ditchin' school....

# BITSY VERSION 4.2

! ROOM_FORMAT 1

PAL 0
NAME 0
211,243,234
53,193,155
37,137,109

PAL 1
253,247,187
170,153,4
116,104,3

PAL 2
128,128,192
255,255,255
255,255,255

ROOM 0
f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f
f,b,b,b,b,b,b,b,b,b,b,b,b,b,b,f
f,i,i,i,i,i,i,i,i,i,i,i,i,i,i,f
f,h,h,h,h,h,h,h,h,h,k,h,h,h,h,f
f,h,h,h,h,h,j,j,j,j,h,h,h,h,h,f
f,h,h,h,h,h,h,h,h,h,h,h,h,h,h,f
f,h,h,h,h,h,h,h,h,h,h,h,h,h,h,f
f,h,h,h,h,h,h,h,h,h,h,h,h,h,h,f
f,a,a,a,a,a,e,c,c,d,a,a,a,a,a,a
f,b,b,b,b,b,e,c,c,d,b,b,b,b,b,b
f,i,i,i,i,i,i,i,i,i,i,i,i,i,i,i
g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h
g,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h
f,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h
f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f
a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
WAL a,b,f,l
ITM 1 1,11
ITM 1 1,12
EXT 15,10 1 0,10
EXT 15,11 1 0,11
EXT 15,12 1 0,12
EXT 15,13 1 0,13
END 0 0,11
END 0 0,12
PAL 0

ROOM 1
f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f
f,b,b,b,b,b,b,b,b,b,b,b,b,b,b,f
f,i,i,i,i,i,i,i,i,i,i,i,i,i,i,f
f,h,h,h,h,h,h,h,h,h,k,h,h,h,h,f
f,h,h,h,h,h,j,j,j,j,h,h,h,h,h,f
f,h,h,h,h,h,h,h,h,h,h,h,h,h,h,f
f,h,h,h,h,h,h,h,h,h,h,h,h,h,h,f
f,h,h,h,h,h,h,h,h,h,h,h,h,h,h,f
a,a,a,a,a,a,e,c,c,d,a,a,a,a,a,f
b,b,b,b,b,b,e,c,c,d,b,b,b,b,b,f
i,i,i,i,i,i,i,i,i,i,i,i,i,i,i,f
h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,f
h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,f
h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,f
f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f
a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
WAL a,b,f,g,l
EXT 0,10 0 15,10
EXT 0,11 0 15,11
EXT 0,12 0 15,12
EXT 0,13 0 15,13
PAL 1

TIL a
11111111
11111111
01100110
01100110
01100110
01100110
01100110
01100110
NAME tile

TIL b
01100110
01100110
01100110
01100110
01100110
01100110
01100110
01100110

TIL c
00000000
11111111
00000000
11111111
00000000
11111111
00000000
11111111

TIL d
00000010
11111111
00000010
11111111
00000010
11111111
00000010
11111111

TIL e
01000000
11111111
01000000
11111111
01000000
11111111
01000000
11111111

TIL f
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111

TIL g
11010101
11011011
10110101
10111011
11010101
11011011
10110101
10111011

TIL h
11001100
11001100
00110011
00110011
11001100
11001100
00110011
00110011

TIL i
00000000
11001100
00110011
00110011
11001100
11001100
00110011
00110011

TIL j
11111111
00000000
11111111
00110011
11001100
11001100
00110011
00110011

TIL k
11001100
11001100
10110011
10110011
11001100
11001100
10110011
10110011

TIL l
11111111
11111111
11111111
11111111
11111111
11111111
11111111
11111111

SPR A
00000000
00010100
00011100
00011110
00011100
01111100
00111100
00010100
>
00000000
00010100
00011100
00011110
00111100
00111100
00111100
00010100
DLG SPR_0
POS 0 2,12
ITM 0 2

SPR a
00010100
00011100
00011110
00001110
00111110
00101110
00101110
00101010
DLG SPR_0
POS 0 8,12

SPR b
00000000
00011000
00101000
00001000
00001000
00001000
00111110
00000000
>
11111111
11100111
11010111
11110111
11110111
11110111
11000001
11111111
DLG SPR_1
POS 0 6,3

SPR c
00000000
00111100
01000010
01000100
00011000
00100000
01111110
00000000
>
11111111
11000011
10111101
10111011
11100111
11011111
10000001
11111111
DLG SPR_2
POS 0 7,3

SPR d
00000000
00111100
01000010
00011100
00000010
01000010
00111100
00000000
>
11111111
11000011
10111101
11100011
11111101
10111101
11000011
11111111
DLG SPR_3
POS 0 8,3

SPR g
00000000
00011100
00100100
01000100
01111110
00000100
00000100
00000000
>
11111111
11100011
11011011
10111011
10000001
11111011
11111011
11111111
DLG SPR_6
POS 0 9,3

SPR m2_1
00000000
00011000
00101000
00001000
00001000
00001000
00111110
00000000
>
11111111
11100111
11010111
11110111
11110111
11110111
11000001
11111111
DLG SPR_10
POS 1 6,3

SPR m2_2
00000000
00111100
01000010
01000100
00011000
00100000
01111110
00000000
>
11111111
11000011
10111101
10111011
11100111
11011111
10000001
11111111
DLG SPR_11
POS 1 7,3

SPR m2_3
00000000
00111100
01000010
00011100
00000010
01000010
00111100
00000000
>
11111111
11000011
10111101
11100011
11111101
10111101
11000011
11111111
DLG SPR_12
POS 1 8,3

SPR m2_4
00000000
00011100
00100100
01000100
01111110
00000100
00000100
00000000
>
11111111
11100011
11011011
10111011
10000001
11111011
11111011
11111111
DLG SPR_13
POS 1 9,3

SPR e
00000000
00000000
00000000
00111110
01100010
01100010
00011100
00000000
DLG SPR_4
POS 0 3,5

SPR f
00000000
00000000
00000000
00000000
00111100
01000010
00111100
00000000
DLG SPR_5
POS 0 3,4

SPR h
00000000
00000000
00000000
01010000
01110010
01111110
00111100
00000000
DLG SPR_7
POS 0 12,4

SPR k
00111100
00100100
01111110
11101011
01111110
00000000
00000000
00000000
>
00000000
00111100
00100100
01111110
11101011
01111110
00000000
00000000
DLG SPR_8
POS 0 12,5

SPR m3
00101000
00101000
00111000
01111000
00111000
00111100
00111100
00101000
DLG SPR_e
POS 1 9,12

SPR m4
00000000
00000000
01111100
10110011
10010001
10111011
01111100
00000000
DLG SPR_a
POS 1 3,4

SPR m5
00111100
00100100
00111100
00101100
00110100
01101110
11111111
01111110
DLG SPR_b
POS 1 12,4

SPR m6
00000000
00100000
00111100
01110010
10111001
10001101
11000011
01111110
DLG SPR_c
POS 1 3,5

SPR m7
00000000
00000000
00000000
00000000
00111010
01111100
00101000
00000000
DLG SPR_d
POS 1 12,5

ITM 0
00000000
00000000
00000000
00111100
01100100
00100100
00011000
00000000
NAME tea
DLG ITM_0

ITM 1
11001100
11001100
00110011
00110011
11001100
11001100
00110011
00110011
DLG ITM_1

DLG SPR_0
"""
{
 - talked_to_gramps == null ?
  hello there, little one. i'm happy to see the younger generation here at this museum.
  may i ask a favor of you?
  the items upstairs must be arranged for the exhibit tomorrow, but my back isn't feeling up to the task.
  each item must be related to the items adjacent to it, in order for the exhibit to be a success.
  talk to me again once you've arranged the items.
  { talked_to_gramps = true }
 - map_2_complete == true ?
  you finished arranging the second exhibit?
  thank you very much,
  little one.
  i'm sure if you come to
  the exhibit tomorrow,
  we'll have something
  special for you.
 - else?
  {
   - item_1 == null ?
    you haven't placed all the items yet... make sure each item is on a pillar. pillar 1 seems empty.
   - else ?
    {
     - item_2 == null ?
      you haven't placed all the items yet... make sure each item is on a pillar. pillar 2 seems empty.
     - else ?
     {
      - item_3 == null ?
       you haven't placed all the items yet... make sure each item is on a pillar. pillar 3 seems empty.
      - else ?
      {
       - item_4 == null ?
        you haven't placed all the items yet... make sure each item is on a pillar. pillar 4 seems empty.
       - else ?
       {
         - item_1 == "saucer" ?
           {
             - item_2 == "UFO" ?
               the {clr2}UFO{clr2}
               is a flying {clr2}saucer{clr2}...
               i don't think the {clr2}{ say item_2 }{clr2}
               relates to the {clr2}{ say item_3 }{clr2}.{br}try again.
             - item_2 == "teacup" ?
               the {clr2}saucer{clr2} holds
               the {clr2}teacup{clr2}...
               {
                 - item_3 == "cat" ?
                   the {clr2}teacup{clr2} has a picture
                   of the {clr2}cat{clr2}...
                   i don't think the {clr2}{ say item_3 }{clr2}
                   relates to the {clr2}{ say item_4 }{clr2}.{br}try again.
                 - else ?
                   i don't think the {clr2}{ say item_2 }{clr2}
                   relates to the {clr2}{ say item_3 }{clr2}.{br}try again.
               }
             - else ?
               i don't think the {clr2}{ say item_1 }{clr2}
               relates to the {clr2}{ say item_2 }{clr2}.{br}try again.
           }
         - item_1 == "teacup" ?
           {
             - item_2 == "cat" ?
               the {clr2}teacup{clr2} has a picture
               of the {clr2}cat{clr2}...
               i don't think the {clr2}{ say item_2 }{clr2}
               relates to the {clr2}{ say item_3 }{clr2}.{br}try again.
             - item_2 == "saucer" ?
               the {clr2}saucer{clr2} holds
               the {clr2}teacup{clr2}...
               {
                 - item_3 == "UFO" ?
                   and the {clr2}UFO{clr2}
                   is a flying {clr2}saucer{clr2}...
                   i don't think the {clr2}{ say item_3 }{clr2}
                   relates to the {clr2}{ say item_4 }{clr2}.{br}try again.
                 - else ?
                   i don't think the {clr2}{ say item_2 }{clr2}
                   relates to the {clr2}{ say item_3 }{clr2}.{br}try again.
               }
             - else ?
               i don't think the {clr2}{ say item_1 }{clr2}
               relates to the {clr2}{ say item_2 }{clr2}.{br}try again.
           }
         - item_1 == "cat" ?
         {
           - item_2 == "teacup" ?
             the {clr2}teacup{clr2} has a picture
             of the {clr2}cat{clr2}...
           {
             - item_3 == "saucer" ?
               the {clr2}saucer{clr2} holds
               the {clr2}teacup{clr2}...
             {
               - item_4 == "UFO" ?
                 and the {clr2}UFO{clr2}
                 is a flying {clr2}saucer{clr2}!{ map_1_complete = true }
                 thank you, little one! this exhibit is ready for tomorrow.
                 why don't you see if my granddaughter, in the next room, needs any help?
               - else ?
                 i don't think the {clr2}{ say item_3 }{clr2}
                 relates to the {clr2}{ say item_4 }{clr2}.{br}try again.
             }
             - else ?
               i don't think the {clr2}{ say item_2 }{clr2}
               relates to the {clr2}{ say item_3 }{clr2}.{br}try again.
           }
           - else ?
             i don't think the {clr2}{ say item_1 }{clr2}
             relates to the {clr2}{ say item_2 }{clr2}.{br}try again.
         }
         - item_1 == "UFO" ?
         {
           - item_2 == "saucer" ?
           the {clr2}UFO{clr2}
           is a flying {clr2}saucer{clr2}...
           {
             - item_3 == "teacup" ?
             the {clr2}saucer{clr2} holds
             the {clr2}teacup{clr2}...
             {
               - item_4 == "cat" ?
                 and the {clr2}teacup{clr2} has
                 a picture of the {clr2}cat{clr2}!{ map_1_complete = true }
                 thank you, little one! this exhibit is ready for tomorrow.
                 why don't you see if my granddaughter, in the next room, needs any help?
               - else ?
                 i don't think the {clr2}{ say item_3 }{clr2}
                 relates to the {clr2}{ say item_4 }{clr2}.{br}try again.
             }
             - else ?
               i don't think the {clr2}{ say item_2 }{clr2}
               relates to the {clr2}{ say item_3 }{clr2}.{br}try again.
           }
           - else ?
             i don't think the {clr2}{ say item_1 }{clr2}
             relates to the {clr2}{ say item_2 }{clr2}.{br}try again.
         }

         - else ?
           i'm not sure what's going on there.
       }
      }
     }
    }
  }
}
"""

DLG ITM_0
You found a nice warm cup of tea

DLG SPR_1
"""
{
 - item_1 == null ?
   you can place an item here.{br}
 - item == item_1 ?
   the {clr2}{ say item_1 }{clr2} is already on the pedestal.
 - else ?
   the {clr2}{ say item_1 }{clr2}{br}is on the pedestal.
}{
 - item == null ?
  {br}you aren't holding anything.
 - item == item_1 ?
 - else ?
  {br}you put the {clr2}{ say item }{clr2} {br}on the pedestal.{ item_1 = item }{ item = null }{
   - item_2 == item_1 ?
   {br}the {clr2}{ say item_1 }{clr2} disappears{br}from pedestal 2.{ item_2 = null }
   - item_4 == item_1 ?
   {br}the {clr2}{ say item_1 }{clr2} disappears{br}from pedestal 4.{ item_4 = null }
   - item_3 == item_1 ?
   {br}the {clr2}{ say item_1 }{clr2} disappears{br}from pedestal 3.{ item_3 = null }
  }}
"""

DLG SPR_2
"""
{
 - item_2 == null ?
   you can place an item here.{br}
 - item == item_2 ?
   the {clr2}{ say item_2 }{clr2} is already on the pedestal.
 - else ?
   the {clr2}{ say item_2 }{clr2}{br}is on the pedestal.
}{
 - item == null ?
  {br}you aren't holding anything.
 - item == item_2 ?
 - else ?
  {br}you put the {clr2}{ say item }{clr2} {br}on the pedestal.{ item_2 = item }{ item = null }{
   - item_1 == item_2 ?
   {br}the {clr2}{ say item_2 }{clr2} disappears{br}from pedestal 1.{ item_1 = null }
   - item_4 == item_2 ?
   {br}the {clr2}{ say item_2 }{clr2} disappears{br}from pedestal 4.{ item_4 = null }
   - item_3 == item_2 ?
   {br}the {clr2}{ say item_2 }{clr2} disappears{br}from pedestal 3.{ item_3 = null }
  }}
"""

DLG SPR_3
"""
{
 - item_3 == null ?
   you can place an item here.{br}
 - item == item_3 ?
   the {clr2}{ say item_3 }{clr2} is already on the pedestal.
 - else ?
   the {clr2}{ say item_3 }{clr2}{br}is on the pedestal.
}{
 - item == null ?
  {br}you aren't holding anything.
 - item == item_3 ?
 - else ?
  {br}you put the {clr2}{ say item }{clr2} {br}on the pedestal.{ item_3 = item }{ item = null }{
   - item_1 == item_3 ?
   {br}the {clr2}{ say item_3 }{clr2} disappears{br}from pedestal 1.{ item_1 = null }
   - item_4 == item_3 ?
   {br}the {clr2}{ say item_3 }{clr2} disappears{br}from pedestal 4.{ item_4 = null }
   - item_2 == item_3 ?
   {br}the {clr2}{ say item_3 }{clr2} disappears{br}from pedestal 2.{ item_2 = null }
  }}
"""

DLG SPR_6
"""
{
 - item_4 == null ?
   you can place an item here.{br}
 - item == item_4 ?
   the {clr2}{ say item_4 }{clr2} is already on the pedestal.
 - else ?
   the {clr2}{ say item_4 }{clr2}{br}is on the pedestal.
}{
 - item == null ?
  {br}you aren't holding anything.
 - item == item_4 ?
 - else ?
  {br}you put the {clr2}{ say item }{clr2}{br}on the pedestal.{ item_4 = item }{ item = null }{
   - item_1 == item_4 ?
   {br}the {clr2}{ say item_4 }{clr2} disappears{br}from pedestal 1.{ item_1 = null }
   - item_3 == item_4 ?
   {br}the {clr2}{ say item_4 }{clr2} disappears{br}from pedestal 3.{ item_3 = null }
   - item_2 == item_4 ?
   {br}the {clr2}{ say item_4 }{clr2} disappears{br}from pedestal 2.{ item_2 = null }
  }}
"""

DLG SPR_4
"""
this is a {clr2}teacup{clr2}. a picture of a cat is painted on it.
it looks very old.
{
 - item == null ?
  you pick it up.{ item = "teacup" } 
 - item == "teacup" ?
  you set the {clr2}teacup{clr2} down.{ item = null } 
 - else ?
  you're holding something else.
}
"""

DLG SPR_5
"""
this is a {clr2}saucer{clr2}.
you put a cup here when you get tired of holding it.
{
 - item == null ?
  you pick it up.{ item = "saucer" }
 - item == "saucer" ?
  you set the {clr2}saucer{clr2} down.{ item = null } 
 - else ?
  you're holding something else.
}
"""

DLG SPR


DLG SPR_7
"""
this is a small porcelain figurine of a {clr2}cat{clr2}.
it looks very old.

{
 - item == null ?
   you pick it up.{ item = "cat" } 
 - item == "cat" ?
   you set the {clr2}cat{clr2} down.{ item = null } 
 - else ?
   you're holding something else.
}
"""

DLG SPR_8
"""
this is a model of a {clr2}UFO{clr2}.

somehow, it's hovering
above the ground.
{
 - item == null ?
   you pick it up.{ item = "UFO" } 
 - item == "UFO" ?
   you set the {clr2}UFO{clr2} down.
   it begins to float defiantly.{ item = null } 
 - else ?
   you're holding something else.
}
"""

DLG SPR_10
"""
{
 - map2_item_1 == null ?
   you can place an item here.{br}
 - map2_item == map2_item_1 ?
   the {clr2}{ say map2_item_1 }{clr2} is already on the pedestal.
 - else ?
   the {clr2}{ say map2_item_1 }{clr2}{br}is on the pedestal.
}{
 - map2_item == null ?
  {br}you aren't holding anything.
 - map2_item == map2_item_1 ?
 - else ?
  {br}you put the {clr2}{ say map2_item }{clr2} {br}on the pedestal.{ map2_item_1 = map2_item }{ map2_item = null }{
   - map2_item_2 == map2_item_1 ?
   {br}the {clr2}{ say map2_item_1 }{clr2} disappears{br}from pedestal 2.{ map2_item_2 = null }
   - map2_item_4 == map2_item_1 ?
   {br}the {clr2}{ say map2_item_1 }{clr2} disappears{br}from pedestal 4.{ map2_item_4 = null }
   - map2_item_3 == map2_item_1 ?
   {br}the {clr2}{ say map2_item_1 }{clr2} disappears{br}from pedestal 3.{ map2_item_3 = null }
  }}
"""

DLG SPR_11
"""
{
 - map2_item_2 == null ?
   you can place an item here.{br}
 - map2_item == map2_item_2 ?
   the {clr2}{ say map2_item_2 }{clr2} is already on the pedestal.
 - else ?
   the {clr2}{ say map2_item_2 }{clr2}{br}is on the pedestal.
}{
 - map2_item == null ?
  {br}you aren't holding anything.
 - map2_item == map2_item_2 ?
 - else ?
  {br}you put the {clr2}{ say map2_item }{clr2} {br}on the pedestal.{ map2_item_2 = map2_item }{ map2_item = null }{
   - map2_item_1 == map2_item_2 ?
   {br}the {clr2}{ say map2_item_2 }{clr2} disappears{br}from pedestal 1.{ map2_item_1 = null }
   - map2_item_4 == map2_item_2 ?
   {br}the {clr2}{ say map2_item_2 }{clr2} disappears{br}from pedestal 4.{ map2_item_4 = null }
   - map2_item_3 == map2_item_2 ?
   {br}the {clr2}{ say map2_item_2 }{clr2} disappears{br}from pedestal 3.{ map2_item_3 = null }
  }}
"""

DLG SPR_12
"""
{
 - map2_item_3 == null ?
   you can place an item here.{br}
 - map2_item == map2_item_3 ?
   the {clr2}{ say map2_item_3 }{clr2} is already on the pedestal.
 - else ?
   the {clr2}{ say map2_item_3 }{clr2}{br}is on the pedestal.
}{
 - map2_item == null ?
  {br}you aren't holding anything.
 - map2_item == map2_item_3 ?
 - else ?
  {br}you put the {clr2}{ say map2_item }{clr2} {br}on the pedestal.{ map2_item_3 = map2_item }{ map2_item = null }{
   - map2_item_1 == map2_item_3 ?
   {br}the {clr2}{ say map2_item_3 }{clr2} disappears{br}from pedestal 1.{ map2_item_1 = null }
   - map2_item_4 == map2_item_3 ?
   {br}the {clr2}{ say map2_item_3 }{clr2} disappears{br}from pedestal 4.{ map2_item_4 = null }
   - map2_item_2 == map2_item_3 ?
   {br}the {clr2}{ say map2_item_3 }{clr2} disappears{br}from pedestal 2.{ map2_item_2 = null }
  }}
"""

DLG SPR_13
"""
{
 - map2_item_4 == null ?
   you can place an item here.{br}
 - map2_item == map2_item_4 ?
   the {clr2}{ say map2_item_4 }{clr2} is already on the pedestal.
 - else ?
   the {clr2}{ say map2_item_4 }{clr2}{br}is on the pedestal.
}{
 - map2_item == null ?
  {br}you aren't holding anything.
 - map2_item == map2_item_4 ?
 - else ?
  {br}you put the {clr2}{ say map2_item }{clr2}{br}on the pedestal.{ map2_item_4 = map2_item }{ map2_item = null }{
   - map2_item_1 == map2_item_4 ?
   {br}the {clr2}{ say map2_item_4 }{clr2} disappears{br}from pedestal 1.{ map2_item_1 = null }
   - map2_item_3 == map2_item_4 ?
   {br}the {clr2}{ say map2_item_4 }{clr2} disappears{br}from pedestal 3.{ map2_item_3 = null }
   - map2_item_2 == map2_item_4 ?
   {br}the {clr2}{ say map2_item_4 }{clr2} disappears{br}from pedestal 2.{ map2_item_2 = null }
  }}
"""

DLG SPR_9
it's a drwaing

DLG SPR_a
"""
it's a {clr2}ship{clr2} in a bottle!
it's like a puzzle...
how do they get these ships
inside the bottles?
{
 - map2_item == null ?
   you pick it up.{ map2_item = "ship" } 
 - map2_item == "ship" ?
   you set the {clr2}{ say map2_item }{clr2} down.{ map2_item = null } 
 - else ?
   you're holding something else.
}
"""

DLG SPR_b
"""
this is a souvenir, made to look like the {clr2}lighthouse{clr2} it's from.
there's a battery compartment on the bottom...
a clock set in the side of it
is not running,
and the electric light at the top is also dead.
{
 - map2_item == null ?
   you pick it up.{ map2_item = "lighthouse" } 
 - map2_item == "lighthouse" ?
   you set the {clr2}{ say map2_item }{clr2} down.{ map2_item = null } 
 - else ?
   you're holding something else.
}
"""

DLG SPR_c
"""
this miniature {clr2}sundial{clr2} isn't really working indoors.
it's made of wood, and it flips closed like an old phone,
so it's easier to carry
around with you.
{
 - map2_item == null ?
   you pick it up.{ map2_item = "sundial" } 
 - map2_item == "sundial" ?
   you set the {clr2}{ say map2_item }{clr2} down.{map2_item = null} 
 - else ?
   you're holding something else.
}
"""

DLG SPR_d
"""
this is a {clr2}turtle{clr2},
made up of colorful stones,
arranged and held together
by glass.
its many colors glimmer
under the bright museum lights.
{
 - map2_item == null ?
   you pick it up.{map2_item = "turtle"} 
 - map2_item == "turtle" ?
   you set the {clr2}{ say map2_item }{clr2} down.{map2_item = null} 
 - else ?
   you're holding something else.
}
"""

DLG SPR_e
"""
{
 - talked_to_gramps == null ?
  hello there, little one.
  shouldn't you be in school?
 - map_2_complete == true ?
  thank you again, little one,
  but you should head home now.
 - talked_to_assistant == null ?
  hello there, little one.{br}
  oh, gramps asked you to help with the exhibits?
  {
    - map_1_complete == null ?
      why don't you start with the exhibit back by the entrance?
      this one is more complicated.
    - else ?
      and you already arranged the first one?
      great job! okay, talk to me again once you've arranged the items upstairs.
      { talked_to_assistant = true }
  }
 - else ?
  {
   - map2_item_1 == null ?
    you haven't placed all the items yet... make sure each item is on a pillar. pillar 1 seems empty.
   - else ?
    {
     - map2_item_2 == null ?
      you haven't placed all the items yet... make sure each item is on a pillar. pillar 2 seems empty.
     - else ?
     {
      - map2_item_3 == null ?
       you haven't placed all the items yet... make sure each item is on a pillar. pillar 3 seems empty.
      - else ?
      {
       - map2_item_4 == null ?
        you haven't placed all the items yet... make sure each item is on a pillar. pillar 4 seems empty.
       - else ?
       {
         - map2_item_1 == "ship" ?
           {
             - map2_item_2 == "sundial" ?
               the {clr2}ship{clr2} and the {clr2}sundial{clr2}
               are both made of wood......
               but isn't there a stronger connection
               you can make than that?
             - map2_item_2 == "turtle" ?
               and the {clr2}turtle{clr2} and the {clr2}ship{clr2}
               are both encased in glass...
               i don't think the {clr2}{ say map2_item_2 }{clr2}
               relates to the {clr2}{ say map2_item_3 }{clr2}.{br}try again.
             - map2_item_2 == "lighthouse" ?
               the {clr2}lighthouse{clr2} guides the
               {clr2}ship{clr2} back to shore...
               {
                 - map2_item_3 == "sundial" ?
                   the {clr2}lighthouse{clr2} and the
                   {clr2}sundial{clr2} both tell the time...
                   i don't think the {clr2}{ say map2_item_3 }{clr2}
                   relates to the {clr2}{ say map2_item_4 }{clr2}.{br}try again.
                 - else ?
                   i don't think the {clr2}{ say map2_item_2 }{clr2}
                   relates to the {clr2}{ say map2_item_3 }{clr2}.{br}try again.
               }
             - else ?
               i don't think the {clr2}{ say map2_item_1 }{clr2}
               relates to the {clr2}{ say map2_item_2 }{clr2}.{br}try again.
           }
         - map2_item_1 == "lighthouse" ?
           {
             - map2_item_2 == "sundial" ?
               the {clr2}lighthouse{clr2} and the
               {clr2}sundial{clr2} both tell the time...
               {
                 - map2_item_3 == "ship" ?
                   the {clr2}ship{clr2} and the {clr2}sundial{clr2}
                   are both made of wood......
                   but isn't there a stronger connection
                   you can make than that?
                 - else ?
                   i don't think the {clr2}{ say map2_item_2 }{clr2}
                   relates to the {clr2}{ say map2_item_3 }{clr2}.{br}try again.
               }
             - map2_item_2 == "ship" ?
               the {clr2}lighthouse{clr2} guides the
               {clr2}ship{clr2} back to shore...
               {
                 - map2_item_3 == "turtle" ?
                   and the {clr2}turtle{clr2} and the {clr2}ship{clr2}
                   are both encased in glass...
                   i don't think the {clr2}{ say map2_item_3 }{clr2}
                   relates to the {clr2}{ say map2_item_4 }{clr2}.{br}try again.
                 - else ?
                   i don't think the {clr2}{ say map2_item_2 }{clr2}
                   relates to the {clr2}{ say map2_item_3 }{clr2}.{br}try again.
               }
             - else ?
               i don't think the {clr2}{ say map2_item_1 }{clr2}
               relates to the {clr2}{ say map2_item_2 }{clr2}.{br}try again.
           }
         - map2_item_1 == "sundial" ?
         {
           - map2_item_2 == "lighthouse" ?
             the {clr2}lighthouse{clr2} and the
             {clr2}sundial{clr2} both tell the time...
           {
             - map2_item_3 == "ship" ?
               the {clr2}lighthouse{clr2} guides the
               {clr2}ship{clr2} back to shore...
               {
                 - map2_item_4 == "turtle" ?
                   and the {clr2}turtle{clr2} and the {clr2}ship{clr2}
                   are both encased in glass!{ map_2_complete = true }
                   very clever, little one! this exhibit is ready for tomorrow.
                   you've done all you can here.{br}
                   if you come to
                   the exhibit tomorrow,
                   we'll have a surprise for you
                   as a thank you gift!
                 - else ?
                   i don't think the {clr2}{ say map2_item_3 }{clr2}
                   relates to the {clr2}{ say map2_item_4 }{clr2}.{br}try again.
               }
             - else ?
               i don't think the {clr2}{ say map2_item_2 }{clr2}
               relates to the {clr2}{ say map2_item_3 }{clr2}.{br}try again.
           }
           - map2_item_2 == "ship" ?
             the {clr2}ship{clr2} and the {clr2}sundial{clr2}
             are both made of wood......
             but isn't there a stronger connection
             you can make than that?
           - else ?
             i don't think the {clr2}{ say map2_item_1 }{clr2}
             relates to the {clr2}{ say map2_item_2 }{clr2}.{br}try again.
         }
         - map2_item_1 == "turtle" ?
         {
           - map2_item_2 == "ship" ?
             the {clr2}turtle{clr2} and the {clr2}ship{clr2}
             are both encased in glass...
           {
             - map2_item_3 == "lighthouse" ?
               the {clr2}lighthouse{clr2} guides the
               {clr2}ship{clr2} back to shore...
               {
                 - map2_item_4 == "sundial" ?
                   and the {clr2}lighthouse{clr2} and the
                   {clr2}sundial{clr2} both tell the time!{ map_2_complete = true }
                   very clever, little one! this exhibit is ready for tomorrow.
                   you've done all you can here.{br}
                   if you come to
                   the exhibit tomorrow,
                   we'll have a surprise for you
                   as a thank you gift!
                 - else ?
                   i don't think the {clr2}{ say map2_item_3 }{clr2}
                   relates to the {clr2}{ say map2_item_4 }{clr2}.{br}try again.
               }
             - map2_item_3 == "sundial" ?
               the {clr2}ship{clr2} and the {clr2}sundial{clr2}
               are both made of wood......
               but isn't there a stronger connection
               you can make than that?
             - else ?
               i don't think the {clr2}{ say map2_item_2 }{clr2}
             relates to the {clr2}{ say map2_item_3 }{clr2}.{br}try again.
           }
           - else ?
             i don't think the {clr2}{ say map2_item_1 }{clr2}
           relates to the {clr2}{ say map2_item_2 }{clr2}.{br}try again.
         }
         - else ?
           i'm not sure what's going on there.
       }
      }
     }
    }
  }
}
"""

DLG ITM_1
"""
this way leads back out of the museum.
are you sure you want to leave?
"""

END 0

