA + bH + bF + bS + bP + bR + bB}{
  - sum == 8 ?
    {exit "beast-final,3,10"}All that's left is to face the beast. No more menus, no more stats.
}
"""

DLG SPR_7s
"""
{
  - bF == 0?
    Fire springs forth from your hands. But in this darkness, it can't even light your way.{bF = 1}
  - else ?
    {shuffle
      - {shk}It's no use.{shk}
      - {shk}What's the point?{shk}
      - {shk}You cannot win.{shk}
      - {shk}This is the end.{shk}
      - {shk}no no no no no{shk}
      - {shk}Give up.{shk}
      - {shk}Walk away.{shk}
    }
}{sum = bI + bA + bH + bF + bS + bP + bR + bB}{
  - sum == 8 ?
    {exit "beast-final,3,10"}All that's left is to face the beast. No more menus, no more stats.
}
"""

DLG SPR_7t
"""
{
  - bS == 0?
    You summon the magic shield. It shatters like a sheet of glass.{bS = 1}
  - else ?
    {shuffle
      - {shk}It's no use.{shk}
      - {shk}What's the point?{shk}
      - {shk}You cannot win.{shk}
      - {shk}This is the end.{shk}
      - {shk}no no no no no{shk}
      - {shk}Give up.{shk}
      - {shk}Walk away.{shk}
    }
}{sum = bI + bA + bH + bF + bS + bP + bR + bB}{
  - sum == 8 ?
    {exit "beast-final,3,10"}All that's left is to face the beast. No more menus, no more stats.
}
"""

DLG SPR_7u
"""
{
  - bB == 0?
    A bomb? What can your little gadgets do against a god?{bB = 1}
  - else ?
    {shuffle
      - {shk}It's no use.{shk}
      - {shk}What's the point?{shk}
      - {shk}You cannot win.{shk}
      - {shk}This is the end.{shk}
      - {shk}no no no no no{shk}
      - {shk}Give up.{shk}
      - {shk}Walk away.{shk}
    }
}{sum = bI + bA + bH + bF + bS + bP + bR + bB}{
  - sum == 8 ?
    {exit "beast-final,3,10"}All that's left is to face the beast. No more menus, no more stats.
}
"""

DLG SPR_7v
"""
{
  - bR == 0?
    You cannot escape the beast.{bR = 1}
  - else ?
    {shuffle
      - {shk}It's no use.{shk}
      - {shk}What's the point?{shk}
      - {shk}You cannot win.{shk}
      - {shk}This is the end.{shk}
      - {shk}no no no no no{shk}
      - {shk}Give up.{shk}
      - {shk}Walk away.{shk}
    }
}{sum = bI + bA + bH + bF + bS + bP + bR + bB}{
  - sum == 8 ?
    {exit "beast-final,3,10"}All that's left is to face the beast. No more menus, no more stats.
}
"""

DLG SPR_7w
"""
{
  - bP == 0?
    How many potions did you bring? I guarantee it's not enough.{bP = 1}
  - else ?
    {shuffle
      - {shk}It's no use.{shk}
      - {shk}What's the point?{shk}
      - {shk}You cannot win.{shk}
      - {shk}This is the end.{shk}
      - {shk}no no no no no{shk}
      - {shk}Give up.{shk}
      - {shk}Walk away.{shk}
    }
}{sum = bI + bA + bH + bF + bS + bP + bR + bB}{
  - sum == 8 ?
    {exit "beast-final,3,10"}All that's left is to face the beast.
    No more menus, no more stats.
}
"""

DLG SPR_7y
"""
{beast=1}Creation is a grind. 

Nothing else matters until the project is over.
When I work on a game, it's all I think about.
But why? For the players? For myself?
Just to finish something?

I could give you an ending. Let you kill the beast.
Go back to the village, read everyone's praise.
But what would be the point? Would that make you happy?
I doubt it.

I'll let you keep going, at least. 
Maybe you missed something.{exit "map-village,7,7"}
"""

DLG SPR_7x
"""
The darkness in the castle is oppressive. 
A familiar figure stands before you.
{clr2}Welcome, little duck. You've come far.{clr2}
{clr2}Beasts like me take many forms. This one seemed appropriate.{clr2}
{clr2}I suppose you've come to battle. So let's battle.{clr2}{exit "battle-beast,3,10"}
"""

DLG SPR_7z
"""
The darkness in the castle is oppressive. 
A familiar figure stands before you.
{clr2}Welcome, little duck. You've come far.{clr2}
{clr2}Beasts like me take many forms. This one seemed appropriate.{clr2}
{clr2}I suppose you've come to battle. So let's battle.{clr2}{exit "battle-beast,3,10"}
"""

DLG SPR_80
"""
The darkness in the castle is oppressive. 
A familiar figure stands before you.
{clr2}Welcome, little duck. You've come far.{clr2}
{clr2}Beasts like me take many forms. This one seemed appropriate.{clr2}
{clr2}I suppose you've come to battle. So let's battle.{clr2}{exit "battle-beast,3,10"}
"""

DLG SPR_81
"""
The darkness in the castle is oppressive. 
A familiar figure stands before you.
{clr2}Welcome, little duck. You've come far.{clr2}
{clr2}Beasts like me take many forms. This one seemed appropriate.{clr2}
{clr2}I suppose you've come to battle. So let's battle.{clr2}{exit "battle-beast,3,10"}
"""

DLG SPR_82
What are you doing in my house? I don't know any more secrets!

DLG SPR_83
"""
{shuffle
  - Why is a fish so easy to weigh? Because it has it's own scales!
  - What do fish use to make telephone calls?
    A shell-phone!
  - Why didn't the crayfish share her toys?
    She was too shellfish!
  - What did the fish say to his boyfriend?
    Your plaice or mine?
}
"""

DLG SPR_84
"""
{shuffle
  - Why is a fish so easy to weigh? Because it has it's own scales!
  - What do fish use to make telephone calls?
    A shell-phone!
  - Why didn't the crayfish share her toys?
    She was too shellfish!
  - What did the fish say to his boyfriend?
    Your plaice or mine?
}
"""

DLG SPR_85
"""
{shuffle
  - Why is a fish so easy to weigh? Because it has it's own scales!
  - What do fish use to make telephone calls?
    A shell-phone!
  - Why didn't the crayfish share her toys?
    She was too shellfish!
  - What did the fish say to his boyfriend?
    Your plaice or mine?
}
"""

DLG SPR_86
"""
{shuffle
  - Why is a fish so easy to weigh? Because it has it's own scales!
  - What do fish use to make telephone calls?
    A shell-phone!
  - Why didn't the crayfish share her toys?
    She was too shellfish!
  - What did the fish say to his boyfriend?
    Your plaice or mine?
}
"""

DLG SPR_87
"""
{shuffle
  - Why is a fish so easy to weigh? Because it has it's own scales!
  - What do fish use to make telephone calls?
    A shell-phone!
  - Why didn't the crayfish share her toys?
    She was too shellfish!
  - What did the fish say to his boyfriend?
    Your plaice or mine?
}
"""

DLG SPR_88
"""
{shuffle
  - Why is a fish so easy to weigh? Because it has it's own scales!
  - What do fish use to make telephone calls?
    A shell-phone!
  - Why didn't the crayfish share her toys?
    She was too shellfish!
  - What did the fish say to his boyfriend?
    Your plaice or mine?
}
"""

DLG SPR_89
"""
{shuffle
  - Why is a fish so easy to weigh? Because it has it's own scales!
  - What do fish use to make telephone calls?
    A shell-phone!
  - Why didn't the crayfish share her toys?
    She was too shellfish!
  - What did the fish say to his boyfriend?
    Your plaice or mine?
}
"""

DLG SPR_8a
"""
{shuffle
  - Why is a fish so easy to weigh? Because it has it's own scales!
  - What do fish use to make telephone calls?
    A shell-phone!
  - Why didn't the crayfish share her toys?
    She was too shellfish!
  - What did the fish say to his boyfriend?
    Your plaice or mine?
}
"""

VAR lvl
1

VAR xp
0

VAR ehp
0

VAR eatk
0

VAR hp
10

VAR mp
0

VAR atk
2

VAR ename
null

VAR gold
0

VAR egold
0

VAR exp
0

VAR maxhp
10

VAR maxmp
0

VAR maxxp
5

VAR burn
0

VAR shield
0

VAR bomb
0

VAR iP
0

VAR iB
0

VAR iR
0

VAR mF
0

VAR mH
0

VAR mS
0

VAR cave
0

VAR chest
0

VAR later
0

VAR manforest
0

VAR mansea
0

VAR man
0

VAR scuba
0

VAR manvolcano
0

VAR elder
0

VAR goto
"map-village,7,7"

VAR msum
0

VAR buy
0

VAR wpn
0

VAR arm
0

VAR milk
0

VAR shark
0

VAR manplace
0

VAR puck
0

VAR bF
0

VAR bS
0

VAR bP
0

VAR bR
0

VAR bB
0

VAR bI
0

VAR bA
0

VAR bH
0

VAR beast
0


