Feed Me Hot Pink Mixtapes

# BITSY VERSION 5.2

! ROOM_FORMAT 1

PAL 0
255,220,159
171,62,49
255,127,248
211,211,211
0,0,0

ROOM 0
p,f,f,f,f,f,f,f,f,f,f,f,f,f,f,p
e,0,0,0,0,0,0,0,0,0,0,0,0,0,0,h
e,0,p,f,f,f,f,f,f,f,f,f,f,p,0,h
e,0,e,0,0,0,0,0,0,0,0,0,0,h,0,h
e,0,e,0,p,f,f,f,f,f,f,p,0,h,0,h
e,0,e,0,e,0,0,0,0,0,0,h,0,h,0,h
e,0,e,0,e,0,p,f,f,p,0,h,0,h,0,h
e,0,e,0,e,0,e,0,0,h,0,h,0,h,0,h
e,0,e,0,e,0,0,0,0,h,0,h,0,h,0,h
e,0,e,0,p,g,g,g,g,p,0,h,0,h,0,h
e,0,e,0,0,0,0,0,0,0,0,h,0,h,0,h
e,0,p,g,g,g,g,g,g,g,g,p,0,h,0,h
e,0,0,0,0,0,0,0,0,0,0,0,0,h,0,h
p,f,f,f,f,f,f,f,f,f,f,f,f,p,0,h
e,0,0,0,0,0,0,0,0,0,0,0,0,0,0,h
p,g,g,g,0,g,g,g,g,g,g,g,g,g,g,p
NAME ceiling
ITM 4 7,7
PAL 0

ROOM 1
v,v,v,v,0,v,v,v,v,v,v,v,v,v,v,v
0,y,z,0,0,0,0,z,y,0,0,0,0,0,z,y
0,y,z,v,v,v,v,z,y,v,v,v,v,v,z,y
y,y,z,y,v,y,v,z,z,0,0,v,z,0,z,z
y,z,z,0,z,0,v,z,z,v,v,v,z,v,v,z
y,z,v,v,z,v,y,v,z,z,0,0,z,v,y,z
0,z,v,y,z,0,0,v,v,z,v,v,z,v,0,z
v,v,v,y,z,v,v,0,0,z,v,v,z,v,v,z
0,v,0,0,z,v,y,v,v,z,v,0,z,z,v,v
0,v,v,v,v,0,z,0,0,z,0,v,v,z,y,v
0,0,0,v,v,v,z,v,v,v,v,v,y,z,0,v
0,0,0,v,0,0,z,z,v,v,0,v,0,z,v,0
k,n,n,o,v,v,v,z,v,0,0,v,v,z,y,y
k,l,m,o,v,y,y,z,y,y,y,v,0,z,y,y
k,q,r,0,0,0,0,z,0,0,0,v,v,z,0,0
v,v,v,v,v,v,v,v,v,v,v,v,v,v,v,v
NAME platform 1
ITM 1 10,9
ITM 1 7,7
ITM 1 3,4
ITM 1 10,3
ITM 1 14,10
ITM 1 5,11
ITM 1 12,13
ITM 1 14,6
ITM 1 13,3
ITM 1 2,8
ITM 1 0,6
ITM 2 4,14
ITM 2 6,14
ITM 3 15,14
ITM 1 5,1
ITM 5 8,9
END undefined 15,14
PAL 0

TIL e
00000101
00001010
00001010
00010100
00001010
00001010
00000101
00000101
NAME border 1
WAL true

TIL f
00000000
00000000
00000000
00001000
00110110
11001001
00110110
11000001
NAME border 2
WAL true

TIL g
10000011
01101100
10010011
01101100
00010000
00000000
00000000
00000000
NAME border 3
WAL true

TIL h
10100000
10100000
01010000
01010000
00101000
01010000
01010000
10100000
NAME border 4
WAL true

TIL k
10101010
01010101
10101010
01010101
10101010
01010101
10101010
01010101
NAME tape rec 1
WAL true
COL 4

TIL l
00111111
01000100
10000010
10111010
10000010
01000100
00111000
00000000
>
00111111
01000100
10010010
10010010
10010010
01000100
00111000
00000000
NAME tape spool 1
COL 4

TIL m
11111000
01000100
10000010
10111010
10000010
01000100
00111000
00000000
>
11111000
01000100
10010010
10010010
10010010
01000100
00111000
00000000
NAME tape spool 2
COL 4

TIL n
10101010
01010101
10101010
01010101
10101010
01010101
10101010
00000000
NAME tape rec 2
WAL true
COL 4

TIL o
10101010
01010100
10101010
01010100
10101010
01010100
10101010
01010100
NAME tape rec 3
WAL true
COL 4

TIL p
00100100
01000010
10011001
00101100
00110100
10011001
01000010
00100100
>
00100100
01000010
10011001
00110100
00101100
10011001
01000010
00100100
NAME border corner
WAL true

TIL q
10101010
00000000
01101101
01001101
01101001
01001101
00000000
01010101
>
10101010
00000000
00000001
00000001
00000001
00000001
00000000
01010101
NAME mouth left
WAL true
COL 4

TIL r
10101010
00000000
10110000
10101000
00101000
10110000
00000000
01010101
>
10101010
00000000
00010110
10110110
01010100
01010110
00000000
01010101
NAME mouth right
WAL true
COL 4

TIL v
11011111
10101010
01010101
10101010
11111111
00001000
00001000
00001000
NAME bricks
WAL true

TIL x
11111111
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME floor

TIL y
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME blank wall
WAL true

TIL z
00000000
01111100
00000000
00111110
00111110
00000000
01111100
01111100
>
00000000
00111110
00000000
01111100
01111100
00000000
00111110
00111110
NAME cd box sets
COL 3

SPR A
11000011
10111101
01000010
01101010
01010010
01000010
00101010
00001000
>
11000011
10111101
01000010
01101010
01010010
01000010
01101000
00100000
POS 1 5,14

SPR a
11111110
11111110
11000110
11010110
11001110
11010110
11111110
01111100
NAME record
DLG SPR_4

SPR b
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME ideas
DLG SPR_1

SPR c
11111110
11111110
11011010
10010010
10010010
11011010
11111110
01111100
NAME rewind sprite
DLG SPR_3

SPR d
11111110
11111110
11101110
11100110
11100110
11101110
11111110
01111100
NAME play sprite
DLG SPR_0
POS 0 6,8

SPR e
11111110
11111110
10110110
10010010
10010010
10110110
11111110
01111100
NAME f forward sprite
DLG SPR_2

SPR f
11111110
11111110
11000110
11000110
11000110
11000110
11111110
01111100
NAME stop sprite
DLG SPR_5

SPR g
11111110
11111110
11010110
11010110
11010110
11010110
11111110
01111100
NAME pause sprite

SPR h
10101010
01010100
10101010
01000000
10000000
01000000
10101010
01010100
>
10101010
01010100
10111110
01101010
11000000
01101010
10111110
01010100
NAME tape mouth
DLG SPR_6
POS 1 3,14
COL 4

SPR i
10111111
11011010
10110101
10011010
11011111
00001000
00001000
00001000
NAME crack sprite
DLG SPR_7
POS 1 4,0
COL 1

ITM 0
00000000
00000000
01111100
10000010
10000010
10000010
11111110
00000000
>
00000000
00000000
01111100
11111110
10010110
11010010
11111110
00000000
>
00000000
00000000
01111100
11111110
11010010
10010110
11111110
00000000
>
00000000
00000000
01111100
11111110
10110010
10011010
11111110
00000000
NAME story ideas

ITM 1
00000000
00000000
01111100
11111110
10011010
10110010
11111110
00000000
>
00000000
00000000
01111100
11111110
10010110
11010010
11111110
00000000
>
00000000
00000000
01111100
11111110
11010010
10010110
11111110
00000000
>
00000000
00000000
01111100
11111110
10110010
10011010
11111110
00000000
NAME tapes
DLG ITM_1

ITM 2
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME start text
DLG ITM_0

ITM 3
11111110
11111110
11000110
11000110
11000110
11111110
11111110
00000000
NAME stop item

ITM 4
11000011
10111101
01000010
01010110
01001010
01000010
00100100
00100100
>
11000011
10111101
01000010
01101010
01010010
01000010
00100100
00100100
NAME spirit
DLG ITM_2

ITM 5
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME moonwalk item
DLG ITM_3

DLG SPR_1
"""
{sequence
  - Sounds of a hospital
  - Sounds of a park
  - Sounds of a school
  - A cacophony of laughter, anger, fear, sadness, joy
  - whose tape is this? What story is it telling. Can only play story if pick up tapes and you press tape buttons
}
"""

DLG SPR_0
"""
{
  - tapenum == 1 ?
    BumDa-BumDa-BumDa-BumDa... I love a good 80s octave synth bass line.... & this "That's Exactly What I'm Thinking Of When I Think Of 80s Synth Pop volume 9" has 23 variations of it.
  - tapenum == 2 ?

}
"""

DLG SPR_2
"""
{sequence
  - {track = track + 2}
}
"""

DLG SPR_3
{track = track - 2}

DLG SPR_4
{delete = 1}

DLG SPR_5
{delete = 0}

DLG ITM_1
"""
{shuffle
  - {tapenum = 1}
  - {tapenum = 2}
  - {tapenum = 3}
  - {tapenum = 4}
  - {tapenum = 5}
  - {tapenum = 6}
  - {tapenum = 7}
  - {tapenum = 8}
  - {tapenum = 9}
  - {tapenum = 10}
  - {tapenum = 11}
  - {tapenum = 12}
}
"""

DLG SPR_6
"""
{
  - tapenum == 1 ?
    BumDa-BumDa-BumDa-BumDa... I love a good 80s octave synth bass line.... & this {rbw}"That's Exactly What I'm Thinking Of When I Think Of 80s Synth Pop, Volume 9"{rbw} has 23 variations of it.
}{
  - tapenum == 2 ?
    {shk}SCREEEEEEEEEEEEEEEEEEEEEEE! BOOOOOP! BSCHK! ZZZZZZZZZZZZZZZ! SCREEEEEEEEEEEEEEEEEE!{shk} The therapeutic sound of {shk}BRRRRRRRRRRKKKK! ZZZZZZZZZZ{shk} {rbw}Jet Pac{rbw} loading.
}{
  - tapenum == 3 ?
    Rock music blares! Blares! Blares! Blares! Drums pounding! Guitars shredding! Vocals screech {shk}xxxxxxxxxxxxxxxlkdfhldnvgf vbfjnbglnblktngblgbnkbgbnbndbnbndknbdb{shk} ... but in the background something catches your ear. It drifts away again... what was that? There it is again amongst the noise. Your ear tunes to it through the noise. What is that? Is it words? A human voice? You listen closer, straining. "S-v- -e" is all you can hear. You strain further, listening over & over. Then, startled, you realise you can hear "Save me. Save me please! I am trapped in the cracks in the ceiling."
}{
  - tapenum == 4 ?
    Sounds of background chatter, laughter, adults, children, joking, cheers, cries of joy. A happy time. You take out the tape and look at the cover. {rbw}"Our last family holiday"{rbw}.
}{
  - tapenum == 5 ?
    {shk}Sounds of static!{shk} The red fox flees at dawn. {shk}Sounds of static!{shk} The blue cow will arrive by snow plough. {shk}Sounds of static!{shk} They will meet at the green goat and we will be delivered. {shk}Static fades{shk}
}{
  - tapenum == 6 ?
    {rbw}"Now That's Just Tedious, Volume 42"{rbw}
}{
  - tapenum == 7 ?
    {rbw}"The Best Of Boring Songs For Boring People (re-recorded)"{rbw}
}{
  - tapenum == 8 ?
    {rbw}"Music That Might Give You A Bit Of Wind (double tape pack)"{rbw}
}{
  - tapenum == 9 ?
    {rbw}"Another Christmas Compilation With At Least One Track That Isn't Really A Christmas Song"{rbw}
}{
  - tapenum == 10 ?
    {rbw}"They Sold At Least 5 Copies, Volume 1,000,000"{rbw}
}{
  - tapenum == 11 ?
    {rbw}"Your Favourite Love Songs Played On The Spoons"{rbw}
}{
  - tapenum == 12 ?
    {rbw}"The Ultimate Collection Of People Tooting Down Cardboard Tubes in Caves"{rbw}
}
"""

DLG SPR_7
{clr2}{wvy}Ahhhhhhhhhhh! Releeeeeeeeeeeease, after so many years being a trapped spirit boarded up in the roof. I thank you.... but to appease the gods you must now take my place.{wvy}{clr2}

DLG ITM_0
"""
{sequence
  - Hi, Hungry Opinionated Tape Deck. Let me climb up & down the stacks of CD box sets & 7" singles, & get you some tasty cassettes.
    
    {clr3}Thank you. Don't forget to feed them to me one at a time.{clr3}
  - 
}
"""

DLG ITM_2
Oh. Thank you so much for rescuing my spirit. But to appease the gods you must {shk}NOW TAKE MY PLACE.{shk} *Body swap sounds*

DLG ITM_3
{wvy}Heeeeeey!{wvy} I didn't know I could moon walk!

END 0
Clicking STOP & EJECT buttons {shk}flips you{shk} totally out of the game!

END undefined
Clicking the STOP & EJECT button {shk}flips you{shk} right out of the game!

VAR tapenum
0

VAR track
1

VAR delete
0

