
Mustard Key

# BITSY VERSION 4.3

! ROOM_FORMAT 1

PAL 0
239,206,16
255,255,255
18,197,143

ROOM 0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,e,c,c,c,c,c,c,c,c,c,c,c,c,e,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,b,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,b,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,b,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,b,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,b,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,b,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,b,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,b,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,b,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,b,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,b,0
0,a,0,0,0,0,0,0,0,0,0,0,0,0,b,0
0,e,d,d,d,d,d,f,f,d,d,d,d,d,e,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME begin
WAL e,d,c,b,a
ITM 0 5,5
ITM 1 10,12
ITM 0 5,9
EXT 7,15 1 7,0
EXT 8,15 1 8,0
PAL 0

ROOM 1
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME south
EXT 7,0 0 7,15
EXT 8,0 0 8,15
PAL 0

TIL a
11000000
11000000
11000000
11000000
11000000
11000000
11000000
11000000

TIL b
00000011
00000011
00000011
00000011
00000011
00000011
00000011
00000011

TIL c
11111111
11111111
00000000
00000000
00000000
00000000
00000000
00000000

TIL d
00000000
00000000
00000000
00000000
00000000
00000000
11111111
11111111

TIL e
11111111
11111111
11000011
11000011
11000011
11000011
11111111
11111111

TIL f
00000000
00000000
00000000
00000000
00000000
00000000
01010101
10101010

SPR A
00011000
00011000
00011000
00111100
01111110
10111101
00100100
00100100
>
00000000
00011000
00011000
00011000
00111100
01111110
10111101
00100100
POS 0 3,3

SPR a
00000000
00000000
01010010
01110010
01110010
01111100
00111100
00100100
>
00000000
00000000
01010010
01110010
01110010
01111100
00111100
01000010
DLG SPR_0
POS 0 5,12

SPR c
00011000
00100100
00100100
00011000
10111101
00111100
00111100
00100100
>
00000000
00011000
00100100
00100100
00011000
10111101
00111100
00100100
DLG SPR_1
POS 0 10,9

SPR d
00000000
00000000
01010000
01110000
01111100
01111110
00111100
00100100
>
00000000
01010000
01110000
01111100
01111110
00111100
00100100
00000000
DLG SPR_2
POS 0 5,7

ITM 0
00000000
00000000
00000000
01111111
10111111
10111111
01111111
00011110
>
00100100
00010010
00000000
01111111
10111111
10111111
01111111
00011110
NAME tea
DLG ITM_0

ITM 1
00000000
00110000
00010000
00010000
00010000
00010000
00101000
00010000
NAME key
DLG ITM_1

ITM 2
00111000
01000100
01000100
00001000
00010000
00010000
00000000
00010000
NAME question
DLG ITM_2

DLG ITM_0
{clr3}{shk}TEA!{shk}{clr3}

DLG ITM_1
{clr3}{shk}KEY!{shk}{clr3}

DLG SPR_1
"""
{
  - {item "key"} == 0 ?
    Help, I forgot my {clr3}house key.{clr3}
  - {item "key"} == 1 ?
    You are my hero!
}
"""

DLG SPR_0
"""
{sequence
  - Hello, my name is {wvy}{clr1}Mustard{clr1}{wvy}

  - I love {shk}{clr2}CUPS OF TEA!!{clr2}{shk}
    
    {shk} You know? {shk}
}{
  - {item "tea"} == 0 ?
    Do you not love {wvy}{clr1}tea?{clr1}{wvy}
  - {item "tea"} == 1 ?
    Why not drink some {clr1}{wvy}more tea?{wvy}{clr1}
  - {item "tea"} == 2 ?
    Mmmmmm. {clr2}{clr1}Tea.{clr1}{clr2}
}
"""

DLG SPR_2
"""
{
  - {item "tea"} == 0 ?
    Do you not love {wvy}{clr1}tea?{clr1}{wvy}
  - {item "tea"} == 1 ?
    Why not drink some {clr1}{wvy}more tea?{wvy}{clr1}
  - {item "tea"} == 2 ?
    Mmmmmm. {wvy}{clr1}Tea.{clr1}{wvy}
}
"""

DLG ITM_2
"""
{
  - door == 0 ?
    The door is locked
  - door == 1 ?
    Go through the door to the south!
}
"""

VAR door
0


